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Currently including `zh_CN` and `es` which both have very high completion ratios. Others will be added once they reach a significant percentage too. These RST files will be used by godot-docs in place of its `classes` folder after we sync with https://github.com/godotengine/godot-docs/pull/5458. The update workflow is manual for now (example for `zh_CN`): - Build `godotengine/godot` in the branch we currently track (now `3.x`) - Run `godot --doctool -l zh_CN` - Run `cd doc && make rst LANGARG=zh_CN` - Copy `doc/_build/rst/*` to `classes/zh_CN/` here - Make sure to have `classes/zh_CN/index.rst` copied from `docs/classes`
102 lines
3.9 KiB
ReStructuredText
102 lines
3.9 KiB
ReStructuredText
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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the PhysicsMaterial.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_PhysicsMaterial:
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PhysicsMaterial
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===============
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**Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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Un material para las propiedades físicas.
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Descripción
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----------------------
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Provides a means of modifying the collision properties of a :ref:`PhysicsBody<class_PhysicsBody>`.
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Propiedades
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----------------------
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+---------------------------+------------------------------------------------------------+-----------+
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| :ref:`bool<class_bool>` | :ref:`absorbent<class_PhysicsMaterial_property_absorbent>` | ``false`` |
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+---------------------------+------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`bounce<class_PhysicsMaterial_property_bounce>` | ``0.0`` |
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+---------------------------+------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`friction<class_PhysicsMaterial_property_friction>` | ``1.0`` |
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+---------------------------+------------------------------------------------------------+-----------+
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| :ref:`bool<class_bool>` | :ref:`rough<class_PhysicsMaterial_property_rough>` | ``false`` |
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+---------------------------+------------------------------------------------------------+-----------+
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Descripciones de Propiedades
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--------------------------------------------------------
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.. _class_PhysicsMaterial_property_absorbent:
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- :ref:`bool<class_bool>` **absorbent**
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+-----------+----------------------+
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| *Default* | ``false`` |
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+-----------+----------------------+
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| *Setter* | set_absorbent(value) |
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+-----------+----------------------+
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| *Getter* | is_absorbent() |
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+-----------+----------------------+
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Si ``true``, resta el rebote del rebote del objeto que colisiona en lugar de agregarlo.
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----
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.. _class_PhysicsMaterial_property_bounce:
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- :ref:`float<class_float>` **bounce**
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+-----------+-------------------+
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| *Default* | ``0.0`` |
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+-----------+-------------------+
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| *Setter* | set_bounce(value) |
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+-----------+-------------------+
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| *Getter* | get_bounce() |
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+-----------+-------------------+
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El rebote del cuerpo. Los valores van desde ``0`` (sin rebote) hasta ``1`` (rebote completo).
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----
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.. _class_PhysicsMaterial_property_friction:
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- :ref:`float<class_float>` **friction**
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+-----------+---------------------+
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| *Default* | ``1.0`` |
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+-----------+---------------------+
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| *Setter* | set_friction(value) |
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+-----------+---------------------+
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| *Getter* | get_friction() |
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+-----------+---------------------+
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La fricción del cuerpo. Los valores van desde ``0`` (sin fricción) hasta ``1`` (fricción máxima).
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----
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.. _class_PhysicsMaterial_property_rough:
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- :ref:`bool<class_bool>` **rough**
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+-----------+------------------+
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| *Default* | ``false`` |
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+-----------+------------------+
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| *Setter* | set_rough(value) |
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+-----------+------------------+
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| *Getter* | is_rough() |
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+-----------+------------------+
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Si ``true``, el motor de la física utilizará la fricción del objeto marcado como "áspero" cuando dos objetos colisionen. Si ``false``, el motor de física usará la menor fricción de todos los objetos que colisionen en su lugar. Si ``true`` para ambos objetos que colisionan, el motor de física utilizará la fricción más alta.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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