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Currently including `zh_CN` and `es` which both have very high completion ratios. Others will be added once they reach a significant percentage too. These RST files will be used by godot-docs in place of its `classes` folder after we sync with https://github.com/godotengine/godot-docs/pull/5458. The update workflow is manual for now (example for `zh_CN`): - Build `godotengine/godot` in the branch we currently track (now `3.x`) - Run `godot --doctool -l zh_CN` - Run `cd doc && make rst LANGARG=zh_CN` - Copy `doc/_build/rst/*` to `classes/zh_CN/` here - Make sure to have `classes/zh_CN/index.rst` copied from `docs/classes`
164 lines
8.8 KiB
ReStructuredText
164 lines
8.8 KiB
ReStructuredText
:github_url: hide
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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the UDPServer.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_UDPServer:
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UDPServer
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=========
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**Inherits:** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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Clase de ayudante para implementar un servidor UDP.
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Descripción
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----------------------
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Un simple servidor que abre un socket UDP y devuelve conectado :ref:`PacketPeerUDP<class_PacketPeerUDP>` al recibir nuevos paquetes. Véase también :ref:`PacketPeerUDP.connect_to_host<class_PacketPeerUDP_method_connect_to_host>`.
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Después de iniciar el servidor (:ref:`listen<class_UDPServer_method_listen>`), necesitará :ref:`poll<class_UDPServer_method_poll>` a intervalos regulares (por ejemplo, dentro de :ref:`Node._process<class_Node_method__process>`) para que procese nuevos paquetes, entregándolos al :ref:`PacketPeerUDP<class_PacketPeerUDP>` apropiado, y tomando nuevas conexiones.
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A continuación se muestra un pequeño ejemplo de cómo puede utilizarse:
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::
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# Servidor.gd
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extends Node
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var server := UDPServer.new()
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var peers = []
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func _ready():
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server.listen(4242)
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func _process(delta):
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server.poll() # ¡Important!
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if server.is_connection_available():
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var peer : PacketPeerUDP = server.take_connection()
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var pkt = peer.get_packet()
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print("Accepted peer: %s:%s" % [peer.get_packet_ip(), peer.get_packet_port()])
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print("Received data: %s" % [pkt.get_string_from_utf8()])
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# Responde para que sepa que hemos recibido el mensaje.
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peer.put_packet(pkt)
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# Mantén una referencia para que podamos seguir contactando con el par remoto.
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peers.append(peer)
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for i in range(0, peers.size()):
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pass # Haz algo con los pares conectados.
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::
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# cliente.gd
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extends Node
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var udp := PacketPeerUDP.new()
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var connected = false
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func _ready():
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udp.connect_to_host("127.0.0.1", 4242)
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func _process(delta):
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if !connected:
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# Intenta contactar con el servidor
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udp.put_packet("La respuesta es... 42!".to_utf8())
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if udp.get_available_packet_count() > 0:
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print("Connected: %s" % udp.get_packet().get_string_from_utf8())
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connected = true
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Propiedades
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----------------------
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+-----------------------+----------------------------------------------------------------------------------+--------+
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| :ref:`int<class_int>` | :ref:`max_pending_connections<class_UDPServer_property_max_pending_connections>` | ``16`` |
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+-----------------------+----------------------------------------------------------------------------------+--------+
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Métodos
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--------------
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+-------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_connection_available<class_UDPServer_method_is_connection_available>` **(** **)** |const| |
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+-------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_listening<class_UDPServer_method_is_listening>` **(** **)** |const| |
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+-------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Error<enum_@GlobalScope_Error>` | :ref:`listen<class_UDPServer_method_listen>` **(** :ref:`int<class_int>` port, :ref:`String<class_String>` bind_address="*" **)** |
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+-------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Error<enum_@GlobalScope_Error>` | :ref:`poll<class_UDPServer_method_poll>` **(** **)** |
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+-------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`stop<class_UDPServer_method_stop>` **(** **)** |
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+-------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`PacketPeerUDP<class_PacketPeerUDP>` | :ref:`take_connection<class_UDPServer_method_take_connection>` **(** **)** |
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+-------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
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Descripciones de Propiedades
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--------------------------------------------------------
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.. _class_UDPServer_property_max_pending_connections:
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- :ref:`int<class_int>` **max_pending_connections**
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+-----------+------------------------------------+
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| *Default* | ``16`` |
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+-----------+------------------------------------+
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| *Setter* | set_max_pending_connections(value) |
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+-----------+------------------------------------+
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| *Getter* | get_max_pending_connections() |
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+-----------+------------------------------------+
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Definir el número máximo de conexiones pendientes, durante el :ref:`poll<class_UDPServer_method_poll>`, cualquier nueva conexión pendiente que supere ese valor será automáticamente eliminada. Ajustar este valor a ``0`` impide efectivamente que se acepte cualquier nueva conexión pendiente (por ejemplo, cuando todos tus jugadores se han conectado).
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Descripciones de Métodos
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------------------------------------------------
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.. _class_UDPServer_method_is_connection_available:
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- :ref:`bool<class_bool>` **is_connection_available** **(** **)** |const|
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Devuelve ``true`` si un paquete con una nueva combinación de dirección/puerto fue recibido en el socket.
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----
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.. _class_UDPServer_method_is_listening:
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- :ref:`bool<class_bool>` **is_listening** **(** **)** |const|
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Devuelve ``true`` si el socket está abierto y escuchando en un puerto.
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----
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.. _class_UDPServer_method_listen:
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- :ref:`Error<enum_@GlobalScope_Error>` **listen** **(** :ref:`int<class_int>` port, :ref:`String<class_String>` bind_address="*" **)**
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Inicia el servidor abriendo un socket UDP que escucha en el puerto dado. Opcionalmente puede especificar un ``bind_address`` para que sólo escuche los paquetes enviados a esa dirección. Véase también :ref:`PacketPeerUDP.listen<class_PacketPeerUDP_method_listen>`.
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----
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.. _class_UDPServer_method_poll:
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- :ref:`Error<enum_@GlobalScope_Error>` **poll** **(** **)**
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Llame a este método a intervalos regulares (por ejemplo, dentro de :ref:`Node._process<class_Node_method__process>`) para procesar nuevos paquetes. Y el paquete del par dirección/puerto conocido será entregado al :ref:`PacketPeerUDP<class_PacketPeerUDP>` apropiado, cualquier paquete recibido de un par dirección/puerto desconocido será añadido como una conexión pendiente (ver :ref:`is_connection_available<class_UDPServer_method_is_connection_available>`, :ref:`take_connection<class_UDPServer_method_take_connection>`). El número máximo de conexiones pendientes se define mediante :ref:`max_pending_connections<class_UDPServer_property_max_pending_connections>`.
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----
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.. _class_UDPServer_method_stop:
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- void **stop** **(** **)**
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Detiene el servidor, cerrando el enchufe UDP si está abierto. Cerrará todos los :ref:`PacketPeerUDP<class_PacketPeerUDP>` conectados aceptados a través del :ref:`take_connection<class_UDPServer_method_take_connection>` (los compañeros remotos no serán notificados).
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----
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.. _class_UDPServer_method_take_connection:
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- :ref:`PacketPeerUDP<class_PacketPeerUDP>` **take_connection** **(** **)**
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Devuelve la primera conexión pendiente (conectada a la dirección/puerto apropiado). Devolverá ``null`` si no hay una nueva conexión disponible. Ver también :ref:`is_connection_available<class_UDPServer_method_is_connection_available>`, :ref:`PacketPeerUDP.connect_to_host<class_PacketPeerUDP_method_connect_to_host>`.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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