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godot-docs-l10n/classes/es/class_confirmationdialog.rst
Rémi Verschelde cf78697eea Add localized class reference as pre-generated RST files
Currently including `zh_CN` and `es` which both have very high completion
ratios. Others will be added once they reach a significant percentage too.

These RST files will be used by godot-docs in place of its `classes` folder
after we sync with https://github.com/godotengine/godot-docs/pull/5458.

The update workflow is manual for now (example for `zh_CN`):

- Build `godotengine/godot` in the branch we currently track (now `3.x`)
- Run `godot --doctool -l zh_CN`
- Run `cd doc && make rst LANGARG=zh_CN`
- Copy `doc/_build/rst/*` to `classes/zh_CN/` here
- Make sure to have `classes/zh_CN/index.rst` copied from `docs/classes`
2021-12-21 16:07:55 +01:00

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:github_url: hide
.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the ConfirmationDialog.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_ConfirmationDialog:
ConfirmationDialog
==================
**Inherits:** :ref:`AcceptDialog<class_AcceptDialog>` **<** :ref:`WindowDialog<class_WindowDialog>` **<** :ref:`Popup<class_Popup>` **<** :ref:`Control<class_Control>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
**Inherited By:** :ref:`EditorFileDialog<class_EditorFileDialog>`, :ref:`FileDialog<class_FileDialog>`, :ref:`ScriptCreateDialog<class_ScriptCreateDialog>`
Diálogo para la confirmación de las acciones.
Descripción
----------------------
Diálogo para la confirmación de las acciones. Este diálogo hereda de :ref:`AcceptDialog<class_AcceptDialog>`, pero tiene por defecto un botón de OK y Cancelar (en el orden del sistema operativo).
Para obtener la acción de cancelación, puedes usar:
::
get_cancel().connect("pressed", self, "cancelled").
Propiedades
----------------------
+-------------------------------+---------------+---------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_Vector2>` | rect_min_size | ``Vector2( 200, 70 )`` (overrides :ref:`Control<class_Control_property_rect_min_size>`) |
+-------------------------------+---------------+---------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | window_title | ``"Please Confirm..."`` (overrides :ref:`WindowDialog<class_WindowDialog_property_window_title>`) |
+-------------------------------+---------------+---------------------------------------------------------------------------------------------------+
Métodos
--------------
+-----------------------------+---------------------------------------------------------------------------+
| :ref:`Button<class_Button>` | :ref:`get_cancel<class_ConfirmationDialog_method_get_cancel>` **(** **)** |
+-----------------------------+---------------------------------------------------------------------------+
Descripciones de Métodos
------------------------------------------------
.. _class_ConfirmationDialog_method_get_cancel:
- :ref:`Button<class_Button>` **get_cancel** **(** **)**
Returns the cancel button.
\ **Warning:** This is a required internal node, removing and freeing it may cause a crash. If you wish to hide it or any of its children, use their :ref:`CanvasItem.visible<class_CanvasItem_property_visible>` property.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`