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220 lines
9.6 KiB
ReStructuredText
220 lines
9.6 KiB
ReStructuredText
:github_url: hide
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.. _class_GLTFCamera:
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GLTFCamera
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==========
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**Hereda:** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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Representa una cámara glTF.
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.. rst-class:: classref-introduction-group
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Descripción
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----------------------
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Representa una cámara tal como se define en la especificación base de glTF.
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.. rst-class:: classref-introduction-group
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Tutoriales
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--------------------
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- :doc:`Carga y guardado de archivos en tiempo de ejecución <../tutorials/io/runtime_file_loading_and_saving>`
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- `Especificación detallada de la cámara glTF <https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#reference-camera>`__
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- `Especificación de la cámara glTF y archivo de ejemplo <https://github.com/KhronosGroup/glTF-Tutorials/blob/master/gltfTutorial/gltfTutorial_015_SimpleCameras.md>`__
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.. rst-class:: classref-reftable-group
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Propiedades
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----------------------
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.. table::
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:widths: auto
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+---------------------------+-----------------------------------------------------------+---------------+
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| :ref:`float<class_float>` | :ref:`depth_far<class_GLTFCamera_property_depth_far>` | ``4000.0`` |
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+---------------------------+-----------------------------------------------------------+---------------+
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| :ref:`float<class_float>` | :ref:`depth_near<class_GLTFCamera_property_depth_near>` | ``0.05`` |
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+---------------------------+-----------------------------------------------------------+---------------+
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| :ref:`float<class_float>` | :ref:`fov<class_GLTFCamera_property_fov>` | ``1.3089969`` |
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+---------------------------+-----------------------------------------------------------+---------------+
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| :ref:`bool<class_bool>` | :ref:`perspective<class_GLTFCamera_property_perspective>` | ``true`` |
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+---------------------------+-----------------------------------------------------------+---------------+
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| :ref:`float<class_float>` | :ref:`size_mag<class_GLTFCamera_property_size_mag>` | ``0.5`` |
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+---------------------------+-----------------------------------------------------------+---------------+
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.. rst-class:: classref-reftable-group
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Métodos
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--------------
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.. table::
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:widths: auto
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`GLTFCamera<class_GLTFCamera>` | :ref:`from_dictionary<class_GLTFCamera_method_from_dictionary>`\ (\ dictionary\: :ref:`Dictionary<class_Dictionary>`\ ) |static| |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`GLTFCamera<class_GLTFCamera>` | :ref:`from_node<class_GLTFCamera_method_from_node>`\ (\ camera_node\: :ref:`Camera3D<class_Camera3D>`\ ) |static| |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Dictionary<class_Dictionary>` | :ref:`to_dictionary<class_GLTFCamera_method_to_dictionary>`\ (\ ) |const| |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Camera3D<class_Camera3D>` | :ref:`to_node<class_GLTFCamera_method_to_node>`\ (\ ) |const| |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Descripciones de Propiedades
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--------------------------------------------------------
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.. _class_GLTFCamera_property_depth_far:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **depth_far** = ``4000.0`` :ref:`🔗<class_GLTFCamera_property_depth_far>`
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.. rst-class:: classref-property-setget
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- |void| **set_depth_far**\ (\ value\: :ref:`float<class_float>`\ )
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- :ref:`float<class_float>` **get_depth_far**\ (\ )
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La distancia al límite lejano de culling para esta cámara en relación con su eje Z local, en metros. Esto se asigna a la propiedad ``zfar`` de glTF.
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.. rst-class:: classref-item-separator
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----
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.. _class_GLTFCamera_property_depth_near:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **depth_near** = ``0.05`` :ref:`🔗<class_GLTFCamera_property_depth_near>`
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.. rst-class:: classref-property-setget
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- |void| **set_depth_near**\ (\ value\: :ref:`float<class_float>`\ )
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- :ref:`float<class_float>` **get_depth_near**\ (\ )
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La distancia al límite cercano de culling de esta cámara en relación con su eje Z local, en metros. Esto se asigna a la propiedad ``znear`` de glTF.
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.. rst-class:: classref-item-separator
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----
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.. _class_GLTFCamera_property_fov:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **fov** = ``1.3089969`` :ref:`🔗<class_GLTFCamera_property_fov>`
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.. rst-class:: classref-property-setget
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- |void| **set_fov**\ (\ value\: :ref:`float<class_float>`\ )
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- :ref:`float<class_float>` **get_fov**\ (\ )
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El FOV de la cámara. Esta clase y glTF definen el FOV de la cámara en radianes, mientras que Godot utiliza grados. Esto se asigna a la propiedad ``yfov`` de glTF. Este valor solo se utiliza para las cámaras de perspectiva, cuando :ref:`perspective<class_GLTFCamera_property_perspective>` es ``true``.
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.. rst-class:: classref-item-separator
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----
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.. _class_GLTFCamera_property_perspective:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **perspective** = ``true`` :ref:`🔗<class_GLTFCamera_property_perspective>`
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.. rst-class:: classref-property-setget
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- |void| **set_perspective**\ (\ value\: :ref:`bool<class_bool>`\ )
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- :ref:`bool<class_bool>` **get_perspective**\ (\ )
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Si es ``true``, la cámara está en modo de perspectiva. De lo contrario, la cámara está en modo ortográfico/ortogonal. Esto se asigna a la propiedad ``type`` de la cámara glTF. Véase :ref:`Camera3D.projection<class_Camera3D_property_projection>` y la especificación glTF para obtener más información.
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.. rst-class:: classref-item-separator
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----
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.. _class_GLTFCamera_property_size_mag:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **size_mag** = ``0.5`` :ref:`🔗<class_GLTFCamera_property_size_mag>`
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.. rst-class:: classref-property-setget
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- |void| **set_size_mag**\ (\ value\: :ref:`float<class_float>`\ )
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- :ref:`float<class_float>` **get_size_mag**\ (\ )
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El tamaño de la cámara. Esta clase y glTF definen la magnitud del tamaño de la cámara como un radio en metros, mientras que Godot lo define como un diámetro en metros. Esto se asigna a la propiedad ``ymag`` de glTF. Este valor solo se utiliza para las cámaras ortográficas/ortogonales, cuando :ref:`perspective<class_GLTFCamera_property_perspective>` es ``false``.
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Descripciones de Métodos
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------------------------------------------------
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.. _class_GLTFCamera_method_from_dictionary:
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.. rst-class:: classref-method
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:ref:`GLTFCamera<class_GLTFCamera>` **from_dictionary**\ (\ dictionary\: :ref:`Dictionary<class_Dictionary>`\ ) |static| :ref:`🔗<class_GLTFCamera_method_from_dictionary>`
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Crea una nueva instancia de GLTFCamera analizando el :ref:`Dictionary<class_Dictionary>` proporcionado.
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.. rst-class:: classref-item-separator
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----
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.. _class_GLTFCamera_method_from_node:
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.. rst-class:: classref-method
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:ref:`GLTFCamera<class_GLTFCamera>` **from_node**\ (\ camera_node\: :ref:`Camera3D<class_Camera3D>`\ ) |static| :ref:`🔗<class_GLTFCamera_method_from_node>`
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Crea una nueva instancia de GLTFCamera a partir del nodo :ref:`Camera3D<class_Camera3D>` de Godot dado.
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.. rst-class:: classref-item-separator
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----
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.. _class_GLTFCamera_method_to_dictionary:
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.. rst-class:: classref-method
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:ref:`Dictionary<class_Dictionary>` **to_dictionary**\ (\ ) |const| :ref:`🔗<class_GLTFCamera_method_to_dictionary>`
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Serializa esta instancia de GLTFCamera en un :ref:`Dictionary<class_Dictionary>`.
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.. rst-class:: classref-item-separator
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----
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.. _class_GLTFCamera_method_to_node:
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.. rst-class:: classref-method
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:ref:`Camera3D<class_Camera3D>` **to_node**\ (\ ) |const| :ref:`🔗<class_GLTFCamera_method_to_node>`
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Convierte esta instancia de GLTFCamera en un nodo :ref:`Camera3D<class_Camera3D>` de Godot.
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.. |virtual| replace:: :abbr:`virtual (Normalmente, este método debería ser sobreescrito por el usuario para que tenga algún efecto.)`
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.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
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.. |const| replace:: :abbr:`const (Este método no tiene efectos secundarios. No modifica ninguna de las variables miembro de la instancia.)`
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.. |vararg| replace:: :abbr:`vararg (Este método permite agregar cualquier número de argumentos después de los descritos aquí.)`
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.. |constructor| replace:: :abbr:`constructor (Este método se utiliza para construir un tipo.)`
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.. |static| replace:: :abbr:`static (Este método no necesita una instancia para ser llamado, por lo que puede llamarse directamente utilizando el nombre de la clase.)`
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.. |operator| replace:: :abbr:`operator (Este método describe un operador válido para usar con este tipo como operando izquierdo.)`
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.. |bitfield| replace:: :abbr:`BitField (Este valor es un entero compuesto como una máscara de bits de las siguientes banderas.)`
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.. |void| replace:: :abbr:`void (Sin valor de retorno.)`
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