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322 lines
16 KiB
ReStructuredText
322 lines
16 KiB
ReStructuredText
:github_url: hide
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.. _class_AnimationNodeBlendSpace1D:
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AnimationNodeBlendSpace1D
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=========================
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**Hereda:** :ref:`AnimationRootNode<class_AnimationRootNode>` **<** :ref:`AnimationNode<class_AnimationNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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Un conjunto de :ref:`AnimationRootNode<class_AnimationRootNode>`\ s colocados en un eje virtual, con transición cruzada entre los dos adyacentes. Usado por :ref:`AnimationTree<class_AnimationTree>`.
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.. rst-class:: classref-introduction-group
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Descripción
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----------------------
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A resource used by :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`.
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\ **AnimationNodeBlendSpace1D** represents a virtual axis on which any type of :ref:`AnimationRootNode<class_AnimationRootNode>`\ s can be added using :ref:`add_blend_point()<class_AnimationNodeBlendSpace1D_method_add_blend_point>`. Outputs the linear blend of the two :ref:`AnimationRootNode<class_AnimationRootNode>`\ s adjacent to the current value.
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You can set the extents of the axis with :ref:`min_space<class_AnimationNodeBlendSpace1D_property_min_space>` and :ref:`max_space<class_AnimationNodeBlendSpace1D_property_max_space>`.
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.. rst-class:: classref-introduction-group
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Tutoriales
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--------------------
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- :doc:`Usando AnimationTree <../tutorials/animation/animation_tree>`
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.. rst-class:: classref-reftable-group
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Propiedades
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----------------------
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.. table::
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:widths: auto
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+------------------------------------------------------------+--------------------------------------------------------------------------+-------------+
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| :ref:`BlendMode<enum_AnimationNodeBlendSpace1D_BlendMode>` | :ref:`blend_mode<class_AnimationNodeBlendSpace1D_property_blend_mode>` | ``0`` |
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+------------------------------------------------------------+--------------------------------------------------------------------------+-------------+
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| :ref:`float<class_float>` | :ref:`max_space<class_AnimationNodeBlendSpace1D_property_max_space>` | ``1.0`` |
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+------------------------------------------------------------+--------------------------------------------------------------------------+-------------+
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| :ref:`float<class_float>` | :ref:`min_space<class_AnimationNodeBlendSpace1D_property_min_space>` | ``-1.0`` |
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+------------------------------------------------------------+--------------------------------------------------------------------------+-------------+
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| :ref:`float<class_float>` | :ref:`snap<class_AnimationNodeBlendSpace1D_property_snap>` | ``0.1`` |
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+------------------------------------------------------------+--------------------------------------------------------------------------+-------------+
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| :ref:`bool<class_bool>` | :ref:`sync<class_AnimationNodeBlendSpace1D_property_sync>` | ``false`` |
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+------------------------------------------------------------+--------------------------------------------------------------------------+-------------+
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| :ref:`String<class_String>` | :ref:`value_label<class_AnimationNodeBlendSpace1D_property_value_label>` | ``"value"`` |
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+------------------------------------------------------------+--------------------------------------------------------------------------+-------------+
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.. rst-class:: classref-reftable-group
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Métodos
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--------------
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.. table::
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:widths: auto
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+---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`add_blend_point<class_AnimationNodeBlendSpace1D_method_add_blend_point>`\ (\ node\: :ref:`AnimationRootNode<class_AnimationRootNode>`, pos\: :ref:`float<class_float>`, at_index\: :ref:`int<class_int>` = -1\ ) |
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+---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_blend_point_count<class_AnimationNodeBlendSpace1D_method_get_blend_point_count>`\ (\ ) |const| |
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+---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`AnimationRootNode<class_AnimationRootNode>` | :ref:`get_blend_point_node<class_AnimationNodeBlendSpace1D_method_get_blend_point_node>`\ (\ point\: :ref:`int<class_int>`\ ) |const| |
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+---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`get_blend_point_position<class_AnimationNodeBlendSpace1D_method_get_blend_point_position>`\ (\ point\: :ref:`int<class_int>`\ ) |const| |
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+---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`remove_blend_point<class_AnimationNodeBlendSpace1D_method_remove_blend_point>`\ (\ point\: :ref:`int<class_int>`\ ) |
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+---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`set_blend_point_node<class_AnimationNodeBlendSpace1D_method_set_blend_point_node>`\ (\ point\: :ref:`int<class_int>`, node\: :ref:`AnimationRootNode<class_AnimationRootNode>`\ ) |
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+---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`set_blend_point_position<class_AnimationNodeBlendSpace1D_method_set_blend_point_position>`\ (\ point\: :ref:`int<class_int>`, pos\: :ref:`float<class_float>`\ ) |
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+---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Enumeraciones
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--------------------------
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.. _enum_AnimationNodeBlendSpace1D_BlendMode:
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.. rst-class:: classref-enumeration
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enum **BlendMode**: :ref:`🔗<enum_AnimationNodeBlendSpace1D_BlendMode>`
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.. _class_AnimationNodeBlendSpace1D_constant_BLEND_MODE_INTERPOLATED:
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.. rst-class:: classref-enumeration-constant
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:ref:`BlendMode<enum_AnimationNodeBlendSpace1D_BlendMode>` **BLEND_MODE_INTERPOLATED** = ``0``
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La interpolación entre las animaciones es lineal.
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.. _class_AnimationNodeBlendSpace1D_constant_BLEND_MODE_DISCRETE:
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.. rst-class:: classref-enumeration-constant
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:ref:`BlendMode<enum_AnimationNodeBlendSpace1D_BlendMode>` **BLEND_MODE_DISCRETE** = ``1``
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El espacio de mezcla reproduce la animación del nodo de animación cuya posición de mezcla es la más cercana. Es útil para las animaciones 2D fotograma a fotograma.
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.. _class_AnimationNodeBlendSpace1D_constant_BLEND_MODE_DISCRETE_CARRY:
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.. rst-class:: classref-enumeration-constant
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:ref:`BlendMode<enum_AnimationNodeBlendSpace1D_BlendMode>` **BLEND_MODE_DISCRETE_CARRY** = ``2``
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Similar a :ref:`BLEND_MODE_DISCRETE<class_AnimationNodeBlendSpace1D_constant_BLEND_MODE_DISCRETE>`, pero inicia la nueva animación en la posición de reproducción de la última animación.
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Descripciones de Propiedades
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--------------------------------------------------------
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.. _class_AnimationNodeBlendSpace1D_property_blend_mode:
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.. rst-class:: classref-property
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:ref:`BlendMode<enum_AnimationNodeBlendSpace1D_BlendMode>` **blend_mode** = ``0`` :ref:`🔗<class_AnimationNodeBlendSpace1D_property_blend_mode>`
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.. rst-class:: classref-property-setget
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- |void| **set_blend_mode**\ (\ value\: :ref:`BlendMode<enum_AnimationNodeBlendSpace1D_BlendMode>`\ )
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- :ref:`BlendMode<enum_AnimationNodeBlendSpace1D_BlendMode>` **get_blend_mode**\ (\ )
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Controla la interpolación entre animaciones.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationNodeBlendSpace1D_property_max_space:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **max_space** = ``1.0`` :ref:`🔗<class_AnimationNodeBlendSpace1D_property_max_space>`
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.. rst-class:: classref-property-setget
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- |void| **set_max_space**\ (\ value\: :ref:`float<class_float>`\ )
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- :ref:`float<class_float>` **get_max_space**\ (\ )
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El límite superior del eje del espacio de mezcla para la posición de los puntos. Véase :ref:`add_blend_point()<class_AnimationNodeBlendSpace1D_method_add_blend_point>`.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationNodeBlendSpace1D_property_min_space:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **min_space** = ``-1.0`` :ref:`🔗<class_AnimationNodeBlendSpace1D_property_min_space>`
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.. rst-class:: classref-property-setget
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- |void| **set_min_space**\ (\ value\: :ref:`float<class_float>`\ )
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- :ref:`float<class_float>` **get_min_space**\ (\ )
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El límite inferior del eje del espacio de mezcla para la posición de los puntos. Véase :ref:`add_blend_point()<class_AnimationNodeBlendSpace1D_method_add_blend_point>`.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationNodeBlendSpace1D_property_snap:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **snap** = ``0.1`` :ref:`🔗<class_AnimationNodeBlendSpace1D_property_snap>`
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.. rst-class:: classref-property-setget
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- |void| **set_snap**\ (\ value\: :ref:`float<class_float>`\ )
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- :ref:`float<class_float>` **get_snap**\ (\ )
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Incremento de la posición a la que se ajusta cuando se mueve un punto en el eje.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationNodeBlendSpace1D_property_sync:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **sync** = ``false`` :ref:`🔗<class_AnimationNodeBlendSpace1D_property_sync>`
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.. rst-class:: classref-property-setget
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- |void| **set_use_sync**\ (\ value\: :ref:`bool<class_bool>`\ )
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- :ref:`bool<class_bool>` **is_using_sync**\ (\ )
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Si es ``false``, los fotogramas de las animaciones mezcladas se detienen cuando el valor de la mezcla es ``0``.
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Si es ``true``, fuerza a las animaciones mezcladas a avanzar de fotograma.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationNodeBlendSpace1D_property_value_label:
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.. rst-class:: classref-property
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:ref:`String<class_String>` **value_label** = ``"value"`` :ref:`🔗<class_AnimationNodeBlendSpace1D_property_value_label>`
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.. rst-class:: classref-property-setget
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- |void| **set_value_label**\ (\ value\: :ref:`String<class_String>`\ )
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- :ref:`String<class_String>` **get_value_label**\ (\ )
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Etiqueta del eje virtual del espacio de mezcla.
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Descripciones de Métodos
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------------------------------------------------
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.. _class_AnimationNodeBlendSpace1D_method_add_blend_point:
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.. rst-class:: classref-method
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|void| **add_blend_point**\ (\ node\: :ref:`AnimationRootNode<class_AnimationRootNode>`, pos\: :ref:`float<class_float>`, at_index\: :ref:`int<class_int>` = -1\ ) :ref:`🔗<class_AnimationNodeBlendSpace1D_method_add_blend_point>`
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Adds a new point that represents a ``node`` on the virtual axis at a given position set by ``pos``. You can insert it at a specific index using the ``at_index`` argument. If you use the default value for ``at_index``, the point is inserted at the end of the blend points array.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationNodeBlendSpace1D_method_get_blend_point_count:
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.. rst-class:: classref-method
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:ref:`int<class_int>` **get_blend_point_count**\ (\ ) |const| :ref:`🔗<class_AnimationNodeBlendSpace1D_method_get_blend_point_count>`
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Devuelve el número de puntos en el eje de la mezcla.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationNodeBlendSpace1D_method_get_blend_point_node:
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.. rst-class:: classref-method
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:ref:`AnimationRootNode<class_AnimationRootNode>` **get_blend_point_node**\ (\ point\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_AnimationNodeBlendSpace1D_method_get_blend_point_node>`
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Devuelve el :ref:`AnimationNode<class_AnimationNode>` referenciado por el punto en el índice ``point``.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationNodeBlendSpace1D_method_get_blend_point_position:
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.. rst-class:: classref-method
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:ref:`float<class_float>` **get_blend_point_position**\ (\ point\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_AnimationNodeBlendSpace1D_method_get_blend_point_position>`
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Devuelve la posición del punto en el índice ``point``.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationNodeBlendSpace1D_method_remove_blend_point:
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.. rst-class:: classref-method
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|void| **remove_blend_point**\ (\ point\: :ref:`int<class_int>`\ ) :ref:`🔗<class_AnimationNodeBlendSpace1D_method_remove_blend_point>`
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Elimina el punto en el índice ``point`` del eje de la mezcla.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationNodeBlendSpace1D_method_set_blend_point_node:
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.. rst-class:: classref-method
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|void| **set_blend_point_node**\ (\ point\: :ref:`int<class_int>`, node\: :ref:`AnimationRootNode<class_AnimationRootNode>`\ ) :ref:`🔗<class_AnimationNodeBlendSpace1D_method_set_blend_point_node>`
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Cambia el :ref:`AnimationNode<class_AnimationNode>` al que se refiere el punto en el índice ``point``.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationNodeBlendSpace1D_method_set_blend_point_position:
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.. rst-class:: classref-method
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|void| **set_blend_point_position**\ (\ point\: :ref:`int<class_int>`, pos\: :ref:`float<class_float>`\ ) :ref:`🔗<class_AnimationNodeBlendSpace1D_method_set_blend_point_position>`
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Actualiza la posición del punto en el índice ``point`` en el eje de la mezcla.
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.. |virtual| replace:: :abbr:`virtual (Normalmente, este método debería ser sobreescrito por el usuario para que tenga algún efecto.)`
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.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
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.. |const| replace:: :abbr:`const (Este método no tiene efectos secundarios. No modifica ninguna de las variables miembro de la instancia.)`
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.. |vararg| replace:: :abbr:`vararg (Este método permite agregar cualquier número de argumentos después de los descritos aquí.)`
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.. |constructor| replace:: :abbr:`constructor (Este método se utiliza para construir un tipo.)`
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.. |static| replace:: :abbr:`static (Este método no necesita una instancia para ser llamado, por lo que puede llamarse directamente utilizando el nombre de la clase.)`
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.. |operator| replace:: :abbr:`operator (Este método describe un operador válido para usar con este tipo como operando izquierdo.)`
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.. |bitfield| replace:: :abbr:`BitField (Este valor es un entero compuesto como una máscara de bits de las siguientes banderas.)`
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.. |void| replace:: :abbr:`void (Sin valor de retorno.)`
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