Files
godot-docs-l10n/classes/es/class_animationnodeextension.rst

91 lines
6.8 KiB
ReStructuredText

:github_url: hide
.. _class_AnimationNodeExtension:
AnimationNodeExtension
======================
**Experimental:** This class may be changed or removed in future versions.
**Hereda:** :ref:`AnimationNode<class_AnimationNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
Clase base para extender :ref:`AnimationRootNode<class_AnimationRootNode>`\ s desde GDScript, C# o C++.
.. rst-class:: classref-introduction-group
Descripción
----------------------
**AnimationNodeExtension** expone las APIs de :ref:`AnimationRootNode<class_AnimationRootNode>` para permitir a los usuarios extenderlo desde GDScript, C# o C++. Esta clase no está pensada para ser usada directamente, sino para ser extendida por otras clases. Se usa para crear nodos personalizados para el sistema :ref:`AnimationTree<class_AnimationTree>`.
.. rst-class:: classref-reftable-group
Métodos
--------------
.. table::
:widths: auto
+-----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`PackedFloat32Array<class_PackedFloat32Array>` | :ref:`_process_animation_node<class_AnimationNodeExtension_private_method__process_animation_node>`\ (\ playback_info\: :ref:`PackedFloat64Array<class_PackedFloat64Array>`, test_only\: :ref:`bool<class_bool>`\ ) |virtual| |required| |
+-----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_remaining_time<class_AnimationNodeExtension_method_get_remaining_time>`\ (\ node_info\: :ref:`PackedFloat32Array<class_PackedFloat32Array>`, break_loop\: :ref:`bool<class_bool>`\ ) |static| |
+-----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_looping<class_AnimationNodeExtension_method_is_looping>`\ (\ node_info\: :ref:`PackedFloat32Array<class_PackedFloat32Array>`\ ) |static| |
+-----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Descripciones de Métodos
------------------------------------------------
.. _class_AnimationNodeExtension_private_method__process_animation_node:
.. rst-class:: classref-method
:ref:`PackedFloat32Array<class_PackedFloat32Array>` **_process_animation_node**\ (\ playback_info\: :ref:`PackedFloat64Array<class_PackedFloat64Array>`, test_only\: :ref:`bool<class_bool>`\ ) |virtual| |required| :ref:`🔗<class_AnimationNodeExtension_private_method__process_animation_node>`
A version of the :ref:`AnimationNode._process()<class_AnimationNode_private_method__process>` method that is meant to be overridden by custom nodes. It returns a :ref:`PackedFloat32Array<class_PackedFloat32Array>` with the processed animation data.
The :ref:`PackedFloat64Array<class_PackedFloat64Array>` parameter contains the playback information, containing the following values encoded as floating point numbers (in order): playback time and delta, start and end times, whether a seek was requested (encoded as a float greater than ``0``), whether the seek request was externally requested (encoded as a float greater than ``0``), the current :ref:`LoopedFlag<enum_Animation_LoopedFlag>` (encoded as a float), and the current blend weight.
The function must return a :ref:`PackedFloat32Array<class_PackedFloat32Array>` of the node's time info, containing the following values (in order): animation length, time position, delta, :ref:`LoopMode<enum_Animation_LoopMode>` (encoded as a float), whether the animation is about to end (encoded as a float greater than ``0``) and whether the animation is infinite (encoded as a float greater than ``0``). All values must be included in the returned array.
.. rst-class:: classref-item-separator
----
.. _class_AnimationNodeExtension_method_get_remaining_time:
.. rst-class:: classref-method
:ref:`float<class_float>` **get_remaining_time**\ (\ node_info\: :ref:`PackedFloat32Array<class_PackedFloat32Array>`, break_loop\: :ref:`bool<class_bool>`\ ) |static| :ref:`🔗<class_AnimationNodeExtension_method_get_remaining_time>`
Devuelve el tiempo restante de la animación para la información del nodo dada. Para animaciones en bucle, solo devolverá el tiempo restante si ``break_loop`` es ``true``, de lo contrario se devolverá un valor entero grande.
.. rst-class:: classref-item-separator
----
.. _class_AnimationNodeExtension_method_is_looping:
.. rst-class:: classref-method
:ref:`bool<class_bool>` **is_looping**\ (\ node_info\: :ref:`PackedFloat32Array<class_PackedFloat32Array>`\ ) |static| :ref:`🔗<class_AnimationNodeExtension_method_is_looping>`
Devuelve ``true`` si la animación para el ``node_info`` dado está en bucle.
.. |virtual| replace:: :abbr:`virtual (Normalmente, este método debería ser sobreescrito por el usuario para que tenga algún efecto.)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (Este método no tiene efectos secundarios. No modifica ninguna de las variables miembro de la instancia.)`
.. |vararg| replace:: :abbr:`vararg (Este método permite agregar cualquier número de argumentos después de los descritos aquí.)`
.. |constructor| replace:: :abbr:`constructor (Este método se utiliza para construir un tipo.)`
.. |static| replace:: :abbr:`static (Este método no necesita una instancia para ser llamado, por lo que puede llamarse directamente utilizando el nombre de la clase.)`
.. |operator| replace:: :abbr:`operator (Este método describe un operador válido para usar con este tipo como operando izquierdo.)`
.. |bitfield| replace:: :abbr:`BitField (Este valor es un entero compuesto como una máscara de bits de las siguientes banderas.)`
.. |void| replace:: :abbr:`void (Sin valor de retorno.)`