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231 lines
12 KiB
ReStructuredText
231 lines
12 KiB
ReStructuredText
:github_url: hide
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.. _class_PhysicsRayQueryParameters3D:
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PhysicsRayQueryParameters3D
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===========================
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**Hérite de :** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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Fournit des paramètres pour :ref:`PhysicsDirectSpaceState3D.intersect_ray()<class_PhysicsDirectSpaceState3D_method_intersect_ray>`.
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.. rst-class:: classref-introduction-group
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Description
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-----------
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En changeant diverses propriétés de cet objet, comme la position du rayon, vous pouvez configurer les paramètres pour :ref:`PhysicsDirectSpaceState3D.intersect_ray()<class_PhysicsDirectSpaceState3D_method_intersect_ray>`.
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.. rst-class:: classref-reftable-group
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Propriétés
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--------------------
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.. table::
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:widths: auto
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+----------------------------------------------------+--------------------------------------------------------------------------------------------+----------------------+
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| :ref:`bool<class_bool>` | :ref:`collide_with_areas<class_PhysicsRayQueryParameters3D_property_collide_with_areas>` | ``false`` |
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+----------------------------------------------------+--------------------------------------------------------------------------------------------+----------------------+
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| :ref:`bool<class_bool>` | :ref:`collide_with_bodies<class_PhysicsRayQueryParameters3D_property_collide_with_bodies>` | ``true`` |
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+----------------------------------------------------+--------------------------------------------------------------------------------------------+----------------------+
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| :ref:`int<class_int>` | :ref:`collision_mask<class_PhysicsRayQueryParameters3D_property_collision_mask>` | ``4294967295`` |
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+----------------------------------------------------+--------------------------------------------------------------------------------------------+----------------------+
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| :ref:`Array<class_Array>`\[:ref:`RID<class_RID>`\] | :ref:`exclude<class_PhysicsRayQueryParameters3D_property_exclude>` | ``[]`` |
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+----------------------------------------------------+--------------------------------------------------------------------------------------------+----------------------+
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| :ref:`Vector3<class_Vector3>` | :ref:`from<class_PhysicsRayQueryParameters3D_property_from>` | ``Vector3(0, 0, 0)`` |
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+----------------------------------------------------+--------------------------------------------------------------------------------------------+----------------------+
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| :ref:`bool<class_bool>` | :ref:`hit_back_faces<class_PhysicsRayQueryParameters3D_property_hit_back_faces>` | ``true`` |
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+----------------------------------------------------+--------------------------------------------------------------------------------------------+----------------------+
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| :ref:`bool<class_bool>` | :ref:`hit_from_inside<class_PhysicsRayQueryParameters3D_property_hit_from_inside>` | ``false`` |
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+----------------------------------------------------+--------------------------------------------------------------------------------------------+----------------------+
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| :ref:`Vector3<class_Vector3>` | :ref:`to<class_PhysicsRayQueryParameters3D_property_to>` | ``Vector3(0, 0, 0)`` |
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+----------------------------------------------------+--------------------------------------------------------------------------------------------+----------------------+
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.. rst-class:: classref-reftable-group
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Méthodes
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----------------
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.. table::
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:widths: auto
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+-----------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`PhysicsRayQueryParameters3D<class_PhysicsRayQueryParameters3D>` | :ref:`create<class_PhysicsRayQueryParameters3D_method_create>`\ (\ from\: :ref:`Vector3<class_Vector3>`, to\: :ref:`Vector3<class_Vector3>`, collision_mask\: :ref:`int<class_int>` = 4294967295, exclude\: :ref:`Array<class_Array>`\[:ref:`RID<class_RID>`\] = []\ ) |static| |
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+-----------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Descriptions des propriétés
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------------------------------------------------------
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.. _class_PhysicsRayQueryParameters3D_property_collide_with_areas:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **collide_with_areas** = ``false`` :ref:`🔗<class_PhysicsRayQueryParameters3D_property_collide_with_areas>`
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.. rst-class:: classref-property-setget
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- |void| **set_collide_with_areas**\ (\ value\: :ref:`bool<class_bool>`\ )
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- :ref:`bool<class_bool>` **is_collide_with_areas_enabled**\ (\ )
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Si ``true``, la requête prendra les :ref:`Area3D<class_Area3D>`\ s en compte.
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.. rst-class:: classref-item-separator
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----
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.. _class_PhysicsRayQueryParameters3D_property_collide_with_bodies:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **collide_with_bodies** = ``true`` :ref:`🔗<class_PhysicsRayQueryParameters3D_property_collide_with_bodies>`
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.. rst-class:: classref-property-setget
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- |void| **set_collide_with_bodies**\ (\ value\: :ref:`bool<class_bool>`\ )
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- :ref:`bool<class_bool>` **is_collide_with_bodies_enabled**\ (\ )
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Si ``true``, la requête prendra les :ref:`PhysicsBody3D<class_PhysicsBody3D>`\ s en compte.
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.. rst-class:: classref-item-separator
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----
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.. _class_PhysicsRayQueryParameters3D_property_collision_mask:
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.. rst-class:: classref-property
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:ref:`int<class_int>` **collision_mask** = ``4294967295`` :ref:`🔗<class_PhysicsRayQueryParameters3D_property_collision_mask>`
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.. rst-class:: classref-property-setget
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- |void| **set_collision_mask**\ (\ value\: :ref:`int<class_int>`\ )
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- :ref:`int<class_int>` **get_collision_mask**\ (\ )
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Les couches de physique que la requête détectera (en tant que masque de bits). Par défaut, toutes les couches de collision sont détectées. Voir `Niveaux et masques de collisions <../tutorials/physics/physics_introduction.html#collision-layers-and-masks>`__ dans la documentation pour plus d'informations.
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.. rst-class:: classref-item-separator
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----
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.. _class_PhysicsRayQueryParameters3D_property_exclude:
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.. rst-class:: classref-property
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:ref:`Array<class_Array>`\[:ref:`RID<class_RID>`\] **exclude** = ``[]`` :ref:`🔗<class_PhysicsRayQueryParameters3D_property_exclude>`
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.. rst-class:: classref-property-setget
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- |void| **set_exclude**\ (\ value\: :ref:`Array<class_Array>`\[:ref:`RID<class_RID>`\]\ )
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- :ref:`Array<class_Array>`\[:ref:`RID<class_RID>`\] **get_exclude**\ (\ )
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La liste des :ref:`RID<class_RID>`\ s des objets qui seront exclus des collisions. Utilisez :ref:`CollisionObject3D.get_rid()<class_CollisionObject3D_method_get_rid>` pour obtenir le :ref:`RID<class_RID>` associé à un nœud dérivé de :ref:`CollisionObject3D<class_CollisionObject3D>`.
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\ **Note :** Le tableau renvoyé est copié et tout changement apporté à celui-ci ne mettra pas à jour la valeur de la propriété originale. Pour mettre à jour la valeur, vous devez modifier le tableau renvoyé, puis l'affecter à nouveau à la propriété.
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.. rst-class:: classref-item-separator
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----
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.. _class_PhysicsRayQueryParameters3D_property_from:
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.. rst-class:: classref-property
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:ref:`Vector3<class_Vector3>` **from** = ``Vector3(0, 0, 0)`` :ref:`🔗<class_PhysicsRayQueryParameters3D_property_from>`
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.. rst-class:: classref-property-setget
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- |void| **set_from**\ (\ value\: :ref:`Vector3<class_Vector3>`\ )
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- :ref:`Vector3<class_Vector3>` **get_from**\ (\ )
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Le point de départ du rayon questionné, dans les coordonnées globales.
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.. rst-class:: classref-item-separator
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----
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.. _class_PhysicsRayQueryParameters3D_property_hit_back_faces:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **hit_back_faces** = ``true`` :ref:`🔗<class_PhysicsRayQueryParameters3D_property_hit_back_faces>`
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.. rst-class:: classref-property-setget
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- |void| **set_hit_back_faces**\ (\ value\: :ref:`bool<class_bool>`\ )
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- :ref:`bool<class_bool>` **is_hit_back_faces_enabled**\ (\ )
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Si ``true``, la requête va toucher les faces arrières des formes de polygone concave avec les faces arrières activées ou des formes de heightmap.
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.. rst-class:: classref-item-separator
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----
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.. _class_PhysicsRayQueryParameters3D_property_hit_from_inside:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **hit_from_inside** = ``false`` :ref:`🔗<class_PhysicsRayQueryParameters3D_property_hit_from_inside>`
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.. rst-class:: classref-property-setget
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- |void| **set_hit_from_inside**\ (\ value\: :ref:`bool<class_bool>`\ )
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- :ref:`bool<class_bool>` **is_hit_from_inside_enabled**\ (\ )
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Si ``true``, la requête détectera une collision lors du démarrage à l'intérieur d'une forme. Dans ce cas, la normale de collision sera ``Vector3(0, 0, 0)``. N'affecte pas les formes de polygones concaves ou les formes de heightmap.
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.. rst-class:: classref-item-separator
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----
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.. _class_PhysicsRayQueryParameters3D_property_to:
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.. rst-class:: classref-property
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:ref:`Vector3<class_Vector3>` **to** = ``Vector3(0, 0, 0)`` :ref:`🔗<class_PhysicsRayQueryParameters3D_property_to>`
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.. rst-class:: classref-property-setget
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- |void| **set_to**\ (\ value\: :ref:`Vector3<class_Vector3>`\ )
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- :ref:`Vector3<class_Vector3>` **get_to**\ (\ )
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Le point de fin du rayon questionné, dans les coordonnées globales.
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Descriptions des méthodes
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--------------------------------------------------
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.. _class_PhysicsRayQueryParameters3D_method_create:
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.. rst-class:: classref-method
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:ref:`PhysicsRayQueryParameters3D<class_PhysicsRayQueryParameters3D>` **create**\ (\ from\: :ref:`Vector3<class_Vector3>`, to\: :ref:`Vector3<class_Vector3>`, collision_mask\: :ref:`int<class_int>` = 4294967295, exclude\: :ref:`Array<class_Array>`\[:ref:`RID<class_RID>`\] = []\ ) |static| :ref:`🔗<class_PhysicsRayQueryParameters3D_method_create>`
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Renvoie un nouvel objet préconfiguré **PhysicsRayQueryParameters3D**. Utilisez-le pour créer rapidement des paramètres de requête en utilisant les options les plus courantes.
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::
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var requete = PhysicsRayQueryParameters3D.create(position, position + Vector3(0, -10, 0)))
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var collision = get_world_3d().direct_space_state.intersect_ray(requete)
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.. |virtual| replace:: :abbr:`virtual (Cette méthode doit typiquement être redéfinie par l'utilisateur pour avoir un effet.)`
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.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
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.. |const| replace:: :abbr:`const (Cette méthode n'a pas d'effets de bord. Elle ne modifie aucune des variables membres de l'instance.)`
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.. |vararg| replace:: :abbr:`vararg (Cette méthode accepte n'importe quel nombre d'arguments après ceux décris ici.)`
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.. |constructor| replace:: :abbr:`constructor (Cette méthode est utilisée pour construire un type.)`
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.. |static| replace:: :abbr:`static (Cette méthode n'a pas besoin d'instance pour être appelée, elle peut donc être directement appelée en utilisant le nom de la classe.)`
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.. |operator| replace:: :abbr:`operator (Cette méthode décrit un opérateur valide à utiliser avec ce type en tant qu'opérande gauche.)`
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.. |bitfield| replace:: :abbr:`BitField (Cette valeur est un nombre entier composé d'un masque de bits des options suivantes.)`
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.. |void| replace:: :abbr:`void (Aucune valeur de retour.)`
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