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godot-docs-l10n/classes/es/class_cylindermesh.rst

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.. _class_CylinderMesh:
CylinderMesh
============
**Hereda:** :ref:`PrimitiveMesh<class_PrimitiveMesh>` **<** :ref:`Mesh<class_Mesh>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
Clase que representa un cilindro :ref:`PrimitiveMesh<class_PrimitiveMesh>`.
.. rst-class:: classref-introduction-group
Descripción
----------------------
Class representing a cylindrical :ref:`PrimitiveMesh<class_PrimitiveMesh>`. This class can be used to create cones by setting either the :ref:`top_radius<class_CylinderMesh_property_top_radius>` or :ref:`bottom_radius<class_CylinderMesh_property_bottom_radius>` properties to ``0.0``.
.. rst-class:: classref-reftable-group
Propiedades
----------------------
.. table::
:widths: auto
+---------------------------+---------------------------------------------------------------------+----------+
| :ref:`float<class_float>` | :ref:`bottom_radius<class_CylinderMesh_property_bottom_radius>` | ``0.5`` |
+---------------------------+---------------------------------------------------------------------+----------+
| :ref:`bool<class_bool>` | :ref:`cap_bottom<class_CylinderMesh_property_cap_bottom>` | ``true`` |
+---------------------------+---------------------------------------------------------------------+----------+
| :ref:`bool<class_bool>` | :ref:`cap_top<class_CylinderMesh_property_cap_top>` | ``true`` |
+---------------------------+---------------------------------------------------------------------+----------+
| :ref:`float<class_float>` | :ref:`height<class_CylinderMesh_property_height>` | ``2.0`` |
+---------------------------+---------------------------------------------------------------------+----------+
| :ref:`int<class_int>` | :ref:`radial_segments<class_CylinderMesh_property_radial_segments>` | ``64`` |
+---------------------------+---------------------------------------------------------------------+----------+
| :ref:`int<class_int>` | :ref:`rings<class_CylinderMesh_property_rings>` | ``4`` |
+---------------------------+---------------------------------------------------------------------+----------+
| :ref:`float<class_float>` | :ref:`top_radius<class_CylinderMesh_property_top_radius>` | ``0.5`` |
+---------------------------+---------------------------------------------------------------------+----------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Descripciones de Propiedades
--------------------------------------------------------
.. _class_CylinderMesh_property_bottom_radius:
.. rst-class:: classref-property
:ref:`float<class_float>` **bottom_radius** = ``0.5`` :ref:`🔗<class_CylinderMesh_property_bottom_radius>`
.. rst-class:: classref-property-setget
- |void| **set_bottom_radius**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_bottom_radius**\ (\ )
Bottom radius of the cylinder. If set to ``0.0``, the bottom faces will not be generated, resulting in a conic shape. See also :ref:`cap_bottom<class_CylinderMesh_property_cap_bottom>`.
.. rst-class:: classref-item-separator
----
.. _class_CylinderMesh_property_cap_bottom:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **cap_bottom** = ``true`` :ref:`🔗<class_CylinderMesh_property_cap_bottom>`
.. rst-class:: classref-property-setget
- |void| **set_cap_bottom**\ (\ value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **is_cap_bottom**\ (\ )
If ``true``, generates a cap at the bottom of the cylinder. This can be set to ``false`` to speed up generation and rendering when the cap is never seen by the camera. See also :ref:`bottom_radius<class_CylinderMesh_property_bottom_radius>`.
\ **Note:** If :ref:`bottom_radius<class_CylinderMesh_property_bottom_radius>` is ``0.0``, cap generation is always skipped even if :ref:`cap_bottom<class_CylinderMesh_property_cap_bottom>` is ``true``.
.. rst-class:: classref-item-separator
----
.. _class_CylinderMesh_property_cap_top:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **cap_top** = ``true`` :ref:`🔗<class_CylinderMesh_property_cap_top>`
.. rst-class:: classref-property-setget
- |void| **set_cap_top**\ (\ value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **is_cap_top**\ (\ )
If ``true``, generates a cap at the top of the cylinder. This can be set to ``false`` to speed up generation and rendering when the cap is never seen by the camera. See also :ref:`top_radius<class_CylinderMesh_property_top_radius>`.
\ **Note:** If :ref:`top_radius<class_CylinderMesh_property_top_radius>` is ``0.0``, cap generation is always skipped even if :ref:`cap_top<class_CylinderMesh_property_cap_top>` is ``true``.
.. rst-class:: classref-item-separator
----
.. _class_CylinderMesh_property_height:
.. rst-class:: classref-property
:ref:`float<class_float>` **height** = ``2.0`` :ref:`🔗<class_CylinderMesh_property_height>`
.. rst-class:: classref-property-setget
- |void| **set_height**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_height**\ (\ )
La altura total del cilindro.
.. rst-class:: classref-item-separator
----
.. _class_CylinderMesh_property_radial_segments:
.. rst-class:: classref-property
:ref:`int<class_int>` **radial_segments** = ``64`` :ref:`🔗<class_CylinderMesh_property_radial_segments>`
.. rst-class:: classref-property-setget
- |void| **set_radial_segments**\ (\ value\: :ref:`int<class_int>`\ )
- :ref:`int<class_int>` **get_radial_segments**\ (\ )
Number of radial segments on the cylinder. Higher values result in a more detailed cylinder/cone at the cost of performance.
.. rst-class:: classref-item-separator
----
.. _class_CylinderMesh_property_rings:
.. rst-class:: classref-property
:ref:`int<class_int>` **rings** = ``4`` :ref:`🔗<class_CylinderMesh_property_rings>`
.. rst-class:: classref-property-setget
- |void| **set_rings**\ (\ value\: :ref:`int<class_int>`\ )
- :ref:`int<class_int>` **get_rings**\ (\ )
Number of edge rings along the height of the cylinder. Changing :ref:`rings<class_CylinderMesh_property_rings>` does not have any visual impact unless a shader or procedural mesh tool is used to alter the vertex data. Higher values result in more subdivisions, which can be used to create smoother-looking effects with shaders or procedural mesh tools (at the cost of performance). When not altering the vertex data using a shader or procedural mesh tool, :ref:`rings<class_CylinderMesh_property_rings>` should be kept to its default value.
.. rst-class:: classref-item-separator
----
.. _class_CylinderMesh_property_top_radius:
.. rst-class:: classref-property
:ref:`float<class_float>` **top_radius** = ``0.5`` :ref:`🔗<class_CylinderMesh_property_top_radius>`
.. rst-class:: classref-property-setget
- |void| **set_top_radius**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_top_radius**\ (\ )
Top radius of the cylinder. If set to ``0.0``, the top faces will not be generated, resulting in a conic shape. See also :ref:`cap_top<class_CylinderMesh_property_cap_top>`.
.. |virtual| replace:: :abbr:`virtual (Normalmente, este método debería ser sobreescrito por el usuario para que tenga algún efecto.)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (Este método no tiene efectos secundarios. No modifica ninguna de las variables miembro de la instancia.)`
.. |vararg| replace:: :abbr:`vararg (Este método permite agregar cualquier número de argumentos después de los descritos aquí.)`
.. |constructor| replace:: :abbr:`constructor (Este método se utiliza para construir un tipo.)`
.. |static| replace:: :abbr:`static (Este método no necesita una instancia para ser llamado, por lo que puede llamarse directamente utilizando el nombre de la clase.)`
.. |operator| replace:: :abbr:`operator (Este método describe un operador válido para usar con este tipo como operando izquierdo.)`
.. |bitfield| replace:: :abbr:`BitField (Este valor es un entero compuesto como una máscara de bits de las siguientes banderas.)`
.. |void| replace:: :abbr:`void (Sin valor de retorno.)`