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godot-docs-l10n/classes/es/class_shape2d.rst
Rémi Verschelde cf78697eea Add localized class reference as pre-generated RST files
Currently including `zh_CN` and `es` which both have very high completion
ratios. Others will be added once they reach a significant percentage too.

These RST files will be used by godot-docs in place of its `classes` folder
after we sync with https://github.com/godotengine/godot-docs/pull/5458.

The update workflow is manual for now (example for `zh_CN`):

- Build `godotengine/godot` in the branch we currently track (now `3.x`)
- Run `godot --doctool -l zh_CN`
- Run `cd doc && make rst LANGARG=zh_CN`
- Copy `doc/_build/rst/*` to `classes/zh_CN/` here
- Make sure to have `classes/zh_CN/index.rst` copied from `docs/classes`
2021-12-21 16:07:55 +01:00

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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the Shape2D.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_Shape2D:
Shape2D
=======
**Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Inherited By:** :ref:`CapsuleShape2D<class_CapsuleShape2D>`, :ref:`CircleShape2D<class_CircleShape2D>`, :ref:`ConcavePolygonShape2D<class_ConcavePolygonShape2D>`, :ref:`ConvexPolygonShape2D<class_ConvexPolygonShape2D>`, :ref:`LineShape2D<class_LineShape2D>`, :ref:`RayShape2D<class_RayShape2D>`, :ref:`RectangleShape2D<class_RectangleShape2D>`, :ref:`SegmentShape2D<class_SegmentShape2D>`
Clase base para todas las formas 2D.
Descripción
----------------------
Clase base para todas las formas 2D. Todos los tipos de formas 2D heredan de esto.
Tutoriales
--------------------
- :doc:`../tutorials/physics/physics_introduction`
Propiedades
----------------------
+---------------------------+----------------------------------------------------------------------+---------+
| :ref:`float<class_float>` | :ref:`custom_solver_bias<class_Shape2D_property_custom_solver_bias>` | ``0.0`` |
+---------------------------+----------------------------------------------------------------------+---------+
Métodos
--------------
+---------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`collide<class_Shape2D_method_collide>` **(** :ref:`Transform2D<class_Transform2D>` local_xform, :ref:`Shape2D<class_Shape2D>` with_shape, :ref:`Transform2D<class_Transform2D>` shape_xform **)** |
+---------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Array<class_Array>` | :ref:`collide_and_get_contacts<class_Shape2D_method_collide_and_get_contacts>` **(** :ref:`Transform2D<class_Transform2D>` local_xform, :ref:`Shape2D<class_Shape2D>` with_shape, :ref:`Transform2D<class_Transform2D>` shape_xform **)** |
+---------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`collide_with_motion<class_Shape2D_method_collide_with_motion>` **(** :ref:`Transform2D<class_Transform2D>` local_xform, :ref:`Vector2<class_Vector2>` local_motion, :ref:`Shape2D<class_Shape2D>` with_shape, :ref:`Transform2D<class_Transform2D>` shape_xform, :ref:`Vector2<class_Vector2>` shape_motion **)** |
+---------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Array<class_Array>` | :ref:`collide_with_motion_and_get_contacts<class_Shape2D_method_collide_with_motion_and_get_contacts>` **(** :ref:`Transform2D<class_Transform2D>` local_xform, :ref:`Vector2<class_Vector2>` local_motion, :ref:`Shape2D<class_Shape2D>` with_shape, :ref:`Transform2D<class_Transform2D>` shape_xform, :ref:`Vector2<class_Vector2>` shape_motion **)** |
+---------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`draw<class_Shape2D_method_draw>` **(** :ref:`RID<class_RID>` canvas_item, :ref:`Color<class_Color>` color **)** |
+---------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
Descripciones de Propiedades
--------------------------------------------------------
.. _class_Shape2D_property_custom_solver_bias:
- :ref:`float<class_float>` **custom_solver_bias**
+-----------+-------------------------------+
| *Default* | ``0.0`` |
+-----------+-------------------------------+
| *Setter* | set_custom_solver_bias(value) |
+-----------+-------------------------------+
| *Getter* | get_custom_solver_bias() |
+-----------+-------------------------------+
La forma personalizada es un solucionador personalizado.
Descripciones de Métodos
------------------------------------------------
.. _class_Shape2D_method_collide:
- :ref:`bool<class_bool>` **collide** **(** :ref:`Transform2D<class_Transform2D>` local_xform, :ref:`Shape2D<class_Shape2D>` with_shape, :ref:`Transform2D<class_Transform2D>` shape_xform **)**
Devuelve ``true`` si esta forma está colisionando con otra.
Este método necesita la matriz de transformación de esta forma (``local_xform``), la forma para comprobar las colisiones con (``with_shape``), y la matriz de transformación de esa forma (``shape_xform``).
----
.. _class_Shape2D_method_collide_and_get_contacts:
- :ref:`Array<class_Array>` **collide_and_get_contacts** **(** :ref:`Transform2D<class_Transform2D>` local_xform, :ref:`Shape2D<class_Shape2D>` with_shape, :ref:`Transform2D<class_Transform2D>` shape_xform **)**
Devuelve una lista de los puntos donde esta forma toca a otra. Si no hay colisiones la lista está vacía.
Este método necesita la matriz de transformación de esta forma (``local_xform``), la forma para comprobar las colisiones con (``with_shape``), y la matriz de transformación de esa forma (``shape_xform``).
----
.. _class_Shape2D_method_collide_with_motion:
- :ref:`bool<class_bool>` **collide_with_motion** **(** :ref:`Transform2D<class_Transform2D>` local_xform, :ref:`Vector2<class_Vector2>` local_motion, :ref:`Shape2D<class_Shape2D>` with_shape, :ref:`Transform2D<class_Transform2D>` shape_xform, :ref:`Vector2<class_Vector2>` shape_motion **)**
Devuelve si esta forma chocaría con otra, si se aplicara un movimiento determinado.
Este método necesita la matriz de transformación de esta forma (``local_xform``), el movimiento a probar en esta forma (``local_motion``), la forma para comprobar las colisiones con (``with_shape``), la matriz de transformación de esa forma (``shape_xform``), y el movimiento a probar en el otro objeto (``shape_motion``).
----
.. _class_Shape2D_method_collide_with_motion_and_get_contacts:
- :ref:`Array<class_Array>` **collide_with_motion_and_get_contacts** **(** :ref:`Transform2D<class_Transform2D>` local_xform, :ref:`Vector2<class_Vector2>` local_motion, :ref:`Shape2D<class_Shape2D>` with_shape, :ref:`Transform2D<class_Transform2D>` shape_xform, :ref:`Vector2<class_Vector2>` shape_motion **)**
Devuelve una lista de los puntos en los que esta forma tocaría a otra, si se aplicara un movimiento determinado. Si no hay colisiones la lista está vacía.
Este método necesita la matriz de transformación de esta forma (``local_xform``), el movimiento a probar en esta forma (``local_motion``), la forma para comprobar las colisiones con (``with_shape``), la matriz de transformación de esa forma (``shape_xform``), y el movimiento a probar en el otro objeto (``shape_motion``).
----
.. _class_Shape2D_method_draw:
- void **draw** **(** :ref:`RID<class_RID>` canvas_item, :ref:`Color<class_Color>` color **)**
Dibuja una forma sólida en un :ref:`CanvasItem<class_CanvasItem>` con la API :ref:`VisualServer<class_VisualServer>` rellenada con el ``color`` especificado. El método exacto de dibujo es específico para cada forma y no puede ser configurado.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`