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161 lines
6.9 KiB
ReStructuredText
161 lines
6.9 KiB
ReStructuredText
:github_url: hide
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.. _class_Joint3D:
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Joint3D
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=======
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**Hereda:** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
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**Heredado por:** :ref:`ConeTwistJoint3D<class_ConeTwistJoint3D>`, :ref:`Generic6DOFJoint3D<class_Generic6DOFJoint3D>`, :ref:`HingeJoint3D<class_HingeJoint3D>`, :ref:`PinJoint3D<class_PinJoint3D>`, :ref:`SliderJoint3D<class_SliderJoint3D>`
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Clase base abstracta para todas las articulaciones físicas 3D.
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.. rst-class:: classref-introduction-group
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Descripción
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----------------------
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Clase base abstracta para todas las articulaciones en física 3D. Las articulaciones 3D unen dos cuerpos físicos (:ref:`node_a<class_Joint3D_property_node_a>` y :ref:`node_b<class_Joint3D_property_node_b>`) y aplican una restricción. Si solo se define un cuerpo, se asocia a un :ref:`StaticBody3D<class_StaticBody3D>` fijo sin formas de colisión.
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.. rst-class:: classref-introduction-group
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Tutoriales
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--------------------
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- `Demo de Ciudad de Camioness en 3D <https://godotengine.org/asset-library/asset/2752>`__
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.. rst-class:: classref-reftable-group
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Propiedades
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----------------------
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.. table::
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:widths: auto
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+---------------------------------+------------------------------------------------------------------------------------------+------------------+
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| :ref:`bool<class_bool>` | :ref:`exclude_nodes_from_collision<class_Joint3D_property_exclude_nodes_from_collision>` | ``true`` |
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+---------------------------------+------------------------------------------------------------------------------------------+------------------+
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| :ref:`NodePath<class_NodePath>` | :ref:`node_a<class_Joint3D_property_node_a>` | ``NodePath("")`` |
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+---------------------------------+------------------------------------------------------------------------------------------+------------------+
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| :ref:`NodePath<class_NodePath>` | :ref:`node_b<class_Joint3D_property_node_b>` | ``NodePath("")`` |
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+---------------------------------+------------------------------------------------------------------------------------------+------------------+
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| :ref:`int<class_int>` | :ref:`solver_priority<class_Joint3D_property_solver_priority>` | ``1`` |
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+---------------------------------+------------------------------------------------------------------------------------------+------------------+
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.. rst-class:: classref-reftable-group
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Métodos
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--------------
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.. table::
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:widths: auto
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+-----------------------+------------------------------------------------------------+
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| :ref:`RID<class_RID>` | :ref:`get_rid<class_Joint3D_method_get_rid>`\ (\ ) |const| |
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+-----------------------+------------------------------------------------------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Descripciones de Propiedades
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--------------------------------------------------------
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.. _class_Joint3D_property_exclude_nodes_from_collision:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **exclude_nodes_from_collision** = ``true`` :ref:`🔗<class_Joint3D_property_exclude_nodes_from_collision>`
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.. rst-class:: classref-property-setget
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- |void| **set_exclude_nodes_from_collision**\ (\ value\: :ref:`bool<class_bool>`\ )
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- :ref:`bool<class_bool>` **get_exclude_nodes_from_collision**\ (\ )
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Si es ``true``, los dos cuerpos unidos no colisionan entre sí.
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.. rst-class:: classref-item-separator
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----
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.. _class_Joint3D_property_node_a:
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.. rst-class:: classref-property
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:ref:`NodePath<class_NodePath>` **node_a** = ``NodePath("")`` :ref:`🔗<class_Joint3D_property_node_a>`
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.. rst-class:: classref-property-setget
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- |void| **set_node_a**\ (\ value\: :ref:`NodePath<class_NodePath>`\ )
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- :ref:`NodePath<class_NodePath>` **get_node_a**\ (\ )
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Ruta al primer nodo (A) unido a la articulación. El nodo debe heredar :ref:`PhysicsBody3D<class_PhysicsBody3D>`.
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Si se deja vacío y :ref:`node_b<class_Joint3D_property_node_b>` está establecido, el cuerpo se une a un :ref:`StaticBody3D<class_StaticBody3D>` fijo sin formas de colisión.
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.. rst-class:: classref-item-separator
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----
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.. _class_Joint3D_property_node_b:
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.. rst-class:: classref-property
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:ref:`NodePath<class_NodePath>` **node_b** = ``NodePath("")`` :ref:`🔗<class_Joint3D_property_node_b>`
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.. rst-class:: classref-property-setget
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- |void| **set_node_b**\ (\ value\: :ref:`NodePath<class_NodePath>`\ )
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- :ref:`NodePath<class_NodePath>` **get_node_b**\ (\ )
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Ruta al segundo nodo (B) unido a la articulación. El nodo debe heredar :ref:`PhysicsBody3D<class_PhysicsBody3D>`.
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Si se deja vacío y :ref:`node_a<class_Joint3D_property_node_a>` está establecido, el cuerpo se une a un :ref:`StaticBody3D<class_StaticBody3D>` fijo sin formas de colisión.
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.. rst-class:: classref-item-separator
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----
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.. _class_Joint3D_property_solver_priority:
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.. rst-class:: classref-property
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:ref:`int<class_int>` **solver_priority** = ``1`` :ref:`🔗<class_Joint3D_property_solver_priority>`
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.. rst-class:: classref-property-setget
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- |void| **set_solver_priority**\ (\ value\: :ref:`int<class_int>`\ )
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- :ref:`int<class_int>` **get_solver_priority**\ (\ )
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La prioridad usada para definir qué solucionador se ejecuta primero para múltiples articulaciones. Cuanto más bajo es el valor, más alta es la prioridad.
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Descripciones de Métodos
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------------------------------------------------
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.. _class_Joint3D_method_get_rid:
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.. rst-class:: classref-method
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:ref:`RID<class_RID>` **get_rid**\ (\ ) |const| :ref:`🔗<class_Joint3D_method_get_rid>`
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Devuelve el :ref:`RID<class_RID>` interno de la articulación desde :ref:`PhysicsServer3D<class_PhysicsServer3D>`.
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.. |virtual| replace:: :abbr:`virtual (Normalmente, este método debería ser sobreescrito por el usuario para que tenga algún efecto.)`
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.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
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.. |const| replace:: :abbr:`const (Este método no tiene efectos secundarios. No modifica ninguna de las variables miembro de la instancia.)`
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.. |vararg| replace:: :abbr:`vararg (Este método permite agregar cualquier número de argumentos después de los descritos aquí.)`
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.. |constructor| replace:: :abbr:`constructor (Este método se utiliza para construir un tipo.)`
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.. |static| replace:: :abbr:`static (Este método no necesita una instancia para ser llamado, por lo que puede llamarse directamente utilizando el nombre de la clase.)`
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.. |operator| replace:: :abbr:`operator (Este método describe un operador válido para usar con este tipo como operando izquierdo.)`
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.. |bitfield| replace:: :abbr:`BitField (Este valor es un entero compuesto como una máscara de bits de las siguientes banderas.)`
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.. |void| replace:: :abbr:`void (Sin valor de retorno.)`
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