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2195 lines
104 KiB
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2195 lines
104 KiB
ReStructuredText
:github_url: hide
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.. _class_Generic6DOFJoint3D:
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Generic6DOFJoint3D
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==================
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**Hereda:** :ref:`Joint3D<class_Joint3D>` **<** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
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Una articulación física que permite un movimiento y rotación complejos entre dos cuerpos físicos 3D.
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.. rst-class:: classref-introduction-group
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Descripción
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----------------------
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La articulación **Generic6DOFJoint3D** (6 grados de libertad) permite implementar tipos de articulaciones personalizados bloqueando la rotación y traslación de ciertos ejes.
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Los primeros 3 grados de libertad representan el movimiento lineal de los cuerpos físicos y los últimos 3 grados de libertad representan el movimiento angular de los cuerpos físicos. Cada eje puede estar bloqueado o limitado.
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.. rst-class:: classref-reftable-group
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Propiedades
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----------------------
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.. table::
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:widths: auto
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+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`angular_limit_x/damping<class_Generic6DOFJoint3D_property_angular_limit_x/damping>` | ``1.0`` |
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+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`bool<class_bool>` | :ref:`angular_limit_x/enabled<class_Generic6DOFJoint3D_property_angular_limit_x/enabled>` | ``true`` |
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+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`angular_limit_x/erp<class_Generic6DOFJoint3D_property_angular_limit_x/erp>` | ``0.5`` |
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+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`angular_limit_x/force_limit<class_Generic6DOFJoint3D_property_angular_limit_x/force_limit>` | ``0.0`` |
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+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`angular_limit_x/lower_angle<class_Generic6DOFJoint3D_property_angular_limit_x/lower_angle>` | ``0.0`` |
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+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`angular_limit_x/restitution<class_Generic6DOFJoint3D_property_angular_limit_x/restitution>` | ``0.0`` |
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+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`angular_limit_x/softness<class_Generic6DOFJoint3D_property_angular_limit_x/softness>` | ``0.5`` |
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+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`angular_limit_x/upper_angle<class_Generic6DOFJoint3D_property_angular_limit_x/upper_angle>` | ``0.0`` |
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+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`angular_limit_y/damping<class_Generic6DOFJoint3D_property_angular_limit_y/damping>` | ``1.0`` |
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+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`bool<class_bool>` | :ref:`angular_limit_y/enabled<class_Generic6DOFJoint3D_property_angular_limit_y/enabled>` | ``true`` |
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+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`angular_limit_y/erp<class_Generic6DOFJoint3D_property_angular_limit_y/erp>` | ``0.5`` |
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+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`angular_limit_y/force_limit<class_Generic6DOFJoint3D_property_angular_limit_y/force_limit>` | ``0.0`` |
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+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`angular_limit_y/lower_angle<class_Generic6DOFJoint3D_property_angular_limit_y/lower_angle>` | ``0.0`` |
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+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`angular_limit_y/restitution<class_Generic6DOFJoint3D_property_angular_limit_y/restitution>` | ``0.0`` |
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+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`angular_limit_y/softness<class_Generic6DOFJoint3D_property_angular_limit_y/softness>` | ``0.5`` |
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+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`angular_limit_y/upper_angle<class_Generic6DOFJoint3D_property_angular_limit_y/upper_angle>` | ``0.0`` |
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+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`angular_limit_z/damping<class_Generic6DOFJoint3D_property_angular_limit_z/damping>` | ``1.0`` |
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+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`bool<class_bool>` | :ref:`angular_limit_z/enabled<class_Generic6DOFJoint3D_property_angular_limit_z/enabled>` | ``true`` |
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+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`angular_limit_z/erp<class_Generic6DOFJoint3D_property_angular_limit_z/erp>` | ``0.5`` |
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+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`angular_limit_z/force_limit<class_Generic6DOFJoint3D_property_angular_limit_z/force_limit>` | ``0.0`` |
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+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`angular_limit_z/lower_angle<class_Generic6DOFJoint3D_property_angular_limit_z/lower_angle>` | ``0.0`` |
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+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`angular_limit_z/restitution<class_Generic6DOFJoint3D_property_angular_limit_z/restitution>` | ``0.0`` |
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+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`angular_limit_z/softness<class_Generic6DOFJoint3D_property_angular_limit_z/softness>` | ``0.5`` |
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+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`angular_limit_z/upper_angle<class_Generic6DOFJoint3D_property_angular_limit_z/upper_angle>` | ``0.0`` |
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+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`bool<class_bool>` | :ref:`angular_motor_x/enabled<class_Generic6DOFJoint3D_property_angular_motor_x/enabled>` | ``false`` |
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+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`angular_motor_x/force_limit<class_Generic6DOFJoint3D_property_angular_motor_x/force_limit>` | ``300.0`` |
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+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`angular_motor_x/target_velocity<class_Generic6DOFJoint3D_property_angular_motor_x/target_velocity>` | ``0.0`` |
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+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`bool<class_bool>` | :ref:`angular_motor_y/enabled<class_Generic6DOFJoint3D_property_angular_motor_y/enabled>` | ``false`` |
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+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`angular_motor_y/force_limit<class_Generic6DOFJoint3D_property_angular_motor_y/force_limit>` | ``300.0`` |
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+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`angular_motor_y/target_velocity<class_Generic6DOFJoint3D_property_angular_motor_y/target_velocity>` | ``0.0`` |
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+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`bool<class_bool>` | :ref:`angular_motor_z/enabled<class_Generic6DOFJoint3D_property_angular_motor_z/enabled>` | ``false`` |
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+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`angular_motor_z/force_limit<class_Generic6DOFJoint3D_property_angular_motor_z/force_limit>` | ``300.0`` |
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+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`angular_motor_z/target_velocity<class_Generic6DOFJoint3D_property_angular_motor_z/target_velocity>` | ``0.0`` |
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+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`angular_spring_x/damping<class_Generic6DOFJoint3D_property_angular_spring_x/damping>` | ``0.0`` |
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+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`bool<class_bool>` | :ref:`angular_spring_x/enabled<class_Generic6DOFJoint3D_property_angular_spring_x/enabled>` | ``false`` |
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+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`angular_spring_x/equilibrium_point<class_Generic6DOFJoint3D_property_angular_spring_x/equilibrium_point>` | ``0.0`` |
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+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`angular_spring_x/stiffness<class_Generic6DOFJoint3D_property_angular_spring_x/stiffness>` | ``0.0`` |
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+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`angular_spring_y/damping<class_Generic6DOFJoint3D_property_angular_spring_y/damping>` | ``0.0`` |
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+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`bool<class_bool>` | :ref:`angular_spring_y/enabled<class_Generic6DOFJoint3D_property_angular_spring_y/enabled>` | ``false`` |
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+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`angular_spring_y/equilibrium_point<class_Generic6DOFJoint3D_property_angular_spring_y/equilibrium_point>` | ``0.0`` |
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+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`angular_spring_y/stiffness<class_Generic6DOFJoint3D_property_angular_spring_y/stiffness>` | ``0.0`` |
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+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`angular_spring_z/damping<class_Generic6DOFJoint3D_property_angular_spring_z/damping>` | ``0.0`` |
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+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`bool<class_bool>` | :ref:`angular_spring_z/enabled<class_Generic6DOFJoint3D_property_angular_spring_z/enabled>` | ``false`` |
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+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`angular_spring_z/equilibrium_point<class_Generic6DOFJoint3D_property_angular_spring_z/equilibrium_point>` | ``0.0`` |
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+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`angular_spring_z/stiffness<class_Generic6DOFJoint3D_property_angular_spring_z/stiffness>` | ``0.0`` |
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+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`linear_limit_x/damping<class_Generic6DOFJoint3D_property_linear_limit_x/damping>` | ``1.0`` |
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+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`bool<class_bool>` | :ref:`linear_limit_x/enabled<class_Generic6DOFJoint3D_property_linear_limit_x/enabled>` | ``true`` |
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+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`linear_limit_x/lower_distance<class_Generic6DOFJoint3D_property_linear_limit_x/lower_distance>` | ``0.0`` |
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+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`linear_limit_x/restitution<class_Generic6DOFJoint3D_property_linear_limit_x/restitution>` | ``0.5`` |
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+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`linear_limit_x/softness<class_Generic6DOFJoint3D_property_linear_limit_x/softness>` | ``0.7`` |
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+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`linear_limit_x/upper_distance<class_Generic6DOFJoint3D_property_linear_limit_x/upper_distance>` | ``0.0`` |
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+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`linear_limit_y/damping<class_Generic6DOFJoint3D_property_linear_limit_y/damping>` | ``1.0`` |
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+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`bool<class_bool>` | :ref:`linear_limit_y/enabled<class_Generic6DOFJoint3D_property_linear_limit_y/enabled>` | ``true`` |
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+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`linear_limit_y/lower_distance<class_Generic6DOFJoint3D_property_linear_limit_y/lower_distance>` | ``0.0`` |
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+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`linear_limit_y/restitution<class_Generic6DOFJoint3D_property_linear_limit_y/restitution>` | ``0.5`` |
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+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`linear_limit_y/softness<class_Generic6DOFJoint3D_property_linear_limit_y/softness>` | ``0.7`` |
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+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`linear_limit_y/upper_distance<class_Generic6DOFJoint3D_property_linear_limit_y/upper_distance>` | ``0.0`` |
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+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`linear_limit_z/damping<class_Generic6DOFJoint3D_property_linear_limit_z/damping>` | ``1.0`` |
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+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`bool<class_bool>` | :ref:`linear_limit_z/enabled<class_Generic6DOFJoint3D_property_linear_limit_z/enabled>` | ``true`` |
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+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`linear_limit_z/lower_distance<class_Generic6DOFJoint3D_property_linear_limit_z/lower_distance>` | ``0.0`` |
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+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`linear_limit_z/restitution<class_Generic6DOFJoint3D_property_linear_limit_z/restitution>` | ``0.5`` |
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+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`linear_limit_z/softness<class_Generic6DOFJoint3D_property_linear_limit_z/softness>` | ``0.7`` |
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+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`linear_limit_z/upper_distance<class_Generic6DOFJoint3D_property_linear_limit_z/upper_distance>` | ``0.0`` |
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+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`bool<class_bool>` | :ref:`linear_motor_x/enabled<class_Generic6DOFJoint3D_property_linear_motor_x/enabled>` | ``false`` |
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+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`linear_motor_x/force_limit<class_Generic6DOFJoint3D_property_linear_motor_x/force_limit>` | ``0.0`` |
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+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`linear_motor_x/target_velocity<class_Generic6DOFJoint3D_property_linear_motor_x/target_velocity>` | ``0.0`` |
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+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`bool<class_bool>` | :ref:`linear_motor_y/enabled<class_Generic6DOFJoint3D_property_linear_motor_y/enabled>` | ``false`` |
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+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`linear_motor_y/force_limit<class_Generic6DOFJoint3D_property_linear_motor_y/force_limit>` | ``0.0`` |
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+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`linear_motor_y/target_velocity<class_Generic6DOFJoint3D_property_linear_motor_y/target_velocity>` | ``0.0`` |
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+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`bool<class_bool>` | :ref:`linear_motor_z/enabled<class_Generic6DOFJoint3D_property_linear_motor_z/enabled>` | ``false`` |
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+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`linear_motor_z/force_limit<class_Generic6DOFJoint3D_property_linear_motor_z/force_limit>` | ``0.0`` |
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+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`linear_motor_z/target_velocity<class_Generic6DOFJoint3D_property_linear_motor_z/target_velocity>` | ``0.0`` |
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+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`linear_spring_x/damping<class_Generic6DOFJoint3D_property_linear_spring_x/damping>` | ``0.01`` |
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+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`bool<class_bool>` | :ref:`linear_spring_x/enabled<class_Generic6DOFJoint3D_property_linear_spring_x/enabled>` | ``false`` |
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+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`linear_spring_x/equilibrium_point<class_Generic6DOFJoint3D_property_linear_spring_x/equilibrium_point>` | ``0.0`` |
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+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`linear_spring_x/stiffness<class_Generic6DOFJoint3D_property_linear_spring_x/stiffness>` | ``0.01`` |
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+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`linear_spring_y/damping<class_Generic6DOFJoint3D_property_linear_spring_y/damping>` | ``0.01`` |
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+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`bool<class_bool>` | :ref:`linear_spring_y/enabled<class_Generic6DOFJoint3D_property_linear_spring_y/enabled>` | ``false`` |
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+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`linear_spring_y/equilibrium_point<class_Generic6DOFJoint3D_property_linear_spring_y/equilibrium_point>` | ``0.0`` |
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+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`linear_spring_y/stiffness<class_Generic6DOFJoint3D_property_linear_spring_y/stiffness>` | ``0.01`` |
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+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`linear_spring_z/damping<class_Generic6DOFJoint3D_property_linear_spring_z/damping>` | ``0.01`` |
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+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`bool<class_bool>` | :ref:`linear_spring_z/enabled<class_Generic6DOFJoint3D_property_linear_spring_z/enabled>` | ``false`` |
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+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`linear_spring_z/equilibrium_point<class_Generic6DOFJoint3D_property_linear_spring_z/equilibrium_point>` | ``0.0`` |
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+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`linear_spring_z/stiffness<class_Generic6DOFJoint3D_property_linear_spring_z/stiffness>` | ``0.01`` |
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+---------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
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.. rst-class:: classref-reftable-group
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Métodos
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--------------
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.. table::
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:widths: auto
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+---------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`get_flag_x<class_Generic6DOFJoint3D_method_get_flag_x>`\ (\ flag\: :ref:`Flag<enum_Generic6DOFJoint3D_Flag>`\ ) |const| |
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+---------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`get_flag_y<class_Generic6DOFJoint3D_method_get_flag_y>`\ (\ flag\: :ref:`Flag<enum_Generic6DOFJoint3D_Flag>`\ ) |const| |
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+---------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`get_flag_z<class_Generic6DOFJoint3D_method_get_flag_z>`\ (\ flag\: :ref:`Flag<enum_Generic6DOFJoint3D_Flag>`\ ) |const| |
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+---------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`get_param_x<class_Generic6DOFJoint3D_method_get_param_x>`\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const| |
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+---------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`get_param_y<class_Generic6DOFJoint3D_method_get_param_y>`\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const| |
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+---------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`get_param_z<class_Generic6DOFJoint3D_method_get_param_z>`\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const| |
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+---------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`set_flag_x<class_Generic6DOFJoint3D_method_set_flag_x>`\ (\ flag\: :ref:`Flag<enum_Generic6DOFJoint3D_Flag>`, value\: :ref:`bool<class_bool>`\ ) |
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+---------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`set_flag_y<class_Generic6DOFJoint3D_method_set_flag_y>`\ (\ flag\: :ref:`Flag<enum_Generic6DOFJoint3D_Flag>`, value\: :ref:`bool<class_bool>`\ ) |
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+---------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`set_flag_z<class_Generic6DOFJoint3D_method_set_flag_z>`\ (\ flag\: :ref:`Flag<enum_Generic6DOFJoint3D_Flag>`, value\: :ref:`bool<class_bool>`\ ) |
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+---------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`set_param_x<class_Generic6DOFJoint3D_method_set_param_x>`\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ ) |
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+---------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`set_param_y<class_Generic6DOFJoint3D_method_set_param_y>`\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ ) |
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+---------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`set_param_z<class_Generic6DOFJoint3D_method_set_param_z>`\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ ) |
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+---------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Enumeraciones
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--------------------------
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.. _enum_Generic6DOFJoint3D_Param:
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.. rst-class:: classref-enumeration
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enum **Param**: :ref:`🔗<enum_Generic6DOFJoint3D_Param>`
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.. _class_Generic6DOFJoint3D_constant_PARAM_LINEAR_LOWER_LIMIT:
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.. rst-class:: classref-enumeration-constant
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:ref:`Param<enum_Generic6DOFJoint3D_Param>` **PARAM_LINEAR_LOWER_LIMIT** = ``0``
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La diferencia mínima entre los puntos de pivote de sus ejes.
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.. _class_Generic6DOFJoint3D_constant_PARAM_LINEAR_UPPER_LIMIT:
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.. rst-class:: classref-enumeration-constant
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:ref:`Param<enum_Generic6DOFJoint3D_Param>` **PARAM_LINEAR_UPPER_LIMIT** = ``1``
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La diferencia máxima entre los puntos de pivote de sus ejes.
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.. _class_Generic6DOFJoint3D_constant_PARAM_LINEAR_LIMIT_SOFTNESS:
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.. rst-class:: classref-enumeration-constant
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:ref:`Param<enum_Generic6DOFJoint3D_Param>` **PARAM_LINEAR_LIMIT_SOFTNESS** = ``2``
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Un factor aplicado al movimiento a través de los ejes. Cuanto más bajo, más lento es el movimiento.
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.. _class_Generic6DOFJoint3D_constant_PARAM_LINEAR_RESTITUTION:
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.. rst-class:: classref-enumeration-constant
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:ref:`Param<enum_Generic6DOFJoint3D_Param>` **PARAM_LINEAR_RESTITUTION** = ``3``
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La cantidad de restitución en el movimiento de los ejes. Cuanto más bajo, más impulso se pierde.
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.. _class_Generic6DOFJoint3D_constant_PARAM_LINEAR_DAMPING:
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.. rst-class:: classref-enumeration-constant
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:ref:`Param<enum_Generic6DOFJoint3D_Param>` **PARAM_LINEAR_DAMPING** = ``4``
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La cantidad de amortiguación que ocurre en el movimiento lineal a través de los ejes.
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.. _class_Generic6DOFJoint3D_constant_PARAM_LINEAR_MOTOR_TARGET_VELOCITY:
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.. rst-class:: classref-enumeration-constant
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:ref:`Param<enum_Generic6DOFJoint3D_Param>` **PARAM_LINEAR_MOTOR_TARGET_VELOCITY** = ``5``
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La velocidad que el motor lineal intentará alcanzar.
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.. _class_Generic6DOFJoint3D_constant_PARAM_LINEAR_MOTOR_FORCE_LIMIT:
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.. rst-class:: classref-enumeration-constant
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:ref:`Param<enum_Generic6DOFJoint3D_Param>` **PARAM_LINEAR_MOTOR_FORCE_LIMIT** = ``6``
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La máxima fuerza que el motor lineal aplicará al intentar alcanzar el objetivo de velocidad.
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.. _class_Generic6DOFJoint3D_constant_PARAM_LINEAR_SPRING_STIFFNESS:
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.. rst-class:: classref-enumeration-constant
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:ref:`Param<enum_Generic6DOFJoint3D_Param>` **PARAM_LINEAR_SPRING_STIFFNESS** = ``7``
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.. container:: contribute
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There is currently no description for this enum. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
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.. _class_Generic6DOFJoint3D_constant_PARAM_LINEAR_SPRING_DAMPING:
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.. rst-class:: classref-enumeration-constant
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:ref:`Param<enum_Generic6DOFJoint3D_Param>` **PARAM_LINEAR_SPRING_DAMPING** = ``8``
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.. container:: contribute
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There is currently no description for this enum. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
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.. _class_Generic6DOFJoint3D_constant_PARAM_LINEAR_SPRING_EQUILIBRIUM_POINT:
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.. rst-class:: classref-enumeration-constant
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:ref:`Param<enum_Generic6DOFJoint3D_Param>` **PARAM_LINEAR_SPRING_EQUILIBRIUM_POINT** = ``9``
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.. container:: contribute
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There is currently no description for this enum. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
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.. _class_Generic6DOFJoint3D_constant_PARAM_ANGULAR_LOWER_LIMIT:
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.. rst-class:: classref-enumeration-constant
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:ref:`Param<enum_Generic6DOFJoint3D_Param>` **PARAM_ANGULAR_LOWER_LIMIT** = ``10``
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La rotación mínima en dirección negativa para soltarse y girar alrededor de los ejes.
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.. _class_Generic6DOFJoint3D_constant_PARAM_ANGULAR_UPPER_LIMIT:
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.. rst-class:: classref-enumeration-constant
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:ref:`Param<enum_Generic6DOFJoint3D_Param>` **PARAM_ANGULAR_UPPER_LIMIT** = ``11``
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La rotación mínima en dirección positiva para soltarse y girar alrededor de los ejes.
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.. _class_Generic6DOFJoint3D_constant_PARAM_ANGULAR_LIMIT_SOFTNESS:
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.. rst-class:: classref-enumeration-constant
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:ref:`Param<enum_Generic6DOFJoint3D_Param>` **PARAM_ANGULAR_LIMIT_SOFTNESS** = ``12``
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La velocidad de todas las rotaciones a través de los ejes.
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.. _class_Generic6DOFJoint3D_constant_PARAM_ANGULAR_DAMPING:
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.. rst-class:: classref-enumeration-constant
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:ref:`Param<enum_Generic6DOFJoint3D_Param>` **PARAM_ANGULAR_DAMPING** = ``13``
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La cantidad de amortiguación rotacional en los ejes. Cuanto menor sea, mayor será el amortiguación.
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.. _class_Generic6DOFJoint3D_constant_PARAM_ANGULAR_RESTITUTION:
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.. rst-class:: classref-enumeration-constant
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:ref:`Param<enum_Generic6DOFJoint3D_Param>` **PARAM_ANGULAR_RESTITUTION** = ``14``
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La cantidad de amortiguación rotacional a través de los ejes. Cuanto más bajo, más amortiguación se produce.
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.. _class_Generic6DOFJoint3D_constant_PARAM_ANGULAR_FORCE_LIMIT:
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.. rst-class:: classref-enumeration-constant
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:ref:`Param<enum_Generic6DOFJoint3D_Param>` **PARAM_ANGULAR_FORCE_LIMIT** = ``15``
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La máxima cantidad de fuerza que puede ocurrir, al girar alrededor de los ejes.
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.. _class_Generic6DOFJoint3D_constant_PARAM_ANGULAR_ERP:
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.. rst-class:: classref-enumeration-constant
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:ref:`Param<enum_Generic6DOFJoint3D_Param>` **PARAM_ANGULAR_ERP** = ``16``
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Al girar sobre los ejes, este factor de tolerancia al error define cuánto se ralentiza la corrección. Cuanto más bajo, más lento.
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.. _class_Generic6DOFJoint3D_constant_PARAM_ANGULAR_MOTOR_TARGET_VELOCITY:
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.. rst-class:: classref-enumeration-constant
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:ref:`Param<enum_Generic6DOFJoint3D_Param>` **PARAM_ANGULAR_MOTOR_TARGET_VELOCITY** = ``17``
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La velocidad del objetivo para el motor en los ejes.
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.. _class_Generic6DOFJoint3D_constant_PARAM_ANGULAR_MOTOR_FORCE_LIMIT:
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.. rst-class:: classref-enumeration-constant
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:ref:`Param<enum_Generic6DOFJoint3D_Param>` **PARAM_ANGULAR_MOTOR_FORCE_LIMIT** = ``18``
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Aceleración máxima para el motor en los ejes.
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.. _class_Generic6DOFJoint3D_constant_PARAM_ANGULAR_SPRING_STIFFNESS:
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.. rst-class:: classref-enumeration-constant
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:ref:`Param<enum_Generic6DOFJoint3D_Param>` **PARAM_ANGULAR_SPRING_STIFFNESS** = ``19``
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|
|
.. container:: contribute
|
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|
|
There is currently no description for this enum. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
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.. _class_Generic6DOFJoint3D_constant_PARAM_ANGULAR_SPRING_DAMPING:
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.. rst-class:: classref-enumeration-constant
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:ref:`Param<enum_Generic6DOFJoint3D_Param>` **PARAM_ANGULAR_SPRING_DAMPING** = ``20``
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|
|
|
.. container:: contribute
|
|
|
|
There is currently no description for this enum. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
|
|
|
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.. _class_Generic6DOFJoint3D_constant_PARAM_ANGULAR_SPRING_EQUILIBRIUM_POINT:
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.. rst-class:: classref-enumeration-constant
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:ref:`Param<enum_Generic6DOFJoint3D_Param>` **PARAM_ANGULAR_SPRING_EQUILIBRIUM_POINT** = ``21``
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|
|
|
.. container:: contribute
|
|
|
|
There is currently no description for this enum. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
|
|
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.. _class_Generic6DOFJoint3D_constant_PARAM_MAX:
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.. rst-class:: classref-enumeration-constant
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:ref:`Param<enum_Generic6DOFJoint3D_Param>` **PARAM_MAX** = ``22``
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Representa el tamaño del enum :ref:`Param<enum_Generic6DOFJoint3D_Param>`.
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.. rst-class:: classref-item-separator
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|
----
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.. _enum_Generic6DOFJoint3D_Flag:
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.. rst-class:: classref-enumeration
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enum **Flag**: :ref:`🔗<enum_Generic6DOFJoint3D_Flag>`
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.. _class_Generic6DOFJoint3D_constant_FLAG_ENABLE_LINEAR_LIMIT:
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.. rst-class:: classref-enumeration-constant
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:ref:`Flag<enum_Generic6DOFJoint3D_Flag>` **FLAG_ENABLE_LINEAR_LIMIT** = ``0``
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Si se activa, el movimiento lineal es posible dentro de los límites dados.
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.. _class_Generic6DOFJoint3D_constant_FLAG_ENABLE_ANGULAR_LIMIT:
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.. rst-class:: classref-enumeration-constant
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:ref:`Flag<enum_Generic6DOFJoint3D_Flag>` **FLAG_ENABLE_ANGULAR_LIMIT** = ``1``
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Si está activado, el movimiento de rotación es posible dentro de los límites dados.
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.. _class_Generic6DOFJoint3D_constant_FLAG_ENABLE_LINEAR_SPRING:
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.. rst-class:: classref-enumeration-constant
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:ref:`Flag<enum_Generic6DOFJoint3D_Flag>` **FLAG_ENABLE_LINEAR_SPRING** = ``3``
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|
|
.. container:: contribute
|
|
|
|
There is currently no description for this enum. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
|
|
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.. _class_Generic6DOFJoint3D_constant_FLAG_ENABLE_ANGULAR_SPRING:
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.. rst-class:: classref-enumeration-constant
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:ref:`Flag<enum_Generic6DOFJoint3D_Flag>` **FLAG_ENABLE_ANGULAR_SPRING** = ``2``
|
|
|
|
.. container:: contribute
|
|
|
|
There is currently no description for this enum. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
|
|
|
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.. _class_Generic6DOFJoint3D_constant_FLAG_ENABLE_MOTOR:
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|
.. rst-class:: classref-enumeration-constant
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:ref:`Flag<enum_Generic6DOFJoint3D_Flag>` **FLAG_ENABLE_MOTOR** = ``4``
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Si se activa, hay un motor de rotación a través de estos ejes.
|
|
|
|
.. _class_Generic6DOFJoint3D_constant_FLAG_ENABLE_LINEAR_MOTOR:
|
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|
.. rst-class:: classref-enumeration-constant
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:ref:`Flag<enum_Generic6DOFJoint3D_Flag>` **FLAG_ENABLE_LINEAR_MOTOR** = ``5``
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|
Si se activa, hay un motor lineal a través de estos ejes.
|
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|
.. _class_Generic6DOFJoint3D_constant_FLAG_MAX:
|
|
|
|
.. rst-class:: classref-enumeration-constant
|
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:ref:`Flag<enum_Generic6DOFJoint3D_Flag>` **FLAG_MAX** = ``6``
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|
Representa el tamaño del enum :ref:`Flag<enum_Generic6DOFJoint3D_Flag>`.
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|
.. rst-class:: classref-section-separator
|
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|
|
----
|
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|
.. rst-class:: classref-descriptions-group
|
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|
Descripciones de Propiedades
|
|
--------------------------------------------------------
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.. _class_Generic6DOFJoint3D_property_angular_limit_x/damping:
|
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|
|
.. rst-class:: classref-property
|
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:ref:`float<class_float>` **angular_limit_x/damping** = ``1.0`` :ref:`🔗<class_Generic6DOFJoint3D_property_angular_limit_x/damping>`
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.. rst-class:: classref-property-setget
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|
|
- |void| **set_param_x**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
|
|
- :ref:`float<class_float>` **get_param_x**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
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|
La cantidad de amortiguación rotacional a través del eje X.
|
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|
Cuanto más bajo, más tiempo tarda un impulso de un lado en viajar al otro lado.
|
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|
|
.. rst-class:: classref-item-separator
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|
----
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|
.. _class_Generic6DOFJoint3D_property_angular_limit_x/enabled:
|
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|
.. rst-class:: classref-property
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:ref:`bool<class_bool>` **angular_limit_x/enabled** = ``true`` :ref:`🔗<class_Generic6DOFJoint3D_property_angular_limit_x/enabled>`
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|
|
.. rst-class:: classref-property-setget
|
|
|
|
- |void| **set_flag_x**\ (\ flag\: :ref:`Flag<enum_Generic6DOFJoint3D_Flag>`, value\: :ref:`bool<class_bool>`\ )
|
|
- :ref:`bool<class_bool>` **get_flag_x**\ (\ flag\: :ref:`Flag<enum_Generic6DOFJoint3D_Flag>`\ ) |const|
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|
|
Si es ``true``, la rotación a través del eje X es limitada.
|
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|
|
.. rst-class:: classref-item-separator
|
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|
|
----
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|
.. _class_Generic6DOFJoint3D_property_angular_limit_x/erp:
|
|
|
|
.. rst-class:: classref-property
|
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|
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:ref:`float<class_float>` **angular_limit_x/erp** = ``0.5`` :ref:`🔗<class_Generic6DOFJoint3D_property_angular_limit_x/erp>`
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|
|
.. rst-class:: classref-property-setget
|
|
|
|
- |void| **set_param_x**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
|
|
- :ref:`float<class_float>` **get_param_x**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
|
|
|
|
Al girar a través del eje X, este factor de tolerancia al error define cuánto se ralentiza la corrección. Cuanto más baja, más lenta.
|
|
|
|
.. rst-class:: classref-item-separator
|
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|
|
----
|
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|
.. _class_Generic6DOFJoint3D_property_angular_limit_x/force_limit:
|
|
|
|
.. rst-class:: classref-property
|
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|
|
:ref:`float<class_float>` **angular_limit_x/force_limit** = ``0.0`` :ref:`🔗<class_Generic6DOFJoint3D_property_angular_limit_x/force_limit>`
|
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|
|
.. rst-class:: classref-property-setget
|
|
|
|
- |void| **set_param_x**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
|
|
- :ref:`float<class_float>` **get_param_x**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
|
|
|
|
La máxima cantidad de fuerza que puede ocurrir, al girar alrededor del eje X.
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_Generic6DOFJoint3D_property_angular_limit_x/lower_angle:
|
|
|
|
.. rst-class:: classref-property
|
|
|
|
:ref:`float<class_float>` **angular_limit_x/lower_angle** = ``0.0`` :ref:`🔗<class_Generic6DOFJoint3D_property_angular_limit_x/lower_angle>`
|
|
|
|
.. rst-class:: classref-property-setget
|
|
|
|
- |void| **set_param_x**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
|
|
- :ref:`float<class_float>` **get_param_x**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
|
|
|
|
La rotación mínima en dirección negativa para soltarse y girar alrededor del eje X.
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_Generic6DOFJoint3D_property_angular_limit_x/restitution:
|
|
|
|
.. rst-class:: classref-property
|
|
|
|
:ref:`float<class_float>` **angular_limit_x/restitution** = ``0.0`` :ref:`🔗<class_Generic6DOFJoint3D_property_angular_limit_x/restitution>`
|
|
|
|
.. rst-class:: classref-property-setget
|
|
|
|
- |void| **set_param_x**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
|
|
- :ref:`float<class_float>` **get_param_x**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
|
|
|
|
La cantidad de restitución rotacional a través del eje X. Cuanto más bajo, más restitución se produce.
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_Generic6DOFJoint3D_property_angular_limit_x/softness:
|
|
|
|
.. rst-class:: classref-property
|
|
|
|
:ref:`float<class_float>` **angular_limit_x/softness** = ``0.5`` :ref:`🔗<class_Generic6DOFJoint3D_property_angular_limit_x/softness>`
|
|
|
|
.. rst-class:: classref-property-setget
|
|
|
|
- |void| **set_param_x**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
|
|
- :ref:`float<class_float>` **get_param_x**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
|
|
|
|
La velocidad de todas las rotaciones a través del eje X.
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_Generic6DOFJoint3D_property_angular_limit_x/upper_angle:
|
|
|
|
.. rst-class:: classref-property
|
|
|
|
:ref:`float<class_float>` **angular_limit_x/upper_angle** = ``0.0`` :ref:`🔗<class_Generic6DOFJoint3D_property_angular_limit_x/upper_angle>`
|
|
|
|
.. rst-class:: classref-property-setget
|
|
|
|
- |void| **set_param_x**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
|
|
- :ref:`float<class_float>` **get_param_x**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
|
|
|
|
La mínima rotación en dirección positiva para soltarse y girar alrededor del eje X.
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_Generic6DOFJoint3D_property_angular_limit_y/damping:
|
|
|
|
.. rst-class:: classref-property
|
|
|
|
:ref:`float<class_float>` **angular_limit_y/damping** = ``1.0`` :ref:`🔗<class_Generic6DOFJoint3D_property_angular_limit_y/damping>`
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.. rst-class:: classref-property-setget
|
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- |void| **set_param_y**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
|
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- :ref:`float<class_float>` **get_param_y**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
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|
La cantidad de amortiguación rotacional a lo largo del eje Y. Cuanto menor sea, mayor amortiguación se produce.
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.. rst-class:: classref-item-separator
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|
----
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.. _class_Generic6DOFJoint3D_property_angular_limit_y/enabled:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **angular_limit_y/enabled** = ``true`` :ref:`🔗<class_Generic6DOFJoint3D_property_angular_limit_y/enabled>`
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.. rst-class:: classref-property-setget
|
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- |void| **set_flag_y**\ (\ flag\: :ref:`Flag<enum_Generic6DOFJoint3D_Flag>`, value\: :ref:`bool<class_bool>`\ )
|
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- :ref:`bool<class_bool>` **get_flag_y**\ (\ flag\: :ref:`Flag<enum_Generic6DOFJoint3D_Flag>`\ ) |const|
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Si es ``true``, la rotación a través del eje Y está limitada.
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.. rst-class:: classref-item-separator
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|
----
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.. _class_Generic6DOFJoint3D_property_angular_limit_y/erp:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **angular_limit_y/erp** = ``0.5`` :ref:`🔗<class_Generic6DOFJoint3D_property_angular_limit_y/erp>`
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.. rst-class:: classref-property-setget
|
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- |void| **set_param_y**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
|
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- :ref:`float<class_float>` **get_param_y**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
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|
Al girar sobre el eje Y, este factor de tolerancia al error define cuánto se ralentiza la corrección. Cuanto más baja, más lenta.
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.. rst-class:: classref-item-separator
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|
----
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.. _class_Generic6DOFJoint3D_property_angular_limit_y/force_limit:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **angular_limit_y/force_limit** = ``0.0`` :ref:`🔗<class_Generic6DOFJoint3D_property_angular_limit_y/force_limit>`
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.. rst-class:: classref-property-setget
|
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|
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- |void| **set_param_y**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
|
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- :ref:`float<class_float>` **get_param_y**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
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|
La máxima cantidad de fuerza que puede ocurrir, al girar alrededor del eje Y.
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.. rst-class:: classref-item-separator
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|
----
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.. _class_Generic6DOFJoint3D_property_angular_limit_y/lower_angle:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **angular_limit_y/lower_angle** = ``0.0`` :ref:`🔗<class_Generic6DOFJoint3D_property_angular_limit_y/lower_angle>`
|
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|
.. rst-class:: classref-property-setget
|
|
|
|
- |void| **set_param_y**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
|
|
- :ref:`float<class_float>` **get_param_y**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
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|
La mínima rotación en dirección negativa para soltarse y girar alrededor del eje Y.
|
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|
.. rst-class:: classref-item-separator
|
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|
----
|
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|
.. _class_Generic6DOFJoint3D_property_angular_limit_y/restitution:
|
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.. rst-class:: classref-property
|
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:ref:`float<class_float>` **angular_limit_y/restitution** = ``0.0`` :ref:`🔗<class_Generic6DOFJoint3D_property_angular_limit_y/restitution>`
|
|
|
|
.. rst-class:: classref-property-setget
|
|
|
|
- |void| **set_param_y**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
|
|
- :ref:`float<class_float>` **get_param_y**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
|
|
|
|
La cantidad de restitución rotacional a través del eje Y. Cuanto más bajo, más restitución se produce.
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_Generic6DOFJoint3D_property_angular_limit_y/softness:
|
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|
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.. rst-class:: classref-property
|
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|
:ref:`float<class_float>` **angular_limit_y/softness** = ``0.5`` :ref:`🔗<class_Generic6DOFJoint3D_property_angular_limit_y/softness>`
|
|
|
|
.. rst-class:: classref-property-setget
|
|
|
|
- |void| **set_param_y**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
|
|
- :ref:`float<class_float>` **get_param_y**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
|
|
|
|
La velocidad de todas las rotaciones a través del eje Y.
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_Generic6DOFJoint3D_property_angular_limit_y/upper_angle:
|
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|
|
.. rst-class:: classref-property
|
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|
|
:ref:`float<class_float>` **angular_limit_y/upper_angle** = ``0.0`` :ref:`🔗<class_Generic6DOFJoint3D_property_angular_limit_y/upper_angle>`
|
|
|
|
.. rst-class:: classref-property-setget
|
|
|
|
- |void| **set_param_y**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
|
|
- :ref:`float<class_float>` **get_param_y**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
|
|
|
|
La mínima rotación en dirección positiva para soltarse y girar alrededor del eje Y.
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_Generic6DOFJoint3D_property_angular_limit_z/damping:
|
|
|
|
.. rst-class:: classref-property
|
|
|
|
:ref:`float<class_float>` **angular_limit_z/damping** = ``1.0`` :ref:`🔗<class_Generic6DOFJoint3D_property_angular_limit_z/damping>`
|
|
|
|
.. rst-class:: classref-property-setget
|
|
|
|
- |void| **set_param_z**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
|
|
- :ref:`float<class_float>` **get_param_z**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
|
|
|
|
La cantidad de amortiguación rotacional a lo largo del eje Z. Cuanto menor sea, mayor amortiguación se produce.
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_Generic6DOFJoint3D_property_angular_limit_z/enabled:
|
|
|
|
.. rst-class:: classref-property
|
|
|
|
:ref:`bool<class_bool>` **angular_limit_z/enabled** = ``true`` :ref:`🔗<class_Generic6DOFJoint3D_property_angular_limit_z/enabled>`
|
|
|
|
.. rst-class:: classref-property-setget
|
|
|
|
- |void| **set_flag_z**\ (\ flag\: :ref:`Flag<enum_Generic6DOFJoint3D_Flag>`, value\: :ref:`bool<class_bool>`\ )
|
|
- :ref:`bool<class_bool>` **get_flag_z**\ (\ flag\: :ref:`Flag<enum_Generic6DOFJoint3D_Flag>`\ ) |const|
|
|
|
|
Si es ``true``, la rotación a través del eje Z está limitada.
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_Generic6DOFJoint3D_property_angular_limit_z/erp:
|
|
|
|
.. rst-class:: classref-property
|
|
|
|
:ref:`float<class_float>` **angular_limit_z/erp** = ``0.5`` :ref:`🔗<class_Generic6DOFJoint3D_property_angular_limit_z/erp>`
|
|
|
|
.. rst-class:: classref-property-setget
|
|
|
|
- |void| **set_param_z**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
|
|
- :ref:`float<class_float>` **get_param_z**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
|
|
|
|
Al girar a través del eje Z, este factor de tolerancia al error define cuánto se ralentiza la corrección. Cuanto más baja, más lenta.
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_Generic6DOFJoint3D_property_angular_limit_z/force_limit:
|
|
|
|
.. rst-class:: classref-property
|
|
|
|
:ref:`float<class_float>` **angular_limit_z/force_limit** = ``0.0`` :ref:`🔗<class_Generic6DOFJoint3D_property_angular_limit_z/force_limit>`
|
|
|
|
.. rst-class:: classref-property-setget
|
|
|
|
- |void| **set_param_z**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
|
|
- :ref:`float<class_float>` **get_param_z**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
|
|
|
|
La máxima cantidad de fuerza que puede ocurrir, al girar alrededor del eje Z.
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_Generic6DOFJoint3D_property_angular_limit_z/lower_angle:
|
|
|
|
.. rst-class:: classref-property
|
|
|
|
:ref:`float<class_float>` **angular_limit_z/lower_angle** = ``0.0`` :ref:`🔗<class_Generic6DOFJoint3D_property_angular_limit_z/lower_angle>`
|
|
|
|
.. rst-class:: classref-property-setget
|
|
|
|
- |void| **set_param_z**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
|
|
- :ref:`float<class_float>` **get_param_z**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
|
|
|
|
La rotación mínima en dirección negativa para soltarse y girar alrededor del eje Z.
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_Generic6DOFJoint3D_property_angular_limit_z/restitution:
|
|
|
|
.. rst-class:: classref-property
|
|
|
|
:ref:`float<class_float>` **angular_limit_z/restitution** = ``0.0`` :ref:`🔗<class_Generic6DOFJoint3D_property_angular_limit_z/restitution>`
|
|
|
|
.. rst-class:: classref-property-setget
|
|
|
|
- |void| **set_param_z**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
|
|
- :ref:`float<class_float>` **get_param_z**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
|
|
|
|
La cantidad de restitución rotacional a través del eje Z. Cuanto más bajo, más restitución se produce.
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_Generic6DOFJoint3D_property_angular_limit_z/softness:
|
|
|
|
.. rst-class:: classref-property
|
|
|
|
:ref:`float<class_float>` **angular_limit_z/softness** = ``0.5`` :ref:`🔗<class_Generic6DOFJoint3D_property_angular_limit_z/softness>`
|
|
|
|
.. rst-class:: classref-property-setget
|
|
|
|
- |void| **set_param_z**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
|
|
- :ref:`float<class_float>` **get_param_z**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
|
|
|
|
La velocidad de todas las rotaciones a través del eje Z.
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_Generic6DOFJoint3D_property_angular_limit_z/upper_angle:
|
|
|
|
.. rst-class:: classref-property
|
|
|
|
:ref:`float<class_float>` **angular_limit_z/upper_angle** = ``0.0`` :ref:`🔗<class_Generic6DOFJoint3D_property_angular_limit_z/upper_angle>`
|
|
|
|
.. rst-class:: classref-property-setget
|
|
|
|
- |void| **set_param_z**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
|
|
- :ref:`float<class_float>` **get_param_z**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
|
|
|
|
La rotación mínima en dirección positiva para soltarse y girar alrededor del eje Z.
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_Generic6DOFJoint3D_property_angular_motor_x/enabled:
|
|
|
|
.. rst-class:: classref-property
|
|
|
|
:ref:`bool<class_bool>` **angular_motor_x/enabled** = ``false`` :ref:`🔗<class_Generic6DOFJoint3D_property_angular_motor_x/enabled>`
|
|
|
|
.. rst-class:: classref-property-setget
|
|
|
|
- |void| **set_flag_x**\ (\ flag\: :ref:`Flag<enum_Generic6DOFJoint3D_Flag>`, value\: :ref:`bool<class_bool>`\ )
|
|
- :ref:`bool<class_bool>` **get_flag_x**\ (\ flag\: :ref:`Flag<enum_Generic6DOFJoint3D_Flag>`\ ) |const|
|
|
|
|
Si es ``true``, se activa un motor rotativo en el eje X.
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_Generic6DOFJoint3D_property_angular_motor_x/force_limit:
|
|
|
|
.. rst-class:: classref-property
|
|
|
|
:ref:`float<class_float>` **angular_motor_x/force_limit** = ``300.0`` :ref:`🔗<class_Generic6DOFJoint3D_property_angular_motor_x/force_limit>`
|
|
|
|
.. rst-class:: classref-property-setget
|
|
|
|
- |void| **set_param_x**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
|
|
- :ref:`float<class_float>` **get_param_x**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
|
|
|
|
Aceleración máxima para el motor en el eje X.
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_Generic6DOFJoint3D_property_angular_motor_x/target_velocity:
|
|
|
|
.. rst-class:: classref-property
|
|
|
|
:ref:`float<class_float>` **angular_motor_x/target_velocity** = ``0.0`` :ref:`🔗<class_Generic6DOFJoint3D_property_angular_motor_x/target_velocity>`
|
|
|
|
.. rst-class:: classref-property-setget
|
|
|
|
- |void| **set_param_x**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
|
|
- :ref:`float<class_float>` **get_param_x**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
|
|
|
|
Velocidad objetivo para el motor en el eje X.
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_Generic6DOFJoint3D_property_angular_motor_y/enabled:
|
|
|
|
.. rst-class:: classref-property
|
|
|
|
:ref:`bool<class_bool>` **angular_motor_y/enabled** = ``false`` :ref:`🔗<class_Generic6DOFJoint3D_property_angular_motor_y/enabled>`
|
|
|
|
.. rst-class:: classref-property-setget
|
|
|
|
- |void| **set_flag_y**\ (\ flag\: :ref:`Flag<enum_Generic6DOFJoint3D_Flag>`, value\: :ref:`bool<class_bool>`\ )
|
|
- :ref:`bool<class_bool>` **get_flag_y**\ (\ flag\: :ref:`Flag<enum_Generic6DOFJoint3D_Flag>`\ ) |const|
|
|
|
|
Si es ``true``, se habilita un motor rotativo en el eje Y.
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_Generic6DOFJoint3D_property_angular_motor_y/force_limit:
|
|
|
|
.. rst-class:: classref-property
|
|
|
|
:ref:`float<class_float>` **angular_motor_y/force_limit** = ``300.0`` :ref:`🔗<class_Generic6DOFJoint3D_property_angular_motor_y/force_limit>`
|
|
|
|
.. rst-class:: classref-property-setget
|
|
|
|
- |void| **set_param_y**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
|
|
- :ref:`float<class_float>` **get_param_y**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
|
|
|
|
Aceleración máxima para el motor en el eje Y.
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_Generic6DOFJoint3D_property_angular_motor_y/target_velocity:
|
|
|
|
.. rst-class:: classref-property
|
|
|
|
:ref:`float<class_float>` **angular_motor_y/target_velocity** = ``0.0`` :ref:`🔗<class_Generic6DOFJoint3D_property_angular_motor_y/target_velocity>`
|
|
|
|
.. rst-class:: classref-property-setget
|
|
|
|
- |void| **set_param_y**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
|
|
- :ref:`float<class_float>` **get_param_y**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
|
|
|
|
Velocidad objetivo para el motor en el eje Y.
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_Generic6DOFJoint3D_property_angular_motor_z/enabled:
|
|
|
|
.. rst-class:: classref-property
|
|
|
|
:ref:`bool<class_bool>` **angular_motor_z/enabled** = ``false`` :ref:`🔗<class_Generic6DOFJoint3D_property_angular_motor_z/enabled>`
|
|
|
|
.. rst-class:: classref-property-setget
|
|
|
|
- |void| **set_flag_z**\ (\ flag\: :ref:`Flag<enum_Generic6DOFJoint3D_Flag>`, value\: :ref:`bool<class_bool>`\ )
|
|
- :ref:`bool<class_bool>` **get_flag_z**\ (\ flag\: :ref:`Flag<enum_Generic6DOFJoint3D_Flag>`\ ) |const|
|
|
|
|
Si es ``true``, se habilita un motor rotativo en el eje Z.
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_Generic6DOFJoint3D_property_angular_motor_z/force_limit:
|
|
|
|
.. rst-class:: classref-property
|
|
|
|
:ref:`float<class_float>` **angular_motor_z/force_limit** = ``300.0`` :ref:`🔗<class_Generic6DOFJoint3D_property_angular_motor_z/force_limit>`
|
|
|
|
.. rst-class:: classref-property-setget
|
|
|
|
- |void| **set_param_z**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
|
|
- :ref:`float<class_float>` **get_param_z**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
|
|
|
|
Aceleración máxima para el motor en el eje Z.
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.. rst-class:: classref-item-separator
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----
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.. _class_Generic6DOFJoint3D_property_angular_motor_z/target_velocity:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **angular_motor_z/target_velocity** = ``0.0`` :ref:`🔗<class_Generic6DOFJoint3D_property_angular_motor_z/target_velocity>`
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.. rst-class:: classref-property-setget
|
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- |void| **set_param_z**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
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- :ref:`float<class_float>` **get_param_z**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
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|
La velocidad del objetivo para el motor en el eje Z.
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.. rst-class:: classref-item-separator
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|
----
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|
.. _class_Generic6DOFJoint3D_property_angular_spring_x/damping:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **angular_spring_x/damping** = ``0.0`` :ref:`🔗<class_Generic6DOFJoint3D_property_angular_spring_x/damping>`
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.. rst-class:: classref-property-setget
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- |void| **set_param_x**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
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- :ref:`float<class_float>` **get_param_x**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
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.. container:: contribute
|
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|
There is currently no description for this property. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
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.. rst-class:: classref-item-separator
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|
----
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.. _class_Generic6DOFJoint3D_property_angular_spring_x/enabled:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **angular_spring_x/enabled** = ``false`` :ref:`🔗<class_Generic6DOFJoint3D_property_angular_spring_x/enabled>`
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.. rst-class:: classref-property-setget
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- |void| **set_flag_x**\ (\ flag\: :ref:`Flag<enum_Generic6DOFJoint3D_Flag>`, value\: :ref:`bool<class_bool>`\ )
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- :ref:`bool<class_bool>` **get_flag_x**\ (\ flag\: :ref:`Flag<enum_Generic6DOFJoint3D_Flag>`\ ) |const|
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|
.. container:: contribute
|
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|
|
There is currently no description for this property. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
|
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.. rst-class:: classref-item-separator
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----
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.. _class_Generic6DOFJoint3D_property_angular_spring_x/equilibrium_point:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **angular_spring_x/equilibrium_point** = ``0.0`` :ref:`🔗<class_Generic6DOFJoint3D_property_angular_spring_x/equilibrium_point>`
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.. rst-class:: classref-property-setget
|
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- |void| **set_param_x**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
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- :ref:`float<class_float>` **get_param_x**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
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|
.. container:: contribute
|
|
|
|
There is currently no description for this property. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
|
|
|
|
.. rst-class:: classref-item-separator
|
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|
----
|
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|
.. _class_Generic6DOFJoint3D_property_angular_spring_x/stiffness:
|
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.. rst-class:: classref-property
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:ref:`float<class_float>` **angular_spring_x/stiffness** = ``0.0`` :ref:`🔗<class_Generic6DOFJoint3D_property_angular_spring_x/stiffness>`
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|
|
.. rst-class:: classref-property-setget
|
|
|
|
- |void| **set_param_x**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
|
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- :ref:`float<class_float>` **get_param_x**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
|
|
|
|
.. container:: contribute
|
|
|
|
There is currently no description for this property. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_Generic6DOFJoint3D_property_angular_spring_y/damping:
|
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|
.. rst-class:: classref-property
|
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|
:ref:`float<class_float>` **angular_spring_y/damping** = ``0.0`` :ref:`🔗<class_Generic6DOFJoint3D_property_angular_spring_y/damping>`
|
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|
|
.. rst-class:: classref-property-setget
|
|
|
|
- |void| **set_param_y**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
|
|
- :ref:`float<class_float>` **get_param_y**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
|
|
|
|
.. container:: contribute
|
|
|
|
There is currently no description for this property. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_Generic6DOFJoint3D_property_angular_spring_y/enabled:
|
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|
|
.. rst-class:: classref-property
|
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|
:ref:`bool<class_bool>` **angular_spring_y/enabled** = ``false`` :ref:`🔗<class_Generic6DOFJoint3D_property_angular_spring_y/enabled>`
|
|
|
|
.. rst-class:: classref-property-setget
|
|
|
|
- |void| **set_flag_y**\ (\ flag\: :ref:`Flag<enum_Generic6DOFJoint3D_Flag>`, value\: :ref:`bool<class_bool>`\ )
|
|
- :ref:`bool<class_bool>` **get_flag_y**\ (\ flag\: :ref:`Flag<enum_Generic6DOFJoint3D_Flag>`\ ) |const|
|
|
|
|
.. container:: contribute
|
|
|
|
There is currently no description for this property. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_Generic6DOFJoint3D_property_angular_spring_y/equilibrium_point:
|
|
|
|
.. rst-class:: classref-property
|
|
|
|
:ref:`float<class_float>` **angular_spring_y/equilibrium_point** = ``0.0`` :ref:`🔗<class_Generic6DOFJoint3D_property_angular_spring_y/equilibrium_point>`
|
|
|
|
.. rst-class:: classref-property-setget
|
|
|
|
- |void| **set_param_y**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
|
|
- :ref:`float<class_float>` **get_param_y**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
|
|
|
|
.. container:: contribute
|
|
|
|
There is currently no description for this property. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_Generic6DOFJoint3D_property_angular_spring_y/stiffness:
|
|
|
|
.. rst-class:: classref-property
|
|
|
|
:ref:`float<class_float>` **angular_spring_y/stiffness** = ``0.0`` :ref:`🔗<class_Generic6DOFJoint3D_property_angular_spring_y/stiffness>`
|
|
|
|
.. rst-class:: classref-property-setget
|
|
|
|
- |void| **set_param_y**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
|
|
- :ref:`float<class_float>` **get_param_y**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
|
|
|
|
.. container:: contribute
|
|
|
|
There is currently no description for this property. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_Generic6DOFJoint3D_property_angular_spring_z/damping:
|
|
|
|
.. rst-class:: classref-property
|
|
|
|
:ref:`float<class_float>` **angular_spring_z/damping** = ``0.0`` :ref:`🔗<class_Generic6DOFJoint3D_property_angular_spring_z/damping>`
|
|
|
|
.. rst-class:: classref-property-setget
|
|
|
|
- |void| **set_param_z**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
|
|
- :ref:`float<class_float>` **get_param_z**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
|
|
|
|
.. container:: contribute
|
|
|
|
There is currently no description for this property. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_Generic6DOFJoint3D_property_angular_spring_z/enabled:
|
|
|
|
.. rst-class:: classref-property
|
|
|
|
:ref:`bool<class_bool>` **angular_spring_z/enabled** = ``false`` :ref:`🔗<class_Generic6DOFJoint3D_property_angular_spring_z/enabled>`
|
|
|
|
.. rst-class:: classref-property-setget
|
|
|
|
- |void| **set_flag_z**\ (\ flag\: :ref:`Flag<enum_Generic6DOFJoint3D_Flag>`, value\: :ref:`bool<class_bool>`\ )
|
|
- :ref:`bool<class_bool>` **get_flag_z**\ (\ flag\: :ref:`Flag<enum_Generic6DOFJoint3D_Flag>`\ ) |const|
|
|
|
|
.. container:: contribute
|
|
|
|
There is currently no description for this property. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_Generic6DOFJoint3D_property_angular_spring_z/equilibrium_point:
|
|
|
|
.. rst-class:: classref-property
|
|
|
|
:ref:`float<class_float>` **angular_spring_z/equilibrium_point** = ``0.0`` :ref:`🔗<class_Generic6DOFJoint3D_property_angular_spring_z/equilibrium_point>`
|
|
|
|
.. rst-class:: classref-property-setget
|
|
|
|
- |void| **set_param_z**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
|
|
- :ref:`float<class_float>` **get_param_z**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
|
|
|
|
.. container:: contribute
|
|
|
|
There is currently no description for this property. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_Generic6DOFJoint3D_property_angular_spring_z/stiffness:
|
|
|
|
.. rst-class:: classref-property
|
|
|
|
:ref:`float<class_float>` **angular_spring_z/stiffness** = ``0.0`` :ref:`🔗<class_Generic6DOFJoint3D_property_angular_spring_z/stiffness>`
|
|
|
|
.. rst-class:: classref-property-setget
|
|
|
|
- |void| **set_param_z**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
|
|
- :ref:`float<class_float>` **get_param_z**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
|
|
|
|
.. container:: contribute
|
|
|
|
There is currently no description for this property. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_Generic6DOFJoint3D_property_linear_limit_x/damping:
|
|
|
|
.. rst-class:: classref-property
|
|
|
|
:ref:`float<class_float>` **linear_limit_x/damping** = ``1.0`` :ref:`🔗<class_Generic6DOFJoint3D_property_linear_limit_x/damping>`
|
|
|
|
.. rst-class:: classref-property-setget
|
|
|
|
- |void| **set_param_x**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
|
|
- :ref:`float<class_float>` **get_param_x**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
|
|
|
|
La cantidad de amortiguación que ocurre en el movimiento X.
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_Generic6DOFJoint3D_property_linear_limit_x/enabled:
|
|
|
|
.. rst-class:: classref-property
|
|
|
|
:ref:`bool<class_bool>` **linear_limit_x/enabled** = ``true`` :ref:`🔗<class_Generic6DOFJoint3D_property_linear_limit_x/enabled>`
|
|
|
|
.. rst-class:: classref-property-setget
|
|
|
|
- |void| **set_flag_x**\ (\ flag\: :ref:`Flag<enum_Generic6DOFJoint3D_Flag>`, value\: :ref:`bool<class_bool>`\ )
|
|
- :ref:`bool<class_bool>` **get_flag_x**\ (\ flag\: :ref:`Flag<enum_Generic6DOFJoint3D_Flag>`\ ) |const|
|
|
|
|
Si es ``true``, el movimiento lineal a través del eje X está limitado.
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_Generic6DOFJoint3D_property_linear_limit_x/lower_distance:
|
|
|
|
.. rst-class:: classref-property
|
|
|
|
:ref:`float<class_float>` **linear_limit_x/lower_distance** = ``0.0`` :ref:`🔗<class_Generic6DOFJoint3D_property_linear_limit_x/lower_distance>`
|
|
|
|
.. rst-class:: classref-property-setget
|
|
|
|
- |void| **set_param_x**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
|
|
- :ref:`float<class_float>` **get_param_x**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
|
|
|
|
La diferencia mínima entre los puntos de pivote del eje X.
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_Generic6DOFJoint3D_property_linear_limit_x/restitution:
|
|
|
|
.. rst-class:: classref-property
|
|
|
|
:ref:`float<class_float>` **linear_limit_x/restitution** = ``0.5`` :ref:`🔗<class_Generic6DOFJoint3D_property_linear_limit_x/restitution>`
|
|
|
|
.. rst-class:: classref-property-setget
|
|
|
|
- |void| **set_param_x**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
|
|
- :ref:`float<class_float>` **get_param_x**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
|
|
|
|
La cantidad de restitución en el movimiento del eje X. Cuanto más bajo, más impulso se pierde.
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_Generic6DOFJoint3D_property_linear_limit_x/softness:
|
|
|
|
.. rst-class:: classref-property
|
|
|
|
:ref:`float<class_float>` **linear_limit_x/softness** = ``0.7`` :ref:`🔗<class_Generic6DOFJoint3D_property_linear_limit_x/softness>`
|
|
|
|
.. rst-class:: classref-property-setget
|
|
|
|
- |void| **set_param_x**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
|
|
- :ref:`float<class_float>` **get_param_x**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
|
|
|
|
Un factor aplicado al movimiento a través del eje X. Cuanto más bajo, más lento es el movimiento.
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_Generic6DOFJoint3D_property_linear_limit_x/upper_distance:
|
|
|
|
.. rst-class:: classref-property
|
|
|
|
:ref:`float<class_float>` **linear_limit_x/upper_distance** = ``0.0`` :ref:`🔗<class_Generic6DOFJoint3D_property_linear_limit_x/upper_distance>`
|
|
|
|
.. rst-class:: classref-property-setget
|
|
|
|
- |void| **set_param_x**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
|
|
- :ref:`float<class_float>` **get_param_x**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
|
|
|
|
La diferencia máxima entre los puntos de pivote del eje X.
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_Generic6DOFJoint3D_property_linear_limit_y/damping:
|
|
|
|
.. rst-class:: classref-property
|
|
|
|
:ref:`float<class_float>` **linear_limit_y/damping** = ``1.0`` :ref:`🔗<class_Generic6DOFJoint3D_property_linear_limit_y/damping>`
|
|
|
|
.. rst-class:: classref-property-setget
|
|
|
|
- |void| **set_param_y**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
|
|
- :ref:`float<class_float>` **get_param_y**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
|
|
|
|
La cantidad de amortiguación que ocurre en el movimiento Y.
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_Generic6DOFJoint3D_property_linear_limit_y/enabled:
|
|
|
|
.. rst-class:: classref-property
|
|
|
|
:ref:`bool<class_bool>` **linear_limit_y/enabled** = ``true`` :ref:`🔗<class_Generic6DOFJoint3D_property_linear_limit_y/enabled>`
|
|
|
|
.. rst-class:: classref-property-setget
|
|
|
|
- |void| **set_flag_y**\ (\ flag\: :ref:`Flag<enum_Generic6DOFJoint3D_Flag>`, value\: :ref:`bool<class_bool>`\ )
|
|
- :ref:`bool<class_bool>` **get_flag_y**\ (\ flag\: :ref:`Flag<enum_Generic6DOFJoint3D_Flag>`\ ) |const|
|
|
|
|
Si es ``true``, el movimiento lineal a través del eje Y está limitado.
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_Generic6DOFJoint3D_property_linear_limit_y/lower_distance:
|
|
|
|
.. rst-class:: classref-property
|
|
|
|
:ref:`float<class_float>` **linear_limit_y/lower_distance** = ``0.0`` :ref:`🔗<class_Generic6DOFJoint3D_property_linear_limit_y/lower_distance>`
|
|
|
|
.. rst-class:: classref-property-setget
|
|
|
|
- |void| **set_param_y**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
|
|
- :ref:`float<class_float>` **get_param_y**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
|
|
|
|
La diferencia mínima entre los puntos de pivote del eje Y.
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_Generic6DOFJoint3D_property_linear_limit_y/restitution:
|
|
|
|
.. rst-class:: classref-property
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:ref:`float<class_float>` **linear_limit_y/restitution** = ``0.5`` :ref:`🔗<class_Generic6DOFJoint3D_property_linear_limit_y/restitution>`
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.. rst-class:: classref-property-setget
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- |void| **set_param_y**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
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- :ref:`float<class_float>` **get_param_y**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
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La cantidad de restitución en el movimiento del eje Y. Cuanto más bajo, más impulso se pierde.
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.. rst-class:: classref-item-separator
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----
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.. _class_Generic6DOFJoint3D_property_linear_limit_y/softness:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **linear_limit_y/softness** = ``0.7`` :ref:`🔗<class_Generic6DOFJoint3D_property_linear_limit_y/softness>`
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.. rst-class:: classref-property-setget
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- |void| **set_param_y**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
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- :ref:`float<class_float>` **get_param_y**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
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Un factor aplicado al movimiento a través del eje Y. Cuanto más bajo, más lento es el movimiento.
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.. rst-class:: classref-item-separator
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----
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.. _class_Generic6DOFJoint3D_property_linear_limit_y/upper_distance:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **linear_limit_y/upper_distance** = ``0.0`` :ref:`🔗<class_Generic6DOFJoint3D_property_linear_limit_y/upper_distance>`
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.. rst-class:: classref-property-setget
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- |void| **set_param_y**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
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- :ref:`float<class_float>` **get_param_y**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
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La máxima diferencia entre los puntos de pivote del eje Y .
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.. rst-class:: classref-item-separator
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----
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.. _class_Generic6DOFJoint3D_property_linear_limit_z/damping:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **linear_limit_z/damping** = ``1.0`` :ref:`🔗<class_Generic6DOFJoint3D_property_linear_limit_z/damping>`
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.. rst-class:: classref-property-setget
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- |void| **set_param_z**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
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- :ref:`float<class_float>` **get_param_z**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
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La cantidad de amortiguación que ocurre en el movimiento Z.
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.. rst-class:: classref-item-separator
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----
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.. _class_Generic6DOFJoint3D_property_linear_limit_z/enabled:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **linear_limit_z/enabled** = ``true`` :ref:`🔗<class_Generic6DOFJoint3D_property_linear_limit_z/enabled>`
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.. rst-class:: classref-property-setget
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- |void| **set_flag_z**\ (\ flag\: :ref:`Flag<enum_Generic6DOFJoint3D_Flag>`, value\: :ref:`bool<class_bool>`\ )
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- :ref:`bool<class_bool>` **get_flag_z**\ (\ flag\: :ref:`Flag<enum_Generic6DOFJoint3D_Flag>`\ ) |const|
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Si es ``true``, el movimiento lineal a través del eje Z está limitado.
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.. rst-class:: classref-item-separator
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----
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.. _class_Generic6DOFJoint3D_property_linear_limit_z/lower_distance:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **linear_limit_z/lower_distance** = ``0.0`` :ref:`🔗<class_Generic6DOFJoint3D_property_linear_limit_z/lower_distance>`
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.. rst-class:: classref-property-setget
|
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- |void| **set_param_z**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
|
|
- :ref:`float<class_float>` **get_param_z**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
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|
La diferencia mínima entre los puntos de pivote del eje Z.
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.. rst-class:: classref-item-separator
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|
----
|
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.. _class_Generic6DOFJoint3D_property_linear_limit_z/restitution:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **linear_limit_z/restitution** = ``0.5`` :ref:`🔗<class_Generic6DOFJoint3D_property_linear_limit_z/restitution>`
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.. rst-class:: classref-property-setget
|
|
|
|
- |void| **set_param_z**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
|
|
- :ref:`float<class_float>` **get_param_z**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
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|
|
La cantidad de restitución en el movimiento del eje Z. Cuanto más bajo, más impulso se pierde.
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
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|
|
.. _class_Generic6DOFJoint3D_property_linear_limit_z/softness:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **linear_limit_z/softness** = ``0.7`` :ref:`🔗<class_Generic6DOFJoint3D_property_linear_limit_z/softness>`
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.. rst-class:: classref-property-setget
|
|
|
|
- |void| **set_param_z**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
|
|
- :ref:`float<class_float>` **get_param_z**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
|
|
|
|
Un factor aplicado al movimiento a través del eje Z. Cuanto más bajo, más lento es el movimiento.
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_Generic6DOFJoint3D_property_linear_limit_z/upper_distance:
|
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.. rst-class:: classref-property
|
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:ref:`float<class_float>` **linear_limit_z/upper_distance** = ``0.0`` :ref:`🔗<class_Generic6DOFJoint3D_property_linear_limit_z/upper_distance>`
|
|
|
|
.. rst-class:: classref-property-setget
|
|
|
|
- |void| **set_param_z**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
|
|
- :ref:`float<class_float>` **get_param_z**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
|
|
|
|
La máxima diferencia entre los puntos de pivote del eje Z .
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_Generic6DOFJoint3D_property_linear_motor_x/enabled:
|
|
|
|
.. rst-class:: classref-property
|
|
|
|
:ref:`bool<class_bool>` **linear_motor_x/enabled** = ``false`` :ref:`🔗<class_Generic6DOFJoint3D_property_linear_motor_x/enabled>`
|
|
|
|
.. rst-class:: classref-property-setget
|
|
|
|
- |void| **set_flag_x**\ (\ flag\: :ref:`Flag<enum_Generic6DOFJoint3D_Flag>`, value\: :ref:`bool<class_bool>`\ )
|
|
- :ref:`bool<class_bool>` **get_flag_x**\ (\ flag\: :ref:`Flag<enum_Generic6DOFJoint3D_Flag>`\ ) |const|
|
|
|
|
Si es ``true``, entonces hay un motor lineal en el eje X. Intentará alcanzar la velocidad objetivo mientras se mantiene dentro de los límites de la fuerza.
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_Generic6DOFJoint3D_property_linear_motor_x/force_limit:
|
|
|
|
.. rst-class:: classref-property
|
|
|
|
:ref:`float<class_float>` **linear_motor_x/force_limit** = ``0.0`` :ref:`🔗<class_Generic6DOFJoint3D_property_linear_motor_x/force_limit>`
|
|
|
|
.. rst-class:: classref-property-setget
|
|
|
|
- |void| **set_param_x**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
|
|
- :ref:`float<class_float>` **get_param_x**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
|
|
|
|
La máxima fuerza que el motor lineal puede aplicar en el eje X mientras intenta alcanzar la velocidad objetivo.
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_Generic6DOFJoint3D_property_linear_motor_x/target_velocity:
|
|
|
|
.. rst-class:: classref-property
|
|
|
|
:ref:`float<class_float>` **linear_motor_x/target_velocity** = ``0.0`` :ref:`🔗<class_Generic6DOFJoint3D_property_linear_motor_x/target_velocity>`
|
|
|
|
.. rst-class:: classref-property-setget
|
|
|
|
- |void| **set_param_x**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
|
|
- :ref:`float<class_float>` **get_param_x**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
|
|
|
|
La velocidad que el motor lineal intentará alcanzar en el eje X.
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_Generic6DOFJoint3D_property_linear_motor_y/enabled:
|
|
|
|
.. rst-class:: classref-property
|
|
|
|
:ref:`bool<class_bool>` **linear_motor_y/enabled** = ``false`` :ref:`🔗<class_Generic6DOFJoint3D_property_linear_motor_y/enabled>`
|
|
|
|
.. rst-class:: classref-property-setget
|
|
|
|
- |void| **set_flag_y**\ (\ flag\: :ref:`Flag<enum_Generic6DOFJoint3D_Flag>`, value\: :ref:`bool<class_bool>`\ )
|
|
- :ref:`bool<class_bool>` **get_flag_y**\ (\ flag\: :ref:`Flag<enum_Generic6DOFJoint3D_Flag>`\ ) |const|
|
|
|
|
Si es ``true``, entonces hay un motor lineal en el eje Y. Intentará alcanzar la velocidad objetivo mientras se mantiene dentro de los límites de la fuerza.
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_Generic6DOFJoint3D_property_linear_motor_y/force_limit:
|
|
|
|
.. rst-class:: classref-property
|
|
|
|
:ref:`float<class_float>` **linear_motor_y/force_limit** = ``0.0`` :ref:`🔗<class_Generic6DOFJoint3D_property_linear_motor_y/force_limit>`
|
|
|
|
.. rst-class:: classref-property-setget
|
|
|
|
- |void| **set_param_y**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
|
|
- :ref:`float<class_float>` **get_param_y**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
|
|
|
|
La máxima fuerza que el motor lineal puede aplicar sobre el eje Y mientras intenta alcanzar la velocidad objetivo.
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_Generic6DOFJoint3D_property_linear_motor_y/target_velocity:
|
|
|
|
.. rst-class:: classref-property
|
|
|
|
:ref:`float<class_float>` **linear_motor_y/target_velocity** = ``0.0`` :ref:`🔗<class_Generic6DOFJoint3D_property_linear_motor_y/target_velocity>`
|
|
|
|
.. rst-class:: classref-property-setget
|
|
|
|
- |void| **set_param_y**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
|
|
- :ref:`float<class_float>` **get_param_y**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
|
|
|
|
La velocidad que el motor lineal intentará alcanzar en el eje Y.
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_Generic6DOFJoint3D_property_linear_motor_z/enabled:
|
|
|
|
.. rst-class:: classref-property
|
|
|
|
:ref:`bool<class_bool>` **linear_motor_z/enabled** = ``false`` :ref:`🔗<class_Generic6DOFJoint3D_property_linear_motor_z/enabled>`
|
|
|
|
.. rst-class:: classref-property-setget
|
|
|
|
- |void| **set_flag_z**\ (\ flag\: :ref:`Flag<enum_Generic6DOFJoint3D_Flag>`, value\: :ref:`bool<class_bool>`\ )
|
|
- :ref:`bool<class_bool>` **get_flag_z**\ (\ flag\: :ref:`Flag<enum_Generic6DOFJoint3D_Flag>`\ ) |const|
|
|
|
|
Si es ``true``, entonces hay un motor lineal en el eje Z. Intentará alcanzar la velocidad objetivo mientras se mantiene dentro de los límites de la fuerza.
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_Generic6DOFJoint3D_property_linear_motor_z/force_limit:
|
|
|
|
.. rst-class:: classref-property
|
|
|
|
:ref:`float<class_float>` **linear_motor_z/force_limit** = ``0.0`` :ref:`🔗<class_Generic6DOFJoint3D_property_linear_motor_z/force_limit>`
|
|
|
|
.. rst-class:: classref-property-setget
|
|
|
|
- |void| **set_param_z**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
|
|
- :ref:`float<class_float>` **get_param_z**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
|
|
|
|
La máxima fuerza que el motor lineal puede aplicar en el eje Z mientras intenta alcanzar la velocidad objetivo.
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_Generic6DOFJoint3D_property_linear_motor_z/target_velocity:
|
|
|
|
.. rst-class:: classref-property
|
|
|
|
:ref:`float<class_float>` **linear_motor_z/target_velocity** = ``0.0`` :ref:`🔗<class_Generic6DOFJoint3D_property_linear_motor_z/target_velocity>`
|
|
|
|
.. rst-class:: classref-property-setget
|
|
|
|
- |void| **set_param_z**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
|
|
- :ref:`float<class_float>` **get_param_z**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
|
|
|
|
La velocidad que el motor lineal intentará alcanzar en el eje Z.
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_Generic6DOFJoint3D_property_linear_spring_x/damping:
|
|
|
|
.. rst-class:: classref-property
|
|
|
|
:ref:`float<class_float>` **linear_spring_x/damping** = ``0.01`` :ref:`🔗<class_Generic6DOFJoint3D_property_linear_spring_x/damping>`
|
|
|
|
.. rst-class:: classref-property-setget
|
|
|
|
- |void| **set_param_x**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
|
|
- :ref:`float<class_float>` **get_param_x**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
|
|
|
|
.. container:: contribute
|
|
|
|
There is currently no description for this property. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_Generic6DOFJoint3D_property_linear_spring_x/enabled:
|
|
|
|
.. rst-class:: classref-property
|
|
|
|
:ref:`bool<class_bool>` **linear_spring_x/enabled** = ``false`` :ref:`🔗<class_Generic6DOFJoint3D_property_linear_spring_x/enabled>`
|
|
|
|
.. rst-class:: classref-property-setget
|
|
|
|
- |void| **set_flag_x**\ (\ flag\: :ref:`Flag<enum_Generic6DOFJoint3D_Flag>`, value\: :ref:`bool<class_bool>`\ )
|
|
- :ref:`bool<class_bool>` **get_flag_x**\ (\ flag\: :ref:`Flag<enum_Generic6DOFJoint3D_Flag>`\ ) |const|
|
|
|
|
.. container:: contribute
|
|
|
|
There is currently no description for this property. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_Generic6DOFJoint3D_property_linear_spring_x/equilibrium_point:
|
|
|
|
.. rst-class:: classref-property
|
|
|
|
:ref:`float<class_float>` **linear_spring_x/equilibrium_point** = ``0.0`` :ref:`🔗<class_Generic6DOFJoint3D_property_linear_spring_x/equilibrium_point>`
|
|
|
|
.. rst-class:: classref-property-setget
|
|
|
|
- |void| **set_param_x**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
|
|
- :ref:`float<class_float>` **get_param_x**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
|
|
|
|
.. container:: contribute
|
|
|
|
There is currently no description for this property. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_Generic6DOFJoint3D_property_linear_spring_x/stiffness:
|
|
|
|
.. rst-class:: classref-property
|
|
|
|
:ref:`float<class_float>` **linear_spring_x/stiffness** = ``0.01`` :ref:`🔗<class_Generic6DOFJoint3D_property_linear_spring_x/stiffness>`
|
|
|
|
.. rst-class:: classref-property-setget
|
|
|
|
- |void| **set_param_x**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
|
|
- :ref:`float<class_float>` **get_param_x**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
|
|
|
|
.. container:: contribute
|
|
|
|
There is currently no description for this property. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_Generic6DOFJoint3D_property_linear_spring_y/damping:
|
|
|
|
.. rst-class:: classref-property
|
|
|
|
:ref:`float<class_float>` **linear_spring_y/damping** = ``0.01`` :ref:`🔗<class_Generic6DOFJoint3D_property_linear_spring_y/damping>`
|
|
|
|
.. rst-class:: classref-property-setget
|
|
|
|
- |void| **set_param_y**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
|
|
- :ref:`float<class_float>` **get_param_y**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
|
|
|
|
.. container:: contribute
|
|
|
|
There is currently no description for this property. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
|
|
|
|
.. rst-class:: classref-item-separator
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----
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.. _class_Generic6DOFJoint3D_property_linear_spring_y/enabled:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **linear_spring_y/enabled** = ``false`` :ref:`🔗<class_Generic6DOFJoint3D_property_linear_spring_y/enabled>`
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.. rst-class:: classref-property-setget
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- |void| **set_flag_y**\ (\ flag\: :ref:`Flag<enum_Generic6DOFJoint3D_Flag>`, value\: :ref:`bool<class_bool>`\ )
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- :ref:`bool<class_bool>` **get_flag_y**\ (\ flag\: :ref:`Flag<enum_Generic6DOFJoint3D_Flag>`\ ) |const|
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.. container:: contribute
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There is currently no description for this property. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
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.. rst-class:: classref-item-separator
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----
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.. _class_Generic6DOFJoint3D_property_linear_spring_y/equilibrium_point:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **linear_spring_y/equilibrium_point** = ``0.0`` :ref:`🔗<class_Generic6DOFJoint3D_property_linear_spring_y/equilibrium_point>`
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.. rst-class:: classref-property-setget
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- |void| **set_param_y**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
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- :ref:`float<class_float>` **get_param_y**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
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.. container:: contribute
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There is currently no description for this property. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
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.. rst-class:: classref-item-separator
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----
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.. _class_Generic6DOFJoint3D_property_linear_spring_y/stiffness:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **linear_spring_y/stiffness** = ``0.01`` :ref:`🔗<class_Generic6DOFJoint3D_property_linear_spring_y/stiffness>`
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.. rst-class:: classref-property-setget
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- |void| **set_param_y**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
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- :ref:`float<class_float>` **get_param_y**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
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.. container:: contribute
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There is currently no description for this property. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
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.. rst-class:: classref-item-separator
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----
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.. _class_Generic6DOFJoint3D_property_linear_spring_z/damping:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **linear_spring_z/damping** = ``0.01`` :ref:`🔗<class_Generic6DOFJoint3D_property_linear_spring_z/damping>`
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.. rst-class:: classref-property-setget
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- |void| **set_param_z**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
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- :ref:`float<class_float>` **get_param_z**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
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.. container:: contribute
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There is currently no description for this property. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
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.. rst-class:: classref-item-separator
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----
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.. _class_Generic6DOFJoint3D_property_linear_spring_z/enabled:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **linear_spring_z/enabled** = ``false`` :ref:`🔗<class_Generic6DOFJoint3D_property_linear_spring_z/enabled>`
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.. rst-class:: classref-property-setget
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- |void| **set_flag_z**\ (\ flag\: :ref:`Flag<enum_Generic6DOFJoint3D_Flag>`, value\: :ref:`bool<class_bool>`\ )
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- :ref:`bool<class_bool>` **get_flag_z**\ (\ flag\: :ref:`Flag<enum_Generic6DOFJoint3D_Flag>`\ ) |const|
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.. container:: contribute
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There is currently no description for this property. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
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.. rst-class:: classref-item-separator
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----
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.. _class_Generic6DOFJoint3D_property_linear_spring_z/equilibrium_point:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **linear_spring_z/equilibrium_point** = ``0.0`` :ref:`🔗<class_Generic6DOFJoint3D_property_linear_spring_z/equilibrium_point>`
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.. rst-class:: classref-property-setget
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- |void| **set_param_z**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
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- :ref:`float<class_float>` **get_param_z**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
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.. container:: contribute
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There is currently no description for this property. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
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.. rst-class:: classref-item-separator
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----
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.. _class_Generic6DOFJoint3D_property_linear_spring_z/stiffness:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **linear_spring_z/stiffness** = ``0.01`` :ref:`🔗<class_Generic6DOFJoint3D_property_linear_spring_z/stiffness>`
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.. rst-class:: classref-property-setget
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- |void| **set_param_z**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ )
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- :ref:`float<class_float>` **get_param_z**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const|
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.. container:: contribute
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There is currently no description for this property. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Descripciones de Métodos
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------------------------------------------------
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.. _class_Generic6DOFJoint3D_method_get_flag_x:
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.. rst-class:: classref-method
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:ref:`bool<class_bool>` **get_flag_x**\ (\ flag\: :ref:`Flag<enum_Generic6DOFJoint3D_Flag>`\ ) |const| :ref:`🔗<class_Generic6DOFJoint3D_method_get_flag_x>`
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.. container:: contribute
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There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
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.. rst-class:: classref-item-separator
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----
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.. _class_Generic6DOFJoint3D_method_get_flag_y:
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.. rst-class:: classref-method
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:ref:`bool<class_bool>` **get_flag_y**\ (\ flag\: :ref:`Flag<enum_Generic6DOFJoint3D_Flag>`\ ) |const| :ref:`🔗<class_Generic6DOFJoint3D_method_get_flag_y>`
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.. container:: contribute
|
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|
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
|
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.. rst-class:: classref-item-separator
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----
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.. _class_Generic6DOFJoint3D_method_get_flag_z:
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.. rst-class:: classref-method
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:ref:`bool<class_bool>` **get_flag_z**\ (\ flag\: :ref:`Flag<enum_Generic6DOFJoint3D_Flag>`\ ) |const| :ref:`🔗<class_Generic6DOFJoint3D_method_get_flag_z>`
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.. container:: contribute
|
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|
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
|
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|
.. rst-class:: classref-item-separator
|
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----
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.. _class_Generic6DOFJoint3D_method_get_param_x:
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.. rst-class:: classref-method
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:ref:`float<class_float>` **get_param_x**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const| :ref:`🔗<class_Generic6DOFJoint3D_method_get_param_x>`
|
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.. container:: contribute
|
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|
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
|
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.. rst-class:: classref-item-separator
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----
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.. _class_Generic6DOFJoint3D_method_get_param_y:
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.. rst-class:: classref-method
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:ref:`float<class_float>` **get_param_y**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const| :ref:`🔗<class_Generic6DOFJoint3D_method_get_param_y>`
|
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.. container:: contribute
|
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|
|
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
|
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|
.. rst-class:: classref-item-separator
|
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|
----
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.. _class_Generic6DOFJoint3D_method_get_param_z:
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.. rst-class:: classref-method
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:ref:`float<class_float>` **get_param_z**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`\ ) |const| :ref:`🔗<class_Generic6DOFJoint3D_method_get_param_z>`
|
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.. container:: contribute
|
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|
|
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
|
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|
.. rst-class:: classref-item-separator
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----
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.. _class_Generic6DOFJoint3D_method_set_flag_x:
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.. rst-class:: classref-method
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|void| **set_flag_x**\ (\ flag\: :ref:`Flag<enum_Generic6DOFJoint3D_Flag>`, value\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_Generic6DOFJoint3D_method_set_flag_x>`
|
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|
.. container:: contribute
|
|
|
|
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
|
|
|
|
.. rst-class:: classref-item-separator
|
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|
----
|
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.. _class_Generic6DOFJoint3D_method_set_flag_y:
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.. rst-class:: classref-method
|
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|void| **set_flag_y**\ (\ flag\: :ref:`Flag<enum_Generic6DOFJoint3D_Flag>`, value\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_Generic6DOFJoint3D_method_set_flag_y>`
|
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|
|
.. container:: contribute
|
|
|
|
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
|
|
|
|
.. rst-class:: classref-item-separator
|
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|
|
----
|
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|
.. _class_Generic6DOFJoint3D_method_set_flag_z:
|
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.. rst-class:: classref-method
|
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|void| **set_flag_z**\ (\ flag\: :ref:`Flag<enum_Generic6DOFJoint3D_Flag>`, value\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_Generic6DOFJoint3D_method_set_flag_z>`
|
|
|
|
.. container:: contribute
|
|
|
|
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
|
|
|
|
.. rst-class:: classref-item-separator
|
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|
----
|
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.. _class_Generic6DOFJoint3D_method_set_param_x:
|
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.. rst-class:: classref-method
|
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|
|
|void| **set_param_x**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ ) :ref:`🔗<class_Generic6DOFJoint3D_method_set_param_x>`
|
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|
.. container:: contribute
|
|
|
|
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
|
|
|
|
.. rst-class:: classref-item-separator
|
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|
----
|
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.. _class_Generic6DOFJoint3D_method_set_param_y:
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.. rst-class:: classref-method
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|void| **set_param_y**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ ) :ref:`🔗<class_Generic6DOFJoint3D_method_set_param_y>`
|
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|
|
.. container:: contribute
|
|
|
|
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
|
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|
|
.. rst-class:: classref-item-separator
|
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|
----
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.. _class_Generic6DOFJoint3D_method_set_param_z:
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.. rst-class:: classref-method
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|void| **set_param_z**\ (\ param\: :ref:`Param<enum_Generic6DOFJoint3D_Param>`, value\: :ref:`float<class_float>`\ ) :ref:`🔗<class_Generic6DOFJoint3D_method_set_param_z>`
|
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|
.. container:: contribute
|
|
|
|
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
|
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.. |virtual| replace:: :abbr:`virtual (Normalmente, este método debería ser sobreescrito por el usuario para que tenga algún efecto.)`
|
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.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
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.. |const| replace:: :abbr:`const (Este método no tiene efectos secundarios. No modifica ninguna de las variables miembro de la instancia.)`
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.. |vararg| replace:: :abbr:`vararg (Este método permite agregar cualquier número de argumentos después de los descritos aquí.)`
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.. |constructor| replace:: :abbr:`constructor (Este método se utiliza para construir un tipo.)`
|
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.. |static| replace:: :abbr:`static (Este método no necesita una instancia para ser llamado, por lo que puede llamarse directamente utilizando el nombre de la clase.)`
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.. |operator| replace:: :abbr:`operator (Este método describe un operador válido para usar con este tipo como operando izquierdo.)`
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.. |bitfield| replace:: :abbr:`BitField (Este valor es un entero compuesto como una máscara de bits de las siguientes banderas.)`
|
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.. |void| replace:: :abbr:`void (Sin valor de retorno.)`
|