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Currently including `zh_CN` and `es` which both have very high completion ratios. Others will be added once they reach a significant percentage too. These RST files will be used by godot-docs in place of its `classes` folder after we sync with https://github.com/godotengine/godot-docs/pull/5458. The update workflow is manual for now (example for `zh_CN`): - Build `godotengine/godot` in the branch we currently track (now `3.x`) - Run `godot --doctool -l zh_CN` - Run `cd doc && make rst LANGARG=zh_CN` - Copy `doc/_build/rst/*` to `classes/zh_CN/` here - Make sure to have `classes/zh_CN/index.rst` copied from `docs/classes`
119 lines
9.4 KiB
ReStructuredText
119 lines
9.4 KiB
ReStructuredText
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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the Shape2D.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_Shape2D:
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Shape2D
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=======
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**Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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**Inherited By:** :ref:`CapsuleShape2D<class_CapsuleShape2D>`, :ref:`CircleShape2D<class_CircleShape2D>`, :ref:`ConcavePolygonShape2D<class_ConcavePolygonShape2D>`, :ref:`ConvexPolygonShape2D<class_ConvexPolygonShape2D>`, :ref:`LineShape2D<class_LineShape2D>`, :ref:`RayShape2D<class_RayShape2D>`, :ref:`RectangleShape2D<class_RectangleShape2D>`, :ref:`SegmentShape2D<class_SegmentShape2D>`
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Clase base para todas las formas 2D.
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Descripción
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----------------------
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Clase base para todas las formas 2D. Todos los tipos de formas 2D heredan de esto.
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Tutoriales
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--------------------
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- :doc:`../tutorials/physics/physics_introduction`
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Propiedades
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----------------------
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+---------------------------+----------------------------------------------------------------------+---------+
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| :ref:`float<class_float>` | :ref:`custom_solver_bias<class_Shape2D_property_custom_solver_bias>` | ``0.0`` |
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+---------------------------+----------------------------------------------------------------------+---------+
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Métodos
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--------------
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+---------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`collide<class_Shape2D_method_collide>` **(** :ref:`Transform2D<class_Transform2D>` local_xform, :ref:`Shape2D<class_Shape2D>` with_shape, :ref:`Transform2D<class_Transform2D>` shape_xform **)** |
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+---------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Array<class_Array>` | :ref:`collide_and_get_contacts<class_Shape2D_method_collide_and_get_contacts>` **(** :ref:`Transform2D<class_Transform2D>` local_xform, :ref:`Shape2D<class_Shape2D>` with_shape, :ref:`Transform2D<class_Transform2D>` shape_xform **)** |
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+---------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`collide_with_motion<class_Shape2D_method_collide_with_motion>` **(** :ref:`Transform2D<class_Transform2D>` local_xform, :ref:`Vector2<class_Vector2>` local_motion, :ref:`Shape2D<class_Shape2D>` with_shape, :ref:`Transform2D<class_Transform2D>` shape_xform, :ref:`Vector2<class_Vector2>` shape_motion **)** |
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+---------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Array<class_Array>` | :ref:`collide_with_motion_and_get_contacts<class_Shape2D_method_collide_with_motion_and_get_contacts>` **(** :ref:`Transform2D<class_Transform2D>` local_xform, :ref:`Vector2<class_Vector2>` local_motion, :ref:`Shape2D<class_Shape2D>` with_shape, :ref:`Transform2D<class_Transform2D>` shape_xform, :ref:`Vector2<class_Vector2>` shape_motion **)** |
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+---------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`draw<class_Shape2D_method_draw>` **(** :ref:`RID<class_RID>` canvas_item, :ref:`Color<class_Color>` color **)** |
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+---------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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Descripciones de Propiedades
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--------------------------------------------------------
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.. _class_Shape2D_property_custom_solver_bias:
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- :ref:`float<class_float>` **custom_solver_bias**
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+-----------+-------------------------------+
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| *Default* | ``0.0`` |
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+-----------+-------------------------------+
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| *Setter* | set_custom_solver_bias(value) |
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+-----------+-------------------------------+
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| *Getter* | get_custom_solver_bias() |
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+-----------+-------------------------------+
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La forma personalizada es un solucionador personalizado.
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Descripciones de Métodos
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------------------------------------------------
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.. _class_Shape2D_method_collide:
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- :ref:`bool<class_bool>` **collide** **(** :ref:`Transform2D<class_Transform2D>` local_xform, :ref:`Shape2D<class_Shape2D>` with_shape, :ref:`Transform2D<class_Transform2D>` shape_xform **)**
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Devuelve ``true`` si esta forma está colisionando con otra.
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Este método necesita la matriz de transformación de esta forma (``local_xform``), la forma para comprobar las colisiones con (``with_shape``), y la matriz de transformación de esa forma (``shape_xform``).
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----
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.. _class_Shape2D_method_collide_and_get_contacts:
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- :ref:`Array<class_Array>` **collide_and_get_contacts** **(** :ref:`Transform2D<class_Transform2D>` local_xform, :ref:`Shape2D<class_Shape2D>` with_shape, :ref:`Transform2D<class_Transform2D>` shape_xform **)**
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Devuelve una lista de los puntos donde esta forma toca a otra. Si no hay colisiones la lista está vacía.
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Este método necesita la matriz de transformación de esta forma (``local_xform``), la forma para comprobar las colisiones con (``with_shape``), y la matriz de transformación de esa forma (``shape_xform``).
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----
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.. _class_Shape2D_method_collide_with_motion:
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- :ref:`bool<class_bool>` **collide_with_motion** **(** :ref:`Transform2D<class_Transform2D>` local_xform, :ref:`Vector2<class_Vector2>` local_motion, :ref:`Shape2D<class_Shape2D>` with_shape, :ref:`Transform2D<class_Transform2D>` shape_xform, :ref:`Vector2<class_Vector2>` shape_motion **)**
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Devuelve si esta forma chocaría con otra, si se aplicara un movimiento determinado.
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Este método necesita la matriz de transformación de esta forma (``local_xform``), el movimiento a probar en esta forma (``local_motion``), la forma para comprobar las colisiones con (``with_shape``), la matriz de transformación de esa forma (``shape_xform``), y el movimiento a probar en el otro objeto (``shape_motion``).
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----
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.. _class_Shape2D_method_collide_with_motion_and_get_contacts:
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- :ref:`Array<class_Array>` **collide_with_motion_and_get_contacts** **(** :ref:`Transform2D<class_Transform2D>` local_xform, :ref:`Vector2<class_Vector2>` local_motion, :ref:`Shape2D<class_Shape2D>` with_shape, :ref:`Transform2D<class_Transform2D>` shape_xform, :ref:`Vector2<class_Vector2>` shape_motion **)**
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Devuelve una lista de los puntos en los que esta forma tocaría a otra, si se aplicara un movimiento determinado. Si no hay colisiones la lista está vacía.
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Este método necesita la matriz de transformación de esta forma (``local_xform``), el movimiento a probar en esta forma (``local_motion``), la forma para comprobar las colisiones con (``with_shape``), la matriz de transformación de esa forma (``shape_xform``), y el movimiento a probar en el otro objeto (``shape_motion``).
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----
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.. _class_Shape2D_method_draw:
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- void **draw** **(** :ref:`RID<class_RID>` canvas_item, :ref:`Color<class_Color>` color **)**
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Dibuja una forma sólida en un :ref:`CanvasItem<class_CanvasItem>` con la API :ref:`VisualServer<class_VisualServer>` rellenada con el ``color`` especificado. El método exacto de dibujo es específico para cada forma y no puede ser configurado.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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