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godot-docs-l10n/classes/es/class_visualshadernodecubemapuniform.rst
Rémi Verschelde cf78697eea Add localized class reference as pre-generated RST files
Currently including `zh_CN` and `es` which both have very high completion
ratios. Others will be added once they reach a significant percentage too.

These RST files will be used by godot-docs in place of its `classes` folder
after we sync with https://github.com/godotengine/godot-docs/pull/5458.

The update workflow is manual for now (example for `zh_CN`):

- Build `godotengine/godot` in the branch we currently track (now `3.x`)
- Run `godot --doctool -l zh_CN`
- Run `cd doc && make rst LANGARG=zh_CN`
- Copy `doc/_build/rst/*` to `classes/zh_CN/` here
- Make sure to have `classes/zh_CN/index.rst` copied from `docs/classes`
2021-12-21 16:07:55 +01:00

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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the VisualShaderNodeCubeMapUniform.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_VisualShaderNodeCubeMapUniform:
VisualShaderNodeCubeMapUniform
==============================
**Inherits:** :ref:`VisualShaderNodeTextureUniform<class_VisualShaderNodeTextureUniform>` **<** :ref:`VisualShaderNodeUniform<class_VisualShaderNodeUniform>` **<** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
A :ref:`CubeMap<class_CubeMap>` uniform node to be used within the visual shader graph.
Descripción
----------------------
Translated to ``uniform samplerCube`` in the shader language. The output value can be used as port for :ref:`VisualShaderNodeCubeMap<class_VisualShaderNodeCubeMap>`.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`