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godot-docs-l10n/classes/es/class_visualshadernodeuniform.rst
Rémi Verschelde cf78697eea Add localized class reference as pre-generated RST files
Currently including `zh_CN` and `es` which both have very high completion
ratios. Others will be added once they reach a significant percentage too.

These RST files will be used by godot-docs in place of its `classes` folder
after we sync with https://github.com/godotengine/godot-docs/pull/5458.

The update workflow is manual for now (example for `zh_CN`):

- Build `godotengine/godot` in the branch we currently track (now `3.x`)
- Run `godot --doctool -l zh_CN`
- Run `cd doc && make rst LANGARG=zh_CN`
- Copy `doc/_build/rst/*` to `classes/zh_CN/` here
- Make sure to have `classes/zh_CN/index.rst` copied from `docs/classes`
2021-12-21 16:07:55 +01:00

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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the VisualShaderNodeUniform.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_VisualShaderNodeUniform:
VisualShaderNodeUniform
=======================
**Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Inherited By:** :ref:`VisualShaderNodeBooleanUniform<class_VisualShaderNodeBooleanUniform>`, :ref:`VisualShaderNodeColorUniform<class_VisualShaderNodeColorUniform>`, :ref:`VisualShaderNodeScalarUniform<class_VisualShaderNodeScalarUniform>`, :ref:`VisualShaderNodeTextureUniform<class_VisualShaderNodeTextureUniform>`, :ref:`VisualShaderNodeTransformUniform<class_VisualShaderNodeTransformUniform>`, :ref:`VisualShaderNodeVec3Uniform<class_VisualShaderNodeVec3Uniform>`
Un tipo de base para los uniformes dentro del gráfico shader visual.
Descripción
----------------------
Un uniforme representa una variable en el shader que se establece externamente, es decir, del :ref:`ShaderMaterial<class_ShaderMaterial>`. Los uniformes se exponen como propiedades en el :ref:`ShaderMaterial<class_ShaderMaterial>` y pueden asignarse desde el inspector o desde un script.
Propiedades
----------------------
+-----------------------------+--------------------------------------------------------------------------+--------+
| :ref:`String<class_String>` | :ref:`uniform_name<class_VisualShaderNodeUniform_property_uniform_name>` | ``""`` |
+-----------------------------+--------------------------------------------------------------------------+--------+
Descripciones de Propiedades
--------------------------------------------------------
.. _class_VisualShaderNodeUniform_property_uniform_name:
- :ref:`String<class_String>` **uniform_name**
+-----------+-------------------------+
| *Default* | ``""`` |
+-----------+-------------------------+
| *Setter* | set_uniform_name(value) |
+-----------+-------------------------+
| *Getter* | get_uniform_name() |
+-----------+-------------------------+
Nombre del uniforme, por el cual se puede acceder a través de las propiedades :ref:`ShaderMaterial<class_ShaderMaterial>`.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`