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Currently including `zh_CN` and `es` which both have very high completion ratios. Others will be added once they reach a significant percentage too. These RST files will be used by godot-docs in place of its `classes` folder after we sync with https://github.com/godotengine/godot-docs/pull/5458. The update workflow is manual for now (example for `zh_CN`): - Build `godotengine/godot` in the branch we currently track (now `3.x`) - Run `godot --doctool -l zh_CN` - Run `cd doc && make rst LANGARG=zh_CN` - Copy `doc/_build/rst/*` to `classes/zh_CN/` here - Make sure to have `classes/zh_CN/index.rst` copied from `docs/classes`
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3.0 KiB
ReStructuredText
71 lines
3.0 KiB
ReStructuredText
:github_url: hide
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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the VisualShaderNodeTransformMult.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_VisualShaderNodeTransformMult:
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VisualShaderNodeTransformMult
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=============================
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**Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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Multiplica :ref:`Transform<class_Transform>` por :ref:`Transform<class_Transform>` dentro del gráfico shader visual.
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Descripción
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----------------------
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Una operación de multiplicación en dos transformadas (matrices de 4x4), con soporte para diferentes operadores de multiplicación.
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Propiedades
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----------------------
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+--------------------------------------------------------------+------------------------------------------------------------------------+-------+
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| :ref:`Operator<enum_VisualShaderNodeTransformMult_Operator>` | :ref:`operator<class_VisualShaderNodeTransformMult_property_operator>` | ``0`` |
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+--------------------------------------------------------------+------------------------------------------------------------------------+-------+
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Enumeraciones
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--------------------------
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.. _enum_VisualShaderNodeTransformMult_Operator:
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.. _class_VisualShaderNodeTransformMult_constant_OP_AxB:
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.. _class_VisualShaderNodeTransformMult_constant_OP_BxA:
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.. _class_VisualShaderNodeTransformMult_constant_OP_AxB_COMP:
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.. _class_VisualShaderNodeTransformMult_constant_OP_BxA_COMP:
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enum **Operator**:
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- **OP_AxB** = **0** --- Multiplica la transformada\ ``a`` por la transformada ``b``.
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- **OP_BxA** = **1** --- Multiplica la transformada ``b`` por la transformación ``a``.
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- **OP_AxB_COMP** = **2** --- Realiza una multiplicación por componentes de la transformada ``a`` por la transformada ``b``.
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- **OP_BxA_COMP** = **3** --- Realiza una multiplicación por componentes de la transformada ``b`` por la transformada ``a``.
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Descripciones de Propiedades
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--------------------------------------------------------
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.. _class_VisualShaderNodeTransformMult_property_operator:
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- :ref:`Operator<enum_VisualShaderNodeTransformMult_Operator>` **operator**
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+-----------+---------------------+
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| *Default* | ``0`` |
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+-----------+---------------------+
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| *Setter* | set_operator(value) |
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+-----------+---------------------+
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| *Getter* | get_operator() |
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+-----------+---------------------+
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El tipo de multiplicación que se realizará en las transformaciones. Ver :ref:`Operator<enum_VisualShaderNodeTransformMult_Operator>` para las opciones.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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