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godot-docs-l10n/classes/es/class_sprite2d.rst
2025-12-19 14:34:07 +01:00

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.. _class_Sprite2D:
Sprite2D
========
**Hereda:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
Nodo de sprites de propósito general.
.. rst-class:: classref-introduction-group
Descripción
----------------------
Un nodo que muestra una textura 2D. La textura mostrada puede ser una región de una textura de atlas más grande, o un cuadro de una animación de hoja de sprite.
.. rst-class:: classref-introduction-group
Tutoriales
--------------------
- `Demo de Instanciación <https://godotengine.org/asset-library/asset/2716>`__
.. rst-class:: classref-reftable-group
Propiedades
----------------------
.. table::
:widths: auto
+-----------------------------------+---------------------------------------------------------------------------------------+-----------------------+
| :ref:`bool<class_bool>` | :ref:`centered<class_Sprite2D_property_centered>` | ``true`` |
+-----------------------------------+---------------------------------------------------------------------------------------+-----------------------+
| :ref:`bool<class_bool>` | :ref:`flip_h<class_Sprite2D_property_flip_h>` | ``false`` |
+-----------------------------------+---------------------------------------------------------------------------------------+-----------------------+
| :ref:`bool<class_bool>` | :ref:`flip_v<class_Sprite2D_property_flip_v>` | ``false`` |
+-----------------------------------+---------------------------------------------------------------------------------------+-----------------------+
| :ref:`int<class_int>` | :ref:`frame<class_Sprite2D_property_frame>` | ``0`` |
+-----------------------------------+---------------------------------------------------------------------------------------+-----------------------+
| :ref:`Vector2i<class_Vector2i>` | :ref:`frame_coords<class_Sprite2D_property_frame_coords>` | ``Vector2i(0, 0)`` |
+-----------------------------------+---------------------------------------------------------------------------------------+-----------------------+
| :ref:`int<class_int>` | :ref:`hframes<class_Sprite2D_property_hframes>` | ``1`` |
+-----------------------------------+---------------------------------------------------------------------------------------+-----------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`offset<class_Sprite2D_property_offset>` | ``Vector2(0, 0)`` |
+-----------------------------------+---------------------------------------------------------------------------------------+-----------------------+
| :ref:`bool<class_bool>` | :ref:`region_enabled<class_Sprite2D_property_region_enabled>` | ``false`` |
+-----------------------------------+---------------------------------------------------------------------------------------+-----------------------+
| :ref:`bool<class_bool>` | :ref:`region_filter_clip_enabled<class_Sprite2D_property_region_filter_clip_enabled>` | ``false`` |
+-----------------------------------+---------------------------------------------------------------------------------------+-----------------------+
| :ref:`Rect2<class_Rect2>` | :ref:`region_rect<class_Sprite2D_property_region_rect>` | ``Rect2(0, 0, 0, 0)`` |
+-----------------------------------+---------------------------------------------------------------------------------------+-----------------------+
| :ref:`Texture2D<class_Texture2D>` | :ref:`texture<class_Sprite2D_property_texture>` | |
+-----------------------------------+---------------------------------------------------------------------------------------+-----------------------+
| :ref:`int<class_int>` | :ref:`vframes<class_Sprite2D_property_vframes>` | ``1`` |
+-----------------------------------+---------------------------------------------------------------------------------------+-----------------------+
.. rst-class:: classref-reftable-group
Métodos
--------------
.. table::
:widths: auto
+---------------------------+------------------------------------------------------------------------------------------------------------------+
| :ref:`Rect2<class_Rect2>` | :ref:`get_rect<class_Sprite2D_method_get_rect>`\ (\ ) |const| |
+---------------------------+------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_pixel_opaque<class_Sprite2D_method_is_pixel_opaque>`\ (\ pos\: :ref:`Vector2<class_Vector2>`\ ) |const| |
+---------------------------+------------------------------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Señales
--------------
.. _class_Sprite2D_signal_frame_changed:
.. rst-class:: classref-signal
**frame_changed**\ (\ ) :ref:`🔗<class_Sprite2D_signal_frame_changed>`
Emitida cuando :ref:`frame<class_Sprite2D_property_frame>` cambia.
.. rst-class:: classref-item-separator
----
.. _class_Sprite2D_signal_texture_changed:
.. rst-class:: classref-signal
**texture_changed**\ (\ ) :ref:`🔗<class_Sprite2D_signal_texture_changed>`
Emitida cuando :ref:`texture<class_Sprite2D_property_texture>` cambia.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Descripciones de Propiedades
--------------------------------------------------------
.. _class_Sprite2D_property_centered:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **centered** = ``true`` :ref:`🔗<class_Sprite2D_property_centered>`
.. rst-class:: classref-property-setget
- |void| **set_centered**\ (\ value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **is_centered**\ (\ )
Si es ``true``, la textura se centra.
\ **Nota:** Para juegos con una estética de pixel art, las texturas pueden aparecer deformadas cuando se centran. Esto se debe a que su posición está entre píxeles. Para evitar esto, establece esta propiedad en ``false``, o considera habilitar :ref:`ProjectSettings.rendering/2d/snap/snap_2d_vertices_to_pixel<class_ProjectSettings_property_rendering/2d/snap/snap_2d_vertices_to_pixel>` y :ref:`ProjectSettings.rendering/2d/snap/snap_2d_transforms_to_pixel<class_ProjectSettings_property_rendering/2d/snap/snap_2d_transforms_to_pixel>`.
.. rst-class:: classref-item-separator
----
.. _class_Sprite2D_property_flip_h:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **flip_h** = ``false`` :ref:`🔗<class_Sprite2D_property_flip_h>`
.. rst-class:: classref-property-setget
- |void| **set_flip_h**\ (\ value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **is_flipped_h**\ (\ )
Si es ``true``, la textura se voltea horizontalmente.
.. rst-class:: classref-item-separator
----
.. _class_Sprite2D_property_flip_v:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **flip_v** = ``false`` :ref:`🔗<class_Sprite2D_property_flip_v>`
.. rst-class:: classref-property-setget
- |void| **set_flip_v**\ (\ value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **is_flipped_v**\ (\ )
Si es ``true``, la textura se voltea verticalmente.
.. rst-class:: classref-item-separator
----
.. _class_Sprite2D_property_frame:
.. rst-class:: classref-property
:ref:`int<class_int>` **frame** = ``0`` :ref:`🔗<class_Sprite2D_property_frame>`
.. rst-class:: classref-property-setget
- |void| **set_frame**\ (\ value\: :ref:`int<class_int>`\ )
- :ref:`int<class_int>` **get_frame**\ (\ )
Fotograma actual que se mostrará de la hoja de sprite. :ref:`hframes<class_Sprite2D_property_hframes>` o :ref:`vframes<class_Sprite2D_property_vframes>` deben ser mayores que 1. Esta propiedad se ajusta automáticamente cuando se cambian :ref:`hframes<class_Sprite2D_property_hframes>` o :ref:`vframes<class_Sprite2D_property_vframes>` para seguir apuntando al mismo fotograma visual (misma columna y fila). Si eso es imposible, este valor se restablece a ``0``.
.. rst-class:: classref-item-separator
----
.. _class_Sprite2D_property_frame_coords:
.. rst-class:: classref-property
:ref:`Vector2i<class_Vector2i>` **frame_coords** = ``Vector2i(0, 0)`` :ref:`🔗<class_Sprite2D_property_frame_coords>`
.. rst-class:: classref-property-setget
- |void| **set_frame_coords**\ (\ value\: :ref:`Vector2i<class_Vector2i>`\ )
- :ref:`Vector2i<class_Vector2i>` **get_frame_coords**\ (\ )
Coordinates of the frame to display from sprite sheet. This is as an alias for the :ref:`frame<class_Sprite2D_property_frame>` property. :ref:`hframes<class_Sprite2D_property_hframes>` or :ref:`vframes<class_Sprite2D_property_vframes>` must be greater than 1.
.. rst-class:: classref-item-separator
----
.. _class_Sprite2D_property_hframes:
.. rst-class:: classref-property
:ref:`int<class_int>` **hframes** = ``1`` :ref:`🔗<class_Sprite2D_property_hframes>`
.. rst-class:: classref-property-setget
- |void| **set_hframes**\ (\ value\: :ref:`int<class_int>`\ )
- :ref:`int<class_int>` **get_hframes**\ (\ )
El número de columnas en la hoja de sprite. Cuando se cambia esta propiedad, :ref:`frame<class_Sprite2D_property_frame>` se ajusta para que se mantenga el mismo fotograma visual (misma fila y columna). Si eso es imposible, :ref:`frame<class_Sprite2D_property_frame>` se restablece a ``0``.
.. rst-class:: classref-item-separator
----
.. _class_Sprite2D_property_offset:
.. rst-class:: classref-property
:ref:`Vector2<class_Vector2>` **offset** = ``Vector2(0, 0)`` :ref:`🔗<class_Sprite2D_property_offset>`
.. rst-class:: classref-property-setget
- |void| **set_offset**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
- :ref:`Vector2<class_Vector2>` **get_offset**\ (\ )
El desplazamiento de dibujo de la textura.
\ **Nota:** Cuando aumentas :ref:`offset<class_Sprite2D_property_offset>`.y en Sprite2D, el sprite se mueve hacia abajo en la pantalla (es decir, +Y es hacia abajo).
.. rst-class:: classref-item-separator
----
.. _class_Sprite2D_property_region_enabled:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **region_enabled** = ``false`` :ref:`🔗<class_Sprite2D_property_region_enabled>`
.. rst-class:: classref-property-setget
- |void| **set_region_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **is_region_enabled**\ (\ )
If ``true``, texture is cut from a larger atlas texture. See :ref:`region_rect<class_Sprite2D_property_region_rect>`.
\ **Note:** When using a custom :ref:`Shader<class_Shader>` on a **Sprite2D**, the ``UV`` shader built-in will refer to the entire texture space. Use the ``REGION_RECT`` built-in to get the currently visible region defined in :ref:`region_rect<class_Sprite2D_property_region_rect>` instead. See :doc:`CanvasItem shaders <../tutorials/shaders/shader_reference/canvas_item_shader>` for details.
.. rst-class:: classref-item-separator
----
.. _class_Sprite2D_property_region_filter_clip_enabled:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **region_filter_clip_enabled** = ``false`` :ref:`🔗<class_Sprite2D_property_region_filter_clip_enabled>`
.. rst-class:: classref-property-setget
- |void| **set_region_filter_clip_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **is_region_filter_clip_enabled**\ (\ )
Si es ``true``, el área fuera de :ref:`region_rect<class_Sprite2D_property_region_rect>` se recorta para evitar el sangrado de los píxeles de la textura circundante. :ref:`region_enabled<class_Sprite2D_property_region_enabled>` debe ser ``true``.
.. rst-class:: classref-item-separator
----
.. _class_Sprite2D_property_region_rect:
.. rst-class:: classref-property
:ref:`Rect2<class_Rect2>` **region_rect** = ``Rect2(0, 0, 0, 0)`` :ref:`🔗<class_Sprite2D_property_region_rect>`
.. rst-class:: classref-property-setget
- |void| **set_region_rect**\ (\ value\: :ref:`Rect2<class_Rect2>`\ )
- :ref:`Rect2<class_Rect2>` **get_region_rect**\ (\ )
La región de la textura del atlas a mostrar. :ref:`region_enabled<class_Sprite2D_property_region_enabled>` debe ser ``true``.
.. rst-class:: classref-item-separator
----
.. _class_Sprite2D_property_texture:
.. rst-class:: classref-property
:ref:`Texture2D<class_Texture2D>` **texture** :ref:`🔗<class_Sprite2D_property_texture>`
.. rst-class:: classref-property-setget
- |void| **set_texture**\ (\ value\: :ref:`Texture2D<class_Texture2D>`\ )
- :ref:`Texture2D<class_Texture2D>` **get_texture**\ (\ )
Objeto :ref:`Texture2D<class_Texture2D>` a dibujar.
.. rst-class:: classref-item-separator
----
.. _class_Sprite2D_property_vframes:
.. rst-class:: classref-property
:ref:`int<class_int>` **vframes** = ``1`` :ref:`🔗<class_Sprite2D_property_vframes>`
.. rst-class:: classref-property-setget
- |void| **set_vframes**\ (\ value\: :ref:`int<class_int>`\ )
- :ref:`int<class_int>` **get_vframes**\ (\ )
El número de filas en la hoja de sprites. Cuando se cambia esta propiedad, :ref:`frame<class_Sprite2D_property_frame>` se ajusta para que se mantenga el mismo cuadro visual (misma fila y columna). Si eso es imposible, :ref:`frame<class_Sprite2D_property_frame>` se restablece a ``0``.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Descripciones de Métodos
------------------------------------------------
.. _class_Sprite2D_method_get_rect:
.. rst-class:: classref-method
:ref:`Rect2<class_Rect2>` **get_rect**\ (\ ) |const| :ref:`🔗<class_Sprite2D_method_get_rect>`
Returns a :ref:`Rect2<class_Rect2>` representing the Sprite2D's boundary in local coordinates.
\ **Example:** Detect if the Sprite2D was clicked:
.. tabs::
.. code-tab:: gdscript
func _input(event):
if event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT:
if get_rect().has_point(to_local(event.position)):
print("A click!")
.. code-tab:: csharp
public override void _Input(InputEvent @event)
{
if (@event is InputEventMouseButton inputEventMouse)
{
if (inputEventMouse.Pressed && inputEventMouse.ButtonIndex == MouseButton.Left)
{
if (GetRect().HasPoint(ToLocal(inputEventMouse.Position)))
{
GD.Print("A click!");
}
}
}
}
.. rst-class:: classref-item-separator
----
.. _class_Sprite2D_method_is_pixel_opaque:
.. rst-class:: classref-method
:ref:`bool<class_bool>` **is_pixel_opaque**\ (\ pos\: :ref:`Vector2<class_Vector2>`\ ) |const| :ref:`🔗<class_Sprite2D_method_is_pixel_opaque>`
Devuelve ``true`` si el píxel en la posición dada es opaco y ``false`` en caso contrario. La posición está en coordenadas locales.
\ **Nota:** También devuelve ``false`` si la textura del sprite es ``null`` o si la posición dada no es válida.
.. |virtual| replace:: :abbr:`virtual (Normalmente, este método debería ser sobreescrito por el usuario para que tenga algún efecto.)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (Este método no tiene efectos secundarios. No modifica ninguna de las variables miembro de la instancia.)`
.. |vararg| replace:: :abbr:`vararg (Este método permite agregar cualquier número de argumentos después de los descritos aquí.)`
.. |constructor| replace:: :abbr:`constructor (Este método se utiliza para construir un tipo.)`
.. |static| replace:: :abbr:`static (Este método no necesita una instancia para ser llamado, por lo que puede llamarse directamente utilizando el nombre de la clase.)`
.. |operator| replace:: :abbr:`operator (Este método describe un operador válido para usar con este tipo como operando izquierdo.)`
.. |bitfield| replace:: :abbr:`BitField (Este valor es un entero compuesto como una máscara de bits de las siguientes banderas.)`
.. |void| replace:: :abbr:`void (Sin valor de retorno.)`