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godot-docs-l10n/classes/es/class_sprite3d.rst
Rémi Verschelde cf78697eea Add localized class reference as pre-generated RST files
Currently including `zh_CN` and `es` which both have very high completion
ratios. Others will be added once they reach a significant percentage too.

These RST files will be used by godot-docs in place of its `classes` folder
after we sync with https://github.com/godotengine/godot-docs/pull/5458.

The update workflow is manual for now (example for `zh_CN`):

- Build `godotengine/godot` in the branch we currently track (now `3.x`)
- Run `godot --doctool -l zh_CN`
- Run `cd doc && make rst LANGARG=zh_CN`
- Copy `doc/_build/rst/*` to `classes/zh_CN/` here
- Make sure to have `classes/zh_CN/index.rst` copied from `docs/classes`
2021-12-21 16:07:55 +01:00

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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the Sprite3D.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_Sprite3D:
Sprite3D
========
**Inherits:** :ref:`SpriteBase3D<class_SpriteBase3D>` **<** :ref:`GeometryInstance<class_GeometryInstance>` **<** :ref:`VisualInstance<class_VisualInstance>` **<** :ref:`CullInstance<class_CullInstance>` **<** :ref:`Spatial<class_Spatial>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
Nodo de sprite 2D en un mundo 3D.
Descripción
----------------------
A node that displays a 2D texture in a 3D environment. The texture displayed can be a region from a larger atlas texture, or a frame from a sprite sheet animation.
Propiedades
----------------------
+-------------------------------+---------------------------------------------------------------+-------------------------+
| :ref:`int<class_int>` | :ref:`frame<class_Sprite3D_property_frame>` | ``0`` |
+-------------------------------+---------------------------------------------------------------+-------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`frame_coords<class_Sprite3D_property_frame_coords>` | ``Vector2( 0, 0 )`` |
+-------------------------------+---------------------------------------------------------------+-------------------------+
| :ref:`int<class_int>` | :ref:`hframes<class_Sprite3D_property_hframes>` | ``1`` |
+-------------------------------+---------------------------------------------------------------+-------------------------+
| :ref:`bool<class_bool>` | :ref:`region_enabled<class_Sprite3D_property_region_enabled>` | ``false`` |
+-------------------------------+---------------------------------------------------------------+-------------------------+
| :ref:`Rect2<class_Rect2>` | :ref:`region_rect<class_Sprite3D_property_region_rect>` | ``Rect2( 0, 0, 0, 0 )`` |
+-------------------------------+---------------------------------------------------------------+-------------------------+
| :ref:`Texture<class_Texture>` | :ref:`texture<class_Sprite3D_property_texture>` | |
+-------------------------------+---------------------------------------------------------------+-------------------------+
| :ref:`int<class_int>` | :ref:`vframes<class_Sprite3D_property_vframes>` | ``1`` |
+-------------------------------+---------------------------------------------------------------+-------------------------+
Señales
--------------
.. _class_Sprite3D_signal_frame_changed:
- **frame_changed** **(** **)**
Emitido cuando el :ref:`frame<class_Sprite3D_property_frame>` cambia.
Descripciones de Propiedades
--------------------------------------------------------
.. _class_Sprite3D_property_frame:
- :ref:`int<class_int>` **frame**
+-----------+------------------+
| *Default* | ``0`` |
+-----------+------------------+
| *Setter* | set_frame(value) |
+-----------+------------------+
| *Getter* | get_frame() |
+-----------+------------------+
Current frame to display from sprite sheet. :ref:`hframes<class_Sprite3D_property_hframes>` or :ref:`vframes<class_Sprite3D_property_vframes>` must be greater than 1.
----
.. _class_Sprite3D_property_frame_coords:
- :ref:`Vector2<class_Vector2>` **frame_coords**
+-----------+-------------------------+
| *Default* | ``Vector2( 0, 0 )`` |
+-----------+-------------------------+
| *Setter* | set_frame_coords(value) |
+-----------+-------------------------+
| *Getter* | get_frame_coords() |
+-----------+-------------------------+
Coordinates of the frame to display from sprite sheet. This is as an alias for the :ref:`frame<class_Sprite3D_property_frame>` property. :ref:`hframes<class_Sprite3D_property_hframes>` or :ref:`vframes<class_Sprite3D_property_vframes>` must be greater than 1.
----
.. _class_Sprite3D_property_hframes:
- :ref:`int<class_int>` **hframes**
+-----------+--------------------+
| *Default* | ``1`` |
+-----------+--------------------+
| *Setter* | set_hframes(value) |
+-----------+--------------------+
| *Getter* | get_hframes() |
+-----------+--------------------+
El número de columnas en la hoja de sprites.
----
.. _class_Sprite3D_property_region_enabled:
- :ref:`bool<class_bool>` **region_enabled**
+-----------+-------------------+
| *Default* | ``false`` |
+-----------+-------------------+
| *Setter* | set_region(value) |
+-----------+-------------------+
| *Getter* | is_region() |
+-----------+-------------------+
Si ``true``, la textura será cortada de una textura de atlas más grande. Ver :ref:`region_rect<class_Sprite3D_property_region_rect>`.
----
.. _class_Sprite3D_property_region_rect:
- :ref:`Rect2<class_Rect2>` **region_rect**
+-----------+-------------------------+
| *Default* | ``Rect2( 0, 0, 0, 0 )`` |
+-----------+-------------------------+
| *Setter* | set_region_rect(value) |
+-----------+-------------------------+
| *Getter* | get_region_rect() |
+-----------+-------------------------+
La región de la textura del atlas a mostrar. :ref:`region_enabled<class_Sprite3D_property_region_enabled>` debe ser ``true``.
----
.. _class_Sprite3D_property_texture:
- :ref:`Texture<class_Texture>` **texture**
+----------+--------------------+
| *Setter* | set_texture(value) |
+----------+--------------------+
| *Getter* | get_texture() |
+----------+--------------------+
:ref:`Texture<class_Texture>` object to draw. If :ref:`GeometryInstance.material_override<class_GeometryInstance_property_material_override>` is used, this will be overridden.
----
.. _class_Sprite3D_property_vframes:
- :ref:`int<class_int>` **vframes**
+-----------+--------------------+
| *Default* | ``1`` |
+-----------+--------------------+
| *Setter* | set_vframes(value) |
+-----------+--------------------+
| *Getter* | get_vframes() |
+-----------+--------------------+
El número de filas en la hoja de sprites.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`