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Currently including `zh_CN` and `es` which both have very high completion ratios. Others will be added once they reach a significant percentage too. These RST files will be used by godot-docs in place of its `classes` folder after we sync with https://github.com/godotengine/godot-docs/pull/5458. The update workflow is manual for now (example for `zh_CN`): - Build `godotengine/godot` in the branch we currently track (now `3.x`) - Run `godot --doctool -l zh_CN` - Run `cd doc && make rst LANGARG=zh_CN` - Copy `doc/_build/rst/*` to `classes/zh_CN/` here - Make sure to have `classes/zh_CN/index.rst` copied from `docs/classes`
189 lines
8.4 KiB
ReStructuredText
189 lines
8.4 KiB
ReStructuredText
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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the GLTFSkin.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_GLTFSkin:
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GLTFSkin
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========
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**Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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Propiedades
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----------------------
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+-----------------------------------------+-----------------------------------------------------------------+----------------------+
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| :ref:`Skin<class_Skin>` | :ref:`godot_skin<class_GLTFSkin_property_godot_skin>` | |
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+-----------------------------------------+-----------------------------------------------------------------+----------------------+
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| :ref:`PoolIntArray<class_PoolIntArray>` | :ref:`joints<class_GLTFSkin_property_joints>` | ``PoolIntArray( )`` |
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+-----------------------------------------+-----------------------------------------------------------------+----------------------+
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| :ref:`PoolIntArray<class_PoolIntArray>` | :ref:`joints_original<class_GLTFSkin_property_joints_original>` | ``PoolIntArray( )`` |
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+-----------------------------------------+-----------------------------------------------------------------+----------------------+
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| :ref:`PoolIntArray<class_PoolIntArray>` | :ref:`non_joints<class_GLTFSkin_property_non_joints>` | ``PoolIntArray( )`` |
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+-----------------------------------------+-----------------------------------------------------------------+----------------------+
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| :ref:`PoolIntArray<class_PoolIntArray>` | :ref:`roots<class_GLTFSkin_property_roots>` | ``PoolIntArray( )`` |
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+-----------------------------------------+-----------------------------------------------------------------+----------------------+
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| :ref:`int<class_int>` | :ref:`skeleton<class_GLTFSkin_property_skeleton>` | ``-1`` |
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+-----------------------------------------+-----------------------------------------------------------------+----------------------+
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| :ref:`int<class_int>` | :ref:`skin_root<class_GLTFSkin_property_skin_root>` | ``-1`` |
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+-----------------------------------------+-----------------------------------------------------------------+----------------------+
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Métodos
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--------------
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+-------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Array<class_Array>` | :ref:`get_inverse_binds<class_GLTFSkin_method_get_inverse_binds>` **(** **)** |
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+-------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Dictionary<class_Dictionary>` | :ref:`get_joint_i_to_bone_i<class_GLTFSkin_method_get_joint_i_to_bone_i>` **(** **)** |
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+-------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Dictionary<class_Dictionary>` | :ref:`get_joint_i_to_name<class_GLTFSkin_method_get_joint_i_to_name>` **(** **)** |
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+-------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_inverse_binds<class_GLTFSkin_method_set_inverse_binds>` **(** :ref:`Array<class_Array>` inverse_binds **)** |
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+-------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_joint_i_to_bone_i<class_GLTFSkin_method_set_joint_i_to_bone_i>` **(** :ref:`Dictionary<class_Dictionary>` joint_i_to_bone_i **)** |
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+-------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_joint_i_to_name<class_GLTFSkin_method_set_joint_i_to_name>` **(** :ref:`Dictionary<class_Dictionary>` joint_i_to_name **)** |
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+-------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
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Descripciones de Propiedades
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--------------------------------------------------------
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.. _class_GLTFSkin_property_godot_skin:
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- :ref:`Skin<class_Skin>` **godot_skin**
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+----------+-----------------------+
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| *Setter* | set_godot_skin(value) |
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+----------+-----------------------+
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| *Getter* | get_godot_skin() |
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+----------+-----------------------+
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----
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.. _class_GLTFSkin_property_joints:
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- :ref:`PoolIntArray<class_PoolIntArray>` **joints**
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+-----------+----------------------+
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| *Default* | ``PoolIntArray( )`` |
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+-----------+----------------------+
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| *Setter* | set_joints(value) |
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+-----------+----------------------+
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| *Getter* | get_joints() |
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+-----------+----------------------+
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----
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.. _class_GLTFSkin_property_joints_original:
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- :ref:`PoolIntArray<class_PoolIntArray>` **joints_original**
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+-----------+----------------------------+
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| *Default* | ``PoolIntArray( )`` |
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+-----------+----------------------------+
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| *Setter* | set_joints_original(value) |
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+-----------+----------------------------+
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| *Getter* | get_joints_original() |
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+-----------+----------------------------+
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----
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.. _class_GLTFSkin_property_non_joints:
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- :ref:`PoolIntArray<class_PoolIntArray>` **non_joints**
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+-----------+-----------------------+
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| *Default* | ``PoolIntArray( )`` |
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+-----------+-----------------------+
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| *Setter* | set_non_joints(value) |
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+-----------+-----------------------+
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| *Getter* | get_non_joints() |
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+-----------+-----------------------+
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----
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.. _class_GLTFSkin_property_roots:
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- :ref:`PoolIntArray<class_PoolIntArray>` **roots**
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+-----------+----------------------+
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| *Default* | ``PoolIntArray( )`` |
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+-----------+----------------------+
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| *Setter* | set_roots(value) |
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+-----------+----------------------+
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| *Getter* | get_roots() |
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+-----------+----------------------+
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----
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.. _class_GLTFSkin_property_skeleton:
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- :ref:`int<class_int>` **skeleton**
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+-----------+---------------------+
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| *Default* | ``-1`` |
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+-----------+---------------------+
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| *Setter* | set_skeleton(value) |
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+-----------+---------------------+
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| *Getter* | get_skeleton() |
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+-----------+---------------------+
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----
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.. _class_GLTFSkin_property_skin_root:
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- :ref:`int<class_int>` **skin_root**
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+-----------+----------------------+
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| *Default* | ``-1`` |
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+-----------+----------------------+
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| *Setter* | set_skin_root(value) |
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+-----------+----------------------+
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| *Getter* | get_skin_root() |
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+-----------+----------------------+
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Descripciones de Métodos
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------------------------------------------------
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.. _class_GLTFSkin_method_get_inverse_binds:
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- :ref:`Array<class_Array>` **get_inverse_binds** **(** **)**
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----
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.. _class_GLTFSkin_method_get_joint_i_to_bone_i:
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- :ref:`Dictionary<class_Dictionary>` **get_joint_i_to_bone_i** **(** **)**
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----
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.. _class_GLTFSkin_method_get_joint_i_to_name:
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- :ref:`Dictionary<class_Dictionary>` **get_joint_i_to_name** **(** **)**
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----
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.. _class_GLTFSkin_method_set_inverse_binds:
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- void **set_inverse_binds** **(** :ref:`Array<class_Array>` inverse_binds **)**
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----
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.. _class_GLTFSkin_method_set_joint_i_to_bone_i:
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- void **set_joint_i_to_bone_i** **(** :ref:`Dictionary<class_Dictionary>` joint_i_to_bone_i **)**
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----
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.. _class_GLTFSkin_method_set_joint_i_to_name:
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- void **set_joint_i_to_name** **(** :ref:`Dictionary<class_Dictionary>` joint_i_to_name **)**
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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