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Currently including `zh_CN` and `es` which both have very high completion ratios. Others will be added once they reach a significant percentage too. These RST files will be used by godot-docs in place of its `classes` folder after we sync with https://github.com/godotengine/godot-docs/pull/5458. The update workflow is manual for now (example for `zh_CN`): - Build `godotengine/godot` in the branch we currently track (now `3.x`) - Run `godot --doctool -l zh_CN` - Run `cd doc && make rst LANGARG=zh_CN` - Copy `doc/_build/rst/*` to `classes/zh_CN/` here - Make sure to have `classes/zh_CN/index.rst` copied from `docs/classes`
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2.5 KiB
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66 lines
2.5 KiB
ReStructuredText
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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the LineShape2D.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_LineShape2D:
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LineShape2D
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===========
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**Inherits:** :ref:`Shape2D<class_Shape2D>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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Forma de línea para colisiones 2D.
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Descripción
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----------------------
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Forma de línea para colisiones 2D. Funciona como un plano 2D y no permitirá que ningún cuerpo físico vaya al lado negativo. No se recomienda para cuerpos rígidos, y normalmente tampoco se recomienda para cuerpos estáticos porque fuerza las comprobaciones contra él en cada cuadro.
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Propiedades
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----------------------
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+-------------------------------+--------------------------------------------------+----------------------+
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| :ref:`float<class_float>` | :ref:`d<class_LineShape2D_property_d>` | ``0.0`` |
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+-------------------------------+--------------------------------------------------+----------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`normal<class_LineShape2D_property_normal>` | ``Vector2( 0, -1 )`` |
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+-------------------------------+--------------------------------------------------+----------------------+
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Descripciones de Propiedades
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--------------------------------------------------------
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.. _class_LineShape2D_property_d:
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- :ref:`float<class_float>` **d**
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+-----------+--------------+
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| *Default* | ``0.0`` |
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+-----------+--------------+
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| *Setter* | set_d(value) |
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+-----------+--------------+
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| *Getter* | get_d() |
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+-----------+--------------+
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La distancia de la línea desde el origen.
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----
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.. _class_LineShape2D_property_normal:
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- :ref:`Vector2<class_Vector2>` **normal**
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+-----------+----------------------+
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| *Default* | ``Vector2( 0, -1 )`` |
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+-----------+----------------------+
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| *Setter* | set_normal(value) |
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+-----------+----------------------+
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| *Getter* | get_normal() |
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+-----------+----------------------+
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La normal de la línea.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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