mirror of
https://github.com/godotengine/godot-docs-l10n.git
synced 2025-12-31 09:49:22 +03:00
241 lines
15 KiB
ReStructuredText
241 lines
15 KiB
ReStructuredText
:github_url: hide
|
|
|
|
.. _class_KinematicCollision3D:
|
|
|
|
KinematicCollision3D
|
|
====================
|
|
|
|
**Hereda:** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
|
|
|
|
Contiene datos de colisión del movimiento de un :ref:`PhysicsBody3D<class_PhysicsBody3D>`.
|
|
|
|
.. rst-class:: classref-introduction-group
|
|
|
|
Descripción
|
|
----------------------
|
|
|
|
Holds collision data from the movement of a :ref:`PhysicsBody3D<class_PhysicsBody3D>`, usually from :ref:`PhysicsBody3D.move_and_collide()<class_PhysicsBody3D_method_move_and_collide>`. When a :ref:`PhysicsBody3D<class_PhysicsBody3D>` is moved, it stops if it detects a collision with another body. If a collision is detected, a **KinematicCollision3D** object is returned.
|
|
|
|
The collision data includes the colliding object, the remaining motion, and the collision position. This data can be used to determine a custom response to the collision.
|
|
|
|
.. rst-class:: classref-reftable-group
|
|
|
|
Métodos
|
|
--------------
|
|
|
|
.. table::
|
|
:widths: auto
|
|
|
|
+-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`float<class_float>` | :ref:`get_angle<class_KinematicCollision3D_method_get_angle>`\ (\ collision_index\: :ref:`int<class_int>` = 0, up_direction\: :ref:`Vector3<class_Vector3>` = Vector3(0, 1, 0)\ ) |const| |
|
|
+-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`Object<class_Object>` | :ref:`get_collider<class_KinematicCollision3D_method_get_collider>`\ (\ collision_index\: :ref:`int<class_int>` = 0\ ) |const| |
|
|
+-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`int<class_int>` | :ref:`get_collider_id<class_KinematicCollision3D_method_get_collider_id>`\ (\ collision_index\: :ref:`int<class_int>` = 0\ ) |const| |
|
|
+-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`RID<class_RID>` | :ref:`get_collider_rid<class_KinematicCollision3D_method_get_collider_rid>`\ (\ collision_index\: :ref:`int<class_int>` = 0\ ) |const| |
|
|
+-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`Object<class_Object>` | :ref:`get_collider_shape<class_KinematicCollision3D_method_get_collider_shape>`\ (\ collision_index\: :ref:`int<class_int>` = 0\ ) |const| |
|
|
+-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`int<class_int>` | :ref:`get_collider_shape_index<class_KinematicCollision3D_method_get_collider_shape_index>`\ (\ collision_index\: :ref:`int<class_int>` = 0\ ) |const| |
|
|
+-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`Vector3<class_Vector3>` | :ref:`get_collider_velocity<class_KinematicCollision3D_method_get_collider_velocity>`\ (\ collision_index\: :ref:`int<class_int>` = 0\ ) |const| |
|
|
+-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`int<class_int>` | :ref:`get_collision_count<class_KinematicCollision3D_method_get_collision_count>`\ (\ ) |const| |
|
|
+-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`float<class_float>` | :ref:`get_depth<class_KinematicCollision3D_method_get_depth>`\ (\ ) |const| |
|
|
+-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`Object<class_Object>` | :ref:`get_local_shape<class_KinematicCollision3D_method_get_local_shape>`\ (\ collision_index\: :ref:`int<class_int>` = 0\ ) |const| |
|
|
+-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`Vector3<class_Vector3>` | :ref:`get_normal<class_KinematicCollision3D_method_get_normal>`\ (\ collision_index\: :ref:`int<class_int>` = 0\ ) |const| |
|
|
+-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`Vector3<class_Vector3>` | :ref:`get_position<class_KinematicCollision3D_method_get_position>`\ (\ collision_index\: :ref:`int<class_int>` = 0\ ) |const| |
|
|
+-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`Vector3<class_Vector3>` | :ref:`get_remainder<class_KinematicCollision3D_method_get_remainder>`\ (\ ) |const| |
|
|
+-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`Vector3<class_Vector3>` | :ref:`get_travel<class_KinematicCollision3D_method_get_travel>`\ (\ ) |const| |
|
|
+-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
|
|
.. rst-class:: classref-section-separator
|
|
|
|
----
|
|
|
|
.. rst-class:: classref-descriptions-group
|
|
|
|
Descripciones de Métodos
|
|
------------------------------------------------
|
|
|
|
.. _class_KinematicCollision3D_method_get_angle:
|
|
|
|
.. rst-class:: classref-method
|
|
|
|
:ref:`float<class_float>` **get_angle**\ (\ collision_index\: :ref:`int<class_int>` = 0, up_direction\: :ref:`Vector3<class_Vector3>` = Vector3(0, 1, 0)\ ) |const| :ref:`🔗<class_KinematicCollision3D_method_get_angle>`
|
|
|
|
Devuelve el ángulo de colisión según ``up_direction``, que es :ref:`Vector3.UP<class_Vector3_constant_UP>` de forma predeterminada. Este valor es siempre positivo.
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_KinematicCollision3D_method_get_collider:
|
|
|
|
.. rst-class:: classref-method
|
|
|
|
:ref:`Object<class_Object>` **get_collider**\ (\ collision_index\: :ref:`int<class_int>` = 0\ ) |const| :ref:`🔗<class_KinematicCollision3D_method_get_collider>`
|
|
|
|
Devuelve el :ref:`Object<class_Object>` adjunto al cuerpo que colisiona, dado un índice de colisión (el de la colisión más profunda de forma predeterminada).
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_KinematicCollision3D_method_get_collider_id:
|
|
|
|
.. rst-class:: classref-method
|
|
|
|
:ref:`int<class_int>` **get_collider_id**\ (\ collision_index\: :ref:`int<class_int>` = 0\ ) |const| :ref:`🔗<class_KinematicCollision3D_method_get_collider_id>`
|
|
|
|
Devuelve el ID de instancia único del :ref:`Object<class_Object>` adjunto al cuerpo que colisiona, dado un índice de colisión (el de la colisión más profunda de forma predeterminada). Véase :ref:`Object.get_instance_id()<class_Object_method_get_instance_id>`.
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_KinematicCollision3D_method_get_collider_rid:
|
|
|
|
.. rst-class:: classref-method
|
|
|
|
:ref:`RID<class_RID>` **get_collider_rid**\ (\ collision_index\: :ref:`int<class_int>` = 0\ ) |const| :ref:`🔗<class_KinematicCollision3D_method_get_collider_rid>`
|
|
|
|
Devuelve el :ref:`RID<class_RID>` del cuerpo que colisiona utilizado por el :ref:`PhysicsServer3D<class_PhysicsServer3D>` dado un índice de colisión (el de la colisión más profunda de forma predeterminada).
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_KinematicCollision3D_method_get_collider_shape:
|
|
|
|
.. rst-class:: classref-method
|
|
|
|
:ref:`Object<class_Object>` **get_collider_shape**\ (\ collision_index\: :ref:`int<class_int>` = 0\ ) |const| :ref:`🔗<class_KinematicCollision3D_method_get_collider_shape>`
|
|
|
|
Devuelve la forma del cuerpo que colisiona dado un índice de colisión (el de la colisión más profunda de forma predeterminada).
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_KinematicCollision3D_method_get_collider_shape_index:
|
|
|
|
.. rst-class:: classref-method
|
|
|
|
:ref:`int<class_int>` **get_collider_shape_index**\ (\ collision_index\: :ref:`int<class_int>` = 0\ ) |const| :ref:`🔗<class_KinematicCollision3D_method_get_collider_shape_index>`
|
|
|
|
Devuelve el índice de la forma del cuerpo que colisiona dado un índice de colisión (el de la colisión más profunda de forma predeterminada). Véase :ref:`CollisionObject3D<class_CollisionObject3D>`.
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_KinematicCollision3D_method_get_collider_velocity:
|
|
|
|
.. rst-class:: classref-method
|
|
|
|
:ref:`Vector3<class_Vector3>` **get_collider_velocity**\ (\ collision_index\: :ref:`int<class_int>` = 0\ ) |const| :ref:`🔗<class_KinematicCollision3D_method_get_collider_velocity>`
|
|
|
|
Devuelve la velocidad del cuerpo que colisiona dado un índice de colisión (el de la colisión más profunda de forma predeterminada).
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_KinematicCollision3D_method_get_collision_count:
|
|
|
|
.. rst-class:: classref-method
|
|
|
|
:ref:`int<class_int>` **get_collision_count**\ (\ ) |const| :ref:`🔗<class_KinematicCollision3D_method_get_collision_count>`
|
|
|
|
Devuelve el número de colisiones detectadas.
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_KinematicCollision3D_method_get_depth:
|
|
|
|
.. rst-class:: classref-method
|
|
|
|
:ref:`float<class_float>` **get_depth**\ (\ ) |const| :ref:`🔗<class_KinematicCollision3D_method_get_depth>`
|
|
|
|
Devuelve la longitud de superposición del cuerpo que colisiona a lo largo de la normal de colisión.
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_KinematicCollision3D_method_get_local_shape:
|
|
|
|
.. rst-class:: classref-method
|
|
|
|
:ref:`Object<class_Object>` **get_local_shape**\ (\ collision_index\: :ref:`int<class_int>` = 0\ ) |const| :ref:`🔗<class_KinematicCollision3D_method_get_local_shape>`
|
|
|
|
Devuelve la forma de colisión del objeto en movimiento dado un índice de colisión (el de la colisión más profunda de forma predeterminada).
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_KinematicCollision3D_method_get_normal:
|
|
|
|
.. rst-class:: classref-method
|
|
|
|
:ref:`Vector3<class_Vector3>` **get_normal**\ (\ collision_index\: :ref:`int<class_int>` = 0\ ) |const| :ref:`🔗<class_KinematicCollision3D_method_get_normal>`
|
|
|
|
Devuelve la normal de la forma del cuerpo que colisiona en el punto de colisión dado un índice de colisión (el de la colisión más profunda de forma predeterminada).
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_KinematicCollision3D_method_get_position:
|
|
|
|
.. rst-class:: classref-method
|
|
|
|
:ref:`Vector3<class_Vector3>` **get_position**\ (\ collision_index\: :ref:`int<class_int>` = 0\ ) |const| :ref:`🔗<class_KinematicCollision3D_method_get_position>`
|
|
|
|
Devuelve el punto de colisión en coordenadas globales dado un índice de colisión (el de la colisión más profunda de forma predeterminada).
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_KinematicCollision3D_method_get_remainder:
|
|
|
|
.. rst-class:: classref-method
|
|
|
|
:ref:`Vector3<class_Vector3>` **get_remainder**\ (\ ) |const| :ref:`🔗<class_KinematicCollision3D_method_get_remainder>`
|
|
|
|
Devuelve el vector de movimiento restante del objeto en movimiento.
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_KinematicCollision3D_method_get_travel:
|
|
|
|
.. rst-class:: classref-method
|
|
|
|
:ref:`Vector3<class_Vector3>` **get_travel**\ (\ ) |const| :ref:`🔗<class_KinematicCollision3D_method_get_travel>`
|
|
|
|
Devuelve la distancia que el objeto en movimiento recorrió antes de la colisión.
|
|
|
|
.. |virtual| replace:: :abbr:`virtual (Normalmente, este método debería ser sobreescrito por el usuario para que tenga algún efecto.)`
|
|
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
|
|
.. |const| replace:: :abbr:`const (Este método no tiene efectos secundarios. No modifica ninguna de las variables miembro de la instancia.)`
|
|
.. |vararg| replace:: :abbr:`vararg (Este método permite agregar cualquier número de argumentos después de los descritos aquí.)`
|
|
.. |constructor| replace:: :abbr:`constructor (Este método se utiliza para construir un tipo.)`
|
|
.. |static| replace:: :abbr:`static (Este método no necesita una instancia para ser llamado, por lo que puede llamarse directamente utilizando el nombre de la clase.)`
|
|
.. |operator| replace:: :abbr:`operator (Este método describe un operador válido para usar con este tipo como operando izquierdo.)`
|
|
.. |bitfield| replace:: :abbr:`BitField (Este valor es un entero compuesto como una máscara de bits de las siguientes banderas.)`
|
|
.. |void| replace:: :abbr:`void (Sin valor de retorno.)`
|