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godot-docs-l10n/classes/es/class_visualscriptnode.rst
Rémi Verschelde cf78697eea Add localized class reference as pre-generated RST files
Currently including `zh_CN` and `es` which both have very high completion
ratios. Others will be added once they reach a significant percentage too.

These RST files will be used by godot-docs in place of its `classes` folder
after we sync with https://github.com/godotengine/godot-docs/pull/5458.

The update workflow is manual for now (example for `zh_CN`):

- Build `godotengine/godot` in the branch we currently track (now `3.x`)
- Run `godot --doctool -l zh_CN`
- Run `cd doc && make rst LANGARG=zh_CN`
- Copy `doc/_build/rst/*` to `classes/zh_CN/` here
- Make sure to have `classes/zh_CN/index.rst` copied from `docs/classes`
2021-12-21 16:07:55 +01:00

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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the VisualScriptNode.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_VisualScriptNode:
VisualScriptNode
================
**Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Inherited By:** :ref:`VisualScriptBasicTypeConstant<class_VisualScriptBasicTypeConstant>`, :ref:`VisualScriptBuiltinFunc<class_VisualScriptBuiltinFunc>`, :ref:`VisualScriptClassConstant<class_VisualScriptClassConstant>`, :ref:`VisualScriptComment<class_VisualScriptComment>`, :ref:`VisualScriptCondition<class_VisualScriptCondition>`, :ref:`VisualScriptConstant<class_VisualScriptConstant>`, :ref:`VisualScriptConstructor<class_VisualScriptConstructor>`, :ref:`VisualScriptCustomNode<class_VisualScriptCustomNode>`, :ref:`VisualScriptDeconstruct<class_VisualScriptDeconstruct>`, :ref:`VisualScriptEmitSignal<class_VisualScriptEmitSignal>`, :ref:`VisualScriptEngineSingleton<class_VisualScriptEngineSingleton>`, :ref:`VisualScriptExpression<class_VisualScriptExpression>`, :ref:`VisualScriptFunction<class_VisualScriptFunction>`, :ref:`VisualScriptFunctionCall<class_VisualScriptFunctionCall>`, :ref:`VisualScriptGlobalConstant<class_VisualScriptGlobalConstant>`, :ref:`VisualScriptIndexGet<class_VisualScriptIndexGet>`, :ref:`VisualScriptIndexSet<class_VisualScriptIndexSet>`, :ref:`VisualScriptInputAction<class_VisualScriptInputAction>`, :ref:`VisualScriptIterator<class_VisualScriptIterator>`, :ref:`VisualScriptLists<class_VisualScriptLists>`, :ref:`VisualScriptLocalVar<class_VisualScriptLocalVar>`, :ref:`VisualScriptLocalVarSet<class_VisualScriptLocalVarSet>`, :ref:`VisualScriptMathConstant<class_VisualScriptMathConstant>`, :ref:`VisualScriptOperator<class_VisualScriptOperator>`, :ref:`VisualScriptPreload<class_VisualScriptPreload>`, :ref:`VisualScriptPropertyGet<class_VisualScriptPropertyGet>`, :ref:`VisualScriptPropertySet<class_VisualScriptPropertySet>`, :ref:`VisualScriptResourcePath<class_VisualScriptResourcePath>`, :ref:`VisualScriptReturn<class_VisualScriptReturn>`, :ref:`VisualScriptSceneNode<class_VisualScriptSceneNode>`, :ref:`VisualScriptSceneTree<class_VisualScriptSceneTree>`, :ref:`VisualScriptSelect<class_VisualScriptSelect>`, :ref:`VisualScriptSelf<class_VisualScriptSelf>`, :ref:`VisualScriptSequence<class_VisualScriptSequence>`, :ref:`VisualScriptSubCall<class_VisualScriptSubCall>`, :ref:`VisualScriptSwitch<class_VisualScriptSwitch>`, :ref:`VisualScriptTypeCast<class_VisualScriptTypeCast>`, :ref:`VisualScriptVariableGet<class_VisualScriptVariableGet>`, :ref:`VisualScriptVariableSet<class_VisualScriptVariableSet>`, :ref:`VisualScriptWhile<class_VisualScriptWhile>`, :ref:`VisualScriptYield<class_VisualScriptYield>`, :ref:`VisualScriptYieldSignal<class_VisualScriptYieldSignal>`
Un nodo que es parte de un :ref:`VisualScript<class_VisualScript>`.
Descripción
----------------------
Un nodo que es parte de un :ref:`VisualScript<class_VisualScript>`. No debe confundirse con :ref:`Node<class_Node>`, que es parte de un :ref:`SceneTree<class_SceneTree>`.
Métodos
--------------
+-----------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Variant<class_Variant>` | :ref:`get_default_input_value<class_VisualScriptNode_method_get_default_input_value>` **(** :ref:`int<class_int>` port_idx **)** |const| |
+-----------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`VisualScript<class_VisualScript>` | :ref:`get_visual_script<class_VisualScriptNode_method_get_visual_script>` **(** **)** |const| |
+-----------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`ports_changed_notify<class_VisualScriptNode_method_ports_changed_notify>` **(** **)** |
+-----------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_default_input_value<class_VisualScriptNode_method_set_default_input_value>` **(** :ref:`int<class_int>` port_idx, :ref:`Variant<class_Variant>` value **)** |
+-----------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
Señales
--------------
.. _class_VisualScriptNode_signal_ports_changed:
- **ports_changed** **(** **)**
Emitido cuando se cambian los puertos de entrada/salida disponibles.
Descripciones de Métodos
------------------------------------------------
.. _class_VisualScriptNode_method_get_default_input_value:
- :ref:`Variant<class_Variant>` **get_default_input_value** **(** :ref:`int<class_int>` port_idx **)** |const|
Devuelve el valor por defecto de un puerto determinado. El valor por defecto se utiliza cuando no hay nada conectado al puerto.
----
.. _class_VisualScriptNode_method_get_visual_script:
- :ref:`VisualScript<class_VisualScript>` **get_visual_script** **(** **)** |const|
Devuelve la instancia :ref:`VisualScript<class_VisualScript>` a la que está vinculado el nodo.
----
.. _class_VisualScriptNode_method_ports_changed_notify:
- void **ports_changed_notify** **(** **)**
Notifica que los puertos del nodo han cambiado. Usualmente se usa en combinación con :ref:`VisualScriptCustomNode<class_VisualScriptCustomNode>` .
----
.. _class_VisualScriptNode_method_set_default_input_value:
- void **set_default_input_value** **(** :ref:`int<class_int>` port_idx, :ref:`Variant<class_Variant>` value **)**
Cambiar el valor por defecto de un puerto dado.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`