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Currently including `zh_CN` and `es` which both have very high completion ratios. Others will be added once they reach a significant percentage too. These RST files will be used by godot-docs in place of its `classes` folder after we sync with https://github.com/godotengine/godot-docs/pull/5458. The update workflow is manual for now (example for `zh_CN`): - Build `godotengine/godot` in the branch we currently track (now `3.x`) - Run `godot --doctool -l zh_CN` - Run `cd doc && make rst LANGARG=zh_CN` - Copy `doc/_build/rst/*` to `classes/zh_CN/` here - Make sure to have `classes/zh_CN/index.rst` copied from `docs/classes`
56 lines
4.9 KiB
ReStructuredText
56 lines
4.9 KiB
ReStructuredText
:github_url: hide
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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the PackedSceneGLTF.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_PackedSceneGLTF:
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PackedSceneGLTF
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===============
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**Inherits:** :ref:`PackedScene<class_PackedScene>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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Propiedades
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----------------------
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+-------------------------------------+----------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Dictionary<class_Dictionary>` | _bundled | ``{"conn_count": 0,"conns": PoolIntArray( ),"editable_instances": [ ],"names": PoolStringArray( ),"node_count": 0,"node_paths": [ ],"nodes": PoolIntArray( ),"variants": [ ],"version": 2}`` (overrides :ref:`PackedScene<class_PackedScene_property__bundled>`) |
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+-------------------------------------+----------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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Métodos
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--------------
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+---------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Error<enum_@GlobalScope_Error>` | :ref:`export_gltf<class_PackedSceneGLTF_method_export_gltf>` **(** :ref:`Node<class_Node>` node, :ref:`String<class_String>` path, :ref:`int<class_int>` flags=0, :ref:`float<class_float>` bake_fps=1000.0 **)** |
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+---------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Node<class_Node>` | :ref:`import_gltf_scene<class_PackedSceneGLTF_method_import_gltf_scene>` **(** :ref:`String<class_String>` path, :ref:`int<class_int>` flags=0, :ref:`float<class_float>` bake_fps=1000.0, :ref:`int<class_int>` compress_flags=2194432, :ref:`GLTFState<class_GLTFState>` state=null **)** |
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+---------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`pack_gltf<class_PackedSceneGLTF_method_pack_gltf>` **(** :ref:`String<class_String>` path, :ref:`int<class_int>` flags=0, :ref:`float<class_float>` bake_fps=1000.0, :ref:`int<class_int>` compress_flags=2194432, :ref:`GLTFState<class_GLTFState>` state=null **)** |
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+---------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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Descripciones de Métodos
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------------------------------------------------
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.. _class_PackedSceneGLTF_method_export_gltf:
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- :ref:`Error<enum_@GlobalScope_Error>` **export_gltf** **(** :ref:`Node<class_Node>` node, :ref:`String<class_String>` path, :ref:`int<class_int>` flags=0, :ref:`float<class_float>` bake_fps=1000.0 **)**
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----
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.. _class_PackedSceneGLTF_method_import_gltf_scene:
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- :ref:`Node<class_Node>` **import_gltf_scene** **(** :ref:`String<class_String>` path, :ref:`int<class_int>` flags=0, :ref:`float<class_float>` bake_fps=1000.0, :ref:`int<class_int>` compress_flags=2194432, :ref:`GLTFState<class_GLTFState>` state=null **)**
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----
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.. _class_PackedSceneGLTF_method_pack_gltf:
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- void **pack_gltf** **(** :ref:`String<class_String>` path, :ref:`int<class_int>` flags=0, :ref:`float<class_float>` bake_fps=1000.0, :ref:`int<class_int>` compress_flags=2194432, :ref:`GLTFState<class_GLTFState>` state=null **)**
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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