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godot-docs-l10n/classes/es/class_visibilitynotifier2d.rst
Rémi Verschelde cf78697eea Add localized class reference as pre-generated RST files
Currently including `zh_CN` and `es` which both have very high completion
ratios. Others will be added once they reach a significant percentage too.

These RST files will be used by godot-docs in place of its `classes` folder
after we sync with https://github.com/godotengine/godot-docs/pull/5458.

The update workflow is manual for now (example for `zh_CN`):

- Build `godotengine/godot` in the branch we currently track (now `3.x`)
- Run `godot --doctool -l zh_CN`
- Run `cd doc && make rst LANGARG=zh_CN`
- Copy `doc/_build/rst/*` to `classes/zh_CN/` here
- Make sure to have `classes/zh_CN/index.rst` copied from `docs/classes`
2021-12-21 16:07:55 +01:00

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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the VisibilityNotifier2D.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_VisibilityNotifier2D:
VisibilityNotifier2D
====================
**Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
**Inherited By:** :ref:`VisibilityEnabler2D<class_VisibilityEnabler2D>`
Detecta aproximadamente cuando el nodo es visible en la pantalla.
Descripción
----------------------
El VisibilityNotifier2D detecta cuando es visible en la pantalla. También notifica cuando su rectángulo delimitador entra o sale de la pantalla o de un viewport.
Si desea que los nodos se deshabiliten automáticamente cuando salen de la pantalla, use :ref:`VisibilityEnabler2D<class_VisibilityEnabler2D>` en su lugar.
\ **Nota:** Por razones de rendimiento, VisibilityNotifier2D utiliza una heurística aproximada con una precisión determinada por :ref:`ProjectSettings.world/2d/cell_size<class_ProjectSettings_property_world/2d/cell_size>`. Si necesita una comprobación precisa de la visibilidad, utilice otro método como añadir un nodo :ref:`Area2D<class_Area2D>` como hijo de un nodo :ref:`Camera2D<class_Camera2D>`.
Tutoriales
--------------------
- `2D Dodge The Creeps Demo <https://godotengine.org/asset-library/asset/515>`__
Propiedades
----------------------
+---------------------------+-------------------------------------------------------+-------------------------------+
| :ref:`Rect2<class_Rect2>` | :ref:`rect<class_VisibilityNotifier2D_property_rect>` | ``Rect2( -10, -10, 20, 20 )`` |
+---------------------------+-------------------------------------------------------+-------------------------------+
Métodos
--------------
+-------------------------+-----------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_on_screen<class_VisibilityNotifier2D_method_is_on_screen>` **(** **)** |const| |
+-------------------------+-----------------------------------------------------------------------------------------+
Señales
--------------
.. _class_VisibilityNotifier2D_signal_screen_entered:
- **screen_entered** **(** **)**
Emitido cuando el VisibilityNotifier2D entra en la pantalla.
----
.. _class_VisibilityNotifier2D_signal_screen_exited:
- **screen_exited** **(** **)**
Emitido cuando el VisibilityNotifier2D sale de la pantalla.
----
.. _class_VisibilityNotifier2D_signal_viewport_entered:
- **viewport_entered** **(** :ref:`Viewport<class_Viewport>` viewport **)**
Emitido cuando el VisibilityNotifier2D entra en la vista de un :ref:`Viewport<class_Viewport>`.
----
.. _class_VisibilityNotifier2D_signal_viewport_exited:
- **viewport_exited** **(** :ref:`Viewport<class_Viewport>` viewport **)**
Emitido cuando el VisibilityNotifier2D sale de la vista de un :ref:`Viewport<class_Viewport>`.
Descripciones de Propiedades
--------------------------------------------------------
.. _class_VisibilityNotifier2D_property_rect:
- :ref:`Rect2<class_Rect2>` **rect**
+-----------+-------------------------------+
| *Default* | ``Rect2( -10, -10, 20, 20 )`` |
+-----------+-------------------------------+
| *Setter* | set_rect(value) |
+-----------+-------------------------------+
| *Getter* | get_rect() |
+-----------+-------------------------------+
El rectángulo delimitador del VisibilityNotifier2D.
Descripciones de Métodos
------------------------------------------------
.. _class_VisibilityNotifier2D_method_is_on_screen:
- :ref:`bool<class_bool>` **is_on_screen** **(** **)** |const|
Si ``true``, el rectángulo delimitador está en la pantalla.
\ **Nota:** Se necesita un fotograma para evaluar la visibilidad del nodo una vez añadido al árbol de la escena, por lo que este método devolverá ``false`` justo después de ser instanciado, aun si está en pantalla en el pase de dibujado.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`