Files
godot-docs-l10n/classes/es/class_world.rst
Rémi Verschelde cf78697eea Add localized class reference as pre-generated RST files
Currently including `zh_CN` and `es` which both have very high completion
ratios. Others will be added once they reach a significant percentage too.

These RST files will be used by godot-docs in place of its `classes` folder
after we sync with https://github.com/godotengine/godot-docs/pull/5458.

The update workflow is manual for now (example for `zh_CN`):

- Build `godotengine/godot` in the branch we currently track (now `3.x`)
- Run `godot --doctool -l zh_CN`
- Run `cd doc && make rst LANGARG=zh_CN`
- Copy `doc/_build/rst/*` to `classes/zh_CN/` here
- Make sure to have `classes/zh_CN/index.rst` copied from `docs/classes`
2021-12-21 16:07:55 +01:00

109 lines
4.2 KiB
ReStructuredText

:github_url: hide
.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the World.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_World:
World
=====
**Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
Clase que tiene todo lo que pertenece a un mundo.
Descripción
----------------------
Class that has everything pertaining to a world. A physics space, a visual scenario and a sound space. Spatial nodes register their resources into the current world.
Tutoriales
--------------------
- :doc:`../tutorials/physics/ray-casting`
Propiedades
----------------------
+---------------------------------------------------------------+------------------------------------------------------------------------+
| :ref:`PhysicsDirectSpaceState<class_PhysicsDirectSpaceState>` | :ref:`direct_space_state<class_World_property_direct_space_state>` |
+---------------------------------------------------------------+------------------------------------------------------------------------+
| :ref:`Environment<class_Environment>` | :ref:`environment<class_World_property_environment>` |
+---------------------------------------------------------------+------------------------------------------------------------------------+
| :ref:`Environment<class_Environment>` | :ref:`fallback_environment<class_World_property_fallback_environment>` |
+---------------------------------------------------------------+------------------------------------------------------------------------+
| :ref:`RID<class_RID>` | :ref:`scenario<class_World_property_scenario>` |
+---------------------------------------------------------------+------------------------------------------------------------------------+
| :ref:`RID<class_RID>` | :ref:`space<class_World_property_space>` |
+---------------------------------------------------------------+------------------------------------------------------------------------+
Descripciones de Propiedades
--------------------------------------------------------
.. _class_World_property_direct_space_state:
- :ref:`PhysicsDirectSpaceState<class_PhysicsDirectSpaceState>` **direct_space_state**
+----------+--------------------------+
| *Getter* | get_direct_space_state() |
+----------+--------------------------+
Direct access to the world's physics 3D space state. Used for querying current and potential collisions.
----
.. _class_World_property_environment:
- :ref:`Environment<class_Environment>` **environment**
+----------+------------------------+
| *Setter* | set_environment(value) |
+----------+------------------------+
| *Getter* | get_environment() |
+----------+------------------------+
The World's :ref:`Environment<class_Environment>`.
----
.. _class_World_property_fallback_environment:
- :ref:`Environment<class_Environment>` **fallback_environment**
+----------+---------------------------------+
| *Setter* | set_fallback_environment(value) |
+----------+---------------------------------+
| *Getter* | get_fallback_environment() |
+----------+---------------------------------+
The World's fallback_environment will be used if the World's :ref:`Environment<class_Environment>` fails or is missing.
----
.. _class_World_property_scenario:
- :ref:`RID<class_RID>` **scenario**
+----------+----------------+
| *Getter* | get_scenario() |
+----------+----------------+
The World's visual scenario.
----
.. _class_World_property_space:
- :ref:`RID<class_RID>` **space**
+----------+-------------+
| *Getter* | get_space() |
+----------+-------------+
The World's physics space.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`