Files
godot-docs-l10n/classes/es/class_visualscripteditor.rst
Rémi Verschelde cf78697eea Add localized class reference as pre-generated RST files
Currently including `zh_CN` and `es` which both have very high completion
ratios. Others will be added once they reach a significant percentage too.

These RST files will be used by godot-docs in place of its `classes` folder
after we sync with https://github.com/godotengine/godot-docs/pull/5458.

The update workflow is manual for now (example for `zh_CN`):

- Build `godotengine/godot` in the branch we currently track (now `3.x`)
- Run `godot --doctool -l zh_CN`
- Run `cd doc && make rst LANGARG=zh_CN`
- Copy `doc/_build/rst/*` to `classes/zh_CN/` here
- Make sure to have `classes/zh_CN/index.rst` copied from `docs/classes`
2021-12-21 16:07:55 +01:00

54 lines
2.6 KiB
ReStructuredText

:github_url: hide
.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the VisualScriptEditor.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_VisualScriptEditor:
VisualScriptEditor
==================
**Inherits:** :ref:`Object<class_Object>`
Métodos
--------------
+------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`add_custom_node<class_VisualScriptEditor_method_add_custom_node>` **(** :ref:`String<class_String>` name, :ref:`String<class_String>` category, :ref:`Script<class_Script>` script **)** |
+------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`remove_custom_node<class_VisualScriptEditor_method_remove_custom_node>` **(** :ref:`String<class_String>` name, :ref:`String<class_String>` category **)** |
+------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
Señales
--------------
.. _class_VisualScriptEditor_signal_custom_nodes_updated:
- **custom_nodes_updated** **(** **)**
Se emite cuando se añade o elimina un nodo Visual Script personalizado.
Descripciones de Métodos
------------------------------------------------
.. _class_VisualScriptEditor_method_add_custom_node:
- void **add_custom_node** **(** :ref:`String<class_String>` name, :ref:`String<class_String>` category, :ref:`Script<class_Script>` script **)**
Añade un nodo de Visual Script personalizado al editor. Se colocará en "Nodos personalizados" con la categoría ``category`` como parámetro.
----
.. _class_VisualScriptEditor_method_remove_custom_node:
- void **remove_custom_node** **(** :ref:`String<class_String>` name, :ref:`String<class_String>` category **)**
Eliminar un nodo de Visual Script personalizado del editor. Los nodos personalizados ya colocados en los scripts no serán removidos.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`