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356 lines
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ReStructuredText
356 lines
23 KiB
ReStructuredText
:github_url: hide
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.. _class_MeshInstance3D:
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MeshInstance3D
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==============
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**Hereda:** :ref:`GeometryInstance3D<class_GeometryInstance3D>` **<** :ref:`VisualInstance3D<class_VisualInstance3D>` **<** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
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**Heredado por:** :ref:`SoftBody3D<class_SoftBody3D>`
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Nodo que instancia mallas en un escenario.
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.. rst-class:: classref-introduction-group
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Descripción
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----------------------
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MeshInstance3D es un nodo que toma un recurso :ref:`Mesh<class_Mesh>` y lo añade al escenario actual creando una instancia del mismo. Esta es la clase más utilizada para renderizar geometría 3D y se puede usar para crear instancias de un único :ref:`Mesh<class_Mesh>` en muchos lugares. Esto permite reutilizar geometría, lo que puede ahorrar recursos. Cuando una :ref:`Mesh<class_Mesh>` tenga que instanciarse más de miles de veces en proximidad cercana, considera usar una :ref:`MultiMesh<class_MultiMesh>` en una :ref:`MultiMeshInstance3D<class_MultiMeshInstance3D>` en su lugar.
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.. rst-class:: classref-introduction-group
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Tutoriales
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--------------------
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- `Demo de Prueba de Materiales en 3D <https://godotengine.org/asset-library/asset/2742>`__
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- `Demo de Personaje Cinemático en 3D <https://godotengine.org/asset-library/asset/2739>`__
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- `Demo de Plataformas en 3D <https://godotengine.org/asset-library/asset/2748>`__
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- `Demo de Shooter en Tercera Persona (TPS) <https://godotengine.org/asset-library/asset/2710>`__
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.. rst-class:: classref-reftable-group
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Propiedades
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----------------------
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.. table::
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:widths: auto
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+---------------------------------+---------------------------------------------------------+------------------+
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| :ref:`Mesh<class_Mesh>` | :ref:`mesh<class_MeshInstance3D_property_mesh>` | |
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+---------------------------------+---------------------------------------------------------+------------------+
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| :ref:`NodePath<class_NodePath>` | :ref:`skeleton<class_MeshInstance3D_property_skeleton>` | ``NodePath("")`` |
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+---------------------------------+---------------------------------------------------------+------------------+
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| :ref:`Skin<class_Skin>` | :ref:`skin<class_MeshInstance3D_property_skin>` | |
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+---------------------------------+---------------------------------------------------------+------------------+
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.. rst-class:: classref-reftable-group
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Métodos
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--------------
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.. table::
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:widths: auto
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+-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`ArrayMesh<class_ArrayMesh>` | :ref:`bake_mesh_from_current_blend_shape_mix<class_MeshInstance3D_method_bake_mesh_from_current_blend_shape_mix>`\ (\ existing\: :ref:`ArrayMesh<class_ArrayMesh>` = null\ ) |
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+-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`ArrayMesh<class_ArrayMesh>` | :ref:`bake_mesh_from_current_skeleton_pose<class_MeshInstance3D_method_bake_mesh_from_current_skeleton_pose>`\ (\ existing\: :ref:`ArrayMesh<class_ArrayMesh>` = null\ ) |
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+-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`create_convex_collision<class_MeshInstance3D_method_create_convex_collision>`\ (\ clean\: :ref:`bool<class_bool>` = true, simplify\: :ref:`bool<class_bool>` = false\ ) |
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+-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`create_debug_tangents<class_MeshInstance3D_method_create_debug_tangents>`\ (\ ) |
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+-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`create_multiple_convex_collisions<class_MeshInstance3D_method_create_multiple_convex_collisions>`\ (\ settings\: :ref:`MeshConvexDecompositionSettings<class_MeshConvexDecompositionSettings>` = null\ ) |
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+-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`create_trimesh_collision<class_MeshInstance3D_method_create_trimesh_collision>`\ (\ ) |
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+-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`find_blend_shape_by_name<class_MeshInstance3D_method_find_blend_shape_by_name>`\ (\ name\: :ref:`StringName<class_StringName>`\ ) |
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+-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Material<class_Material>` | :ref:`get_active_material<class_MeshInstance3D_method_get_active_material>`\ (\ surface\: :ref:`int<class_int>`\ ) |const| |
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+-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_blend_shape_count<class_MeshInstance3D_method_get_blend_shape_count>`\ (\ ) |const| |
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+-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`get_blend_shape_value<class_MeshInstance3D_method_get_blend_shape_value>`\ (\ blend_shape_idx\: :ref:`int<class_int>`\ ) |const| |
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+-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`SkinReference<class_SkinReference>` | :ref:`get_skin_reference<class_MeshInstance3D_method_get_skin_reference>`\ (\ ) |const| |
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+-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Material<class_Material>` | :ref:`get_surface_override_material<class_MeshInstance3D_method_get_surface_override_material>`\ (\ surface\: :ref:`int<class_int>`\ ) |const| |
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+-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_surface_override_material_count<class_MeshInstance3D_method_get_surface_override_material_count>`\ (\ ) |const| |
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+-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`set_blend_shape_value<class_MeshInstance3D_method_set_blend_shape_value>`\ (\ blend_shape_idx\: :ref:`int<class_int>`, value\: :ref:`float<class_float>`\ ) |
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+-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`set_surface_override_material<class_MeshInstance3D_method_set_surface_override_material>`\ (\ surface\: :ref:`int<class_int>`, material\: :ref:`Material<class_Material>`\ ) |
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+-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Descripciones de Propiedades
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--------------------------------------------------------
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.. _class_MeshInstance3D_property_mesh:
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.. rst-class:: classref-property
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:ref:`Mesh<class_Mesh>` **mesh** :ref:`🔗<class_MeshInstance3D_property_mesh>`
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.. rst-class:: classref-property-setget
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- |void| **set_mesh**\ (\ value\: :ref:`Mesh<class_Mesh>`\ )
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- :ref:`Mesh<class_Mesh>` **get_mesh**\ (\ )
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El recurso :ref:`Mesh<class_Mesh>` para la instancia.
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.. rst-class:: classref-item-separator
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----
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.. _class_MeshInstance3D_property_skeleton:
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.. rst-class:: classref-property
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:ref:`NodePath<class_NodePath>` **skeleton** = ``NodePath("")`` :ref:`🔗<class_MeshInstance3D_property_skeleton>`
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.. rst-class:: classref-property-setget
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- |void| **set_skeleton_path**\ (\ value\: :ref:`NodePath<class_NodePath>`\ )
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- :ref:`NodePath<class_NodePath>` **get_skeleton_path**\ (\ )
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:ref:`NodePath<class_NodePath>` to the :ref:`Skeleton3D<class_Skeleton3D>` associated with the instance.
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\ **Note:** The default value of this property has changed in Godot 4.6. Enable :ref:`ProjectSettings.animation/compatibility/default_parent_skeleton_in_mesh_instance_3d<class_ProjectSettings_property_animation/compatibility/default_parent_skeleton_in_mesh_instance_3d>` if the old behavior is needed for compatibility.
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.. rst-class:: classref-item-separator
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----
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.. _class_MeshInstance3D_property_skin:
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.. rst-class:: classref-property
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:ref:`Skin<class_Skin>` **skin** :ref:`🔗<class_MeshInstance3D_property_skin>`
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.. rst-class:: classref-property-setget
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- |void| **set_skin**\ (\ value\: :ref:`Skin<class_Skin>`\ )
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- :ref:`Skin<class_Skin>` **get_skin**\ (\ )
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La :ref:`Skin<class_Skin>` que usará esta instancia.
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Descripciones de Métodos
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------------------------------------------------
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.. _class_MeshInstance3D_method_bake_mesh_from_current_blend_shape_mix:
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.. rst-class:: classref-method
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:ref:`ArrayMesh<class_ArrayMesh>` **bake_mesh_from_current_blend_shape_mix**\ (\ existing\: :ref:`ArrayMesh<class_ArrayMesh>` = null\ ) :ref:`🔗<class_MeshInstance3D_method_bake_mesh_from_current_blend_shape_mix>`
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Toma una instantánea del :ref:`ArrayMesh<class_ArrayMesh>` actual con todas las "blend shapes" aplicadas de acuerdo con sus pesos actuales y las guarda en la malla ``existing`` proporcionada. Si no se proporciona ninguna malla ``existing``, se crea, se procesa y se devuelve un nuevo :ref:`ArrayMesh<class_ArrayMesh>`. Los materiales de la superficie de la malla no se copian.
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\ **Rendimiento:** Los datos de :ref:`Mesh<class_Mesh>` deben recibirse de la GPU, deteniendo el :ref:`RenderingServer<class_RenderingServer>` en el proceso.
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.. rst-class:: classref-item-separator
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----
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.. _class_MeshInstance3D_method_bake_mesh_from_current_skeleton_pose:
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.. rst-class:: classref-method
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:ref:`ArrayMesh<class_ArrayMesh>` **bake_mesh_from_current_skeleton_pose**\ (\ existing\: :ref:`ArrayMesh<class_ArrayMesh>` = null\ ) :ref:`🔗<class_MeshInstance3D_method_bake_mesh_from_current_skeleton_pose>`
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Takes a snapshot of the current animated skeleton pose of the skinned mesh and bakes it to the provided ``existing`` mesh. If no ``existing`` mesh is provided a new :ref:`ArrayMesh<class_ArrayMesh>` is created, baked, and returned. Requires a skeleton with a registered skin to work. Blendshapes are ignored. Mesh surface materials are not copied.
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\ **Performance:** :ref:`Mesh<class_Mesh>` data needs to be retrieved from the GPU, stalling the :ref:`RenderingServer<class_RenderingServer>` in the process.
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.. rst-class:: classref-item-separator
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----
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.. _class_MeshInstance3D_method_create_convex_collision:
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.. rst-class:: classref-method
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|void| **create_convex_collision**\ (\ clean\: :ref:`bool<class_bool>` = true, simplify\: :ref:`bool<class_bool>` = false\ ) :ref:`🔗<class_MeshInstance3D_method_create_convex_collision>`
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This helper creates a :ref:`StaticBody3D<class_StaticBody3D>` child node with a :ref:`ConvexPolygonShape3D<class_ConvexPolygonShape3D>` collision shape calculated from the mesh geometry. It's mainly used for testing.
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If ``clean`` is ``true`` (default), duplicate and interior vertices are removed automatically. You can set it to ``false`` to make the process faster if not needed.
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If ``simplify`` is ``true``, the geometry can be further simplified to reduce the number of vertices. Disabled by default.
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.. rst-class:: classref-item-separator
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----
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.. _class_MeshInstance3D_method_create_debug_tangents:
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.. rst-class:: classref-method
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|void| **create_debug_tangents**\ (\ ) :ref:`🔗<class_MeshInstance3D_method_create_debug_tangents>`
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This helper creates a **MeshInstance3D** child node with gizmos at every vertex calculated from the mesh geometry. It's mainly used for testing.
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.. rst-class:: classref-item-separator
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----
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.. _class_MeshInstance3D_method_create_multiple_convex_collisions:
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.. rst-class:: classref-method
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|void| **create_multiple_convex_collisions**\ (\ settings\: :ref:`MeshConvexDecompositionSettings<class_MeshConvexDecompositionSettings>` = null\ ) :ref:`🔗<class_MeshInstance3D_method_create_multiple_convex_collisions>`
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This helper creates a :ref:`StaticBody3D<class_StaticBody3D>` child node with multiple :ref:`ConvexPolygonShape3D<class_ConvexPolygonShape3D>` collision shapes calculated from the mesh geometry via convex decomposition. The convex decomposition operation can be controlled with parameters from the optional ``settings``.
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.. rst-class:: classref-item-separator
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----
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.. _class_MeshInstance3D_method_create_trimesh_collision:
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.. rst-class:: classref-method
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|void| **create_trimesh_collision**\ (\ ) :ref:`🔗<class_MeshInstance3D_method_create_trimesh_collision>`
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This helper creates a :ref:`StaticBody3D<class_StaticBody3D>` child node with a :ref:`ConcavePolygonShape3D<class_ConcavePolygonShape3D>` collision shape calculated from the mesh geometry. It's mainly used for testing.
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.. rst-class:: classref-item-separator
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----
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.. _class_MeshInstance3D_method_find_blend_shape_by_name:
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.. rst-class:: classref-method
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:ref:`int<class_int>` **find_blend_shape_by_name**\ (\ name\: :ref:`StringName<class_StringName>`\ ) :ref:`🔗<class_MeshInstance3D_method_find_blend_shape_by_name>`
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Returns the index of the blend shape with the given ``name``. Returns ``-1`` if no blend shape with this name exists, including when :ref:`mesh<class_MeshInstance3D_property_mesh>` is ``null``.
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.. rst-class:: classref-item-separator
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----
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.. _class_MeshInstance3D_method_get_active_material:
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.. rst-class:: classref-method
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:ref:`Material<class_Material>` **get_active_material**\ (\ surface\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_MeshInstance3D_method_get_active_material>`
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Returns the :ref:`Material<class_Material>` that will be used by the :ref:`Mesh<class_Mesh>` when drawing. This can return the :ref:`GeometryInstance3D.material_override<class_GeometryInstance3D_property_material_override>`, the surface override :ref:`Material<class_Material>` defined in this **MeshInstance3D**, or the surface :ref:`Material<class_Material>` defined in the :ref:`mesh<class_MeshInstance3D_property_mesh>`. For example, if :ref:`GeometryInstance3D.material_override<class_GeometryInstance3D_property_material_override>` is used, all surfaces will return the override material.
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Returns ``null`` if no material is active, including when :ref:`mesh<class_MeshInstance3D_property_mesh>` is ``null``.
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.. rst-class:: classref-item-separator
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----
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.. _class_MeshInstance3D_method_get_blend_shape_count:
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.. rst-class:: classref-method
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:ref:`int<class_int>` **get_blend_shape_count**\ (\ ) |const| :ref:`🔗<class_MeshInstance3D_method_get_blend_shape_count>`
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Returns the number of blend shapes available. Produces an error if :ref:`mesh<class_MeshInstance3D_property_mesh>` is ``null``.
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.. rst-class:: classref-item-separator
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----
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.. _class_MeshInstance3D_method_get_blend_shape_value:
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.. rst-class:: classref-method
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:ref:`float<class_float>` **get_blend_shape_value**\ (\ blend_shape_idx\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_MeshInstance3D_method_get_blend_shape_value>`
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Returns the value of the blend shape at the given ``blend_shape_idx``. Returns ``0.0`` and produces an error if :ref:`mesh<class_MeshInstance3D_property_mesh>` is ``null`` or doesn't have a blend shape at that index.
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.. rst-class:: classref-item-separator
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----
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.. _class_MeshInstance3D_method_get_skin_reference:
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.. rst-class:: classref-method
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:ref:`SkinReference<class_SkinReference>` **get_skin_reference**\ (\ ) |const| :ref:`🔗<class_MeshInstance3D_method_get_skin_reference>`
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Returns the internal :ref:`SkinReference<class_SkinReference>` containing the skeleton's :ref:`RID<class_RID>` attached to this RID. See also :ref:`Resource.get_rid()<class_Resource_method_get_rid>`, :ref:`SkinReference.get_skeleton()<class_SkinReference_method_get_skeleton>`, and :ref:`RenderingServer.instance_attach_skeleton()<class_RenderingServer_method_instance_attach_skeleton>`.
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.. rst-class:: classref-item-separator
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----
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.. _class_MeshInstance3D_method_get_surface_override_material:
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.. rst-class:: classref-method
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:ref:`Material<class_Material>` **get_surface_override_material**\ (\ surface\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_MeshInstance3D_method_get_surface_override_material>`
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Returns the override :ref:`Material<class_Material>` for the specified ``surface`` of the :ref:`Mesh<class_Mesh>` resource. See also :ref:`get_surface_override_material_count()<class_MeshInstance3D_method_get_surface_override_material_count>`.
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\ **Note:** This returns the :ref:`Material<class_Material>` associated to the **MeshInstance3D**'s Surface Material Override properties, not the material within the :ref:`Mesh<class_Mesh>` resource. To get the material within the :ref:`Mesh<class_Mesh>` resource, use :ref:`Mesh.surface_get_material()<class_Mesh_method_surface_get_material>` instead.
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.. rst-class:: classref-item-separator
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----
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.. _class_MeshInstance3D_method_get_surface_override_material_count:
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.. rst-class:: classref-method
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:ref:`int<class_int>` **get_surface_override_material_count**\ (\ ) |const| :ref:`🔗<class_MeshInstance3D_method_get_surface_override_material_count>`
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Returns the number of surface override materials. This is equivalent to :ref:`Mesh.get_surface_count()<class_Mesh_method_get_surface_count>`. See also :ref:`get_surface_override_material()<class_MeshInstance3D_method_get_surface_override_material>`.
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.. rst-class:: classref-item-separator
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----
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.. _class_MeshInstance3D_method_set_blend_shape_value:
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.. rst-class:: classref-method
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|void| **set_blend_shape_value**\ (\ blend_shape_idx\: :ref:`int<class_int>`, value\: :ref:`float<class_float>`\ ) :ref:`🔗<class_MeshInstance3D_method_set_blend_shape_value>`
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Sets the value of the blend shape at ``blend_shape_idx`` to ``value``. Produces an error if :ref:`mesh<class_MeshInstance3D_property_mesh>` is ``null`` or doesn't have a blend shape at that index.
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.. rst-class:: classref-item-separator
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----
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.. _class_MeshInstance3D_method_set_surface_override_material:
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.. rst-class:: classref-method
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|void| **set_surface_override_material**\ (\ surface\: :ref:`int<class_int>`, material\: :ref:`Material<class_Material>`\ ) :ref:`🔗<class_MeshInstance3D_method_set_surface_override_material>`
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Sets the override ``material`` for the specified ``surface`` of the :ref:`Mesh<class_Mesh>` resource. This material is associated with this **MeshInstance3D** rather than with :ref:`mesh<class_MeshInstance3D_property_mesh>`.
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\ **Note:** This assigns the :ref:`Material<class_Material>` associated to the **MeshInstance3D**'s Surface Material Override properties, not the material within the :ref:`Mesh<class_Mesh>` resource. To set the material within the :ref:`Mesh<class_Mesh>` resource, use :ref:`Mesh.surface_set_material()<class_Mesh_method_surface_set_material>` instead.
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.. |virtual| replace:: :abbr:`virtual (Normalmente, este método debería ser sobreescrito por el usuario para que tenga algún efecto.)`
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.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
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.. |const| replace:: :abbr:`const (Este método no tiene efectos secundarios. No modifica ninguna de las variables miembro de la instancia.)`
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.. |vararg| replace:: :abbr:`vararg (Este método permite agregar cualquier número de argumentos después de los descritos aquí.)`
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.. |constructor| replace:: :abbr:`constructor (Este método se utiliza para construir un tipo.)`
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.. |static| replace:: :abbr:`static (Este método no necesita una instancia para ser llamado, por lo que puede llamarse directamente utilizando el nombre de la clase.)`
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.. |operator| replace:: :abbr:`operator (Este método describe un operador válido para usar con este tipo como operando izquierdo.)`
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.. |bitfield| replace:: :abbr:`BitField (Este valor es un entero compuesto como una máscara de bits de las siguientes banderas.)`
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.. |void| replace:: :abbr:`void (Sin valor de retorno.)`
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