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299 lines
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ReStructuredText
299 lines
12 KiB
ReStructuredText
:github_url: hide
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.. _class_AudioEffectDelay:
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AudioEffectDelay
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================
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**Hereda:** :ref:`AudioEffect<class_AudioEffect>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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Añade un efecto de retraso al bus de audio. Reproduce la señal de entrada despues de un periodo de tiempo.
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Dos opciones de retardo y de retroalimentacion.
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.. rst-class:: classref-introduction-group
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Descripción
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----------------------
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Reproduce la señal de entrada después de un período de tiempo. La señal retardada puede ser reproducida varias veces para crear el sonido de un eco repetitivo y en decadencia. Los efectos de retardo van desde un sutil efecto de eco hasta una pronunciada mezcla de los sonidos anteriores con los nuevos sonidos.
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.. rst-class:: classref-introduction-group
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Tutoriales
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--------------------
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- :doc:`Buses de audio <../tutorials/audio/audio_buses>`
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.. rst-class:: classref-reftable-group
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Propiedades
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----------------------
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.. table::
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:widths: auto
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+---------------------------+-----------------------------------------------------------------------------+-------------+
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| :ref:`float<class_float>` | :ref:`dry<class_AudioEffectDelay_property_dry>` | ``1.0`` |
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+---------------------------+-----------------------------------------------------------------------------+-------------+
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| :ref:`bool<class_bool>` | :ref:`feedback_active<class_AudioEffectDelay_property_feedback_active>` | ``false`` |
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+---------------------------+-----------------------------------------------------------------------------+-------------+
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| :ref:`float<class_float>` | :ref:`feedback_delay_ms<class_AudioEffectDelay_property_feedback_delay_ms>` | ``340.0`` |
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+---------------------------+-----------------------------------------------------------------------------+-------------+
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| :ref:`float<class_float>` | :ref:`feedback_level_db<class_AudioEffectDelay_property_feedback_level_db>` | ``-6.0`` |
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+---------------------------+-----------------------------------------------------------------------------+-------------+
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| :ref:`float<class_float>` | :ref:`feedback_lowpass<class_AudioEffectDelay_property_feedback_lowpass>` | ``16000.0`` |
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+---------------------------+-----------------------------------------------------------------------------+-------------+
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| :ref:`bool<class_bool>` | :ref:`tap1_active<class_AudioEffectDelay_property_tap1_active>` | ``true`` |
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+---------------------------+-----------------------------------------------------------------------------+-------------+
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| :ref:`float<class_float>` | :ref:`tap1_delay_ms<class_AudioEffectDelay_property_tap1_delay_ms>` | ``250.0`` |
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+---------------------------+-----------------------------------------------------------------------------+-------------+
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| :ref:`float<class_float>` | :ref:`tap1_level_db<class_AudioEffectDelay_property_tap1_level_db>` | ``-6.0`` |
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+---------------------------+-----------------------------------------------------------------------------+-------------+
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| :ref:`float<class_float>` | :ref:`tap1_pan<class_AudioEffectDelay_property_tap1_pan>` | ``0.2`` |
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+---------------------------+-----------------------------------------------------------------------------+-------------+
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| :ref:`bool<class_bool>` | :ref:`tap2_active<class_AudioEffectDelay_property_tap2_active>` | ``true`` |
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+---------------------------+-----------------------------------------------------------------------------+-------------+
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| :ref:`float<class_float>` | :ref:`tap2_delay_ms<class_AudioEffectDelay_property_tap2_delay_ms>` | ``500.0`` |
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+---------------------------+-----------------------------------------------------------------------------+-------------+
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| :ref:`float<class_float>` | :ref:`tap2_level_db<class_AudioEffectDelay_property_tap2_level_db>` | ``-12.0`` |
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+---------------------------+-----------------------------------------------------------------------------+-------------+
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| :ref:`float<class_float>` | :ref:`tap2_pan<class_AudioEffectDelay_property_tap2_pan>` | ``-0.4`` |
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+---------------------------+-----------------------------------------------------------------------------+-------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Descripciones de Propiedades
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--------------------------------------------------------
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.. _class_AudioEffectDelay_property_dry:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **dry** = ``1.0`` :ref:`🔗<class_AudioEffectDelay_property_dry>`
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.. rst-class:: classref-property-setget
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- |void| **set_dry**\ (\ value\: :ref:`float<class_float>`\ )
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- :ref:`float<class_float>` **get_dry**\ (\ )
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El porcentaje de salida del sonido original. A 0, sólo se emiten sonidos retrasados. El valor puede variar entre 0 y 1.
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.. rst-class:: classref-item-separator
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----
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.. _class_AudioEffectDelay_property_feedback_active:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **feedback_active** = ``false`` :ref:`🔗<class_AudioEffectDelay_property_feedback_active>`
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.. rst-class:: classref-property-setget
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- |void| **set_feedback_active**\ (\ value\: :ref:`bool<class_bool>`\ )
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- :ref:`bool<class_bool>` **is_feedback_active**\ (\ )
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Si es ``true``, la retroalimentación está activada.
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.. rst-class:: classref-item-separator
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----
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.. _class_AudioEffectDelay_property_feedback_delay_ms:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **feedback_delay_ms** = ``340.0`` :ref:`🔗<class_AudioEffectDelay_property_feedback_delay_ms>`
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.. rst-class:: classref-property-setget
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- |void| **set_feedback_delay_ms**\ (\ value\: :ref:`float<class_float>`\ )
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- :ref:`float<class_float>` **get_feedback_delay_ms**\ (\ )
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Tiempo de retraso de la retroalimentación en milisegundos.
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.. rst-class:: classref-item-separator
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----
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.. _class_AudioEffectDelay_property_feedback_level_db:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **feedback_level_db** = ``-6.0`` :ref:`🔗<class_AudioEffectDelay_property_feedback_level_db>`
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.. rst-class:: classref-property-setget
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- |void| **set_feedback_level_db**\ (\ value\: :ref:`float<class_float>`\ )
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- :ref:`float<class_float>` **get_feedback_level_db**\ (\ )
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Nivel de sonido para retroalimentación.
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.. rst-class:: classref-item-separator
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----
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.. _class_AudioEffectDelay_property_feedback_lowpass:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **feedback_lowpass** = ``16000.0`` :ref:`🔗<class_AudioEffectDelay_property_feedback_lowpass>`
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.. rst-class:: classref-property-setget
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- |void| **set_feedback_lowpass**\ (\ value\: :ref:`float<class_float>`\ )
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- :ref:`float<class_float>` **get_feedback_lowpass**\ (\ )
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Filtro de paso bajo para retroalimentación, en Hz. Las frecuencias por debajo de este valor se filtran de la señal de origen.
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.. rst-class:: classref-item-separator
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----
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.. _class_AudioEffectDelay_property_tap1_active:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **tap1_active** = ``true`` :ref:`🔗<class_AudioEffectDelay_property_tap1_active>`
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.. rst-class:: classref-property-setget
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- |void| **set_tap1_active**\ (\ value\: :ref:`bool<class_bool>`\ )
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- :ref:`bool<class_bool>` **is_tap1_active**\ (\ )
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Si es ``true``, se habilitará el primer toque.
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.. rst-class:: classref-item-separator
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----
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.. _class_AudioEffectDelay_property_tap1_delay_ms:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **tap1_delay_ms** = ``250.0`` :ref:`🔗<class_AudioEffectDelay_property_tap1_delay_ms>`
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.. rst-class:: classref-property-setget
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- |void| **set_tap1_delay_ms**\ (\ value\: :ref:`float<class_float>`\ )
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- :ref:`float<class_float>` **get_tap1_delay_ms**\ (\ )
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Tiempo de retardo del primer toque en milisegundos.
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.. rst-class:: classref-item-separator
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----
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.. _class_AudioEffectDelay_property_tap1_level_db:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **tap1_level_db** = ``-6.0`` :ref:`🔗<class_AudioEffectDelay_property_tap1_level_db>`
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.. rst-class:: classref-property-setget
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- |void| **set_tap1_level_db**\ (\ value\: :ref:`float<class_float>`\ )
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- :ref:`float<class_float>` **get_tap1_level_db**\ (\ )
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Sound level for the first tap.
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.. rst-class:: classref-item-separator
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----
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.. _class_AudioEffectDelay_property_tap1_pan:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **tap1_pan** = ``0.2`` :ref:`🔗<class_AudioEffectDelay_property_tap1_pan>`
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.. rst-class:: classref-property-setget
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- |void| **set_tap1_pan**\ (\ value\: :ref:`float<class_float>`\ )
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- :ref:`float<class_float>` **get_tap1_pan**\ (\ )
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Pan position for the first tap. Value can range from -1 (fully left) to 1 (fully right).
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.. rst-class:: classref-item-separator
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----
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.. _class_AudioEffectDelay_property_tap2_active:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **tap2_active** = ``true`` :ref:`🔗<class_AudioEffectDelay_property_tap2_active>`
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.. rst-class:: classref-property-setget
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- |void| **set_tap2_active**\ (\ value\: :ref:`bool<class_bool>`\ )
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- :ref:`bool<class_bool>` **is_tap2_active**\ (\ )
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If ``true``, the second tap will be enabled.
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.. rst-class:: classref-item-separator
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----
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.. _class_AudioEffectDelay_property_tap2_delay_ms:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **tap2_delay_ms** = ``500.0`` :ref:`🔗<class_AudioEffectDelay_property_tap2_delay_ms>`
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.. rst-class:: classref-property-setget
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- |void| **set_tap2_delay_ms**\ (\ value\: :ref:`float<class_float>`\ )
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- :ref:`float<class_float>` **get_tap2_delay_ms**\ (\ )
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Segundo tiempo de retardo de toque en milisegundos.
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.. rst-class:: classref-item-separator
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----
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.. _class_AudioEffectDelay_property_tap2_level_db:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **tap2_level_db** = ``-12.0`` :ref:`🔗<class_AudioEffectDelay_property_tap2_level_db>`
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.. rst-class:: classref-property-setget
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- |void| **set_tap2_level_db**\ (\ value\: :ref:`float<class_float>`\ )
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- :ref:`float<class_float>` **get_tap2_level_db**\ (\ )
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Nivel de sonido para el segundo toque.
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.. rst-class:: classref-item-separator
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----
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.. _class_AudioEffectDelay_property_tap2_pan:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **tap2_pan** = ``-0.4`` :ref:`🔗<class_AudioEffectDelay_property_tap2_pan>`
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.. rst-class:: classref-property-setget
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- |void| **set_tap2_pan**\ (\ value\: :ref:`float<class_float>`\ )
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- :ref:`float<class_float>` **get_tap2_pan**\ (\ )
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Posición panorámica para el segundo toque. El valor puede variar entre -1 (totalmente a la izquierda) y 1 (totalmente a la derecha).
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.. |virtual| replace:: :abbr:`virtual (Normalmente, este método debería ser sobreescrito por el usuario para que tenga algún efecto.)`
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.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
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.. |const| replace:: :abbr:`const (Este método no tiene efectos secundarios. No modifica ninguna de las variables miembro de la instancia.)`
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.. |vararg| replace:: :abbr:`vararg (Este método permite agregar cualquier número de argumentos después de los descritos aquí.)`
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.. |constructor| replace:: :abbr:`constructor (Este método se utiliza para construir un tipo.)`
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.. |static| replace:: :abbr:`static (Este método no necesita una instancia para ser llamado, por lo que puede llamarse directamente utilizando el nombre de la clase.)`
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.. |operator| replace:: :abbr:`operator (Este método describe un operador válido para usar con este tipo como operando izquierdo.)`
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.. |bitfield| replace:: :abbr:`BitField (Este valor es un entero compuesto como una máscara de bits de las siguientes banderas.)`
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.. |void| replace:: :abbr:`void (Sin valor de retorno.)`
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