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119 lines
6.7 KiB
ReStructuredText
119 lines
6.7 KiB
ReStructuredText
:github_url: hide
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.. _class_PhysicalBoneSimulator3D:
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PhysicalBoneSimulator3D
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=======================
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**Hereda:** :ref:`SkeletonModifier3D<class_SkeletonModifier3D>` **<** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
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Nodo que puede ser el padre de :ref:`PhysicalBone3D<class_PhysicalBone3D>` y puede aplicar los resultados de la simulación a :ref:`Skeleton3D<class_Skeleton3D>`.
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.. rst-class:: classref-introduction-group
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Descripción
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----------------------
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Nodo que puede ser el padre de :ref:`PhysicalBone3D<class_PhysicalBone3D>` y puede aplicar los resultados de la simulación a :ref:`Skeleton3D<class_Skeleton3D>`.
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.. rst-class:: classref-reftable-group
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Métodos
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--------------
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.. table::
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:widths: auto
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+-------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_simulating_physics<class_PhysicalBoneSimulator3D_method_is_simulating_physics>`\ (\ ) |const| |
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+-------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`physical_bones_add_collision_exception<class_PhysicalBoneSimulator3D_method_physical_bones_add_collision_exception>`\ (\ exception\: :ref:`RID<class_RID>`\ ) |
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+-------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`physical_bones_remove_collision_exception<class_PhysicalBoneSimulator3D_method_physical_bones_remove_collision_exception>`\ (\ exception\: :ref:`RID<class_RID>`\ ) |
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+-------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`physical_bones_start_simulation<class_PhysicalBoneSimulator3D_method_physical_bones_start_simulation>`\ (\ bones\: :ref:`Array<class_Array>`\[:ref:`StringName<class_StringName>`\] = []\ ) |
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+-------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`physical_bones_stop_simulation<class_PhysicalBoneSimulator3D_method_physical_bones_stop_simulation>`\ (\ ) |
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+-------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Descripciones de Métodos
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------------------------------------------------
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.. _class_PhysicalBoneSimulator3D_method_is_simulating_physics:
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.. rst-class:: classref-method
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:ref:`bool<class_bool>` **is_simulating_physics**\ (\ ) |const| :ref:`🔗<class_PhysicalBoneSimulator3D_method_is_simulating_physics>`
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Devuelve un booleano que indica si el **PhysicalBoneSimulator3D** está funcionando y simulando.
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.. rst-class:: classref-item-separator
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----
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.. _class_PhysicalBoneSimulator3D_method_physical_bones_add_collision_exception:
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.. rst-class:: classref-method
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|void| **physical_bones_add_collision_exception**\ (\ exception\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_PhysicalBoneSimulator3D_method_physical_bones_add_collision_exception>`
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Añade una excepción de colisión al hueso físico.
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Funciona igual que el nodo :ref:`RigidBody3D<class_RigidBody3D>`.
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.. rst-class:: classref-item-separator
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----
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.. _class_PhysicalBoneSimulator3D_method_physical_bones_remove_collision_exception:
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.. rst-class:: classref-method
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|void| **physical_bones_remove_collision_exception**\ (\ exception\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_PhysicalBoneSimulator3D_method_physical_bones_remove_collision_exception>`
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Elimina una excepción de colisión al hueso físico.
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Funciona igual que el nodo :ref:`RigidBody3D<class_RigidBody3D>`.
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.. rst-class:: classref-item-separator
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----
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.. _class_PhysicalBoneSimulator3D_method_physical_bones_start_simulation:
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.. rst-class:: classref-method
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|void| **physical_bones_start_simulation**\ (\ bones\: :ref:`Array<class_Array>`\[:ref:`StringName<class_StringName>`\] = []\ ) :ref:`🔗<class_PhysicalBoneSimulator3D_method_physical_bones_start_simulation>`
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Indica a los nodos :ref:`PhysicalBone3D<class_PhysicalBone3D>` en el esqueleto que comiencen a simular y reaccionar al mundo de la física.
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Opcionalmente, se puede pasar una lista de nombres de huesos, permitiendo que solo se simulen los huesos pasados.
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.. rst-class:: classref-item-separator
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----
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.. _class_PhysicalBoneSimulator3D_method_physical_bones_stop_simulation:
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.. rst-class:: classref-method
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|void| **physical_bones_stop_simulation**\ (\ ) :ref:`🔗<class_PhysicalBoneSimulator3D_method_physical_bones_stop_simulation>`
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Indica a los nodos :ref:`PhysicalBone3D<class_PhysicalBone3D>` en el esqueleto que dejen de simular.
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.. |virtual| replace:: :abbr:`virtual (Normalmente, este método debería ser sobreescrito por el usuario para que tenga algún efecto.)`
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.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
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.. |const| replace:: :abbr:`const (Este método no tiene efectos secundarios. No modifica ninguna de las variables miembro de la instancia.)`
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.. |vararg| replace:: :abbr:`vararg (Este método permite agregar cualquier número de argumentos después de los descritos aquí.)`
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.. |constructor| replace:: :abbr:`constructor (Este método se utiliza para construir un tipo.)`
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.. |static| replace:: :abbr:`static (Este método no necesita una instancia para ser llamado, por lo que puede llamarse directamente utilizando el nombre de la clase.)`
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.. |operator| replace:: :abbr:`operator (Este método describe un operador válido para usar con este tipo como operando izquierdo.)`
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.. |bitfield| replace:: :abbr:`BitField (Este valor es un entero compuesto como una máscara de bits de las siguientes banderas.)`
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.. |void| replace:: :abbr:`void (Sin valor de retorno.)`
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