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115 lines
5.4 KiB
ReStructuredText
115 lines
5.4 KiB
ReStructuredText
:github_url: hide
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.. _class_ExternalTexture:
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ExternalTexture
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===============
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**Hereda:** :ref:`Texture2D<class_Texture2D>` **<** :ref:`Texture<class_Texture>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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Texture which displays the content of an external buffer.
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.. rst-class:: classref-introduction-group
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Descripción
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----------------------
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Displays the content of an external buffer provided by the platform.
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Requires the `OES_EGL_image_external <https://registry.khronos.org/OpenGL/extensions/OES/OES_EGL_image_external.txt>`__ extension (OpenGL) or `VK_ANDROID_external_memory_android_hardware_buffer <https://registry.khronos.org/vulkan/specs/1.1-extensions/html/vkspec.html#VK_ANDROID_external_memory_android_hardware_buffer>`__ extension (Vulkan).
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\ **Note:** This is currently only supported in Android builds.
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.. rst-class:: classref-reftable-group
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Propiedades
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----------------------
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.. table::
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:widths: auto
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+-------------------------------+--------------------------------------------------+----------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | resource_local_to_scene | ``false`` (overrides :ref:`Resource<class_Resource_property_resource_local_to_scene>`) |
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+-------------------------------+--------------------------------------------------+----------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`size<class_ExternalTexture_property_size>` | ``Vector2(256, 256)`` |
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+-------------------------------+--------------------------------------------------+----------------------------------------------------------------------------------------+
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.. rst-class:: classref-reftable-group
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Métodos
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--------------
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.. table::
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:widths: auto
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+-----------------------+--------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_external_texture_id<class_ExternalTexture_method_get_external_texture_id>`\ (\ ) |const| |
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+-----------------------+--------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`set_external_buffer_id<class_ExternalTexture_method_set_external_buffer_id>`\ (\ external_buffer_id\: :ref:`int<class_int>`\ ) |
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+-----------------------+--------------------------------------------------------------------------------------------------------------------------------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Descripciones de Propiedades
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--------------------------------------------------------
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.. _class_ExternalTexture_property_size:
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.. rst-class:: classref-property
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:ref:`Vector2<class_Vector2>` **size** = ``Vector2(256, 256)`` :ref:`🔗<class_ExternalTexture_property_size>`
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.. rst-class:: classref-property-setget
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- |void| **set_size**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
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- :ref:`Vector2<class_Vector2>` **get_size**\ (\ )
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Tamaño de la textura externa.
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Descripciones de Métodos
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------------------------------------------------
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.. _class_ExternalTexture_method_get_external_texture_id:
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.. rst-class:: classref-method
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:ref:`int<class_int>` **get_external_texture_id**\ (\ ) |const| :ref:`🔗<class_ExternalTexture_method_get_external_texture_id>`
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Returns the external texture ID.
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Depending on your use case, you may need to pass this to platform APIs, for example, when creating an ``android.graphics.SurfaceTexture`` on Android.
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.. rst-class:: classref-item-separator
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----
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.. _class_ExternalTexture_method_set_external_buffer_id:
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.. rst-class:: classref-method
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|void| **set_external_buffer_id**\ (\ external_buffer_id\: :ref:`int<class_int>`\ ) :ref:`🔗<class_ExternalTexture_method_set_external_buffer_id>`
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Establece el ID del búfer externo.
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Dependiendo de tu caso de uso, es posible que debas llamar a esto con datos recibidos desde una API de la plataforma, por ejemplo, ``SurfaceTexture.getHardwareBuffer()`` en Android.
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.. |virtual| replace:: :abbr:`virtual (Normalmente, este método debería ser sobreescrito por el usuario para que tenga algún efecto.)`
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.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
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.. |const| replace:: :abbr:`const (Este método no tiene efectos secundarios. No modifica ninguna de las variables miembro de la instancia.)`
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.. |vararg| replace:: :abbr:`vararg (Este método permite agregar cualquier número de argumentos después de los descritos aquí.)`
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.. |constructor| replace:: :abbr:`constructor (Este método se utiliza para construir un tipo.)`
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.. |static| replace:: :abbr:`static (Este método no necesita una instancia para ser llamado, por lo que puede llamarse directamente utilizando el nombre de la clase.)`
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.. |operator| replace:: :abbr:`operator (Este método describe un operador válido para usar con este tipo como operando izquierdo.)`
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.. |bitfield| replace:: :abbr:`BitField (Este valor es un entero compuesto como una máscara de bits de las siguientes banderas.)`
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.. |void| replace:: :abbr:`void (Sin valor de retorno.)`
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