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Currently including `zh_CN` and `es` which both have very high completion ratios. Others will be added once they reach a significant percentage too. These RST files will be used by godot-docs in place of its `classes` folder after we sync with https://github.com/godotengine/godot-docs/pull/5458. The update workflow is manual for now (example for `zh_CN`): - Build `godotengine/godot` in the branch we currently track (now `3.x`) - Run `godot --doctool -l zh_CN` - Run `cd doc && make rst LANGARG=zh_CN` - Copy `doc/_build/rst/*` to `classes/zh_CN/` here - Make sure to have `classes/zh_CN/index.rst` copied from `docs/classes`
60 lines
3.4 KiB
ReStructuredText
60 lines
3.4 KiB
ReStructuredText
:github_url: hide
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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the VisualScriptFunctionState.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_VisualScriptFunctionState:
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VisualScriptFunctionState
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=========================
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**Inherits:** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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A Visual Script node representing a function state.
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Descripción
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----------------------
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``VisualScriptFunctionState`` is returned from :ref:`VisualScriptYield<class_VisualScriptYield>` and can be used to resume a paused function call.
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Métodos
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--------------
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+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`connect_to_signal<class_VisualScriptFunctionState_method_connect_to_signal>` **(** :ref:`Object<class_Object>` obj, :ref:`String<class_String>` signals, :ref:`Array<class_Array>` args **)** |
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+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_valid<class_VisualScriptFunctionState_method_is_valid>` **(** **)** |const| |
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+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Variant<class_Variant>` | :ref:`resume<class_VisualScriptFunctionState_method_resume>` **(** :ref:`Array<class_Array>` args=null **)** |
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+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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Descripciones de Métodos
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------------------------------------------------
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.. _class_VisualScriptFunctionState_method_connect_to_signal:
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- void **connect_to_signal** **(** :ref:`Object<class_Object>` obj, :ref:`String<class_String>` signals, :ref:`Array<class_Array>` args **)**
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Connects this ``VisualScriptFunctionState`` to a signal in the given object to automatically resume when it's emitted.
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----
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.. _class_VisualScriptFunctionState_method_is_valid:
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- :ref:`bool<class_bool>` **is_valid** **(** **)** |const|
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Returns whether the function state is valid.
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----
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.. _class_VisualScriptFunctionState_method_resume:
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- :ref:`Variant<class_Variant>` **resume** **(** :ref:`Array<class_Array>` args=null **)**
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Resumes the function to run from the point it was yielded.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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