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Currently including `zh_CN` and `es` which both have very high completion ratios. Others will be added once they reach a significant percentage too. These RST files will be used by godot-docs in place of its `classes` folder after we sync with https://github.com/godotengine/godot-docs/pull/5458. The update workflow is manual for now (example for `zh_CN`): - Build `godotengine/godot` in the branch we currently track (now `3.x`) - Run `godot --doctool -l zh_CN` - Run `cd doc && make rst LANGARG=zh_CN` - Copy `doc/_build/rst/*` to `classes/zh_CN/` here - Make sure to have `classes/zh_CN/index.rst` copied from `docs/classes`
50 lines
2.7 KiB
ReStructuredText
50 lines
2.7 KiB
ReStructuredText
:github_url: hide
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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the VisualShaderNodeUniform.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_VisualShaderNodeUniform:
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VisualShaderNodeUniform
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=======================
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**Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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**Inherited By:** :ref:`VisualShaderNodeBooleanUniform<class_VisualShaderNodeBooleanUniform>`, :ref:`VisualShaderNodeColorUniform<class_VisualShaderNodeColorUniform>`, :ref:`VisualShaderNodeScalarUniform<class_VisualShaderNodeScalarUniform>`, :ref:`VisualShaderNodeTextureUniform<class_VisualShaderNodeTextureUniform>`, :ref:`VisualShaderNodeTransformUniform<class_VisualShaderNodeTransformUniform>`, :ref:`VisualShaderNodeVec3Uniform<class_VisualShaderNodeVec3Uniform>`
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Un tipo de base para los uniformes dentro del gráfico shader visual.
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Descripción
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----------------------
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Un uniforme representa una variable en el shader que se establece externamente, es decir, del :ref:`ShaderMaterial<class_ShaderMaterial>`. Los uniformes se exponen como propiedades en el :ref:`ShaderMaterial<class_ShaderMaterial>` y pueden asignarse desde el inspector o desde un script.
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Propiedades
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----------------------
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+-----------------------------+--------------------------------------------------------------------------+--------+
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| :ref:`String<class_String>` | :ref:`uniform_name<class_VisualShaderNodeUniform_property_uniform_name>` | ``""`` |
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+-----------------------------+--------------------------------------------------------------------------+--------+
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Descripciones de Propiedades
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--------------------------------------------------------
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.. _class_VisualShaderNodeUniform_property_uniform_name:
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- :ref:`String<class_String>` **uniform_name**
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+-----------+-------------------------+
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| *Default* | ``""`` |
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+-----------+-------------------------+
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| *Setter* | set_uniform_name(value) |
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+-----------+-------------------------+
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| *Getter* | get_uniform_name() |
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+-----------+-------------------------+
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Nombre del uniforme, por el cual se puede acceder a través de las propiedades :ref:`ShaderMaterial<class_ShaderMaterial>`.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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