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Currently including `zh_CN` and `es` which both have very high completion ratios. Others will be added once they reach a significant percentage too. These RST files will be used by godot-docs in place of its `classes` folder after we sync with https://github.com/godotengine/godot-docs/pull/5458. The update workflow is manual for now (example for `zh_CN`): - Build `godotengine/godot` in the branch we currently track (now `3.x`) - Run `godot --doctool -l zh_CN` - Run `cd doc && make rst LANGARG=zh_CN` - Copy `doc/_build/rst/*` to `classes/zh_CN/` here - Make sure to have `classes/zh_CN/index.rst` copied from `docs/classes`
54 lines
2.6 KiB
ReStructuredText
54 lines
2.6 KiB
ReStructuredText
:github_url: hide
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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the VisualScriptEditor.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_VisualScriptEditor:
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VisualScriptEditor
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==================
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**Inherits:** :ref:`Object<class_Object>`
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Métodos
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--------------
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+------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`add_custom_node<class_VisualScriptEditor_method_add_custom_node>` **(** :ref:`String<class_String>` name, :ref:`String<class_String>` category, :ref:`Script<class_Script>` script **)** |
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+------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`remove_custom_node<class_VisualScriptEditor_method_remove_custom_node>` **(** :ref:`String<class_String>` name, :ref:`String<class_String>` category **)** |
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+------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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Señales
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--------------
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.. _class_VisualScriptEditor_signal_custom_nodes_updated:
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- **custom_nodes_updated** **(** **)**
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Se emite cuando se añade o elimina un nodo Visual Script personalizado.
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Descripciones de Métodos
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------------------------------------------------
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.. _class_VisualScriptEditor_method_add_custom_node:
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- void **add_custom_node** **(** :ref:`String<class_String>` name, :ref:`String<class_String>` category, :ref:`Script<class_Script>` script **)**
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Añade un nodo de Visual Script personalizado al editor. Se colocará en "Nodos personalizados" con la categoría ``category`` como parámetro.
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----
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.. _class_VisualScriptEditor_method_remove_custom_node:
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- void **remove_custom_node** **(** :ref:`String<class_String>` name, :ref:`String<class_String>` category **)**
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Eliminar un nodo de Visual Script personalizado del editor. Los nodos personalizados ya colocados en los scripts no serán removidos.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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