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godot-docs-l10n/classes/es/class_cameraattributesphysical.rst
2025-12-19 14:34:07 +01:00

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.. _class_CameraAttributesPhysical:
CameraAttributesPhysical
========================
**Hereda:** :ref:`CameraAttributes<class_CameraAttributes>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
Configuración de la cámara basada en la física.
.. rst-class:: classref-introduction-group
Descripción
----------------------
**CameraAttributesPhysical** is used to set rendering settings based on a physically-based camera's settings. It is responsible for exposure, auto-exposure, and depth of field.
When used in a :ref:`WorldEnvironment<class_WorldEnvironment>` it provides default settings for exposure, auto-exposure, and depth of field that will be used by all cameras without their own :ref:`CameraAttributes<class_CameraAttributes>`, including the editor camera. When used in a :ref:`Camera3D<class_Camera3D>` it will override any :ref:`CameraAttributes<class_CameraAttributes>` set in the :ref:`WorldEnvironment<class_WorldEnvironment>` and will override the :ref:`Camera3D<class_Camera3D>`\ s :ref:`Camera3D.far<class_Camera3D_property_far>`, :ref:`Camera3D.near<class_Camera3D_property_near>`, :ref:`Camera3D.fov<class_Camera3D_property_fov>`, and :ref:`Camera3D.keep_aspect<class_Camera3D_property_keep_aspect>` properties. When used in :ref:`VoxelGI<class_VoxelGI>` or :ref:`LightmapGI<class_LightmapGI>`, only the exposure settings will be used.
The default settings are intended for use in an outdoor environment, tips for settings for use in an indoor environment can be found in each setting's documentation.
\ **Note:** Depth of field blur is only supported in the Forward+ and Mobile rendering methods, not Compatibility.
.. rst-class:: classref-introduction-group
Tutoriales
--------------------
- :doc:`Unidades físicas de luz y cámara <../tutorials/3d/physical_light_and_camera_units>`
.. rst-class:: classref-reftable-group
Propiedades
----------------------
.. table::
:widths: auto
+---------------------------+-------------------------------------------------------------------------------------------------------------------+------------+
| :ref:`float<class_float>` | :ref:`auto_exposure_max_exposure_value<class_CameraAttributesPhysical_property_auto_exposure_max_exposure_value>` | ``10.0`` |
+---------------------------+-------------------------------------------------------------------------------------------------------------------+------------+
| :ref:`float<class_float>` | :ref:`auto_exposure_min_exposure_value<class_CameraAttributesPhysical_property_auto_exposure_min_exposure_value>` | ``-8.0`` |
+---------------------------+-------------------------------------------------------------------------------------------------------------------+------------+
| :ref:`float<class_float>` | :ref:`exposure_aperture<class_CameraAttributesPhysical_property_exposure_aperture>` | ``16.0`` |
+---------------------------+-------------------------------------------------------------------------------------------------------------------+------------+
| :ref:`float<class_float>` | :ref:`exposure_shutter_speed<class_CameraAttributesPhysical_property_exposure_shutter_speed>` | ``100.0`` |
+---------------------------+-------------------------------------------------------------------------------------------------------------------+------------+
| :ref:`float<class_float>` | :ref:`frustum_far<class_CameraAttributesPhysical_property_frustum_far>` | ``4000.0`` |
+---------------------------+-------------------------------------------------------------------------------------------------------------------+------------+
| :ref:`float<class_float>` | :ref:`frustum_focal_length<class_CameraAttributesPhysical_property_frustum_focal_length>` | ``35.0`` |
+---------------------------+-------------------------------------------------------------------------------------------------------------------+------------+
| :ref:`float<class_float>` | :ref:`frustum_focus_distance<class_CameraAttributesPhysical_property_frustum_focus_distance>` | ``10.0`` |
+---------------------------+-------------------------------------------------------------------------------------------------------------------+------------+
| :ref:`float<class_float>` | :ref:`frustum_near<class_CameraAttributesPhysical_property_frustum_near>` | ``0.05`` |
+---------------------------+-------------------------------------------------------------------------------------------------------------------+------------+
.. rst-class:: classref-reftable-group
Métodos
--------------
.. table::
:widths: auto
+---------------------------+-----------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_fov<class_CameraAttributesPhysical_method_get_fov>`\ (\ ) |const| |
+---------------------------+-----------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Descripciones de Propiedades
--------------------------------------------------------
.. _class_CameraAttributesPhysical_property_auto_exposure_max_exposure_value:
.. rst-class:: classref-property
:ref:`float<class_float>` **auto_exposure_max_exposure_value** = ``10.0`` :ref:`🔗<class_CameraAttributesPhysical_property_auto_exposure_max_exposure_value>`
.. rst-class:: classref-property-setget
- |void| **set_auto_exposure_max_exposure_value**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_auto_exposure_max_exposure_value**\ (\ )
La luminancia máxima (en EV100) utilizada al calcular la exposición automática. Al calcular la luminancia media de la escena, los valores de color se limitarán a este valor como mínimo. Esto limita la exposición automática a exponer por debajo de un cierto brillo, lo que resulta en un punto de corte donde la escena permanecerá brillante.
.. rst-class:: classref-item-separator
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.. _class_CameraAttributesPhysical_property_auto_exposure_min_exposure_value:
.. rst-class:: classref-property
:ref:`float<class_float>` **auto_exposure_min_exposure_value** = ``-8.0`` :ref:`🔗<class_CameraAttributesPhysical_property_auto_exposure_min_exposure_value>`
.. rst-class:: classref-property-setget
- |void| **set_auto_exposure_min_exposure_value**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_auto_exposure_min_exposure_value**\ (\ )
La luminancia mínima (en EV100) utilizada al calcular la exposición automática. Al calcular la luminancia media de la escena, los valores de color se limitarán a este valor como mínimo. Esto limita la exposición automática a exponer por encima de un cierto brillo, lo que resulta en un punto de corte donde la escena permanecerá oscura.
.. rst-class:: classref-item-separator
----
.. _class_CameraAttributesPhysical_property_exposure_aperture:
.. rst-class:: classref-property
:ref:`float<class_float>` **exposure_aperture** = ``16.0`` :ref:`🔗<class_CameraAttributesPhysical_property_exposure_aperture>`
.. rst-class:: classref-property-setget
- |void| **set_aperture**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_aperture**\ (\ )
Size of the aperture of the camera, measured in f-stops. An f-stop is a unitless ratio between the focal length of the camera and the diameter of the aperture. A high aperture setting will result in a smaller aperture which leads to a dimmer image and sharper focus. A low aperture results in a wide aperture which lets in more light resulting in a brighter, less-focused image. Default is appropriate for outdoors at daytime (i.e. for use with a default :ref:`DirectionalLight3D<class_DirectionalLight3D>`), for indoor lighting, a value between 2 and 4 is more appropriate.
Only available when :ref:`ProjectSettings.rendering/lights_and_shadows/use_physical_light_units<class_ProjectSettings_property_rendering/lights_and_shadows/use_physical_light_units>` is enabled.
.. rst-class:: classref-item-separator
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.. _class_CameraAttributesPhysical_property_exposure_shutter_speed:
.. rst-class:: classref-property
:ref:`float<class_float>` **exposure_shutter_speed** = ``100.0`` :ref:`🔗<class_CameraAttributesPhysical_property_exposure_shutter_speed>`
.. rst-class:: classref-property-setget
- |void| **set_shutter_speed**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_shutter_speed**\ (\ )
Tiempo para que el obturador se abra y se cierre, evaluado como ``1 / velocidad_de_obturación`` segundos. Un valor más alto permitirá menos luz (lo que conducirá a una imagen más oscura), mientras que un valor más bajo permitirá más luz (lo que conducirá a una imagen más brillante).
Solo disponible cuando :ref:`ProjectSettings.rendering/lights_and_shadows/use_physical_light_units<class_ProjectSettings_property_rendering/lights_and_shadows/use_physical_light_units>` está habilitado.
.. rst-class:: classref-item-separator
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.. _class_CameraAttributesPhysical_property_frustum_far:
.. rst-class:: classref-property
:ref:`float<class_float>` **frustum_far** = ``4000.0`` :ref:`🔗<class_CameraAttributesPhysical_property_frustum_far>`
.. rst-class:: classref-property-setget
- |void| **set_far**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_far**\ (\ )
Valor de reemplazo para :ref:`Camera3D.far<class_Camera3D_property_far>`. Se usa internamente al calcular la profundidad de campo. Cuando se adjunta a una :ref:`Camera3D<class_Camera3D>` como sus :ref:`Camera3D.attributes<class_Camera3D_property_attributes>`, reemplazará la propiedad :ref:`Camera3D.far<class_Camera3D_property_far>`.
.. rst-class:: classref-item-separator
----
.. _class_CameraAttributesPhysical_property_frustum_focal_length:
.. rst-class:: classref-property
:ref:`float<class_float>` **frustum_focal_length** = ``35.0`` :ref:`🔗<class_CameraAttributesPhysical_property_frustum_focal_length>`
.. rst-class:: classref-property-setget
- |void| **set_focal_length**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_focal_length**\ (\ )
Distancia entre la lente de la cámara y la apertura de la cámara, medida en milímetros. Controla el campo de visión y la profundidad de campo. Una distancia focal mayor resultará en un campo de visión más pequeño y una profundidad de campo más estrecha, lo que significa que menos objetos estarán enfocados. Una distancia focal más pequeña resultará en un campo de visión más amplio y una profundidad de campo mayor, lo que significa que más objetos estarán enfocados. Cuando se adjunta a una :ref:`Camera3D<class_Camera3D>` como sus :ref:`Camera3D.attributes<class_Camera3D_property_attributes>`, sobrescribirá la propiedad :ref:`Camera3D.fov<class_Camera3D_property_fov>` y la propiedad :ref:`Camera3D.keep_aspect<class_Camera3D_property_keep_aspect>`.
.. rst-class:: classref-item-separator
----
.. _class_CameraAttributesPhysical_property_frustum_focus_distance:
.. rst-class:: classref-property
:ref:`float<class_float>` **frustum_focus_distance** = ``10.0`` :ref:`🔗<class_CameraAttributesPhysical_property_frustum_focus_distance>`
.. rst-class:: classref-property-setget
- |void| **set_focus_distance**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_focus_distance**\ (\ )
Distancia desde la cámara del objeto que estará enfocado, medida en metros. Internamente, esto se sujetará para que sea al menos 1 milímetro más grande que :ref:`frustum_focal_length<class_CameraAttributesPhysical_property_frustum_focal_length>`.
.. rst-class:: classref-item-separator
----
.. _class_CameraAttributesPhysical_property_frustum_near:
.. rst-class:: classref-property
:ref:`float<class_float>` **frustum_near** = ``0.05`` :ref:`🔗<class_CameraAttributesPhysical_property_frustum_near>`
.. rst-class:: classref-property-setget
- |void| **set_near**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_near**\ (\ )
Valor de reemplazo para :ref:`Camera3D.near<class_Camera3D_property_near>`. Se usa internamente al calcular la profundidad de campo. Cuando se adjunta a una :ref:`Camera3D<class_Camera3D>` como sus :ref:`Camera3D.attributes<class_Camera3D_property_attributes>`, reemplazará la propiedad :ref:`Camera3D.near<class_Camera3D_property_near>`.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Descripciones de Métodos
------------------------------------------------
.. _class_CameraAttributesPhysical_method_get_fov:
.. rst-class:: classref-method
:ref:`float<class_float>` **get_fov**\ (\ ) |const| :ref:`🔗<class_CameraAttributesPhysical_method_get_fov>`
Devuelve el campo de visión vertical que corresponde a :ref:`frustum_focal_length<class_CameraAttributesPhysical_property_frustum_focal_length>`. Este valor se calcula internamente cada vez que se cambia :ref:`frustum_focal_length<class_CameraAttributesPhysical_property_frustum_focal_length>`.
.. |virtual| replace:: :abbr:`virtual (Normalmente, este método debería ser sobreescrito por el usuario para que tenga algún efecto.)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (Este método no tiene efectos secundarios. No modifica ninguna de las variables miembro de la instancia.)`
.. |vararg| replace:: :abbr:`vararg (Este método permite agregar cualquier número de argumentos después de los descritos aquí.)`
.. |constructor| replace:: :abbr:`constructor (Este método se utiliza para construir un tipo.)`
.. |static| replace:: :abbr:`static (Este método no necesita una instancia para ser llamado, por lo que puede llamarse directamente utilizando el nombre de la clase.)`
.. |operator| replace:: :abbr:`operator (Este método describe un operador válido para usar con este tipo como operando izquierdo.)`
.. |bitfield| replace:: :abbr:`BitField (Este valor es un entero compuesto como una máscara de bits de las siguientes banderas.)`
.. |void| replace:: :abbr:`void (Sin valor de retorno.)`