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Currently including `zh_CN` and `es` which both have very high completion ratios. Others will be added once they reach a significant percentage too. These RST files will be used by godot-docs in place of its `classes` folder after we sync with https://github.com/godotengine/godot-docs/pull/5458. The update workflow is manual for now (example for `zh_CN`): - Build `godotengine/godot` in the branch we currently track (now `3.x`) - Run `godot --doctool -l zh_CN` - Run `cd doc && make rst LANGARG=zh_CN` - Copy `doc/_build/rst/*` to `classes/zh_CN/` here - Make sure to have `classes/zh_CN/index.rst` copied from `docs/classes`
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5.0 KiB
ReStructuredText
136 lines
5.0 KiB
ReStructuredText
:github_url: hide
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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the CSGCylinder.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_CSGCylinder:
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CSGCylinder
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===========
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**Inherits:** :ref:`CSGPrimitive<class_CSGPrimitive>` **<** :ref:`CSGShape<class_CSGShape>` **<** :ref:`GeometryInstance<class_GeometryInstance>` **<** :ref:`VisualInstance<class_VisualInstance>` **<** :ref:`CullInstance<class_CullInstance>` **<** :ref:`Spatial<class_Spatial>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
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Una forma de cilindro CSG.
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Descripción
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----------------------
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Este nodo permite crear un cilindro (o cono) para su uso con el sistema CSG.
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Propiedades
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----------------------
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+---------------------------------+--------------------------------------------------------------+-----------+
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| :ref:`bool<class_bool>` | :ref:`cone<class_CSGCylinder_property_cone>` | ``false`` |
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+---------------------------------+--------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`height<class_CSGCylinder_property_height>` | ``1.0`` |
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+---------------------------------+--------------------------------------------------------------+-----------+
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| :ref:`Material<class_Material>` | :ref:`material<class_CSGCylinder_property_material>` | |
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+---------------------------------+--------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`radius<class_CSGCylinder_property_radius>` | ``1.0`` |
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+---------------------------------+--------------------------------------------------------------+-----------+
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| :ref:`int<class_int>` | :ref:`sides<class_CSGCylinder_property_sides>` | ``8`` |
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+---------------------------------+--------------------------------------------------------------+-----------+
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| :ref:`bool<class_bool>` | :ref:`smooth_faces<class_CSGCylinder_property_smooth_faces>` | ``true`` |
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+---------------------------------+--------------------------------------------------------------+-----------+
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Descripciones de Propiedades
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--------------------------------------------------------
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.. _class_CSGCylinder_property_cone:
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- :ref:`bool<class_bool>` **cone**
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+-----------+-----------------+
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| *Default* | ``false`` |
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+-----------+-----------------+
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| *Setter* | set_cone(value) |
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+-----------+-----------------+
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| *Getter* | is_cone() |
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+-----------+-----------------+
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Si se crea un cono de ``true``, el :ref:`radius<class_CSGCylinder_property_radius>` sólo se aplicará a un lado.
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----
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.. _class_CSGCylinder_property_height:
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- :ref:`float<class_float>` **height**
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+-----------+-------------------+
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| *Default* | ``1.0`` |
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+-----------+-------------------+
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| *Setter* | set_height(value) |
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+-----------+-------------------+
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| *Getter* | get_height() |
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+-----------+-------------------+
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La altura del cilindro.
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----
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.. _class_CSGCylinder_property_material:
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- :ref:`Material<class_Material>` **material**
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+----------+---------------------+
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| *Setter* | set_material(value) |
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+----------+---------------------+
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| *Getter* | get_material() |
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+----------+---------------------+
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El material utilizado para la renderización del cilindro.
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----
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.. _class_CSGCylinder_property_radius:
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- :ref:`float<class_float>` **radius**
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+-----------+-------------------+
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| *Default* | ``1.0`` |
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+-----------+-------------------+
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| *Setter* | set_radius(value) |
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+-----------+-------------------+
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| *Getter* | get_radius() |
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+-----------+-------------------+
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El radio del cilindro.
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----
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.. _class_CSGCylinder_property_sides:
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- :ref:`int<class_int>` **sides**
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+-----------+------------------+
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| *Default* | ``8`` |
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+-----------+------------------+
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| *Setter* | set_sides(value) |
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+-----------+------------------+
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| *Getter* | get_sides() |
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+-----------+------------------+
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Cuanto más alto sea el número de lados del cilindro, más detalles habrá en él.
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----
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.. _class_CSGCylinder_property_smooth_faces:
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- :ref:`bool<class_bool>` **smooth_faces**
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+-----------+-------------------------+
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| *Default* | ``true`` |
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+-----------+-------------------------+
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| *Setter* | set_smooth_faces(value) |
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+-----------+-------------------------+
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| *Getter* | get_smooth_faces() |
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+-----------+-------------------------+
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Si ``true`` las normales del cilindro se ajustan para dar un efecto suave haciendo que el cilindro parezca redondeado. Si ``false`` el cilindro tendrá un aspecto de sombra plana.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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