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godot-docs-l10n/classes/es/class_touchscreenbutton.rst
Rémi Verschelde cf78697eea Add localized class reference as pre-generated RST files
Currently including `zh_CN` and `es` which both have very high completion
ratios. Others will be added once they reach a significant percentage too.

These RST files will be used by godot-docs in place of its `classes` folder
after we sync with https://github.com/godotengine/godot-docs/pull/5458.

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- Build `godotengine/godot` in the branch we currently track (now `3.x`)
- Run `godot --doctool -l zh_CN`
- Run `cd doc && make rst LANGARG=zh_CN`
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2021-12-21 16:07:55 +01:00

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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the TouchScreenButton.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_TouchScreenButton:
TouchScreenButton
=================
**Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
Button for touch screen devices for gameplay use.
Descripción
----------------------
TouchScreenButton allows you to create on-screen buttons for touch devices. It's intended for gameplay use, such as a unit you have to touch to move. Unlike :ref:`Button<class_Button>`, TouchScreenButton supports multitouch out of the box. Several TouchScreenButtons can be pressed at the same time with touch input.
This node inherits from :ref:`Node2D<class_Node2D>`. Unlike with :ref:`Control<class_Control>` nodes, you cannot set anchors on it. If you want to create menus or user interfaces, you may want to use :ref:`Button<class_Button>` nodes instead. To make button nodes react to touch events, you can enable the Emulate Mouse option in the Project Settings.
You can configure TouchScreenButton to be visible only on touch devices, helping you develop your game both for desktop and mobile devices.
Propiedades
----------------------
+--------------------------------------------------------------+--------------------------------------------------------------------------+-----------+
| :ref:`String<class_String>` | :ref:`action<class_TouchScreenButton_property_action>` | ``""`` |
+--------------------------------------------------------------+--------------------------------------------------------------------------+-----------+
| :ref:`BitMap<class_BitMap>` | :ref:`bitmask<class_TouchScreenButton_property_bitmask>` | |
+--------------------------------------------------------------+--------------------------------------------------------------------------+-----------+
| :ref:`Texture<class_Texture>` | :ref:`normal<class_TouchScreenButton_property_normal>` | |
+--------------------------------------------------------------+--------------------------------------------------------------------------+-----------+
| :ref:`bool<class_bool>` | :ref:`passby_press<class_TouchScreenButton_property_passby_press>` | ``false`` |
+--------------------------------------------------------------+--------------------------------------------------------------------------+-----------+
| :ref:`Texture<class_Texture>` | :ref:`pressed<class_TouchScreenButton_property_pressed>` | |
+--------------------------------------------------------------+--------------------------------------------------------------------------+-----------+
| :ref:`Shape2D<class_Shape2D>` | :ref:`shape<class_TouchScreenButton_property_shape>` | |
+--------------------------------------------------------------+--------------------------------------------------------------------------+-----------+
| :ref:`bool<class_bool>` | :ref:`shape_centered<class_TouchScreenButton_property_shape_centered>` | ``true`` |
+--------------------------------------------------------------+--------------------------------------------------------------------------+-----------+
| :ref:`bool<class_bool>` | :ref:`shape_visible<class_TouchScreenButton_property_shape_visible>` | ``true`` |
+--------------------------------------------------------------+--------------------------------------------------------------------------+-----------+
| :ref:`VisibilityMode<enum_TouchScreenButton_VisibilityMode>` | :ref:`visibility_mode<class_TouchScreenButton_property_visibility_mode>` | ``0`` |
+--------------------------------------------------------------+--------------------------------------------------------------------------+-----------+
Métodos
--------------
+-------------------------+----------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_pressed<class_TouchScreenButton_method_is_pressed>` **(** **)** |const| |
+-------------------------+----------------------------------------------------------------------------------+
Señales
--------------
.. _class_TouchScreenButton_signal_pressed:
- **pressed** **(** **)**
Se emite cuando se presiona el botón (abajo).
----
.. _class_TouchScreenButton_signal_released:
- **released** **(** **)**
Se emite cuando se suelta el botón (arriba).
Enumeraciones
--------------------------
.. _enum_TouchScreenButton_VisibilityMode:
.. _class_TouchScreenButton_constant_VISIBILITY_ALWAYS:
.. _class_TouchScreenButton_constant_VISIBILITY_TOUCHSCREEN_ONLY:
enum **VisibilityMode**:
- **VISIBILITY_ALWAYS** = **0** --- Siempre visible.
- **VISIBILITY_TOUCHSCREEN_ONLY** = **1** --- Visible sólo en las pantallas táctiles.
Descripciones de Propiedades
--------------------------------------------------------
.. _class_TouchScreenButton_property_action:
- :ref:`String<class_String>` **action**
+-----------+-------------------+
| *Default* | ``""`` |
+-----------+-------------------+
| *Setter* | set_action(value) |
+-----------+-------------------+
| *Getter* | get_action() |
+-----------+-------------------+
La acción del botón. Las acciones se pueden manejar con :ref:`InputEventAction<class_InputEventAction>`.
----
.. _class_TouchScreenButton_property_bitmask:
- :ref:`BitMap<class_BitMap>` **bitmask**
+----------+--------------------+
| *Setter* | set_bitmask(value) |
+----------+--------------------+
| *Getter* | get_bitmask() |
+----------+--------------------+
La máscara del botón.
----
.. _class_TouchScreenButton_property_normal:
- :ref:`Texture<class_Texture>` **normal**
+----------+--------------------+
| *Setter* | set_texture(value) |
+----------+--------------------+
| *Getter* | get_texture() |
+----------+--------------------+
La textura del botón para el estado normal.
----
.. _class_TouchScreenButton_property_passby_press:
- :ref:`bool<class_bool>` **passby_press**
+-----------+---------------------------+
| *Default* | ``false`` |
+-----------+---------------------------+
| *Setter* | set_passby_press(value) |
+-----------+---------------------------+
| *Getter* | is_passby_press_enabled() |
+-----------+---------------------------+
If ``true``, the :ref:`pressed<class_TouchScreenButton_signal_pressed>` and :ref:`released<class_TouchScreenButton_signal_released>` signals are emitted whenever a pressed finger goes in and out of the button, even if the pressure started outside the active area of the button.
\ **Note:** This is a "pass-by" (not "bypass") press mode.
----
.. _class_TouchScreenButton_property_pressed:
- :ref:`Texture<class_Texture>` **pressed**
+----------+----------------------------+
| *Setter* | set_texture_pressed(value) |
+----------+----------------------------+
| *Getter* | get_texture_pressed() |
+----------+----------------------------+
La textura del botón para el estado presionado.
----
.. _class_TouchScreenButton_property_shape:
- :ref:`Shape2D<class_Shape2D>` **shape**
+----------+------------------+
| *Setter* | set_shape(value) |
+----------+------------------+
| *Getter* | get_shape() |
+----------+------------------+
La forma del botón.
----
.. _class_TouchScreenButton_property_shape_centered:
- :ref:`bool<class_bool>` **shape_centered**
+-----------+---------------------------+
| *Default* | ``true`` |
+-----------+---------------------------+
| *Setter* | set_shape_centered(value) |
+-----------+---------------------------+
| *Getter* | is_shape_centered() |
+-----------+---------------------------+
Si ``true``, la forma del botón se centra en la textura proporcionada. Si no se utiliza ninguna textura, esta propiedad no tiene ningún efecto.
----
.. _class_TouchScreenButton_property_shape_visible:
- :ref:`bool<class_bool>` **shape_visible**
+-----------+--------------------------+
| *Default* | ``true`` |
+-----------+--------------------------+
| *Setter* | set_shape_visible(value) |
+-----------+--------------------------+
| *Getter* | is_shape_visible() |
+-----------+--------------------------+
Si ``true``, la forma del botón es visible.
----
.. _class_TouchScreenButton_property_visibility_mode:
- :ref:`VisibilityMode<enum_TouchScreenButton_VisibilityMode>` **visibility_mode**
+-----------+----------------------------+
| *Default* | ``0`` |
+-----------+----------------------------+
| *Setter* | set_visibility_mode(value) |
+-----------+----------------------------+
| *Getter* | get_visibility_mode() |
+-----------+----------------------------+
El modo de visibilidad del botón. Vea :ref:`VisibilityMode<enum_TouchScreenButton_VisibilityMode>` para los posibles valores.
Descripciones de Métodos
------------------------------------------------
.. _class_TouchScreenButton_method_is_pressed:
- :ref:`bool<class_bool>` **is_pressed** **(** **)** |const|
Devuelve ``true`` si este botón está actualmente pulsado.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`