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godot-docs-l10n/classes/es/class_dtlsserver.rst

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.. _class_DTLSServer:
DTLSServer
==========
**Hereda:** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
Clase de ayuda para implementar un servidor DTLS.
.. rst-class:: classref-introduction-group
Descripción
----------------------
This class is used to store the state of a DTLS server. Upon :ref:`setup()<class_DTLSServer_method_setup>` it converts connected :ref:`PacketPeerUDP<class_PacketPeerUDP>` to :ref:`PacketPeerDTLS<class_PacketPeerDTLS>` accepting them via :ref:`take_connection()<class_DTLSServer_method_take_connection>` as DTLS clients. Under the hood, this class is used to store the DTLS state and cookies of the server. The reason of why the state and cookies are needed is outside of the scope of this documentation.
Below a small example of how to use it:
.. tabs::
.. code-tab:: gdscript
# server_node.gd
extends Node
var dtls = DTLSServer.new()
var server = UDPServer.new()
var peers = []
func _ready():
server.listen(4242)
var key = load("key.key") # Your private key.
var cert = load("cert.crt") # Your X509 certificate.
dtls.setup(TlsOptions.server(key, cert))
func _process(delta):
while server.is_connection_available():
var peer = server.take_connection()
var dtls_peer = dtls.take_connection(peer)
if dtls_peer.get_status() != PacketPeerDTLS.STATUS_HANDSHAKING:
continue # It is normal that 50% of the connections fails due to cookie exchange.
print("Peer connected!")
peers.append(dtls_peer)
for p in peers:
p.poll() # Must poll to update the state.
if p.get_status() == PacketPeerDTLS.STATUS_CONNECTED:
while p.get_available_packet_count() > 0:
print("Received message from client: %s" % p.get_packet().get_string_from_utf8())
p.put_packet("Hello DTLS client".to_utf8_buffer())
.. code-tab:: csharp
// ServerNode.cs
using Godot;
public partial class ServerNode : Node
{
private DtlsServer _dtls = new DtlsServer();
private UdpServer _server = new UdpServer();
private Godot.Collections.Array<PacketPeerDtls> _peers = [];
public override void _Ready()
{
_server.Listen(4242);
var key = GD.Load<CryptoKey>("key.key"); // Your private key.
var cert = GD.Load<X509Certificate>("cert.crt"); // Your X509 certificate.
_dtls.Setup(TlsOptions.Server(key, cert));
}
public override void _Process(double delta)
{
while (_server.IsConnectionAvailable())
{
PacketPeerUdp peer = _server.TakeConnection();
PacketPeerDtls dtlsPeer = _dtls.TakeConnection(peer);
if (dtlsPeer.GetStatus() != PacketPeerDtls.Status.Handshaking)
{
continue; // It is normal that 50% of the connections fails due to cookie exchange.
}
GD.Print("Peer connected!");
_peers.Add(dtlsPeer);
}
foreach (var p in _peers)
{
p.Poll(); // Must poll to update the state.
if (p.GetStatus() == PacketPeerDtls.Status.Connected)
{
while (p.GetAvailablePacketCount() > 0)
{
GD.Print($"Received Message From Client: {p.GetPacket().GetStringFromUtf8()}");
p.PutPacket("Hello DTLS Client".ToUtf8Buffer());
}
}
}
}
}
.. tabs::
.. code-tab:: gdscript
# client_node.gd
extends Node
var dtls = PacketPeerDTLS.new()
var udp = PacketPeerUDP.new()
var connected = false
func _ready():
udp.connect_to_host("127.0.0.1", 4242)
dtls.connect_to_peer(udp, false) # Use true in production for certificate validation!
func _process(delta):
dtls.poll()
if dtls.get_status() == PacketPeerDTLS.STATUS_CONNECTED:
if !connected:
# Try to contact server
dtls.put_packet("The answer is... 42!".to_utf8_buffer())
while dtls.get_available_packet_count() > 0:
print("Connected: %s" % dtls.get_packet().get_string_from_utf8())
connected = true
.. code-tab:: csharp
// ClientNode.cs
using Godot;
using System.Text;
public partial class ClientNode : Node
{
private PacketPeerDtls _dtls = new PacketPeerDtls();
private PacketPeerUdp _udp = new PacketPeerUdp();
private bool _connected = false;
public override void _Ready()
{
_udp.ConnectToHost("127.0.0.1", 4242);
_dtls.ConnectToPeer(_udp, validateCerts: false); // Use true in production for certificate validation!
}
public override void _Process(double delta)
{
_dtls.Poll();
if (_dtls.GetStatus() == PacketPeerDtls.Status.Connected)
{
if (!_connected)
{
// Try to contact server
_dtls.PutPacket("The Answer Is..42!".ToUtf8Buffer());
}
while (_dtls.GetAvailablePacketCount() > 0)
{
GD.Print($"Connected: {_dtls.GetPacket().GetStringFromUtf8()}");
_connected = true;
}
}
}
}
.. rst-class:: classref-reftable-group
Métodos
--------------
.. table::
:widths: auto
+---------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------+
| :ref:`Error<enum_@GlobalScope_Error>` | :ref:`setup<class_DTLSServer_method_setup>`\ (\ server_options\: :ref:`TLSOptions<class_TLSOptions>`\ ) |
+---------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------+
| :ref:`PacketPeerDTLS<class_PacketPeerDTLS>` | :ref:`take_connection<class_DTLSServer_method_take_connection>`\ (\ udp_peer\: :ref:`PacketPeerUDP<class_PacketPeerUDP>`\ ) |
+---------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Descripciones de Métodos
------------------------------------------------
.. _class_DTLSServer_method_setup:
.. rst-class:: classref-method
:ref:`Error<enum_@GlobalScope_Error>` **setup**\ (\ server_options\: :ref:`TLSOptions<class_TLSOptions>`\ ) :ref:`🔗<class_DTLSServer_method_setup>`
Setup the DTLS server to use the given ``server_options``. See :ref:`TLSOptions.server()<class_TLSOptions_method_server>`.
.. rst-class:: classref-item-separator
----
.. _class_DTLSServer_method_take_connection:
.. rst-class:: classref-method
:ref:`PacketPeerDTLS<class_PacketPeerDTLS>` **take_connection**\ (\ udp_peer\: :ref:`PacketPeerUDP<class_PacketPeerUDP>`\ ) :ref:`🔗<class_DTLSServer_method_take_connection>`
Try to initiate the DTLS handshake with the given ``udp_peer`` which must be already connected (see :ref:`PacketPeerUDP.connect_to_host()<class_PacketPeerUDP_method_connect_to_host>`).
\ **Note:** You must check that the state of the return PacketPeerUDP is :ref:`PacketPeerDTLS.STATUS_HANDSHAKING<class_PacketPeerDTLS_constant_STATUS_HANDSHAKING>`, as it is normal that 50% of the new connections will be invalid due to cookie exchange.
.. |virtual| replace:: :abbr:`virtual (Normalmente, este método debería ser sobreescrito por el usuario para que tenga algún efecto.)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (Este método no tiene efectos secundarios. No modifica ninguna de las variables miembro de la instancia.)`
.. |vararg| replace:: :abbr:`vararg (Este método permite agregar cualquier número de argumentos después de los descritos aquí.)`
.. |constructor| replace:: :abbr:`constructor (Este método se utiliza para construir un tipo.)`
.. |static| replace:: :abbr:`static (Este método no necesita una instancia para ser llamado, por lo que puede llamarse directamente utilizando el nombre de la clase.)`
.. |operator| replace:: :abbr:`operator (Este método describe un operador válido para usar con este tipo como operando izquierdo.)`
.. |bitfield| replace:: :abbr:`BitField (Este valor es un entero compuesto como una máscara de bits de las siguientes banderas.)`
.. |void| replace:: :abbr:`void (Sin valor de retorno.)`