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Currently including `zh_CN` and `es` which both have very high completion ratios. Others will be added once they reach a significant percentage too. These RST files will be used by godot-docs in place of its `classes` folder after we sync with https://github.com/godotengine/godot-docs/pull/5458. The update workflow is manual for now (example for `zh_CN`): - Build `godotengine/godot` in the branch we currently track (now `3.x`) - Run `godot --doctool -l zh_CN` - Run `cd doc && make rst LANGARG=zh_CN` - Copy `doc/_build/rst/*` to `classes/zh_CN/` here - Make sure to have `classes/zh_CN/index.rst` copied from `docs/classes`
74 lines
2.9 KiB
ReStructuredText
74 lines
2.9 KiB
ReStructuredText
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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the VisualShaderNodeInput.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_VisualShaderNodeInput:
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VisualShaderNodeInput
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=====================
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**Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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Descripción
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----------------------
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Da acceso a las variables de entrada (built-ins) disponibles para el shader. Consulte la referencia del shader para ver la lista de built-ins disponibles para cada tipo de shader (consulte la sección ``Tutorials`` para el enlace).
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Tutoriales
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--------------------
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- :doc:`../tutorials/shaders/shader_reference/index`
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Propiedades
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----------------------
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+-----------------------------+--------------------------------------------------------------------+--------------+
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| :ref:`String<class_String>` | :ref:`input_name<class_VisualShaderNodeInput_property_input_name>` | ``"[None]"`` |
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+-----------------------------+--------------------------------------------------------------------+--------------+
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Métodos
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--------------
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+-----------------------------+--------------------------------------------------------------------------------------------------------+
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| :ref:`String<class_String>` | :ref:`get_input_real_name<class_VisualShaderNodeInput_method_get_input_real_name>` **(** **)** |const| |
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+-----------------------------+--------------------------------------------------------------------------------------------------------+
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Señales
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--------------
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.. _class_VisualShaderNodeInput_signal_input_type_changed:
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- **input_type_changed** **(** **)**
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Descripciones de Propiedades
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--------------------------------------------------------
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.. _class_VisualShaderNodeInput_property_input_name:
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- :ref:`String<class_String>` **input_name**
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+-----------+-----------------------+
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| *Default* | ``"[None]"`` |
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+-----------+-----------------------+
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| *Setter* | set_input_name(value) |
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+-----------+-----------------------+
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| *Getter* | get_input_name() |
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+-----------+-----------------------+
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Una de las varias constantes de entrada en minúsculas como: "vértice"(``VERTEX``) o "tamaño_punto"(``POINT_SIZE``).
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Descripciones de Métodos
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------------------------------------------------
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.. _class_VisualShaderNodeInput_method_get_input_real_name:
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- :ref:`String<class_String>` **get_input_real_name** **(** **)** |const|
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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