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godot-docs-l10n/classes/es/class_animationtree.rst
2025-12-19 14:34:07 +01:00

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.. _class_AnimationTree:
AnimationTree
=============
**Hereda:** :ref:`AnimationMixer<class_AnimationMixer>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
Un nodo para usarse en transiciones de animación avanzadas en un :ref:`AnimationPlayer<class_AnimationPlayer>`.
.. rst-class:: classref-introduction-group
Descripción
----------------------
A node used for advanced animation transitions in an :ref:`AnimationPlayer<class_AnimationPlayer>`.
\ **Note:** When linked with an :ref:`AnimationPlayer<class_AnimationPlayer>`, several properties and methods of the corresponding :ref:`AnimationPlayer<class_AnimationPlayer>` will not function as expected. Playback and transitions should be handled using only the **AnimationTree** and its constituent :ref:`AnimationNode<class_AnimationNode>`\ (s). The :ref:`AnimationPlayer<class_AnimationPlayer>` node should be used solely for adding, deleting, and editing animations.
.. rst-class:: classref-introduction-group
Tutoriales
--------------------
- :doc:`Usando AnimationTree <../tutorials/animation/animation_tree>`
- `Demo de Shooter en Tercera Persona (TPS) <https://godotengine.org/asset-library/asset/2710>`__
.. rst-class:: classref-reftable-group
Propiedades
----------------------
.. table::
:widths: auto
+-----------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------+
| :ref:`NodePath<class_NodePath>` | :ref:`advance_expression_base_node<class_AnimationTree_property_advance_expression_base_node>` | ``NodePath(".")`` |
+-----------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------+
| :ref:`NodePath<class_NodePath>` | :ref:`anim_player<class_AnimationTree_property_anim_player>` | ``NodePath("")`` |
+-----------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------+
| :ref:`AnimationCallbackModeDiscrete<enum_AnimationMixer_AnimationCallbackModeDiscrete>` | callback_mode_discrete | ``2`` (overrides :ref:`AnimationMixer<class_AnimationMixer_property_callback_mode_discrete>`) |
+-----------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | deterministic | ``true`` (overrides :ref:`AnimationMixer<class_AnimationMixer_property_deterministic>`) |
+-----------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------+
| :ref:`AnimationRootNode<class_AnimationRootNode>` | :ref:`tree_root<class_AnimationTree_property_tree_root>` | |
+-----------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------+
.. rst-class:: classref-reftable-group
Métodos
--------------
.. table::
:widths: auto
+------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`AnimationProcessCallback<enum_AnimationTree_AnimationProcessCallback>` | :ref:`get_process_callback<class_AnimationTree_method_get_process_callback>`\ (\ ) |const| |
+------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`set_process_callback<class_AnimationTree_method_set_process_callback>`\ (\ mode\: :ref:`AnimationProcessCallback<enum_AnimationTree_AnimationProcessCallback>`\ ) |
+------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Señales
--------------
.. _class_AnimationTree_signal_animation_player_changed:
.. rst-class:: classref-signal
**animation_player_changed**\ (\ ) :ref:`🔗<class_AnimationTree_signal_animation_player_changed>`
Emitida cuando :ref:`anim_player<class_AnimationTree_property_anim_player>` cambia.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Enumeraciones
--------------------------
.. _enum_AnimationTree_AnimationProcessCallback:
.. rst-class:: classref-enumeration
enum **AnimationProcessCallback**: :ref:`🔗<enum_AnimationTree_AnimationProcessCallback>`
.. _class_AnimationTree_constant_ANIMATION_PROCESS_PHYSICS:
.. rst-class:: classref-enumeration-constant
:ref:`AnimationProcessCallback<enum_AnimationTree_AnimationProcessCallback>` **ANIMATION_PROCESS_PHYSICS** = ``0``
**Obsoleto:** See :ref:`AnimationMixer.ANIMATION_CALLBACK_MODE_PROCESS_PHYSICS<class_AnimationMixer_constant_ANIMATION_CALLBACK_MODE_PROCESS_PHYSICS>`.
.. _class_AnimationTree_constant_ANIMATION_PROCESS_IDLE:
.. rst-class:: classref-enumeration-constant
:ref:`AnimationProcessCallback<enum_AnimationTree_AnimationProcessCallback>` **ANIMATION_PROCESS_IDLE** = ``1``
**Obsoleto:** See :ref:`AnimationMixer.ANIMATION_CALLBACK_MODE_PROCESS_IDLE<class_AnimationMixer_constant_ANIMATION_CALLBACK_MODE_PROCESS_IDLE>`.
.. _class_AnimationTree_constant_ANIMATION_PROCESS_MANUAL:
.. rst-class:: classref-enumeration-constant
:ref:`AnimationProcessCallback<enum_AnimationTree_AnimationProcessCallback>` **ANIMATION_PROCESS_MANUAL** = ``2``
**Obsoleto:** See :ref:`AnimationMixer.ANIMATION_CALLBACK_MODE_PROCESS_MANUAL<class_AnimationMixer_constant_ANIMATION_CALLBACK_MODE_PROCESS_MANUAL>`.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Descripciones de Propiedades
--------------------------------------------------------
.. _class_AnimationTree_property_advance_expression_base_node:
.. rst-class:: classref-property
:ref:`NodePath<class_NodePath>` **advance_expression_base_node** = ``NodePath(".")`` :ref:`🔗<class_AnimationTree_property_advance_expression_base_node>`
.. rst-class:: classref-property-setget
- |void| **set_advance_expression_base_node**\ (\ value\: :ref:`NodePath<class_NodePath>`\ )
- :ref:`NodePath<class_NodePath>` **get_advance_expression_base_node**\ (\ )
El path al :ref:`Node<class_Node>` usado para evaluar el :ref:`AnimationNode<class_AnimationNode>` :ref:`Expression<class_Expression>` si no se especifica una explícitamente de manera interna.
.. rst-class:: classref-item-separator
----
.. _class_AnimationTree_property_anim_player:
.. rst-class:: classref-property
:ref:`NodePath<class_NodePath>` **anim_player** = ``NodePath("")`` :ref:`🔗<class_AnimationTree_property_anim_player>`
.. rst-class:: classref-property-setget
- |void| **set_animation_player**\ (\ value\: :ref:`NodePath<class_NodePath>`\ )
- :ref:`NodePath<class_NodePath>` **get_animation_player**\ (\ )
La ruta al :ref:`AnimationPlayer<class_AnimationPlayer>` utilizada para la animacion.
.. rst-class:: classref-item-separator
----
.. _class_AnimationTree_property_tree_root:
.. rst-class:: classref-property
:ref:`AnimationRootNode<class_AnimationRootNode>` **tree_root** :ref:`🔗<class_AnimationTree_property_tree_root>`
.. rst-class:: classref-property-setget
- |void| **set_tree_root**\ (\ value\: :ref:`AnimationRootNode<class_AnimationRootNode>`\ )
- :ref:`AnimationRootNode<class_AnimationRootNode>` **get_tree_root**\ (\ )
El nodo de animación raíz de este **AnimationTree**. Véase :ref:`AnimationRootNode<class_AnimationRootNode>`.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Descripciones de Métodos
------------------------------------------------
.. _class_AnimationTree_method_get_process_callback:
.. rst-class:: classref-method
:ref:`AnimationProcessCallback<enum_AnimationTree_AnimationProcessCallback>` **get_process_callback**\ (\ ) |const| :ref:`🔗<class_AnimationTree_method_get_process_callback>`
**Obsoleto:** Use :ref:`AnimationMixer.callback_mode_process<class_AnimationMixer_property_callback_mode_process>` instead.
Devuelve la notificación del proceso en el que se actualizarán las animaciones.
.. rst-class:: classref-item-separator
----
.. _class_AnimationTree_method_set_process_callback:
.. rst-class:: classref-method
|void| **set_process_callback**\ (\ mode\: :ref:`AnimationProcessCallback<enum_AnimationTree_AnimationProcessCallback>`\ ) :ref:`🔗<class_AnimationTree_method_set_process_callback>`
**Obsoleto:** Use :ref:`AnimationMixer.callback_mode_process<class_AnimationMixer_property_callback_mode_process>` instead.
Establece la notificación de proceso en la que se actualizan las animaciones.
.. |virtual| replace:: :abbr:`virtual (Normalmente, este método debería ser sobreescrito por el usuario para que tenga algún efecto.)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (Este método no tiene efectos secundarios. No modifica ninguna de las variables miembro de la instancia.)`
.. |vararg| replace:: :abbr:`vararg (Este método permite agregar cualquier número de argumentos después de los descritos aquí.)`
.. |constructor| replace:: :abbr:`constructor (Este método se utiliza para construir un tipo.)`
.. |static| replace:: :abbr:`static (Este método no necesita una instancia para ser llamado, por lo que puede llamarse directamente utilizando el nombre de la clase.)`
.. |operator| replace:: :abbr:`operator (Este método describe un operador válido para usar con este tipo como operando izquierdo.)`
.. |bitfield| replace:: :abbr:`BitField (Este valor es un entero compuesto como una máscara de bits de las siguientes banderas.)`
.. |void| replace:: :abbr:`void (Sin valor de retorno.)`