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181 lines
7.4 KiB
ReStructuredText
181 lines
7.4 KiB
ReStructuredText
:github_url: hide
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.. _class_VisualShaderNodeCubemap:
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VisualShaderNodeCubemap
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=======================
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**Hereda:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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Un nodo de muestreo :ref:`Cubemap<class_Cubemap>` para ser usado dentro del gráfico de shader visual.
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.. rst-class:: classref-introduction-group
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Descripción
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----------------------
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Traducido a ``texture(cubemap, vec3)`` en el lenguaje de shaders. Devuelve un vector de color y un canal alfa como escalar.
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.. rst-class:: classref-reftable-group
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Propiedades
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----------------------
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.. table::
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:widths: auto
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+--------------------------------------------------------------+--------------------------------------------------------------------------+-------+
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| :ref:`TextureLayered<class_TextureLayered>` | :ref:`cube_map<class_VisualShaderNodeCubemap_property_cube_map>` | |
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+--------------------------------------------------------------+--------------------------------------------------------------------------+-------+
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| :ref:`Source<enum_VisualShaderNodeCubemap_Source>` | :ref:`source<class_VisualShaderNodeCubemap_property_source>` | ``0`` |
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+--------------------------------------------------------------+--------------------------------------------------------------------------+-------+
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| :ref:`TextureType<enum_VisualShaderNodeCubemap_TextureType>` | :ref:`texture_type<class_VisualShaderNodeCubemap_property_texture_type>` | ``0`` |
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+--------------------------------------------------------------+--------------------------------------------------------------------------+-------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Enumeraciones
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--------------------------
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.. _enum_VisualShaderNodeCubemap_Source:
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.. rst-class:: classref-enumeration
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enum **Source**: :ref:`🔗<enum_VisualShaderNodeCubemap_Source>`
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.. _class_VisualShaderNodeCubemap_constant_SOURCE_TEXTURE:
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.. rst-class:: classref-enumeration-constant
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:ref:`Source<enum_VisualShaderNodeCubemap_Source>` **SOURCE_TEXTURE** = ``0``
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Usa el :ref:`Cubemap<class_Cubemap>` establecido a través de :ref:`cube_map<class_VisualShaderNodeCubemap_property_cube_map>`. Si se establece en :ref:`source<class_VisualShaderNodeCubemap_property_source>`, el puerto ``samplerCube`` se ignora.
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.. _class_VisualShaderNodeCubemap_constant_SOURCE_PORT:
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.. rst-class:: classref-enumeration-constant
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:ref:`Source<enum_VisualShaderNodeCubemap_Source>` **SOURCE_PORT** = ``1``
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Usa la referencia del sampler :ref:`Cubemap<class_Cubemap>` pasada a través del puerto ``samplerCube``. Si se establece en :ref:`source<class_VisualShaderNodeCubemap_property_source>`, la textura :ref:`cube_map<class_VisualShaderNodeCubemap_property_cube_map>` se ignora.
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.. _class_VisualShaderNodeCubemap_constant_SOURCE_MAX:
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.. rst-class:: classref-enumeration-constant
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:ref:`Source<enum_VisualShaderNodeCubemap_Source>` **SOURCE_MAX** = ``2``
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Representa el tamaño del enum :ref:`Source<enum_VisualShaderNodeCubemap_Source>`.
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.. rst-class:: classref-item-separator
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----
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.. _enum_VisualShaderNodeCubemap_TextureType:
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.. rst-class:: classref-enumeration
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enum **TextureType**: :ref:`🔗<enum_VisualShaderNodeCubemap_TextureType>`
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.. _class_VisualShaderNodeCubemap_constant_TYPE_DATA:
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.. rst-class:: classref-enumeration-constant
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:ref:`TextureType<enum_VisualShaderNodeCubemap_TextureType>` **TYPE_DATA** = ``0``
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No se añade ninguna sugerencia a la declaración del uniforme.
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.. _class_VisualShaderNodeCubemap_constant_TYPE_COLOR:
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.. rst-class:: classref-enumeration-constant
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:ref:`TextureType<enum_VisualShaderNodeCubemap_TextureType>` **TYPE_COLOR** = ``1``
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Añade ``source_color`` como pista a la declaración uniforme para una conversión correcta de sRGB a lineal.
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.. _class_VisualShaderNodeCubemap_constant_TYPE_NORMAL_MAP:
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.. rst-class:: classref-enumeration-constant
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:ref:`TextureType<enum_VisualShaderNodeCubemap_TextureType>` **TYPE_NORMAL_MAP** = ``2``
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Añade ``hint_normal`` como sugerencia a la declaración uniforme, lo que internamente convierte la textura para su uso adecuado como mapa normal.
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.. _class_VisualShaderNodeCubemap_constant_TYPE_MAX:
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.. rst-class:: classref-enumeration-constant
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:ref:`TextureType<enum_VisualShaderNodeCubemap_TextureType>` **TYPE_MAX** = ``3``
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Representa el tamaño del enum :ref:`TextureType<enum_VisualShaderNodeCubemap_TextureType>`.
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Descripciones de Propiedades
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--------------------------------------------------------
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.. _class_VisualShaderNodeCubemap_property_cube_map:
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.. rst-class:: classref-property
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:ref:`TextureLayered<class_TextureLayered>` **cube_map** :ref:`🔗<class_VisualShaderNodeCubemap_property_cube_map>`
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.. rst-class:: classref-property-setget
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- |void| **set_cube_map**\ (\ value\: :ref:`TextureLayered<class_TextureLayered>`\ )
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- :ref:`TextureLayered<class_TextureLayered>` **get_cube_map**\ (\ )
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La textura :ref:`Cubemap<class_Cubemap>` a muestrear cuando se usa :ref:`SOURCE_TEXTURE<class_VisualShaderNodeCubemap_constant_SOURCE_TEXTURE>` como :ref:`source<class_VisualShaderNodeCubemap_property_source>`.
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.. rst-class:: classref-item-separator
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----
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.. _class_VisualShaderNodeCubemap_property_source:
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.. rst-class:: classref-property
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:ref:`Source<enum_VisualShaderNodeCubemap_Source>` **source** = ``0`` :ref:`🔗<class_VisualShaderNodeCubemap_property_source>`
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.. rst-class:: classref-property-setget
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- |void| **set_source**\ (\ value\: :ref:`Source<enum_VisualShaderNodeCubemap_Source>`\ )
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- :ref:`Source<enum_VisualShaderNodeCubemap_Source>` **get_source**\ (\ )
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Define qué fuente se debe utilizar para el muestreo.
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.. rst-class:: classref-item-separator
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----
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.. _class_VisualShaderNodeCubemap_property_texture_type:
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.. rst-class:: classref-property
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:ref:`TextureType<enum_VisualShaderNodeCubemap_TextureType>` **texture_type** = ``0`` :ref:`🔗<class_VisualShaderNodeCubemap_property_texture_type>`
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.. rst-class:: classref-property-setget
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- |void| **set_texture_type**\ (\ value\: :ref:`TextureType<enum_VisualShaderNodeCubemap_TextureType>`\ )
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- :ref:`TextureType<enum_VisualShaderNodeCubemap_TextureType>` **get_texture_type**\ (\ )
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Define el tipo de datos proporcionados por la textura de origen.
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.. |virtual| replace:: :abbr:`virtual (Normalmente, este método debería ser sobreescrito por el usuario para que tenga algún efecto.)`
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.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
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.. |const| replace:: :abbr:`const (Este método no tiene efectos secundarios. No modifica ninguna de las variables miembro de la instancia.)`
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.. |vararg| replace:: :abbr:`vararg (Este método permite agregar cualquier número de argumentos después de los descritos aquí.)`
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.. |constructor| replace:: :abbr:`constructor (Este método se utiliza para construir un tipo.)`
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.. |static| replace:: :abbr:`static (Este método no necesita una instancia para ser llamado, por lo que puede llamarse directamente utilizando el nombre de la clase.)`
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.. |operator| replace:: :abbr:`operator (Este método describe un operador válido para usar con este tipo como operando izquierdo.)`
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.. |bitfield| replace:: :abbr:`BitField (Este valor es un entero compuesto como una máscara de bits de las siguientes banderas.)`
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.. |void| replace:: :abbr:`void (Sin valor de retorno.)`
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