mirror of
https://github.com/godotengine/godot-docs-l10n.git
synced 2026-01-04 10:09:56 +03:00
Currently including `zh_CN` and `es` which both have very high completion ratios. Others will be added once they reach a significant percentage too. These RST files will be used by godot-docs in place of its `classes` folder after we sync with https://github.com/godotengine/godot-docs/pull/5458. The update workflow is manual for now (example for `zh_CN`): - Build `godotengine/godot` in the branch we currently track (now `3.x`) - Run `godot --doctool -l zh_CN` - Run `cd doc && make rst LANGARG=zh_CN` - Copy `doc/_build/rst/*` to `classes/zh_CN/` here - Make sure to have `classes/zh_CN/index.rst` copied from `docs/classes`
72 lines
3.0 KiB
ReStructuredText
72 lines
3.0 KiB
ReStructuredText
:github_url: hide
|
|
|
|
.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
|
|
.. DO NOT EDIT THIS FILE, but the Skeleton2D.xml source instead.
|
|
.. The source is found in doc/classes or modules/<name>/doc_classes.
|
|
|
|
.. _class_Skeleton2D:
|
|
|
|
Skeleton2D
|
|
==========
|
|
|
|
**Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
|
|
|
|
Esqueleto de personajes 2D y objetos animados.
|
|
|
|
Descripción
|
|
----------------------
|
|
|
|
Skeleton2D tiene una jerarquía de objetos :ref:`Bone2D<class_Bone2D>`. Es un requisito de :ref:`Bone2D<class_Bone2D>`. Skeleton2D mantiene una referencia al resto de la pose de sus hijos y actúa como un único punto de acceso a sus huesos.
|
|
|
|
Tutoriales
|
|
--------------------
|
|
|
|
- :doc:`../tutorials/animation/2d_skeletons`
|
|
|
|
Métodos
|
|
--------------
|
|
|
|
+-----------------------------+-----------------------------------------------------------------------------------------+
|
|
| :ref:`Bone2D<class_Bone2D>` | :ref:`get_bone<class_Skeleton2D_method_get_bone>` **(** :ref:`int<class_int>` idx **)** |
|
|
+-----------------------------+-----------------------------------------------------------------------------------------+
|
|
| :ref:`int<class_int>` | :ref:`get_bone_count<class_Skeleton2D_method_get_bone_count>` **(** **)** |const| |
|
|
+-----------------------------+-----------------------------------------------------------------------------------------+
|
|
| :ref:`RID<class_RID>` | :ref:`get_skeleton<class_Skeleton2D_method_get_skeleton>` **(** **)** |const| |
|
|
+-----------------------------+-----------------------------------------------------------------------------------------+
|
|
|
|
Señales
|
|
--------------
|
|
|
|
.. _class_Skeleton2D_signal_bone_setup_changed:
|
|
|
|
- **bone_setup_changed** **(** **)**
|
|
|
|
Descripciones de Métodos
|
|
------------------------------------------------
|
|
|
|
.. _class_Skeleton2D_method_get_bone:
|
|
|
|
- :ref:`Bone2D<class_Bone2D>` **get_bone** **(** :ref:`int<class_int>` idx **)**
|
|
|
|
Devuelve un :ref:`Bone2D<class_Bone2D>` de la jerarquía de nodos que tiene Skeleton2D. El objeto a devolver se identifica con el parámetro ``idx``. Los huesos se indexan descendiendo la jerarquía de nodos de arriba a abajo, añadiendo los hijos de cada rama antes de pasar al siguiente hermano.
|
|
|
|
----
|
|
|
|
.. _class_Skeleton2D_method_get_bone_count:
|
|
|
|
- :ref:`int<class_int>` **get_bone_count** **(** **)** |const|
|
|
|
|
Devuelve el número de nodos :ref:`Bone2D<class_Bone2D>` en la jerarquía de nodos que tiene Skeleton2D.
|
|
|
|
----
|
|
|
|
.. _class_Skeleton2D_method_get_skeleton:
|
|
|
|
- :ref:`RID<class_RID>` **get_skeleton** **(** **)** |const|
|
|
|
|
Devuelve el :ref:`RID<class_RID>` de una instancia de Skeleton2D.
|
|
|
|
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
|
|
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
|
|
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
|