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godot-docs-l10n/classes/es/class_geometry2d.rst
2025-12-19 14:34:07 +01:00

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.. _class_Geometry2D:
Geometry2D
==========
**Hereda:** :ref:`Object<class_Object>`
Proporciona métodos para algunas operaciones geométricas 2D comunes.
.. rst-class:: classref-introduction-group
Descripción
----------------------
Proporciona un conjunto de funciones de ayuda para crear formas geométricas, calcular intersecciones entre formas y procesar varias otras operaciones geométricas en 2D.
.. rst-class:: classref-reftable-group
Métodos
--------------
.. table::
:widths: auto
+----------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Array<class_Array>`\[:ref:`Vector2i<class_Vector2i>`\] | :ref:`bresenham_line<class_Geometry2D_method_bresenham_line>`\ (\ from\: :ref:`Vector2i<class_Vector2i>`, to\: :ref:`Vector2i<class_Vector2i>`\ ) |
+----------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Array<class_Array>`\[:ref:`PackedVector2Array<class_PackedVector2Array>`\] | :ref:`clip_polygons<class_Geometry2D_method_clip_polygons>`\ (\ polygon_a\: :ref:`PackedVector2Array<class_PackedVector2Array>`, polygon_b\: :ref:`PackedVector2Array<class_PackedVector2Array>`\ ) |
+----------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Array<class_Array>`\[:ref:`PackedVector2Array<class_PackedVector2Array>`\] | :ref:`clip_polyline_with_polygon<class_Geometry2D_method_clip_polyline_with_polygon>`\ (\ polyline\: :ref:`PackedVector2Array<class_PackedVector2Array>`, polygon\: :ref:`PackedVector2Array<class_PackedVector2Array>`\ ) |
+----------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`PackedVector2Array<class_PackedVector2Array>` | :ref:`convex_hull<class_Geometry2D_method_convex_hull>`\ (\ points\: :ref:`PackedVector2Array<class_PackedVector2Array>`\ ) |
+----------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Array<class_Array>`\[:ref:`PackedVector2Array<class_PackedVector2Array>`\] | :ref:`decompose_polygon_in_convex<class_Geometry2D_method_decompose_polygon_in_convex>`\ (\ polygon\: :ref:`PackedVector2Array<class_PackedVector2Array>`\ ) |
+----------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Array<class_Array>`\[:ref:`PackedVector2Array<class_PackedVector2Array>`\] | :ref:`exclude_polygons<class_Geometry2D_method_exclude_polygons>`\ (\ polygon_a\: :ref:`PackedVector2Array<class_PackedVector2Array>`, polygon_b\: :ref:`PackedVector2Array<class_PackedVector2Array>`\ ) |
+----------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`get_closest_point_to_segment<class_Geometry2D_method_get_closest_point_to_segment>`\ (\ point\: :ref:`Vector2<class_Vector2>`, s1\: :ref:`Vector2<class_Vector2>`, s2\: :ref:`Vector2<class_Vector2>`\ ) |
+----------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`get_closest_point_to_segment_uncapped<class_Geometry2D_method_get_closest_point_to_segment_uncapped>`\ (\ point\: :ref:`Vector2<class_Vector2>`, s1\: :ref:`Vector2<class_Vector2>`, s2\: :ref:`Vector2<class_Vector2>`\ ) |
+----------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`PackedVector2Array<class_PackedVector2Array>` | :ref:`get_closest_points_between_segments<class_Geometry2D_method_get_closest_points_between_segments>`\ (\ p1\: :ref:`Vector2<class_Vector2>`, q1\: :ref:`Vector2<class_Vector2>`, p2\: :ref:`Vector2<class_Vector2>`, q2\: :ref:`Vector2<class_Vector2>`\ ) |
+----------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Array<class_Array>`\[:ref:`PackedVector2Array<class_PackedVector2Array>`\] | :ref:`intersect_polygons<class_Geometry2D_method_intersect_polygons>`\ (\ polygon_a\: :ref:`PackedVector2Array<class_PackedVector2Array>`, polygon_b\: :ref:`PackedVector2Array<class_PackedVector2Array>`\ ) |
+----------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Array<class_Array>`\[:ref:`PackedVector2Array<class_PackedVector2Array>`\] | :ref:`intersect_polyline_with_polygon<class_Geometry2D_method_intersect_polyline_with_polygon>`\ (\ polyline\: :ref:`PackedVector2Array<class_PackedVector2Array>`, polygon\: :ref:`PackedVector2Array<class_PackedVector2Array>`\ ) |
+----------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_point_in_circle<class_Geometry2D_method_is_point_in_circle>`\ (\ point\: :ref:`Vector2<class_Vector2>`, circle_position\: :ref:`Vector2<class_Vector2>`, circle_radius\: :ref:`float<class_float>`\ ) |
+----------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_point_in_polygon<class_Geometry2D_method_is_point_in_polygon>`\ (\ point\: :ref:`Vector2<class_Vector2>`, polygon\: :ref:`PackedVector2Array<class_PackedVector2Array>`\ ) |
+----------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_polygon_clockwise<class_Geometry2D_method_is_polygon_clockwise>`\ (\ polygon\: :ref:`PackedVector2Array<class_PackedVector2Array>`\ ) |
+----------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Variant<class_Variant>` | :ref:`line_intersects_line<class_Geometry2D_method_line_intersects_line>`\ (\ from_a\: :ref:`Vector2<class_Vector2>`, dir_a\: :ref:`Vector2<class_Vector2>`, from_b\: :ref:`Vector2<class_Vector2>`, dir_b\: :ref:`Vector2<class_Vector2>`\ ) |
+----------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Dictionary<class_Dictionary>` | :ref:`make_atlas<class_Geometry2D_method_make_atlas>`\ (\ sizes\: :ref:`PackedVector2Array<class_PackedVector2Array>`\ ) |
+----------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Array<class_Array>`\[:ref:`PackedVector2Array<class_PackedVector2Array>`\] | :ref:`merge_polygons<class_Geometry2D_method_merge_polygons>`\ (\ polygon_a\: :ref:`PackedVector2Array<class_PackedVector2Array>`, polygon_b\: :ref:`PackedVector2Array<class_PackedVector2Array>`\ ) |
+----------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Array<class_Array>`\[:ref:`PackedVector2Array<class_PackedVector2Array>`\] | :ref:`offset_polygon<class_Geometry2D_method_offset_polygon>`\ (\ polygon\: :ref:`PackedVector2Array<class_PackedVector2Array>`, delta\: :ref:`float<class_float>`, join_type\: :ref:`PolyJoinType<enum_Geometry2D_PolyJoinType>` = 0\ ) |
+----------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Array<class_Array>`\[:ref:`PackedVector2Array<class_PackedVector2Array>`\] | :ref:`offset_polyline<class_Geometry2D_method_offset_polyline>`\ (\ polyline\: :ref:`PackedVector2Array<class_PackedVector2Array>`, delta\: :ref:`float<class_float>`, join_type\: :ref:`PolyJoinType<enum_Geometry2D_PolyJoinType>` = 0, end_type\: :ref:`PolyEndType<enum_Geometry2D_PolyEndType>` = 3\ ) |
+----------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`point_is_inside_triangle<class_Geometry2D_method_point_is_inside_triangle>`\ (\ point\: :ref:`Vector2<class_Vector2>`, a\: :ref:`Vector2<class_Vector2>`, b\: :ref:`Vector2<class_Vector2>`, c\: :ref:`Vector2<class_Vector2>`\ ) |const| |
+----------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`segment_intersects_circle<class_Geometry2D_method_segment_intersects_circle>`\ (\ segment_from\: :ref:`Vector2<class_Vector2>`, segment_to\: :ref:`Vector2<class_Vector2>`, circle_position\: :ref:`Vector2<class_Vector2>`, circle_radius\: :ref:`float<class_float>`\ ) |
+----------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Variant<class_Variant>` | :ref:`segment_intersects_segment<class_Geometry2D_method_segment_intersects_segment>`\ (\ from_a\: :ref:`Vector2<class_Vector2>`, to_a\: :ref:`Vector2<class_Vector2>`, from_b\: :ref:`Vector2<class_Vector2>`, to_b\: :ref:`Vector2<class_Vector2>`\ ) |
+----------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`PackedInt32Array<class_PackedInt32Array>` | :ref:`triangulate_delaunay<class_Geometry2D_method_triangulate_delaunay>`\ (\ points\: :ref:`PackedVector2Array<class_PackedVector2Array>`\ ) |
+----------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`PackedInt32Array<class_PackedInt32Array>` | :ref:`triangulate_polygon<class_Geometry2D_method_triangulate_polygon>`\ (\ polygon\: :ref:`PackedVector2Array<class_PackedVector2Array>`\ ) |
+----------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Enumeraciones
--------------------------
.. _enum_Geometry2D_PolyBooleanOperation:
.. rst-class:: classref-enumeration
enum **PolyBooleanOperation**: :ref:`🔗<enum_Geometry2D_PolyBooleanOperation>`
.. _class_Geometry2D_constant_OPERATION_UNION:
.. rst-class:: classref-enumeration-constant
:ref:`PolyBooleanOperation<enum_Geometry2D_PolyBooleanOperation>` **OPERATION_UNION** = ``0``
Crear regiones en las que se llenen los polígonos del sujeto o del recorte (o ambos).
.. _class_Geometry2D_constant_OPERATION_DIFFERENCE:
.. rst-class:: classref-enumeration-constant
:ref:`PolyBooleanOperation<enum_Geometry2D_PolyBooleanOperation>` **OPERATION_DIFFERENCE** = ``1``
Crea regiones en las que se rellenen los polígonos del sujeto, excepto cuando se rellenen los polígonos de clips.
.. _class_Geometry2D_constant_OPERATION_INTERSECTION:
.. rst-class:: classref-enumeration-constant
:ref:`PolyBooleanOperation<enum_Geometry2D_PolyBooleanOperation>` **OPERATION_INTERSECTION** = ``2``
Crea regiones en las que se llenen tanto los polígonos del sujeto como los del recorte.
.. _class_Geometry2D_constant_OPERATION_XOR:
.. rst-class:: classref-enumeration-constant
:ref:`PolyBooleanOperation<enum_Geometry2D_PolyBooleanOperation>` **OPERATION_XOR** = ``3``
Crea regiones en las que se llenen los polígonos del sujeto o del recorte pero no en las que se llenen ambos.
.. rst-class:: classref-item-separator
----
.. _enum_Geometry2D_PolyJoinType:
.. rst-class:: classref-enumeration
enum **PolyJoinType**: :ref:`🔗<enum_Geometry2D_PolyJoinType>`
.. _class_Geometry2D_constant_JOIN_SQUARE:
.. rst-class:: classref-enumeration-constant
:ref:`PolyJoinType<enum_Geometry2D_PolyJoinType>` **JOIN_SQUARE** = ``0``
La cuadratura se aplica uniformemente en todas las uniones de bordes convexos en ``1 * delta``.
.. _class_Geometry2D_constant_JOIN_ROUND:
.. rst-class:: classref-enumeration-constant
:ref:`PolyJoinType<enum_Geometry2D_PolyJoinType>` **JOIN_ROUND** = ``1``
Mientras que los caminos aplanados nunca pueden trazar perfectamente un arco, son aproximados por una serie de acordes de arco.
.. _class_Geometry2D_constant_JOIN_MITER:
.. rst-class:: classref-enumeration-constant
:ref:`PolyJoinType<enum_Geometry2D_PolyJoinType>` **JOIN_MITER** = ``2``
Hay un límite necesario para las uniones a inglete, ya que los bordes desplazados que se unen en ángulos muy agudos producirán "picos" excesivamente largos y estrechos. Para cualquier unión de borde, cuando la compensación de inglete exceda esa distancia máxima, se aplica la unión "cuadrada".
.. rst-class:: classref-item-separator
----
.. _enum_Geometry2D_PolyEndType:
.. rst-class:: classref-enumeration
enum **PolyEndType**: :ref:`🔗<enum_Geometry2D_PolyEndType>`
.. _class_Geometry2D_constant_END_POLYGON:
.. rst-class:: classref-enumeration-constant
:ref:`PolyEndType<enum_Geometry2D_PolyEndType>` **END_POLYGON** = ``0``
Los puntos finales se unen usando el valor :ref:`PolyJoinType<enum_Geometry2D_PolyJoinType>` y el camino llenado como un polígono.
.. _class_Geometry2D_constant_END_JOINED:
.. rst-class:: classref-enumeration-constant
:ref:`PolyEndType<enum_Geometry2D_PolyEndType>` **END_JOINED** = ``1``
Los puntos finales se unen usando el valor :ref:`PolyJoinType<enum_Geometry2D_PolyJoinType>` y el camino llenado como una polilínea.
.. _class_Geometry2D_constant_END_BUTT:
.. rst-class:: classref-enumeration-constant
:ref:`PolyEndType<enum_Geometry2D_PolyEndType>` **END_BUTT** = ``2``
Los puntos finales son cuadrados sin extensión.
.. _class_Geometry2D_constant_END_SQUARE:
.. rst-class:: classref-enumeration-constant
:ref:`PolyEndType<enum_Geometry2D_PolyEndType>` **END_SQUARE** = ``3``
Los puntos finales se cuadran y se amplían con unidades ``delta``.
.. _class_Geometry2D_constant_END_ROUND:
.. rst-class:: classref-enumeration-constant
:ref:`PolyEndType<enum_Geometry2D_PolyEndType>` **END_ROUND** = ``4``
Los puntos finales se redondean y se amplían con unidades ``delta``.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Descripciones de Métodos
------------------------------------------------
.. _class_Geometry2D_method_bresenham_line:
.. rst-class:: classref-method
:ref:`Array<class_Array>`\[:ref:`Vector2i<class_Vector2i>`\] **bresenham_line**\ (\ from\: :ref:`Vector2i<class_Vector2i>`, to\: :ref:`Vector2i<class_Vector2i>`\ ) :ref:`🔗<class_Geometry2D_method_bresenham_line>`
Devuelve la `línea de Bresenham <https://en.wikipedia.org/wiki/Bresenham%27s_line_algorithm>`__ entre los puntos ``from`` y ``to``. Una línea de Bresenham es una serie de píxeles que dibuja una línea y siempre tiene 1 píxel de grosor en cada fila y columna del dibujo (nunca más, nunca menos).
Código de ejemplo para dibujar una línea entre dos nodos :ref:`Marker2D<class_Marker2D>` usando una serie de llamadas a :ref:`CanvasItem.draw_rect()<class_CanvasItem_method_draw_rect>`:
::
func _draw():
for pixel in Geometry2D.bresenham_line($MarkerA.position, $MarkerB.position):
draw_rect(Rect2(pixel, Vector2.ONE), Color.WHITE)
.. rst-class:: classref-item-separator
----
.. _class_Geometry2D_method_clip_polygons:
.. rst-class:: classref-method
:ref:`Array<class_Array>`\[:ref:`PackedVector2Array<class_PackedVector2Array>`\] **clip_polygons**\ (\ polygon_a\: :ref:`PackedVector2Array<class_PackedVector2Array>`, polygon_b\: :ref:`PackedVector2Array<class_PackedVector2Array>`\ ) :ref:`🔗<class_Geometry2D_method_clip_polygons>`
Recorta ``polygon_a`` contra ``polygon_b`` y devuelve un array de polígonos recortados. Esto realiza :ref:`OPERATION_DIFFERENCE<class_Geometry2D_constant_OPERATION_DIFFERENCE>` entre los polígonos. Devuelve un array vacío si ``polygon_b`` se superpone completamente a ``polygon_a``.
Si ``polygon_b`` está encerrado por ``polygon_a``, devuelve un polígono exterior (límite) y un polígono interior (agujero) que se pueden distinguir llamando a :ref:`is_polygon_clockwise()<class_Geometry2D_method_is_polygon_clockwise>`.
.. rst-class:: classref-item-separator
----
.. _class_Geometry2D_method_clip_polyline_with_polygon:
.. rst-class:: classref-method
:ref:`Array<class_Array>`\[:ref:`PackedVector2Array<class_PackedVector2Array>`\] **clip_polyline_with_polygon**\ (\ polyline\: :ref:`PackedVector2Array<class_PackedVector2Array>`, polygon\: :ref:`PackedVector2Array<class_PackedVector2Array>`\ ) :ref:`🔗<class_Geometry2D_method_clip_polyline_with_polygon>`
Recorta ``polyline`` contra ``polygon`` y devuelve un array de polilíneas recortadas. Esto realiza :ref:`OPERATION_DIFFERENCE<class_Geometry2D_constant_OPERATION_DIFFERENCE>` entre la polilínea y el polígono. Esta operación se puede considerar como cortar una línea con una forma cerrada.
.. rst-class:: classref-item-separator
----
.. _class_Geometry2D_method_convex_hull:
.. rst-class:: classref-method
:ref:`PackedVector2Array<class_PackedVector2Array>` **convex_hull**\ (\ points\: :ref:`PackedVector2Array<class_PackedVector2Array>`\ ) :ref:`🔗<class_Geometry2D_method_convex_hull>`
Dado un conjunto de :ref:`Vector2<class_Vector2>`, devuelve el casco convexo como una lista de puntos en orden antihorario. El último punto es el mismo que el primero.
.. rst-class:: classref-item-separator
----
.. _class_Geometry2D_method_decompose_polygon_in_convex:
.. rst-class:: classref-method
:ref:`Array<class_Array>`\[:ref:`PackedVector2Array<class_PackedVector2Array>`\] **decompose_polygon_in_convex**\ (\ polygon\: :ref:`PackedVector2Array<class_PackedVector2Array>`\ ) :ref:`🔗<class_Geometry2D_method_decompose_polygon_in_convex>`
Descompone el ``polygon`` en múltiples envolventes convexas y devuelve un array de :ref:`PackedVector2Array<class_PackedVector2Array>`.
.. rst-class:: classref-item-separator
----
.. _class_Geometry2D_method_exclude_polygons:
.. rst-class:: classref-method
:ref:`Array<class_Array>`\[:ref:`PackedVector2Array<class_PackedVector2Array>`\] **exclude_polygons**\ (\ polygon_a\: :ref:`PackedVector2Array<class_PackedVector2Array>`, polygon_b\: :ref:`PackedVector2Array<class_PackedVector2Array>`\ ) :ref:`🔗<class_Geometry2D_method_exclude_polygons>`
Excluye mutuamente el área común definida por la intersección de ``polygon_a`` y ``polygon_b`` (véase :ref:`intersect_polygons()<class_Geometry2D_method_intersect_polygons>`) y devuelve un array de polígonos excluidos. Esto realiza :ref:`OPERATION_XOR<class_Geometry2D_constant_OPERATION_XOR>` entre polígonos. En otras palabras, devuelve todo excepto el área común entre los polígonos.
La operación puede dar como resultado un polígono exterior (límite) y un polígono interior (agujero) producidos que pueden distinguirse llamando a :ref:`is_polygon_clockwise()<class_Geometry2D_method_is_polygon_clockwise>`.
.. rst-class:: classref-item-separator
----
.. _class_Geometry2D_method_get_closest_point_to_segment:
.. rst-class:: classref-method
:ref:`Vector2<class_Vector2>` **get_closest_point_to_segment**\ (\ point\: :ref:`Vector2<class_Vector2>`, s1\: :ref:`Vector2<class_Vector2>`, s2\: :ref:`Vector2<class_Vector2>`\ ) :ref:`🔗<class_Geometry2D_method_get_closest_point_to_segment>`
Devuelve el punto 2D en el segmento 2D (``s1``, ``s2``) que está más cerca de ``point``. El punto devuelto siempre estará dentro del segmento especificado.
.. rst-class:: classref-item-separator
----
.. _class_Geometry2D_method_get_closest_point_to_segment_uncapped:
.. rst-class:: classref-method
:ref:`Vector2<class_Vector2>` **get_closest_point_to_segment_uncapped**\ (\ point\: :ref:`Vector2<class_Vector2>`, s1\: :ref:`Vector2<class_Vector2>`, s2\: :ref:`Vector2<class_Vector2>`\ ) :ref:`🔗<class_Geometry2D_method_get_closest_point_to_segment_uncapped>`
Devuelve el punto 2D en la línea 2D definida por (``s1``, ``s2``) que está más cerca de ``point``. El punto devuelto puede estar dentro del segmento (``s1``, ``s2``) o fuera de él, es decir, en algún lugar de la línea que se extiende desde el segmento.
.. rst-class:: classref-item-separator
----
.. _class_Geometry2D_method_get_closest_points_between_segments:
.. rst-class:: classref-method
:ref:`PackedVector2Array<class_PackedVector2Array>` **get_closest_points_between_segments**\ (\ p1\: :ref:`Vector2<class_Vector2>`, q1\: :ref:`Vector2<class_Vector2>`, p2\: :ref:`Vector2<class_Vector2>`, q2\: :ref:`Vector2<class_Vector2>`\ ) :ref:`🔗<class_Geometry2D_method_get_closest_points_between_segments>`
Dados los dos segmentos 2D (``p1``, ``q1``) y (``p2``, ``q2``), encuentra esos dos puntos en los dos segmentos que están más cerca uno del otro. Devuelve un :ref:`PackedVector2Array<class_PackedVector2Array>` que contiene este punto en (``p1``, ``q1``) así como el punto acompañante en (``p2``, ``q2``).
.. rst-class:: classref-item-separator
----
.. _class_Geometry2D_method_intersect_polygons:
.. rst-class:: classref-method
:ref:`Array<class_Array>`\[:ref:`PackedVector2Array<class_PackedVector2Array>`\] **intersect_polygons**\ (\ polygon_a\: :ref:`PackedVector2Array<class_PackedVector2Array>`, polygon_b\: :ref:`PackedVector2Array<class_PackedVector2Array>`\ ) :ref:`🔗<class_Geometry2D_method_intersect_polygons>`
Interseca ``polygon_a`` con ``polygon_b`` y devuelve un array de polígonos intersecados. Esto realiza :ref:`OPERATION_INTERSECTION<class_Geometry2D_constant_OPERATION_INTERSECTION>` entre los polígonos. En otras palabras, devuelve el área común compartida por los polígonos. Devuelve un array vacío si no se produce ninguna intersección.
La operación puede dar como resultado un polígono exterior (límite) y un polígono interior (agujero) producidos que se podrían distinguir llamando a :ref:`is_polygon_clockwise()<class_Geometry2D_method_is_polygon_clockwise>`.
.. rst-class:: classref-item-separator
----
.. _class_Geometry2D_method_intersect_polyline_with_polygon:
.. rst-class:: classref-method
:ref:`Array<class_Array>`\[:ref:`PackedVector2Array<class_PackedVector2Array>`\] **intersect_polyline_with_polygon**\ (\ polyline\: :ref:`PackedVector2Array<class_PackedVector2Array>`, polygon\: :ref:`PackedVector2Array<class_PackedVector2Array>`\ ) :ref:`🔗<class_Geometry2D_method_intersect_polyline_with_polygon>`
Interseca ``polyline`` con ``polygon`` y devuelve un array de polilíneas intersecadas. Esto realiza :ref:`OPERATION_INTERSECTION<class_Geometry2D_constant_OPERATION_INTERSECTION>` entre la polilínea y el polígono. Esta operación puede ser pensada como cortar una línea con una forma cerrada.
.. rst-class:: classref-item-separator
----
.. _class_Geometry2D_method_is_point_in_circle:
.. rst-class:: classref-method
:ref:`bool<class_bool>` **is_point_in_circle**\ (\ point\: :ref:`Vector2<class_Vector2>`, circle_position\: :ref:`Vector2<class_Vector2>`, circle_radius\: :ref:`float<class_float>`\ ) :ref:`🔗<class_Geometry2D_method_is_point_in_circle>`
Devuelve ``true`` si ``point`` está dentro del círculo o si está situado exactamente *en* el límite del círculo; de lo contrario, devuelve ``false``.
.. rst-class:: classref-item-separator
----
.. _class_Geometry2D_method_is_point_in_polygon:
.. rst-class:: classref-method
:ref:`bool<class_bool>` **is_point_in_polygon**\ (\ point\: :ref:`Vector2<class_Vector2>`, polygon\: :ref:`PackedVector2Array<class_PackedVector2Array>`\ ) :ref:`🔗<class_Geometry2D_method_is_point_in_polygon>`
Devuelve ``true`` si ``point`` está dentro de ``polygon`` o si está situado exactamente *en* el límite del polígono; de lo contrario, devuelve ``false``.
.. rst-class:: classref-item-separator
----
.. _class_Geometry2D_method_is_polygon_clockwise:
.. rst-class:: classref-method
:ref:`bool<class_bool>` **is_polygon_clockwise**\ (\ polygon\: :ref:`PackedVector2Array<class_PackedVector2Array>`\ ) :ref:`🔗<class_Geometry2D_method_is_polygon_clockwise>`
Devuelve ``true`` si los vértices de ``polygon`` están ordenados en el sentido de las agujas del reloj, de lo contrario devuelve ``false``.
\ **Nota:** Asume un sistema de coordenadas cartesianas donde ``+x`` está a la derecha y ``+y`` está arriba. Si usas coordenadas de pantalla (``+y`` está abajo), el resultado tendrá que ser invertido (es decir, un resultado ``true`` indicará el sentido contrario a las agujas del reloj).
.. rst-class:: classref-item-separator
----
.. _class_Geometry2D_method_line_intersects_line:
.. rst-class:: classref-method
:ref:`Variant<class_Variant>` **line_intersects_line**\ (\ from_a\: :ref:`Vector2<class_Vector2>`, dir_a\: :ref:`Vector2<class_Vector2>`, from_b\: :ref:`Vector2<class_Vector2>`, dir_b\: :ref:`Vector2<class_Vector2>`\ ) :ref:`🔗<class_Geometry2D_method_line_intersects_line>`
Devuelve el punto de intersección entre las dos líneas (``from_a``, ``dir_a``) y (``from_b``, ``dir_b``). Devuelve un :ref:`Vector2<class_Vector2>`, o ``null`` si las líneas son paralelas.
\ ``from`` y ``dir`` *no* son puntos finales de un segmento de línea o rayo, sino la pendiente (``dir``) y un punto conocido (``from``) en esa línea.
.. tabs::
.. code-tab:: gdscript
var from_a = Vector2.ZERO
var dir_a = Vector2.RIGHT
var from_b = Vector2.DOWN
# Devuelve Vector2(1, 0)
Geometry2D.line_intersects_line(from_a, dir_a, from_b, Vector2(1, -1))
# Devuelve Vector2(-1, 0)
Geometry2D.line_intersects_line(from_a, dir_a, from_b, Vector2(-1, -1))
# Devuelve null
Geometry2D.line_intersects_line(from_a, dir_a, from_b, Vector2.RIGHT)
.. code-tab:: csharp
var fromA = Vector2.Zero;
var dirA = Vector2.Right;
var fromB = Vector2.Down;
// Devuelve new Vector2(1, 0)
Geometry2D.LineIntersectsLine(fromA, dirA, fromB, new Vector2(1, -1));
// Devuelve new Vector2(-1, 0)
Geometry2D.LineIntersectsLine(fromA, dirA, fromB, new Vector2(-1, -1));
// Devuelve null
Geometry2D.LineIntersectsLine(fromA, dirA, fromB, Vector2.Right);
.. rst-class:: classref-item-separator
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.. _class_Geometry2D_method_make_atlas:
.. rst-class:: classref-method
:ref:`Dictionary<class_Dictionary>` **make_atlas**\ (\ sizes\: :ref:`PackedVector2Array<class_PackedVector2Array>`\ ) :ref:`🔗<class_Geometry2D_method_make_atlas>`
Dado un array de :ref:`Vector2<class_Vector2>`\ s que representan tiles, construye un atlas. El diccionario devuelto tiene dos claves: ``points`` es un :ref:`PackedVector2Array<class_PackedVector2Array>` que especifica las posiciones de cada tile, ``size`` contiene el tamaño total del atlas como :ref:`Vector2i<class_Vector2i>`.
.. rst-class:: classref-item-separator
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.. _class_Geometry2D_method_merge_polygons:
.. rst-class:: classref-method
:ref:`Array<class_Array>`\[:ref:`PackedVector2Array<class_PackedVector2Array>`\] **merge_polygons**\ (\ polygon_a\: :ref:`PackedVector2Array<class_PackedVector2Array>`, polygon_b\: :ref:`PackedVector2Array<class_PackedVector2Array>`\ ) :ref:`🔗<class_Geometry2D_method_merge_polygons>`
Fusiona (combina) ``polygon_a`` y ``polygon_b`` y devuelve un array de polígonos fusionados. Esto realiza :ref:`OPERATION_UNION<class_Geometry2D_constant_OPERATION_UNION>` entre los polígonos.
La operación puede dar como resultado un polígono exterior (límite) y múltiples polígonos interiores (agujeros) producidos que podrían distinguirse llamando a :ref:`is_polygon_clockwise()<class_Geometry2D_method_is_polygon_clockwise>`.
.. rst-class:: classref-item-separator
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.. _class_Geometry2D_method_offset_polygon:
.. rst-class:: classref-method
:ref:`Array<class_Array>`\[:ref:`PackedVector2Array<class_PackedVector2Array>`\] **offset_polygon**\ (\ polygon\: :ref:`PackedVector2Array<class_PackedVector2Array>`, delta\: :ref:`float<class_float>`, join_type\: :ref:`PolyJoinType<enum_Geometry2D_PolyJoinType>` = 0\ ) :ref:`🔗<class_Geometry2D_method_offset_polygon>`
Inflates or deflates ``polygon`` by ``delta`` units (pixels). If ``delta`` is positive, makes the polygon grow outward. If ``delta`` is negative, shrinks the polygon inward. Returns an array of polygons because inflating/deflating may result in multiple discrete polygons. Returns an empty array if ``delta`` is negative and the absolute value of it approximately exceeds the minimum bounding rectangle dimensions of the polygon.
Each polygon's vertices will be rounded as determined by ``join_type``.
The operation may result in an outer polygon (boundary) and inner polygon (hole) produced which could be distinguished by calling :ref:`is_polygon_clockwise()<class_Geometry2D_method_is_polygon_clockwise>`.
\ **Note:** To translate the polygon's vertices specifically, multiply them to a :ref:`Transform2D<class_Transform2D>`:
.. tabs::
.. code-tab:: gdscript
var polygon = PackedVector2Array([Vector2(0, 0), Vector2(100, 0), Vector2(100, 100), Vector2(0, 100)])
var offset = Vector2(50, 50)
polygon = Transform2D(0, offset) * polygon
print(polygon) # Prints [(50.0, 50.0), (150.0, 50.0), (150.0, 150.0), (50.0, 150.0)]
.. code-tab:: csharp
Vector2[] polygon = [new Vector2(0, 0), new Vector2(100, 0), new Vector2(100, 100), new Vector2(0, 100)];
var offset = new Vector2(50, 50);
polygon = new Transform2D(0, offset) * polygon;
GD.Print((Variant)polygon); // Prints [(50, 50), (150, 50), (150, 150), (50, 150)]
.. rst-class:: classref-item-separator
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.. _class_Geometry2D_method_offset_polyline:
.. rst-class:: classref-method
:ref:`Array<class_Array>`\[:ref:`PackedVector2Array<class_PackedVector2Array>`\] **offset_polyline**\ (\ polyline\: :ref:`PackedVector2Array<class_PackedVector2Array>`, delta\: :ref:`float<class_float>`, join_type\: :ref:`PolyJoinType<enum_Geometry2D_PolyJoinType>` = 0, end_type\: :ref:`PolyEndType<enum_Geometry2D_PolyEndType>` = 3\ ) :ref:`🔗<class_Geometry2D_method_offset_polyline>`
Inflates or deflates ``polyline`` by ``delta`` units (pixels), producing polygons. If ``delta`` is positive, makes the polyline grow outward. Returns an array of polygons because inflating/deflating may result in multiple discrete polygons. If ``delta`` is negative, returns an empty array.
Each polygon's vertices will be rounded as determined by ``join_type``.
Each polygon's endpoints will be rounded as determined by ``end_type``.
The operation may result in an outer polygon (boundary) and inner polygon (hole) produced which could be distinguished by calling :ref:`is_polygon_clockwise()<class_Geometry2D_method_is_polygon_clockwise>`.
.. rst-class:: classref-item-separator
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.. _class_Geometry2D_method_point_is_inside_triangle:
.. rst-class:: classref-method
:ref:`bool<class_bool>` **point_is_inside_triangle**\ (\ point\: :ref:`Vector2<class_Vector2>`, a\: :ref:`Vector2<class_Vector2>`, b\: :ref:`Vector2<class_Vector2>`, c\: :ref:`Vector2<class_Vector2>`\ ) |const| :ref:`🔗<class_Geometry2D_method_point_is_inside_triangle>`
Devuelve si ``point`` está dentro del triángulo especificado por ``a``, ``b`` y ``c``.
.. rst-class:: classref-item-separator
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.. _class_Geometry2D_method_segment_intersects_circle:
.. rst-class:: classref-method
:ref:`float<class_float>` **segment_intersects_circle**\ (\ segment_from\: :ref:`Vector2<class_Vector2>`, segment_to\: :ref:`Vector2<class_Vector2>`, circle_position\: :ref:`Vector2<class_Vector2>`, circle_radius\: :ref:`float<class_float>`\ ) :ref:`🔗<class_Geometry2D_method_segment_intersects_circle>`
Dado el segmento 2D (``segment_from``, ``segment_to``), devuelve la posición en el segmento (como un número entre 0 y 1) en la que el segmento golpea el círculo que se encuentra en la posición ``circle_position`` y tiene un radio ``circle_radius``. Si el segmento no interseca el círculo, se devuelve -1 (este también es el caso si la línea que extiende el segmento intersecara el círculo, pero el segmento no).
.. rst-class:: classref-item-separator
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.. _class_Geometry2D_method_segment_intersects_segment:
.. rst-class:: classref-method
:ref:`Variant<class_Variant>` **segment_intersects_segment**\ (\ from_a\: :ref:`Vector2<class_Vector2>`, to_a\: :ref:`Vector2<class_Vector2>`, from_b\: :ref:`Vector2<class_Vector2>`, to_b\: :ref:`Vector2<class_Vector2>`\ ) :ref:`🔗<class_Geometry2D_method_segment_intersects_segment>`
Comprueba si los dos segmentos (``from_a``, ``to_a``) y (``from_b``, ``to_b``) se intersecan. Si es así, devuelve el punto de intersección como :ref:`Vector2<class_Vector2>`. Si no hay intersección, devuelve ``null``.
.. rst-class:: classref-item-separator
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.. _class_Geometry2D_method_triangulate_delaunay:
.. rst-class:: classref-method
:ref:`PackedInt32Array<class_PackedInt32Array>` **triangulate_delaunay**\ (\ points\: :ref:`PackedVector2Array<class_PackedVector2Array>`\ ) :ref:`🔗<class_Geometry2D_method_triangulate_delaunay>`
Triangula el área especificada por un conjunto discreto de ``points`` de tal manera que ningún punto está dentro del circuncírculo de cualquier triángulo resultante. Devuelve un :ref:`PackedInt32Array<class_PackedInt32Array>` donde cada triángulo consiste en tres índices de puntos consecutivos en ``points`` (es decir, el array devuelto tendrá ``n * 3`` elementos, siendo ``n`` el número de triángulos encontrados). Si la triangulación no tiene éxito, se devuelve un :ref:`PackedInt32Array<class_PackedInt32Array>` vacío.
.. rst-class:: classref-item-separator
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.. _class_Geometry2D_method_triangulate_polygon:
.. rst-class:: classref-method
:ref:`PackedInt32Array<class_PackedInt32Array>` **triangulate_polygon**\ (\ polygon\: :ref:`PackedVector2Array<class_PackedVector2Array>`\ ) :ref:`🔗<class_Geometry2D_method_triangulate_polygon>`
Triangula el polígono especificado por los puntos en ``polygon``. Devuelve un :ref:`PackedInt32Array<class_PackedInt32Array>` donde cada triángulo consiste en tres índices de puntos consecutivos en ``polygon`` (es decir, el array devuelto tendrá ``n * 3`` elementos, siendo ``n`` el número de triángulos encontrados). Los triángulos de salida siempre estarán en sentido antihorario, y el contorno se invertirá si está en el sentido de las agujas del reloj. Si la triangulación no tiene éxito, se devuelve un :ref:`PackedInt32Array<class_PackedInt32Array>` vacío.
.. |virtual| replace:: :abbr:`virtual (Normalmente, este método debería ser sobreescrito por el usuario para que tenga algún efecto.)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (Este método no tiene efectos secundarios. No modifica ninguna de las variables miembro de la instancia.)`
.. |vararg| replace:: :abbr:`vararg (Este método permite agregar cualquier número de argumentos después de los descritos aquí.)`
.. |constructor| replace:: :abbr:`constructor (Este método se utiliza para construir un tipo.)`
.. |static| replace:: :abbr:`static (Este método no necesita una instancia para ser llamado, por lo que puede llamarse directamente utilizando el nombre de la clase.)`
.. |operator| replace:: :abbr:`operator (Este método describe un operador válido para usar con este tipo como operando izquierdo.)`
.. |bitfield| replace:: :abbr:`BitField (Este valor es un entero compuesto como una máscara de bits de las siguientes banderas.)`
.. |void| replace:: :abbr:`void (Sin valor de retorno.)`