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godot-docs-l10n/classes/es/class_visualscriptfunctionstate.rst
Rémi Verschelde cf78697eea Add localized class reference as pre-generated RST files
Currently including `zh_CN` and `es` which both have very high completion
ratios. Others will be added once they reach a significant percentage too.

These RST files will be used by godot-docs in place of its `classes` folder
after we sync with https://github.com/godotengine/godot-docs/pull/5458.

The update workflow is manual for now (example for `zh_CN`):

- Build `godotengine/godot` in the branch we currently track (now `3.x`)
- Run `godot --doctool -l zh_CN`
- Run `cd doc && make rst LANGARG=zh_CN`
- Copy `doc/_build/rst/*` to `classes/zh_CN/` here
- Make sure to have `classes/zh_CN/index.rst` copied from `docs/classes`
2021-12-21 16:07:55 +01:00

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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the VisualScriptFunctionState.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_VisualScriptFunctionState:
VisualScriptFunctionState
=========================
**Inherits:** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
A Visual Script node representing a function state.
Descripción
----------------------
``VisualScriptFunctionState`` is returned from :ref:`VisualScriptYield<class_VisualScriptYield>` and can be used to resume a paused function call.
Métodos
--------------
+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`connect_to_signal<class_VisualScriptFunctionState_method_connect_to_signal>` **(** :ref:`Object<class_Object>` obj, :ref:`String<class_String>` signals, :ref:`Array<class_Array>` args **)** |
+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_valid<class_VisualScriptFunctionState_method_is_valid>` **(** **)** |const| |
+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Variant<class_Variant>` | :ref:`resume<class_VisualScriptFunctionState_method_resume>` **(** :ref:`Array<class_Array>` args=null **)** |
+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
Descripciones de Métodos
------------------------------------------------
.. _class_VisualScriptFunctionState_method_connect_to_signal:
- void **connect_to_signal** **(** :ref:`Object<class_Object>` obj, :ref:`String<class_String>` signals, :ref:`Array<class_Array>` args **)**
Connects this ``VisualScriptFunctionState`` to a signal in the given object to automatically resume when it's emitted.
----
.. _class_VisualScriptFunctionState_method_is_valid:
- :ref:`bool<class_bool>` **is_valid** **(** **)** |const|
Returns whether the function state is valid.
----
.. _class_VisualScriptFunctionState_method_resume:
- :ref:`Variant<class_Variant>` **resume** **(** :ref:`Array<class_Array>` args=null **)**
Resumes the function to run from the point it was yielded.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`