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godot-docs-l10n/classes/es/class_sprite.rst
Rémi Verschelde cf78697eea Add localized class reference as pre-generated RST files
Currently including `zh_CN` and `es` which both have very high completion
ratios. Others will be added once they reach a significant percentage too.

These RST files will be used by godot-docs in place of its `classes` folder
after we sync with https://github.com/godotengine/godot-docs/pull/5458.

The update workflow is manual for now (example for `zh_CN`):

- Build `godotengine/godot` in the branch we currently track (now `3.x`)
- Run `godot --doctool -l zh_CN`
- Run `cd doc && make rst LANGARG=zh_CN`
- Copy `doc/_build/rst/*` to `classes/zh_CN/` here
- Make sure to have `classes/zh_CN/index.rst` copied from `docs/classes`
2021-12-21 16:07:55 +01:00

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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the Sprite.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_Sprite:
Sprite
======
**Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
Nodo de sprites de propósito general.
Descripción
----------------------
Un nodo que muestra una textura 2D. La textura mostrada puede ser una región de una textura de atlas más grande, o un cuadro de una animación de hoja de sprite.
Tutoriales
--------------------
- `Instancing Demo <https://godotengine.org/asset-library/asset/148>`__
Propiedades
----------------------
+-------------------------------+---------------------------------------------------------------------+-------------------------+
| :ref:`bool<class_bool>` | :ref:`centered<class_Sprite_property_centered>` | ``true`` |
+-------------------------------+---------------------------------------------------------------------+-------------------------+
| :ref:`bool<class_bool>` | :ref:`flip_h<class_Sprite_property_flip_h>` | ``false`` |
+-------------------------------+---------------------------------------------------------------------+-------------------------+
| :ref:`bool<class_bool>` | :ref:`flip_v<class_Sprite_property_flip_v>` | ``false`` |
+-------------------------------+---------------------------------------------------------------------+-------------------------+
| :ref:`int<class_int>` | :ref:`frame<class_Sprite_property_frame>` | ``0`` |
+-------------------------------+---------------------------------------------------------------------+-------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`frame_coords<class_Sprite_property_frame_coords>` | ``Vector2( 0, 0 )`` |
+-------------------------------+---------------------------------------------------------------------+-------------------------+
| :ref:`int<class_int>` | :ref:`hframes<class_Sprite_property_hframes>` | ``1`` |
+-------------------------------+---------------------------------------------------------------------+-------------------------+
| :ref:`Texture<class_Texture>` | :ref:`normal_map<class_Sprite_property_normal_map>` | |
+-------------------------------+---------------------------------------------------------------------+-------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`offset<class_Sprite_property_offset>` | ``Vector2( 0, 0 )`` |
+-------------------------------+---------------------------------------------------------------------+-------------------------+
| :ref:`bool<class_bool>` | :ref:`region_enabled<class_Sprite_property_region_enabled>` | ``false`` |
+-------------------------------+---------------------------------------------------------------------+-------------------------+
| :ref:`bool<class_bool>` | :ref:`region_filter_clip<class_Sprite_property_region_filter_clip>` | ``false`` |
+-------------------------------+---------------------------------------------------------------------+-------------------------+
| :ref:`Rect2<class_Rect2>` | :ref:`region_rect<class_Sprite_property_region_rect>` | ``Rect2( 0, 0, 0, 0 )`` |
+-------------------------------+---------------------------------------------------------------------+-------------------------+
| :ref:`Texture<class_Texture>` | :ref:`texture<class_Sprite_property_texture>` | |
+-------------------------------+---------------------------------------------------------------------+-------------------------+
| :ref:`int<class_int>` | :ref:`vframes<class_Sprite_property_vframes>` | ``1`` |
+-------------------------------+---------------------------------------------------------------------+-------------------------+
Métodos
--------------
+---------------------------+-------------------------------------------------------------------------------------------------------------------+
| :ref:`Rect2<class_Rect2>` | :ref:`get_rect<class_Sprite_method_get_rect>` **(** **)** |const| |
+---------------------------+-------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_pixel_opaque<class_Sprite_method_is_pixel_opaque>` **(** :ref:`Vector2<class_Vector2>` pos **)** |const| |
+---------------------------+-------------------------------------------------------------------------------------------------------------------+
Señales
--------------
.. _class_Sprite_signal_frame_changed:
- **frame_changed** **(** **)**
Emitido cuando el :ref:`frame<class_Sprite_property_frame>` cambia.
----
.. _class_Sprite_signal_texture_changed:
- **texture_changed** **(** **)**
Emitido cuando la :ref:`texture<class_Sprite_property_texture>` cambia.
Descripciones de Propiedades
--------------------------------------------------------
.. _class_Sprite_property_centered:
- :ref:`bool<class_bool>` **centered**
+-----------+---------------------+
| *Default* | ``true`` |
+-----------+---------------------+
| *Setter* | set_centered(value) |
+-----------+---------------------+
| *Getter* | is_centered() |
+-----------+---------------------+
Si ``true``, la textura se centra.
----
.. _class_Sprite_property_flip_h:
- :ref:`bool<class_bool>` **flip_h**
+-----------+-------------------+
| *Default* | ``false`` |
+-----------+-------------------+
| *Setter* | set_flip_h(value) |
+-----------+-------------------+
| *Getter* | is_flipped_h() |
+-----------+-------------------+
Si ``true``, la textura se voltea horizontalmente.
----
.. _class_Sprite_property_flip_v:
- :ref:`bool<class_bool>` **flip_v**
+-----------+-------------------+
| *Default* | ``false`` |
+-----------+-------------------+
| *Setter* | set_flip_v(value) |
+-----------+-------------------+
| *Getter* | is_flipped_v() |
+-----------+-------------------+
Si ``true``, la textura se voltea verticalmente.
----
.. _class_Sprite_property_frame:
- :ref:`int<class_int>` **frame**
+-----------+------------------+
| *Default* | ``0`` |
+-----------+------------------+
| *Setter* | set_frame(value) |
+-----------+------------------+
| *Getter* | get_frame() |
+-----------+------------------+
Current frame to display from sprite sheet. :ref:`hframes<class_Sprite_property_hframes>` or :ref:`vframes<class_Sprite_property_vframes>` must be greater than 1.
----
.. _class_Sprite_property_frame_coords:
- :ref:`Vector2<class_Vector2>` **frame_coords**
+-----------+-------------------------+
| *Default* | ``Vector2( 0, 0 )`` |
+-----------+-------------------------+
| *Setter* | set_frame_coords(value) |
+-----------+-------------------------+
| *Getter* | get_frame_coords() |
+-----------+-------------------------+
Coordinates of the frame to display from sprite sheet. This is as an alias for the :ref:`frame<class_Sprite_property_frame>` property. :ref:`hframes<class_Sprite_property_hframes>` or :ref:`vframes<class_Sprite_property_vframes>` must be greater than 1.
----
.. _class_Sprite_property_hframes:
- :ref:`int<class_int>` **hframes**
+-----------+--------------------+
| *Default* | ``1`` |
+-----------+--------------------+
| *Setter* | set_hframes(value) |
+-----------+--------------------+
| *Getter* | get_hframes() |
+-----------+--------------------+
El número de columnas en la hoja de sprites.
----
.. _class_Sprite_property_normal_map:
- :ref:`Texture<class_Texture>` **normal_map**
+----------+-----------------------+
| *Setter* | set_normal_map(value) |
+----------+-----------------------+
| *Getter* | get_normal_map() |
+----------+-----------------------+
The normal map gives depth to the Sprite.
\ **Note:** Godot expects the normal map to use X+, Y-, and Z+ coordinates. See `this page <http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates>`__ for a comparison of normal map coordinates expected by popular engines.
----
.. _class_Sprite_property_offset:
- :ref:`Vector2<class_Vector2>` **offset**
+-----------+---------------------+
| *Default* | ``Vector2( 0, 0 )`` |
+-----------+---------------------+
| *Setter* | set_offset(value) |
+-----------+---------------------+
| *Getter* | get_offset() |
+-----------+---------------------+
El desplazamiento al dibujar de la textura.
----
.. _class_Sprite_property_region_enabled:
- :ref:`bool<class_bool>` **region_enabled**
+-----------+-------------------+
| *Default* | ``false`` |
+-----------+-------------------+
| *Setter* | set_region(value) |
+-----------+-------------------+
| *Getter* | is_region() |
+-----------+-------------------+
Si ``true``, la textura se corta de una textura de atlas más grande. Ver :ref:`region_rect<class_Sprite_property_region_rect>`.
----
.. _class_Sprite_property_region_filter_clip:
- :ref:`bool<class_bool>` **region_filter_clip**
+-----------+---------------------------------+
| *Default* | ``false`` |
+-----------+---------------------------------+
| *Setter* | set_region_filter_clip(value) |
+-----------+---------------------------------+
| *Getter* | is_region_filter_clip_enabled() |
+-----------+---------------------------------+
Si ``true``, los píxeles más externos se desdibujan.
----
.. _class_Sprite_property_region_rect:
- :ref:`Rect2<class_Rect2>` **region_rect**
+-----------+-------------------------+
| *Default* | ``Rect2( 0, 0, 0, 0 )`` |
+-----------+-------------------------+
| *Setter* | set_region_rect(value) |
+-----------+-------------------------+
| *Getter* | get_region_rect() |
+-----------+-------------------------+
La región de la textura del atlas a mostrar. :ref:`region_enabled<class_Sprite_property_region_enabled>` debe ser ``true``.
----
.. _class_Sprite_property_texture:
- :ref:`Texture<class_Texture>` **texture**
+----------+--------------------+
| *Setter* | set_texture(value) |
+----------+--------------------+
| *Getter* | get_texture() |
+----------+--------------------+
:ref:`Texture<class_Texture>` object to draw.
----
.. _class_Sprite_property_vframes:
- :ref:`int<class_int>` **vframes**
+-----------+--------------------+
| *Default* | ``1`` |
+-----------+--------------------+
| *Setter* | set_vframes(value) |
+-----------+--------------------+
| *Getter* | get_vframes() |
+-----------+--------------------+
El número de filas en la hoja de sprites.
Descripciones de Métodos
------------------------------------------------
.. _class_Sprite_method_get_rect:
- :ref:`Rect2<class_Rect2>` **get_rect** **(** **)** |const|
Returns a :ref:`Rect2<class_Rect2>` representing the Sprite's boundary in local coordinates. Can be used to detect if the Sprite was clicked. Example:
::
func _input(event):
if event is InputEventMouseButton and event.pressed and event.button_index == BUTTON_LEFT:
if get_rect().has_point(to_local(event.position)):
print("A click!")
----
.. _class_Sprite_method_is_pixel_opaque:
- :ref:`bool<class_bool>` **is_pixel_opaque** **(** :ref:`Vector2<class_Vector2>` pos **)** |const|
Devuelve ``true``, si el píxel en la posición dada es opaco y ``false`` en otro caso.
\ **Nota:** También devuelve ``false``, si la textura del sprite es ``null`` o si la posición dada es inválida.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`