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Currently including `zh_CN` and `es` which both have very high completion ratios. Others will be added once they reach a significant percentage too. These RST files will be used by godot-docs in place of its `classes` folder after we sync with https://github.com/godotengine/godot-docs/pull/5458. The update workflow is manual for now (example for `zh_CN`): - Build `godotengine/godot` in the branch we currently track (now `3.x`) - Run `godot --doctool -l zh_CN` - Run `cd doc && make rst LANGARG=zh_CN` - Copy `doc/_build/rst/*` to `classes/zh_CN/` here - Make sure to have `classes/zh_CN/index.rst` copied from `docs/classes`
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9.7 KiB
ReStructuredText
238 lines
9.7 KiB
ReStructuredText
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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the TouchScreenButton.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_TouchScreenButton:
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TouchScreenButton
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=================
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**Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
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Button for touch screen devices for gameplay use.
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Descripción
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----------------------
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TouchScreenButton allows you to create on-screen buttons for touch devices. It's intended for gameplay use, such as a unit you have to touch to move. Unlike :ref:`Button<class_Button>`, TouchScreenButton supports multitouch out of the box. Several TouchScreenButtons can be pressed at the same time with touch input.
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This node inherits from :ref:`Node2D<class_Node2D>`. Unlike with :ref:`Control<class_Control>` nodes, you cannot set anchors on it. If you want to create menus or user interfaces, you may want to use :ref:`Button<class_Button>` nodes instead. To make button nodes react to touch events, you can enable the Emulate Mouse option in the Project Settings.
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You can configure TouchScreenButton to be visible only on touch devices, helping you develop your game both for desktop and mobile devices.
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Propiedades
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----------------------
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+--------------------------------------------------------------+--------------------------------------------------------------------------+-----------+
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| :ref:`String<class_String>` | :ref:`action<class_TouchScreenButton_property_action>` | ``""`` |
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+--------------------------------------------------------------+--------------------------------------------------------------------------+-----------+
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| :ref:`BitMap<class_BitMap>` | :ref:`bitmask<class_TouchScreenButton_property_bitmask>` | |
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+--------------------------------------------------------------+--------------------------------------------------------------------------+-----------+
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| :ref:`Texture<class_Texture>` | :ref:`normal<class_TouchScreenButton_property_normal>` | |
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+--------------------------------------------------------------+--------------------------------------------------------------------------+-----------+
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| :ref:`bool<class_bool>` | :ref:`passby_press<class_TouchScreenButton_property_passby_press>` | ``false`` |
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+--------------------------------------------------------------+--------------------------------------------------------------------------+-----------+
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| :ref:`Texture<class_Texture>` | :ref:`pressed<class_TouchScreenButton_property_pressed>` | |
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+--------------------------------------------------------------+--------------------------------------------------------------------------+-----------+
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| :ref:`Shape2D<class_Shape2D>` | :ref:`shape<class_TouchScreenButton_property_shape>` | |
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+--------------------------------------------------------------+--------------------------------------------------------------------------+-----------+
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| :ref:`bool<class_bool>` | :ref:`shape_centered<class_TouchScreenButton_property_shape_centered>` | ``true`` |
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+--------------------------------------------------------------+--------------------------------------------------------------------------+-----------+
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| :ref:`bool<class_bool>` | :ref:`shape_visible<class_TouchScreenButton_property_shape_visible>` | ``true`` |
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+--------------------------------------------------------------+--------------------------------------------------------------------------+-----------+
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| :ref:`VisibilityMode<enum_TouchScreenButton_VisibilityMode>` | :ref:`visibility_mode<class_TouchScreenButton_property_visibility_mode>` | ``0`` |
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+--------------------------------------------------------------+--------------------------------------------------------------------------+-----------+
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Métodos
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--------------
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+-------------------------+----------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_pressed<class_TouchScreenButton_method_is_pressed>` **(** **)** |const| |
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+-------------------------+----------------------------------------------------------------------------------+
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Señales
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--------------
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.. _class_TouchScreenButton_signal_pressed:
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- **pressed** **(** **)**
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Se emite cuando se presiona el botón (abajo).
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----
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.. _class_TouchScreenButton_signal_released:
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- **released** **(** **)**
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Se emite cuando se suelta el botón (arriba).
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Enumeraciones
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--------------------------
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.. _enum_TouchScreenButton_VisibilityMode:
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.. _class_TouchScreenButton_constant_VISIBILITY_ALWAYS:
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.. _class_TouchScreenButton_constant_VISIBILITY_TOUCHSCREEN_ONLY:
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enum **VisibilityMode**:
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- **VISIBILITY_ALWAYS** = **0** --- Siempre visible.
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- **VISIBILITY_TOUCHSCREEN_ONLY** = **1** --- Visible sólo en las pantallas táctiles.
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Descripciones de Propiedades
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--------------------------------------------------------
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.. _class_TouchScreenButton_property_action:
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- :ref:`String<class_String>` **action**
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+-----------+-------------------+
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| *Default* | ``""`` |
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+-----------+-------------------+
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| *Setter* | set_action(value) |
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+-----------+-------------------+
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| *Getter* | get_action() |
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+-----------+-------------------+
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La acción del botón. Las acciones se pueden manejar con :ref:`InputEventAction<class_InputEventAction>`.
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----
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.. _class_TouchScreenButton_property_bitmask:
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- :ref:`BitMap<class_BitMap>` **bitmask**
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+----------+--------------------+
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| *Setter* | set_bitmask(value) |
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+----------+--------------------+
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| *Getter* | get_bitmask() |
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+----------+--------------------+
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La máscara del botón.
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----
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.. _class_TouchScreenButton_property_normal:
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- :ref:`Texture<class_Texture>` **normal**
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+----------+--------------------+
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| *Setter* | set_texture(value) |
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+----------+--------------------+
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| *Getter* | get_texture() |
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+----------+--------------------+
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La textura del botón para el estado normal.
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----
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.. _class_TouchScreenButton_property_passby_press:
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- :ref:`bool<class_bool>` **passby_press**
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+-----------+---------------------------+
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| *Default* | ``false`` |
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+-----------+---------------------------+
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| *Setter* | set_passby_press(value) |
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+-----------+---------------------------+
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| *Getter* | is_passby_press_enabled() |
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+-----------+---------------------------+
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If ``true``, the :ref:`pressed<class_TouchScreenButton_signal_pressed>` and :ref:`released<class_TouchScreenButton_signal_released>` signals are emitted whenever a pressed finger goes in and out of the button, even if the pressure started outside the active area of the button.
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\ **Note:** This is a "pass-by" (not "bypass") press mode.
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----
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.. _class_TouchScreenButton_property_pressed:
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- :ref:`Texture<class_Texture>` **pressed**
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+----------+----------------------------+
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| *Setter* | set_texture_pressed(value) |
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+----------+----------------------------+
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| *Getter* | get_texture_pressed() |
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+----------+----------------------------+
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La textura del botón para el estado presionado.
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----
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.. _class_TouchScreenButton_property_shape:
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- :ref:`Shape2D<class_Shape2D>` **shape**
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+----------+------------------+
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| *Setter* | set_shape(value) |
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+----------+------------------+
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| *Getter* | get_shape() |
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+----------+------------------+
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La forma del botón.
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----
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.. _class_TouchScreenButton_property_shape_centered:
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- :ref:`bool<class_bool>` **shape_centered**
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+-----------+---------------------------+
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| *Default* | ``true`` |
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+-----------+---------------------------+
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| *Setter* | set_shape_centered(value) |
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+-----------+---------------------------+
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| *Getter* | is_shape_centered() |
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+-----------+---------------------------+
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Si ``true``, la forma del botón se centra en la textura proporcionada. Si no se utiliza ninguna textura, esta propiedad no tiene ningún efecto.
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----
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.. _class_TouchScreenButton_property_shape_visible:
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- :ref:`bool<class_bool>` **shape_visible**
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+-----------+--------------------------+
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| *Default* | ``true`` |
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+-----------+--------------------------+
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| *Setter* | set_shape_visible(value) |
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+-----------+--------------------------+
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| *Getter* | is_shape_visible() |
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+-----------+--------------------------+
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Si ``true``, la forma del botón es visible.
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----
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.. _class_TouchScreenButton_property_visibility_mode:
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- :ref:`VisibilityMode<enum_TouchScreenButton_VisibilityMode>` **visibility_mode**
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+-----------+----------------------------+
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| *Default* | ``0`` |
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+-----------+----------------------------+
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| *Setter* | set_visibility_mode(value) |
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+-----------+----------------------------+
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| *Getter* | get_visibility_mode() |
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+-----------+----------------------------+
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El modo de visibilidad del botón. Vea :ref:`VisibilityMode<enum_TouchScreenButton_VisibilityMode>` para los posibles valores.
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Descripciones de Métodos
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------------------------------------------------
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.. _class_TouchScreenButton_method_is_pressed:
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- :ref:`bool<class_bool>` **is_pressed** **(** **)** |const|
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Devuelve ``true`` si este botón está actualmente pulsado.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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