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godot-docs-l10n/classes/es/class_gpuparticlesattractorvectorfield3d.rst
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.. _class_GPUParticlesAttractorVectorField3D:
GPUParticlesAttractorVectorField3D
==================================
**Hereda:** :ref:`GPUParticlesAttractor3D<class_GPUParticlesAttractor3D>` **<** :ref:`VisualInstance3D<class_VisualInstance3D>` **<** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
Un atractor con forma de caja con diferentes direcciones y fuerzas definidas en él que influye en las partículas de los nodos :ref:`GPUParticles3D<class_GPUParticles3D>`.
.. rst-class:: classref-introduction-group
Descripción
----------------------
A box-shaped attractor with varying directions and strengths defined in it that influences particles from :ref:`GPUParticles3D<class_GPUParticles3D>` nodes.
Unlike :ref:`GPUParticlesAttractorBox3D<class_GPUParticlesAttractorBox3D>`, **GPUParticlesAttractorVectorField3D** uses a :ref:`texture<class_GPUParticlesAttractorVectorField3D_property_texture>` to affect attraction strength within the box. This can be used to create complex attraction scenarios where particles travel in different directions depending on their location. This can be useful for weather effects such as sandstorms.
Particle attractors work in real-time and can be moved, rotated and scaled during gameplay. Unlike collision shapes, non-uniform scaling of attractors is also supported.
\ **Note:** Particle attractors only affect :ref:`GPUParticles3D<class_GPUParticles3D>`, not :ref:`CPUParticles3D<class_CPUParticles3D>`.
.. rst-class:: classref-reftable-group
Propiedades
----------------------
.. table::
:widths: auto
+-----------------------------------+---------------------------------------------------------------------------+----------------------+
| :ref:`Vector3<class_Vector3>` | :ref:`size<class_GPUParticlesAttractorVectorField3D_property_size>` | ``Vector3(2, 2, 2)`` |
+-----------------------------------+---------------------------------------------------------------------------+----------------------+
| :ref:`Texture3D<class_Texture3D>` | :ref:`texture<class_GPUParticlesAttractorVectorField3D_property_texture>` | |
+-----------------------------------+---------------------------------------------------------------------------+----------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Descripciones de Propiedades
--------------------------------------------------------
.. _class_GPUParticlesAttractorVectorField3D_property_size:
.. rst-class:: classref-property
:ref:`Vector3<class_Vector3>` **size** = ``Vector3(2, 2, 2)`` :ref:`🔗<class_GPUParticlesAttractorVectorField3D_property_size>`
.. rst-class:: classref-property-setget
- |void| **set_size**\ (\ value\: :ref:`Vector3<class_Vector3>`\ )
- :ref:`Vector3<class_Vector3>` **get_size**\ (\ )
El tamaño de la caja del campo vectorial en unidades 3D.
.. rst-class:: classref-item-separator
----
.. _class_GPUParticlesAttractorVectorField3D_property_texture:
.. rst-class:: classref-property
:ref:`Texture3D<class_Texture3D>` **texture** :ref:`🔗<class_GPUParticlesAttractorVectorField3D_property_texture>`
.. rst-class:: classref-property-setget
- |void| **set_texture**\ (\ value\: :ref:`Texture3D<class_Texture3D>`\ )
- :ref:`Texture3D<class_Texture3D>` **get_texture**\ (\ )
La textura 3D que se va a utilizar. Los valores se interpolan linealmente entre los píxeles de la textura.
\ **Nota:** Para obtener un mejor rendimiento, la resolución de la textura 3D debería reflejar el :ref:`size<class_GPUParticlesAttractorVectorField3D_property_size>` del atractor. Dado que la atracción de partículas suele ser información de baja frecuencia, la textura puede mantenerse a una resolución baja, como 64×64×64.
.. |virtual| replace:: :abbr:`virtual (Normalmente, este método debería ser sobreescrito por el usuario para que tenga algún efecto.)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (Este método no tiene efectos secundarios. No modifica ninguna de las variables miembro de la instancia.)`
.. |vararg| replace:: :abbr:`vararg (Este método permite agregar cualquier número de argumentos después de los descritos aquí.)`
.. |constructor| replace:: :abbr:`constructor (Este método se utiliza para construir un tipo.)`
.. |static| replace:: :abbr:`static (Este método no necesita una instancia para ser llamado, por lo que puede llamarse directamente utilizando el nombre de la clase.)`
.. |operator| replace:: :abbr:`operator (Este método describe un operador válido para usar con este tipo como operando izquierdo.)`
.. |bitfield| replace:: :abbr:`BitField (Este valor es un entero compuesto como una máscara de bits de las siguientes banderas.)`
.. |void| replace:: :abbr:`void (Sin valor de retorno.)`