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204 lines
8.2 KiB
ReStructuredText
204 lines
8.2 KiB
ReStructuredText
:github_url: hide
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.. _class_AudioEffectReverb:
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AudioEffectReverb
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=================
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**Hereda:** :ref:`AudioEffect<class_AudioEffect>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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Agrega un efecto de audio de reverberación a un bus de audio.
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.. rst-class:: classref-introduction-group
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Descripción
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----------------------
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Simula el sonido de entornos acústicos como habitaciones, salas de conciertos, cavernas o espacios abiertos.
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.. rst-class:: classref-introduction-group
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Tutoriales
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--------------------
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- :doc:`Buses de audio <../tutorials/audio/audio_buses>`
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- `Demo de Shooter en Tercera Persona (TPS) <https://godotengine.org/asset-library/asset/2710>`__
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.. rst-class:: classref-reftable-group
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Propiedades
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----------------------
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.. table::
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:widths: auto
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+---------------------------+------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`damping<class_AudioEffectReverb_property_damping>` | ``0.5`` |
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+---------------------------+------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`dry<class_AudioEffectReverb_property_dry>` | ``1.0`` |
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+---------------------------+------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`hipass<class_AudioEffectReverb_property_hipass>` | ``0.0`` |
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+---------------------------+------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`predelay_feedback<class_AudioEffectReverb_property_predelay_feedback>` | ``0.4`` |
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+---------------------------+------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`predelay_msec<class_AudioEffectReverb_property_predelay_msec>` | ``150.0`` |
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+---------------------------+------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`room_size<class_AudioEffectReverb_property_room_size>` | ``0.8`` |
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+---------------------------+------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`spread<class_AudioEffectReverb_property_spread>` | ``1.0`` |
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+---------------------------+------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`wet<class_AudioEffectReverb_property_wet>` | ``0.5`` |
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+---------------------------+------------------------------------------------------------------------------+-----------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Descripciones de Propiedades
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--------------------------------------------------------
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.. _class_AudioEffectReverb_property_damping:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **damping** = ``0.5`` :ref:`🔗<class_AudioEffectReverb_property_damping>`
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.. rst-class:: classref-property-setget
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- |void| **set_damping**\ (\ value\: :ref:`float<class_float>`\ )
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- :ref:`float<class_float>` **get_damping**\ (\ )
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Define cuán reflexivas son las paredes de la sala imaginaria. El valor puede variar entre 0 y 1.
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.. rst-class:: classref-item-separator
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----
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.. _class_AudioEffectReverb_property_dry:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **dry** = ``1.0`` :ref:`🔗<class_AudioEffectReverb_property_dry>`
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.. rst-class:: classref-property-setget
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- |void| **set_dry**\ (\ value\: :ref:`float<class_float>`\ )
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- :ref:`float<class_float>` **get_dry**\ (\ )
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El porcentaje de salida del sonido original. A 0, sólo se emite el sonido modificado. El valor puede variar entre 0 y 1.
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.. rst-class:: classref-item-separator
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----
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.. _class_AudioEffectReverb_property_hipass:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **hipass** = ``0.0`` :ref:`🔗<class_AudioEffectReverb_property_hipass>`
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.. rst-class:: classref-property-setget
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- |void| **set_hpf**\ (\ value\: :ref:`float<class_float>`\ )
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- :ref:`float<class_float>` **get_hpf**\ (\ )
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El filtro de paso alto pasa señales con una frecuencia superior a una determinada frecuencia de corte y atenúa las señales con frecuencias inferiores a la frecuencia de corte. El valor puede variar entre 0 y 1.
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.. rst-class:: classref-item-separator
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----
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.. _class_AudioEffectReverb_property_predelay_feedback:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **predelay_feedback** = ``0.4`` :ref:`🔗<class_AudioEffectReverb_property_predelay_feedback>`
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.. rst-class:: classref-property-setget
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- |void| **set_predelay_feedback**\ (\ value\: :ref:`float<class_float>`\ )
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- :ref:`float<class_float>` **get_predelay_feedback**\ (\ )
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El porcentaje de salida de la preretardo. El valor puede variar entre 0 y 1.
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.. rst-class:: classref-item-separator
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----
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.. _class_AudioEffectReverb_property_predelay_msec:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **predelay_msec** = ``150.0`` :ref:`🔗<class_AudioEffectReverb_property_predelay_msec>`
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.. rst-class:: classref-property-setget
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- |void| **set_predelay_msec**\ (\ value\: :ref:`float<class_float>`\ )
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- :ref:`float<class_float>` **get_predelay_msec**\ (\ )
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Tiempo entre la señal original y las primeras reflexiones de la señal de reverberación, en milisegundos.
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.. rst-class:: classref-item-separator
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----
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.. _class_AudioEffectReverb_property_room_size:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **room_size** = ``0.8`` :ref:`🔗<class_AudioEffectReverb_property_room_size>`
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.. rst-class:: classref-property-setget
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- |void| **set_room_size**\ (\ value\: :ref:`float<class_float>`\ )
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- :ref:`float<class_float>` **get_room_size**\ (\ )
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Dimensiones de la habitación simulada. Más grande significa más ecos. El valor puede variar entre 0 y 1.
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.. rst-class:: classref-item-separator
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----
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.. _class_AudioEffectReverb_property_spread:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **spread** = ``1.0`` :ref:`🔗<class_AudioEffectReverb_property_spread>`
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.. rst-class:: classref-property-setget
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- |void| **set_spread**\ (\ value\: :ref:`float<class_float>`\ )
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- :ref:`float<class_float>` **get_spread**\ (\ )
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Amplía o estrecha la imagen estéreo de la cola de reverberación. 1 significa que se ensancha completamente. El valor puede variar entre 0 y 1.
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.. rst-class:: classref-item-separator
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----
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.. _class_AudioEffectReverb_property_wet:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **wet** = ``0.5`` :ref:`🔗<class_AudioEffectReverb_property_wet>`
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.. rst-class:: classref-property-setget
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- |void| **set_wet**\ (\ value\: :ref:`float<class_float>`\ )
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- :ref:`float<class_float>` **get_wet**\ (\ )
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El porcentaje de salida del sonido modificado. A 0, sólo se emite el sonido original. El valor puede variar entre 0 y 1.
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.. |virtual| replace:: :abbr:`virtual (Normalmente, este método debería ser sobreescrito por el usuario para que tenga algún efecto.)`
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.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
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.. |const| replace:: :abbr:`const (Este método no tiene efectos secundarios. No modifica ninguna de las variables miembro de la instancia.)`
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.. |vararg| replace:: :abbr:`vararg (Este método permite agregar cualquier número de argumentos después de los descritos aquí.)`
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.. |constructor| replace:: :abbr:`constructor (Este método se utiliza para construir un tipo.)`
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.. |static| replace:: :abbr:`static (Este método no necesita una instancia para ser llamado, por lo que puede llamarse directamente utilizando el nombre de la clase.)`
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.. |operator| replace:: :abbr:`operator (Este método describe un operador válido para usar con este tipo como operando izquierdo.)`
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.. |bitfield| replace:: :abbr:`BitField (Este valor es un entero compuesto como una máscara de bits de las siguientes banderas.)`
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.. |void| replace:: :abbr:`void (Sin valor de retorno.)`
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