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181 lines
6.2 KiB
ReStructuredText
181 lines
6.2 KiB
ReStructuredText
:github_url: hide
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.. _class_VisualShaderNodeVectorOp:
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VisualShaderNodeVectorOp
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========================
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**Hereda:** :ref:`VisualShaderNodeVectorBase<class_VisualShaderNodeVectorBase>` **<** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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Un operador vectorial para ser usado dentro del gráfico shader visual.
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.. rst-class:: classref-introduction-group
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Descripción
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----------------------
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Un nodo shader visual para uso de los operadores de vectores. Opera en el vector ``a`` y en el vector ``b``.
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.. rst-class:: classref-reftable-group
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Propiedades
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----------------------
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.. table::
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:widths: auto
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+---------------------------------------------------------+-------------------------------------------------------------------+-------+
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| :ref:`Operator<enum_VisualShaderNodeVectorOp_Operator>` | :ref:`operator<class_VisualShaderNodeVectorOp_property_operator>` | ``0`` |
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+---------------------------------------------------------+-------------------------------------------------------------------+-------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Enumeraciones
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--------------------------
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.. _enum_VisualShaderNodeVectorOp_Operator:
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.. rst-class:: classref-enumeration
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enum **Operator**: :ref:`🔗<enum_VisualShaderNodeVectorOp_Operator>`
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.. _class_VisualShaderNodeVectorOp_constant_OP_ADD:
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.. rst-class:: classref-enumeration-constant
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:ref:`Operator<enum_VisualShaderNodeVectorOp_Operator>` **OP_ADD** = ``0``
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Añade dos vectores.
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.. _class_VisualShaderNodeVectorOp_constant_OP_SUB:
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.. rst-class:: classref-enumeration-constant
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:ref:`Operator<enum_VisualShaderNodeVectorOp_Operator>` **OP_SUB** = ``1``
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Resta un vector de un vector.
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.. _class_VisualShaderNodeVectorOp_constant_OP_MUL:
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.. rst-class:: classref-enumeration-constant
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:ref:`Operator<enum_VisualShaderNodeVectorOp_Operator>` **OP_MUL** = ``2``
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Multiplica dos vectores.
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.. _class_VisualShaderNodeVectorOp_constant_OP_DIV:
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.. rst-class:: classref-enumeration-constant
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:ref:`Operator<enum_VisualShaderNodeVectorOp_Operator>` **OP_DIV** = ``3``
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Divide vector por vector.
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.. _class_VisualShaderNodeVectorOp_constant_OP_MOD:
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.. rst-class:: classref-enumeration-constant
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:ref:`Operator<enum_VisualShaderNodeVectorOp_Operator>` **OP_MOD** = ``4``
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Devuelve el resto de los dos vectores.
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.. _class_VisualShaderNodeVectorOp_constant_OP_POW:
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.. rst-class:: classref-enumeration-constant
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:ref:`Operator<enum_VisualShaderNodeVectorOp_Operator>` **OP_POW** = ``5``
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Devuelve el valor del primer parámetro elevado a la potencia del segundo, para cada componente de los vectores.
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.. _class_VisualShaderNodeVectorOp_constant_OP_MAX:
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.. rst-class:: classref-enumeration-constant
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:ref:`Operator<enum_VisualShaderNodeVectorOp_Operator>` **OP_MAX** = ``6``
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Devuelve el mayor de dos valores, para cada componente de los vectores.
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.. _class_VisualShaderNodeVectorOp_constant_OP_MIN:
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.. rst-class:: classref-enumeration-constant
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:ref:`Operator<enum_VisualShaderNodeVectorOp_Operator>` **OP_MIN** = ``7``
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Devuelve el menor de dos valores, para cada componente de los vectores.
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.. _class_VisualShaderNodeVectorOp_constant_OP_CROSS:
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.. rst-class:: classref-enumeration-constant
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:ref:`Operator<enum_VisualShaderNodeVectorOp_Operator>` **OP_CROSS** = ``8``
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Calcula el producto vectorial de dos vectores.
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.. _class_VisualShaderNodeVectorOp_constant_OP_ATAN2:
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.. rst-class:: classref-enumeration-constant
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:ref:`Operator<enum_VisualShaderNodeVectorOp_Operator>` **OP_ATAN2** = ``9``
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Devuelve la arcotangente de los parámetros.
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.. _class_VisualShaderNodeVectorOp_constant_OP_REFLECT:
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.. rst-class:: classref-enumeration-constant
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:ref:`Operator<enum_VisualShaderNodeVectorOp_Operator>` **OP_REFLECT** = ``10``
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Devuelve el vector que apunta en la dirección de reflejo. ``a`` is el vector incidente y ``b`` es el vector normal.
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.. _class_VisualShaderNodeVectorOp_constant_OP_STEP:
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.. rst-class:: classref-enumeration-constant
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:ref:`Operator<enum_VisualShaderNodeVectorOp_Operator>` **OP_STEP** = ``11``
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Operador de paso de vector. Devuelve ``0.0`` si ``a`` es más pequeño que ``b`` y ``1.0`` en caso contrario.
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.. _class_VisualShaderNodeVectorOp_constant_OP_ENUM_SIZE:
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.. rst-class:: classref-enumeration-constant
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:ref:`Operator<enum_VisualShaderNodeVectorOp_Operator>` **OP_ENUM_SIZE** = ``12``
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Representa el tamaño del enum :ref:`Operator<enum_VisualShaderNodeVectorOp_Operator>`.
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Descripciones de Propiedades
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--------------------------------------------------------
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.. _class_VisualShaderNodeVectorOp_property_operator:
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.. rst-class:: classref-property
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:ref:`Operator<enum_VisualShaderNodeVectorOp_Operator>` **operator** = ``0`` :ref:`🔗<class_VisualShaderNodeVectorOp_property_operator>`
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.. rst-class:: classref-property-setget
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- |void| **set_operator**\ (\ value\: :ref:`Operator<enum_VisualShaderNodeVectorOp_Operator>`\ )
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- :ref:`Operator<enum_VisualShaderNodeVectorOp_Operator>` **get_operator**\ (\ )
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El operador a utilizar.
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.. |virtual| replace:: :abbr:`virtual (Normalmente, este método debería ser sobreescrito por el usuario para que tenga algún efecto.)`
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.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
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.. |const| replace:: :abbr:`const (Este método no tiene efectos secundarios. No modifica ninguna de las variables miembro de la instancia.)`
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.. |vararg| replace:: :abbr:`vararg (Este método permite agregar cualquier número de argumentos después de los descritos aquí.)`
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.. |constructor| replace:: :abbr:`constructor (Este método se utiliza para construir un tipo.)`
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.. |static| replace:: :abbr:`static (Este método no necesita una instancia para ser llamado, por lo que puede llamarse directamente utilizando el nombre de la clase.)`
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.. |operator| replace:: :abbr:`operator (Este método describe un operador válido para usar con este tipo como operando izquierdo.)`
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.. |bitfield| replace:: :abbr:`BitField (Este valor es un entero compuesto como una máscara de bits de las siguientes banderas.)`
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.. |void| replace:: :abbr:`void (Sin valor de retorno.)`
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