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107 lines
4.7 KiB
ReStructuredText
107 lines
4.7 KiB
ReStructuredText
:github_url: hide
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.. _class_LightOccluder2D:
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LightOccluder2D
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===============
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**Hereda:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
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Ocluye la luz emitida por un Light2D, proyectando sombras.
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.. rst-class:: classref-introduction-group
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Descripción
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----------------------
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Ocluye la luz emitida por un Light2D, proyectando sombras. El LightOccluder2D debe estar provisto de un :ref:`OccluderPolygon2D<class_OccluderPolygon2D>` para que la sombra sea computada.
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.. rst-class:: classref-introduction-group
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Tutoriales
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--------------------
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- :doc:`2D lights and shadows <../tutorials/2d/2d_lights_and_shadows>`
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.. rst-class:: classref-reftable-group
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Propiedades
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----------------------
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.. table::
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:widths: auto
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+---------------------------------------------------+--------------------------------------------------------------------------------+----------+
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| :ref:`OccluderPolygon2D<class_OccluderPolygon2D>` | :ref:`occluder<class_LightOccluder2D_property_occluder>` | |
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+---------------------------------------------------+--------------------------------------------------------------------------------+----------+
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| :ref:`int<class_int>` | :ref:`occluder_light_mask<class_LightOccluder2D_property_occluder_light_mask>` | ``1`` |
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+---------------------------------------------------+--------------------------------------------------------------------------------+----------+
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| :ref:`bool<class_bool>` | :ref:`sdf_collision<class_LightOccluder2D_property_sdf_collision>` | ``true`` |
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+---------------------------------------------------+--------------------------------------------------------------------------------+----------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Descripciones de Propiedades
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--------------------------------------------------------
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.. _class_LightOccluder2D_property_occluder:
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.. rst-class:: classref-property
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:ref:`OccluderPolygon2D<class_OccluderPolygon2D>` **occluder** :ref:`🔗<class_LightOccluder2D_property_occluder>`
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.. rst-class:: classref-property-setget
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- |void| **set_occluder_polygon**\ (\ value\: :ref:`OccluderPolygon2D<class_OccluderPolygon2D>`\ )
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- :ref:`OccluderPolygon2D<class_OccluderPolygon2D>` **get_occluder_polygon**\ (\ )
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El :ref:`OccluderPolygon2D<class_OccluderPolygon2D>` utilizado para calcular la sombra.
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.. rst-class:: classref-item-separator
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----
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.. _class_LightOccluder2D_property_occluder_light_mask:
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.. rst-class:: classref-property
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:ref:`int<class_int>` **occluder_light_mask** = ``1`` :ref:`🔗<class_LightOccluder2D_property_occluder_light_mask>`
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.. rst-class:: classref-property-setget
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- |void| **set_occluder_light_mask**\ (\ value\: :ref:`int<class_int>`\ )
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- :ref:`int<class_int>` **get_occluder_light_mask**\ (\ )
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La máscara de luz del oclusor de LightOccluder2D. El LightOccluder2D proyectará sombras solo de Light2D(s) que tengan la(s) misma(s) máscara(s) de luz.
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.. rst-class:: classref-item-separator
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----
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.. _class_LightOccluder2D_property_sdf_collision:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **sdf_collision** = ``true`` :ref:`🔗<class_LightOccluder2D_property_sdf_collision>`
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.. rst-class:: classref-property-setget
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- |void| **set_as_sdf_collision**\ (\ value\: :ref:`bool<class_bool>`\ )
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- :ref:`bool<class_bool>` **is_set_as_sdf_collision**\ (\ )
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Si está habilitado, el oclusor formará parte de un campo de distancia con signo generado en tiempo real que se puede usar en shaders personalizados.
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.. |virtual| replace:: :abbr:`virtual (Normalmente, este método debería ser sobreescrito por el usuario para que tenga algún efecto.)`
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.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
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.. |const| replace:: :abbr:`const (Este método no tiene efectos secundarios. No modifica ninguna de las variables miembro de la instancia.)`
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.. |vararg| replace:: :abbr:`vararg (Este método permite agregar cualquier número de argumentos después de los descritos aquí.)`
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.. |constructor| replace:: :abbr:`constructor (Este método se utiliza para construir un tipo.)`
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.. |static| replace:: :abbr:`static (Este método no necesita una instancia para ser llamado, por lo que puede llamarse directamente utilizando el nombre de la clase.)`
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.. |operator| replace:: :abbr:`operator (Este método describe un operador válido para usar con este tipo como operando izquierdo.)`
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.. |bitfield| replace:: :abbr:`BitField (Este valor es un entero compuesto como una máscara de bits de las siguientes banderas.)`
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.. |void| replace:: :abbr:`void (Sin valor de retorno.)`
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