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Currently including `zh_CN` and `es` which both have very high completion ratios. Others will be added once they reach a significant percentage too. These RST files will be used by godot-docs in place of its `classes` folder after we sync with https://github.com/godotengine/godot-docs/pull/5458. The update workflow is manual for now (example for `zh_CN`): - Build `godotengine/godot` in the branch we currently track (now `3.x`) - Run `godot --doctool -l zh_CN` - Run `cd doc && make rst LANGARG=zh_CN` - Copy `doc/_build/rst/*` to `classes/zh_CN/` here - Make sure to have `classes/zh_CN/index.rst` copied from `docs/classes`
89 lines
3.2 KiB
ReStructuredText
89 lines
3.2 KiB
ReStructuredText
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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the VisualScriptInputAction.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_VisualScriptInputAction:
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VisualScriptInputAction
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=======================
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**Inherits:** :ref:`VisualScriptNode<class_VisualScriptNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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A Visual Script node returning a state of an action.
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Descripción
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----------------------
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``VisualScriptInputAction`` can be used to check if an action is pressed or released.
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Propiedades
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----------------------
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+------------------------------------------------+--------------------------------------------------------------+--------+
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| :ref:`String<class_String>` | :ref:`action<class_VisualScriptInputAction_property_action>` | ``""`` |
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+------------------------------------------------+--------------------------------------------------------------+--------+
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| :ref:`Mode<enum_VisualScriptInputAction_Mode>` | :ref:`mode<class_VisualScriptInputAction_property_mode>` | ``0`` |
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+------------------------------------------------+--------------------------------------------------------------+--------+
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Enumeraciones
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--------------------------
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.. _enum_VisualScriptInputAction_Mode:
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.. _class_VisualScriptInputAction_constant_MODE_PRESSED:
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.. _class_VisualScriptInputAction_constant_MODE_RELEASED:
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.. _class_VisualScriptInputAction_constant_MODE_JUST_PRESSED:
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.. _class_VisualScriptInputAction_constant_MODE_JUST_RELEASED:
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enum **Mode**:
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- **MODE_PRESSED** = **0** --- ``True`` if action is pressed.
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- **MODE_RELEASED** = **1** --- ``True`` if action is released (i.e. not pressed).
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- **MODE_JUST_PRESSED** = **2** --- ``True`` on the frame the action was pressed.
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- **MODE_JUST_RELEASED** = **3** --- ``True`` on the frame the action was released.
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Descripciones de Propiedades
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--------------------------------------------------------
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.. _class_VisualScriptInputAction_property_action:
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- :ref:`String<class_String>` **action**
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+-----------+------------------------+
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| *Default* | ``""`` |
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+-----------+------------------------+
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| *Setter* | set_action_name(value) |
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+-----------+------------------------+
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| *Getter* | get_action_name() |
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+-----------+------------------------+
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Name of the action.
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----
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.. _class_VisualScriptInputAction_property_mode:
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- :ref:`Mode<enum_VisualScriptInputAction_Mode>` **mode**
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+-----------+------------------------+
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| *Default* | ``0`` |
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+-----------+------------------------+
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| *Setter* | set_action_mode(value) |
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+-----------+------------------------+
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| *Getter* | get_action_mode() |
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+-----------+------------------------+
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State of the action to check. See :ref:`Mode<enum_VisualScriptInputAction_Mode>` for options.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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