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godot-docs-l10n/classes/es/class_visualshadernodeinput.rst
Rémi Verschelde cf78697eea Add localized class reference as pre-generated RST files
Currently including `zh_CN` and `es` which both have very high completion
ratios. Others will be added once they reach a significant percentage too.

These RST files will be used by godot-docs in place of its `classes` folder
after we sync with https://github.com/godotengine/godot-docs/pull/5458.

The update workflow is manual for now (example for `zh_CN`):

- Build `godotengine/godot` in the branch we currently track (now `3.x`)
- Run `godot --doctool -l zh_CN`
- Run `cd doc && make rst LANGARG=zh_CN`
- Copy `doc/_build/rst/*` to `classes/zh_CN/` here
- Make sure to have `classes/zh_CN/index.rst` copied from `docs/classes`
2021-12-21 16:07:55 +01:00

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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the VisualShaderNodeInput.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_VisualShaderNodeInput:
VisualShaderNodeInput
=====================
**Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
Descripción
----------------------
Da acceso a las variables de entrada (built-ins) disponibles para el shader. Consulte la referencia del shader para ver la lista de built-ins disponibles para cada tipo de shader (consulte la sección ``Tutorials`` para el enlace).
Tutoriales
--------------------
- :doc:`../tutorials/shaders/shader_reference/index`
Propiedades
----------------------
+-----------------------------+--------------------------------------------------------------------+--------------+
| :ref:`String<class_String>` | :ref:`input_name<class_VisualShaderNodeInput_property_input_name>` | ``"[None]"`` |
+-----------------------------+--------------------------------------------------------------------+--------------+
Métodos
--------------
+-----------------------------+--------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`get_input_real_name<class_VisualShaderNodeInput_method_get_input_real_name>` **(** **)** |const| |
+-----------------------------+--------------------------------------------------------------------------------------------------------+
Señales
--------------
.. _class_VisualShaderNodeInput_signal_input_type_changed:
- **input_type_changed** **(** **)**
Descripciones de Propiedades
--------------------------------------------------------
.. _class_VisualShaderNodeInput_property_input_name:
- :ref:`String<class_String>` **input_name**
+-----------+-----------------------+
| *Default* | ``"[None]"`` |
+-----------+-----------------------+
| *Setter* | set_input_name(value) |
+-----------+-----------------------+
| *Getter* | get_input_name() |
+-----------+-----------------------+
Una de las varias constantes de entrada en minúsculas como: "vértice"(``VERTEX``) o "tamaño_punto"(``POINT_SIZE``).
Descripciones de Métodos
------------------------------------------------
.. _class_VisualShaderNodeInput_method_get_input_real_name:
- :ref:`String<class_String>` **get_input_real_name** **(** **)** |const|
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`