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godot-docs-l10n/classes/es/class_visualshadernodetransformmult.rst
Rémi Verschelde cf78697eea Add localized class reference as pre-generated RST files
Currently including `zh_CN` and `es` which both have very high completion
ratios. Others will be added once they reach a significant percentage too.

These RST files will be used by godot-docs in place of its `classes` folder
after we sync with https://github.com/godotengine/godot-docs/pull/5458.

The update workflow is manual for now (example for `zh_CN`):

- Build `godotengine/godot` in the branch we currently track (now `3.x`)
- Run `godot --doctool -l zh_CN`
- Run `cd doc && make rst LANGARG=zh_CN`
- Copy `doc/_build/rst/*` to `classes/zh_CN/` here
- Make sure to have `classes/zh_CN/index.rst` copied from `docs/classes`
2021-12-21 16:07:55 +01:00

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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the VisualShaderNodeTransformMult.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_VisualShaderNodeTransformMult:
VisualShaderNodeTransformMult
=============================
**Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
Multiplica :ref:`Transform<class_Transform>` por :ref:`Transform<class_Transform>` dentro del gráfico shader visual.
Descripción
----------------------
Una operación de multiplicación en dos transformadas (matrices de 4x4), con soporte para diferentes operadores de multiplicación.
Propiedades
----------------------
+--------------------------------------------------------------+------------------------------------------------------------------------+-------+
| :ref:`Operator<enum_VisualShaderNodeTransformMult_Operator>` | :ref:`operator<class_VisualShaderNodeTransformMult_property_operator>` | ``0`` |
+--------------------------------------------------------------+------------------------------------------------------------------------+-------+
Enumeraciones
--------------------------
.. _enum_VisualShaderNodeTransformMult_Operator:
.. _class_VisualShaderNodeTransformMult_constant_OP_AxB:
.. _class_VisualShaderNodeTransformMult_constant_OP_BxA:
.. _class_VisualShaderNodeTransformMult_constant_OP_AxB_COMP:
.. _class_VisualShaderNodeTransformMult_constant_OP_BxA_COMP:
enum **Operator**:
- **OP_AxB** = **0** --- Multiplica la transformada\ ``a`` por la transformada ``b``.
- **OP_BxA** = **1** --- Multiplica la transformada ``b`` por la transformación ``a``.
- **OP_AxB_COMP** = **2** --- Realiza una multiplicación por componentes de la transformada ``a`` por la transformada ``b``.
- **OP_BxA_COMP** = **3** --- Realiza una multiplicación por componentes de la transformada ``b`` por la transformada ``a``.
Descripciones de Propiedades
--------------------------------------------------------
.. _class_VisualShaderNodeTransformMult_property_operator:
- :ref:`Operator<enum_VisualShaderNodeTransformMult_Operator>` **operator**
+-----------+---------------------+
| *Default* | ``0`` |
+-----------+---------------------+
| *Setter* | set_operator(value) |
+-----------+---------------------+
| *Getter* | get_operator() |
+-----------+---------------------+
El tipo de multiplicación que se realizará en las transformaciones. Ver :ref:`Operator<enum_VisualShaderNodeTransformMult_Operator>` para las opciones.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`