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godot-docs-l10n/classes/es/class_resourcesaver.rst
Rémi Verschelde cf78697eea Add localized class reference as pre-generated RST files
Currently including `zh_CN` and `es` which both have very high completion
ratios. Others will be added once they reach a significant percentage too.

These RST files will be used by godot-docs in place of its `classes` folder
after we sync with https://github.com/godotengine/godot-docs/pull/5458.

The update workflow is manual for now (example for `zh_CN`):

- Build `godotengine/godot` in the branch we currently track (now `3.x`)
- Run `godot --doctool -l zh_CN`
- Run `cd doc && make rst LANGARG=zh_CN`
- Copy `doc/_build/rst/*` to `classes/zh_CN/` here
- Make sure to have `classes/zh_CN/index.rst` copied from `docs/classes`
2021-12-21 16:07:55 +01:00

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ReStructuredText

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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the ResourceSaver.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_ResourceSaver:
ResourceSaver
=============
**Inherits:** :ref:`Object<class_Object>`
Singleton para salvar los tipos de recursos específicos de Godot.
Descripción
----------------------
Singleton para guardar tipos de recursos específicos de Godot en el sistema de archivos.
Utiliza las muchas clases :ref:`ResourceFormatSaver<class_ResourceFormatSaver>` registradas en el motor (ya sea incorporadas o desde un plugin) para guardar datos de recursos específicos del motor en archivos de texto (por ejemplo, ``.tres`` o ``.tscn``) o binarios (por ejemplo, ``.res`` o ``.scn``).
Métodos
--------------
+-----------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`PoolStringArray<class_PoolStringArray>` | :ref:`get_recognized_extensions<class_ResourceSaver_method_get_recognized_extensions>` **(** :ref:`Resource<class_Resource>` type **)** |
+-----------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Error<enum_@GlobalScope_Error>` | :ref:`save<class_ResourceSaver_method_save>` **(** :ref:`String<class_String>` path, :ref:`Resource<class_Resource>` resource, :ref:`SaverFlags<enum_ResourceSaver_SaverFlags>` flags=0 **)** |
+-----------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
Enumeraciones
--------------------------
.. _enum_ResourceSaver_SaverFlags:
.. _class_ResourceSaver_constant_FLAG_RELATIVE_PATHS:
.. _class_ResourceSaver_constant_FLAG_BUNDLE_RESOURCES:
.. _class_ResourceSaver_constant_FLAG_CHANGE_PATH:
.. _class_ResourceSaver_constant_FLAG_OMIT_EDITOR_PROPERTIES:
.. _class_ResourceSaver_constant_FLAG_SAVE_BIG_ENDIAN:
.. _class_ResourceSaver_constant_FLAG_COMPRESS:
.. _class_ResourceSaver_constant_FLAG_REPLACE_SUBRESOURCE_PATHS:
enum **SaverFlags**:
- **FLAG_RELATIVE_PATHS** = **1** --- Guarda el recurso con una ruta relativa a la escena que lo utiliza.
- **FLAG_BUNDLE_RESOURCES** = **2** --- Agrupa los recursos externos.
- **FLAG_CHANGE_PATH** = **4** --- Cambia la :ref:`Resource.resource_path<class_Resource_property_resource_path>` del recurso guardado para que coincida con su nueva ubicación.
- **FLAG_OMIT_EDITOR_PROPERTIES** = **8** --- No guarde los metadatos específicos del editor (identificados por su prefijo ``__editor``).
- **FLAG_SAVE_BIG_ENDIAN** = **16** --- Guardar como big endian (ver :ref:`File.endian_swap<class_File_property_endian_swap>`).
- **FLAG_COMPRESS** = **32** --- Comprime el recurso al guardarlo usando :ref:`File.COMPRESSION_ZSTD<class_File_constant_COMPRESSION_ZSTD>`. Sólo disponible para tipos de recursos binarios.
- **FLAG_REPLACE_SUBRESOURCE_PATHS** = **64** --- Asumir las rutas de los subrecursos guardados (ver :ref:`Resource.take_over_path<class_Resource_method_take_over_path>`).
Descripciones de Métodos
------------------------------------------------
.. _class_ResourceSaver_method_get_recognized_extensions:
- :ref:`PoolStringArray<class_PoolStringArray>` **get_recognized_extensions** **(** :ref:`Resource<class_Resource>` type **)**
Devuelve la lista de extensiones disponibles para guardar un recurso de un tipo determinado.
----
.. _class_ResourceSaver_method_save:
- :ref:`Error<enum_@GlobalScope_Error>` **save** **(** :ref:`String<class_String>` path, :ref:`Resource<class_Resource>` resource, :ref:`SaverFlags<enum_ResourceSaver_SaverFlags>` flags=0 **)**
Guarda un recurso en el disco en la ruta dada, usando un :ref:`ResourceFormatSaver<class_ResourceFormatSaver>` que reconoce el objeto recurso.
Se puede especificar la máscara de bits ``flags`` para personalizar el comportamiento de guardado.
Devuelve :ref:`@GlobalScope.OK<class_@GlobalScope_constant_OK>` al éxito.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`