Files
godot-docs-l10n/classes/es/class_springbonecollisioncapsule3d.rst
2025-12-19 14:34:07 +01:00

123 lines
5.9 KiB
ReStructuredText

:github_url: hide
.. _class_SpringBoneCollisionCapsule3D:
SpringBoneCollisionCapsule3D
============================
**Hereda:** :ref:`SpringBoneCollision3D<class_SpringBoneCollision3D>` **<** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
Una colisión con forma de cápsula que interactúa con :ref:`SpringBoneSimulator3D<class_SpringBoneSimulator3D>`.
.. rst-class:: classref-introduction-group
Descripción
----------------------
Una colisión con forma de cápsula que interactúa con :ref:`SpringBoneSimulator3D<class_SpringBoneSimulator3D>`.
.. rst-class:: classref-reftable-group
Propiedades
----------------------
.. table::
:widths: auto
+---------------------------+---------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`height<class_SpringBoneCollisionCapsule3D_property_height>` | ``0.5`` |
+---------------------------+---------------------------------------------------------------------------+-----------+
| :ref:`bool<class_bool>` | :ref:`inside<class_SpringBoneCollisionCapsule3D_property_inside>` | ``false`` |
+---------------------------+---------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`mid_height<class_SpringBoneCollisionCapsule3D_property_mid_height>` | |
+---------------------------+---------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`radius<class_SpringBoneCollisionCapsule3D_property_radius>` | ``0.1`` |
+---------------------------+---------------------------------------------------------------------------+-----------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Descripciones de Propiedades
--------------------------------------------------------
.. _class_SpringBoneCollisionCapsule3D_property_height:
.. rst-class:: classref-property
:ref:`float<class_float>` **height** = ``0.5`` :ref:`🔗<class_SpringBoneCollisionCapsule3D_property_height>`
.. rst-class:: classref-property-setget
- |void| **set_height**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_height**\ (\ )
The capsule's full height, including the hemispheres.
\ **Note:** The :ref:`height<class_SpringBoneCollisionCapsule3D_property_height>` of a capsule must be at least twice its :ref:`radius<class_SpringBoneCollisionCapsule3D_property_radius>`. Otherwise, the capsule becomes a sphere. If the :ref:`height<class_SpringBoneCollisionCapsule3D_property_height>` is less than twice the :ref:`radius<class_SpringBoneCollisionCapsule3D_property_radius>`, the properties adjust to a valid value.
.. rst-class:: classref-item-separator
----
.. _class_SpringBoneCollisionCapsule3D_property_inside:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **inside** = ``false`` :ref:`🔗<class_SpringBoneCollisionCapsule3D_property_inside>`
.. rst-class:: classref-property-setget
- |void| **set_inside**\ (\ value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **is_inside**\ (\ )
Si es ``true``, la colisión actúa para atrapar la articulación dentro de la colisión.
.. rst-class:: classref-item-separator
----
.. _class_SpringBoneCollisionCapsule3D_property_mid_height:
.. rst-class:: classref-property
:ref:`float<class_float>` **mid_height** :ref:`🔗<class_SpringBoneCollisionCapsule3D_property_mid_height>`
.. rst-class:: classref-property-setget
- |void| **set_mid_height**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_mid_height**\ (\ )
La altura de la cápsula, excluyendo los hemisferios. Esta es la altura de la parte cilíndrica central en el medio de la cápsula, y es la distancia entre los centros de los dos hemisferios. Esto es un envoltorio para :ref:`height<class_SpringBoneCollisionCapsule3D_property_height>`.
.. rst-class:: classref-item-separator
----
.. _class_SpringBoneCollisionCapsule3D_property_radius:
.. rst-class:: classref-property
:ref:`float<class_float>` **radius** = ``0.1`` :ref:`🔗<class_SpringBoneCollisionCapsule3D_property_radius>`
.. rst-class:: classref-property-setget
- |void| **set_radius**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_radius**\ (\ )
The capsule's radius.
\ **Note:** The :ref:`radius<class_SpringBoneCollisionCapsule3D_property_radius>` of a capsule cannot be greater than half of its :ref:`height<class_SpringBoneCollisionCapsule3D_property_height>`. Otherwise, the capsule becomes a sphere. If the :ref:`radius<class_SpringBoneCollisionCapsule3D_property_radius>` is greater than half of the :ref:`height<class_SpringBoneCollisionCapsule3D_property_height>`, the properties adjust to a valid value.
.. |virtual| replace:: :abbr:`virtual (Normalmente, este método debería ser sobreescrito por el usuario para que tenga algún efecto.)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (Este método no tiene efectos secundarios. No modifica ninguna de las variables miembro de la instancia.)`
.. |vararg| replace:: :abbr:`vararg (Este método permite agregar cualquier número de argumentos después de los descritos aquí.)`
.. |constructor| replace:: :abbr:`constructor (Este método se utiliza para construir un tipo.)`
.. |static| replace:: :abbr:`static (Este método no necesita una instancia para ser llamado, por lo que puede llamarse directamente utilizando el nombre de la clase.)`
.. |operator| replace:: :abbr:`operator (Este método describe un operador válido para usar con este tipo como operando izquierdo.)`
.. |bitfield| replace:: :abbr:`BitField (Este valor es un entero compuesto como una máscara de bits de las siguientes banderas.)`
.. |void| replace:: :abbr:`void (Sin valor de retorno.)`