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Currently including `zh_CN` and `es` which both have very high completion ratios. Others will be added once they reach a significant percentage too. These RST files will be used by godot-docs in place of its `classes` folder after we sync with https://github.com/godotengine/godot-docs/pull/5458. The update workflow is manual for now (example for `zh_CN`): - Build `godotengine/godot` in the branch we currently track (now `3.x`) - Run `godot --doctool -l zh_CN` - Run `cd doc && make rst LANGARG=zh_CN` - Copy `doc/_build/rst/*` to `classes/zh_CN/` here - Make sure to have `classes/zh_CN/index.rst` copied from `docs/classes`
163 lines
6.4 KiB
ReStructuredText
163 lines
6.4 KiB
ReStructuredText
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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the Sprite3D.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_Sprite3D:
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Sprite3D
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========
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**Inherits:** :ref:`SpriteBase3D<class_SpriteBase3D>` **<** :ref:`GeometryInstance<class_GeometryInstance>` **<** :ref:`VisualInstance<class_VisualInstance>` **<** :ref:`CullInstance<class_CullInstance>` **<** :ref:`Spatial<class_Spatial>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
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Nodo de sprite 2D en un mundo 3D.
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Descripción
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----------------------
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A node that displays a 2D texture in a 3D environment. The texture displayed can be a region from a larger atlas texture, or a frame from a sprite sheet animation.
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Propiedades
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----------------------
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+-------------------------------+---------------------------------------------------------------+-------------------------+
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| :ref:`int<class_int>` | :ref:`frame<class_Sprite3D_property_frame>` | ``0`` |
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+-------------------------------+---------------------------------------------------------------+-------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`frame_coords<class_Sprite3D_property_frame_coords>` | ``Vector2( 0, 0 )`` |
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+-------------------------------+---------------------------------------------------------------+-------------------------+
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| :ref:`int<class_int>` | :ref:`hframes<class_Sprite3D_property_hframes>` | ``1`` |
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+-------------------------------+---------------------------------------------------------------+-------------------------+
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| :ref:`bool<class_bool>` | :ref:`region_enabled<class_Sprite3D_property_region_enabled>` | ``false`` |
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+-------------------------------+---------------------------------------------------------------+-------------------------+
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| :ref:`Rect2<class_Rect2>` | :ref:`region_rect<class_Sprite3D_property_region_rect>` | ``Rect2( 0, 0, 0, 0 )`` |
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+-------------------------------+---------------------------------------------------------------+-------------------------+
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| :ref:`Texture<class_Texture>` | :ref:`texture<class_Sprite3D_property_texture>` | |
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+-------------------------------+---------------------------------------------------------------+-------------------------+
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| :ref:`int<class_int>` | :ref:`vframes<class_Sprite3D_property_vframes>` | ``1`` |
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+-------------------------------+---------------------------------------------------------------+-------------------------+
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Señales
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--------------
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.. _class_Sprite3D_signal_frame_changed:
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- **frame_changed** **(** **)**
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Emitido cuando el :ref:`frame<class_Sprite3D_property_frame>` cambia.
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Descripciones de Propiedades
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--------------------------------------------------------
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.. _class_Sprite3D_property_frame:
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- :ref:`int<class_int>` **frame**
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+-----------+------------------+
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| *Default* | ``0`` |
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+-----------+------------------+
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| *Setter* | set_frame(value) |
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+-----------+------------------+
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| *Getter* | get_frame() |
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+-----------+------------------+
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Current frame to display from sprite sheet. :ref:`hframes<class_Sprite3D_property_hframes>` or :ref:`vframes<class_Sprite3D_property_vframes>` must be greater than 1.
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----
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.. _class_Sprite3D_property_frame_coords:
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- :ref:`Vector2<class_Vector2>` **frame_coords**
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+-----------+-------------------------+
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| *Default* | ``Vector2( 0, 0 )`` |
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+-----------+-------------------------+
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| *Setter* | set_frame_coords(value) |
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+-----------+-------------------------+
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| *Getter* | get_frame_coords() |
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+-----------+-------------------------+
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Coordinates of the frame to display from sprite sheet. This is as an alias for the :ref:`frame<class_Sprite3D_property_frame>` property. :ref:`hframes<class_Sprite3D_property_hframes>` or :ref:`vframes<class_Sprite3D_property_vframes>` must be greater than 1.
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----
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.. _class_Sprite3D_property_hframes:
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- :ref:`int<class_int>` **hframes**
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+-----------+--------------------+
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| *Default* | ``1`` |
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+-----------+--------------------+
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| *Setter* | set_hframes(value) |
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+-----------+--------------------+
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| *Getter* | get_hframes() |
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+-----------+--------------------+
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El número de columnas en la hoja de sprites.
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----
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.. _class_Sprite3D_property_region_enabled:
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- :ref:`bool<class_bool>` **region_enabled**
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+-----------+-------------------+
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| *Default* | ``false`` |
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+-----------+-------------------+
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| *Setter* | set_region(value) |
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+-----------+-------------------+
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| *Getter* | is_region() |
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+-----------+-------------------+
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Si ``true``, la textura será cortada de una textura de atlas más grande. Ver :ref:`region_rect<class_Sprite3D_property_region_rect>`.
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----
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.. _class_Sprite3D_property_region_rect:
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- :ref:`Rect2<class_Rect2>` **region_rect**
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+-----------+-------------------------+
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| *Default* | ``Rect2( 0, 0, 0, 0 )`` |
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+-----------+-------------------------+
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| *Setter* | set_region_rect(value) |
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+-----------+-------------------------+
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| *Getter* | get_region_rect() |
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+-----------+-------------------------+
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La región de la textura del atlas a mostrar. :ref:`region_enabled<class_Sprite3D_property_region_enabled>` debe ser ``true``.
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----
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.. _class_Sprite3D_property_texture:
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- :ref:`Texture<class_Texture>` **texture**
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+----------+--------------------+
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| *Setter* | set_texture(value) |
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+----------+--------------------+
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| *Getter* | get_texture() |
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+----------+--------------------+
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:ref:`Texture<class_Texture>` object to draw. If :ref:`GeometryInstance.material_override<class_GeometryInstance_property_material_override>` is used, this will be overridden.
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----
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.. _class_Sprite3D_property_vframes:
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- :ref:`int<class_int>` **vframes**
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+-----------+--------------------+
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| *Default* | ``1`` |
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+-----------+--------------------+
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| *Setter* | set_vframes(value) |
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+-----------+--------------------+
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| *Getter* | get_vframes() |
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+-----------+--------------------+
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El número de filas en la hoja de sprites.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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