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godot-docs-l10n/classes/es/class_csgcylinder.rst
Rémi Verschelde cf78697eea Add localized class reference as pre-generated RST files
Currently including `zh_CN` and `es` which both have very high completion
ratios. Others will be added once they reach a significant percentage too.

These RST files will be used by godot-docs in place of its `classes` folder
after we sync with https://github.com/godotengine/godot-docs/pull/5458.

The update workflow is manual for now (example for `zh_CN`):

- Build `godotengine/godot` in the branch we currently track (now `3.x`)
- Run `godot --doctool -l zh_CN`
- Run `cd doc && make rst LANGARG=zh_CN`
- Copy `doc/_build/rst/*` to `classes/zh_CN/` here
- Make sure to have `classes/zh_CN/index.rst` copied from `docs/classes`
2021-12-21 16:07:55 +01:00

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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the CSGCylinder.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_CSGCylinder:
CSGCylinder
===========
**Inherits:** :ref:`CSGPrimitive<class_CSGPrimitive>` **<** :ref:`CSGShape<class_CSGShape>` **<** :ref:`GeometryInstance<class_GeometryInstance>` **<** :ref:`VisualInstance<class_VisualInstance>` **<** :ref:`CullInstance<class_CullInstance>` **<** :ref:`Spatial<class_Spatial>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
Una forma de cilindro CSG.
Descripción
----------------------
Este nodo permite crear un cilindro (o cono) para su uso con el sistema CSG.
Propiedades
----------------------
+---------------------------------+--------------------------------------------------------------+-----------+
| :ref:`bool<class_bool>` | :ref:`cone<class_CSGCylinder_property_cone>` | ``false`` |
+---------------------------------+--------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`height<class_CSGCylinder_property_height>` | ``1.0`` |
+---------------------------------+--------------------------------------------------------------+-----------+
| :ref:`Material<class_Material>` | :ref:`material<class_CSGCylinder_property_material>` | |
+---------------------------------+--------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`radius<class_CSGCylinder_property_radius>` | ``1.0`` |
+---------------------------------+--------------------------------------------------------------+-----------+
| :ref:`int<class_int>` | :ref:`sides<class_CSGCylinder_property_sides>` | ``8`` |
+---------------------------------+--------------------------------------------------------------+-----------+
| :ref:`bool<class_bool>` | :ref:`smooth_faces<class_CSGCylinder_property_smooth_faces>` | ``true`` |
+---------------------------------+--------------------------------------------------------------+-----------+
Descripciones de Propiedades
--------------------------------------------------------
.. _class_CSGCylinder_property_cone:
- :ref:`bool<class_bool>` **cone**
+-----------+-----------------+
| *Default* | ``false`` |
+-----------+-----------------+
| *Setter* | set_cone(value) |
+-----------+-----------------+
| *Getter* | is_cone() |
+-----------+-----------------+
Si se crea un cono de ``true``, el :ref:`radius<class_CSGCylinder_property_radius>` sólo se aplicará a un lado.
----
.. _class_CSGCylinder_property_height:
- :ref:`float<class_float>` **height**
+-----------+-------------------+
| *Default* | ``1.0`` |
+-----------+-------------------+
| *Setter* | set_height(value) |
+-----------+-------------------+
| *Getter* | get_height() |
+-----------+-------------------+
La altura del cilindro.
----
.. _class_CSGCylinder_property_material:
- :ref:`Material<class_Material>` **material**
+----------+---------------------+
| *Setter* | set_material(value) |
+----------+---------------------+
| *Getter* | get_material() |
+----------+---------------------+
El material utilizado para la renderización del cilindro.
----
.. _class_CSGCylinder_property_radius:
- :ref:`float<class_float>` **radius**
+-----------+-------------------+
| *Default* | ``1.0`` |
+-----------+-------------------+
| *Setter* | set_radius(value) |
+-----------+-------------------+
| *Getter* | get_radius() |
+-----------+-------------------+
El radio del cilindro.
----
.. _class_CSGCylinder_property_sides:
- :ref:`int<class_int>` **sides**
+-----------+------------------+
| *Default* | ``8`` |
+-----------+------------------+
| *Setter* | set_sides(value) |
+-----------+------------------+
| *Getter* | get_sides() |
+-----------+------------------+
Cuanto más alto sea el número de lados del cilindro, más detalles habrá en él.
----
.. _class_CSGCylinder_property_smooth_faces:
- :ref:`bool<class_bool>` **smooth_faces**
+-----------+-------------------------+
| *Default* | ``true`` |
+-----------+-------------------------+
| *Setter* | set_smooth_faces(value) |
+-----------+-------------------------+
| *Getter* | get_smooth_faces() |
+-----------+-------------------------+
Si ``true`` las normales del cilindro se ajustan para dar un efecto suave haciendo que el cilindro parezca redondeado. Si ``false`` el cilindro tendrá un aspecto de sombra plana.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`