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godot-docs-l10n/classes/es/class_collisionshape2d.rst
Rémi Verschelde cf78697eea Add localized class reference as pre-generated RST files
Currently including `zh_CN` and `es` which both have very high completion
ratios. Others will be added once they reach a significant percentage too.

These RST files will be used by godot-docs in place of its `classes` folder
after we sync with https://github.com/godotengine/godot-docs/pull/5458.

The update workflow is manual for now (example for `zh_CN`):

- Build `godotengine/godot` in the branch we currently track (now `3.x`)
- Run `godot --doctool -l zh_CN`
- Run `cd doc && make rst LANGARG=zh_CN`
- Copy `doc/_build/rst/*` to `classes/zh_CN/` here
- Make sure to have `classes/zh_CN/index.rst` copied from `docs/classes`
2021-12-21 16:07:55 +01:00

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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the CollisionShape2D.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_CollisionShape2D:
CollisionShape2D
================
**Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
Nodo que representa los datos de la forma de colisión en el espacio 2D.
Descripción
----------------------
Servicio de edición para crear y editar formas de colisión en el espacio 2D. Puede usar este nodo para representar todo tipo de formas de colisión, por ejemplo, añadirlo a un :ref:`Area2D<class_Area2D>` para darle una forma de detección, o añadirlo a un :ref:`PhysicsBody2D<class_PhysicsBody2D>` para crear un objeto sólido. **IMPORTANTE**: este es un ayudante sólo para el editor para crear formas, usa el :ref:`CollisionObject2D.shape_owner_get_shape<class_CollisionObject2D_method_shape_owner_get_shape>` para obtener la forma real.
Tutoriales
--------------------
- :doc:`Physics introduction <../tutorials/physics/physics_introduction>`
- `2D Dodge The Creeps Demo <https://godotengine.org/asset-library/asset/515>`__
- `2D Pong Demo <https://godotengine.org/asset-library/asset/121>`__
- `2D Kinematic Character Demo <https://godotengine.org/asset-library/asset/113>`__
Propiedades
----------------------
+-------------------------------+-------------------------------------------------------------------------------------------+-----------+
| :ref:`bool<class_bool>` | :ref:`disabled<class_CollisionShape2D_property_disabled>` | ``false`` |
+-------------------------------+-------------------------------------------------------------------------------------------+-----------+
| :ref:`bool<class_bool>` | :ref:`one_way_collision<class_CollisionShape2D_property_one_way_collision>` | ``false`` |
+-------------------------------+-------------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`one_way_collision_margin<class_CollisionShape2D_property_one_way_collision_margin>` | ``1.0`` |
+-------------------------------+-------------------------------------------------------------------------------------------+-----------+
| :ref:`Shape2D<class_Shape2D>` | :ref:`shape<class_CollisionShape2D_property_shape>` | |
+-------------------------------+-------------------------------------------------------------------------------------------+-----------+
Descripciones de Propiedades
--------------------------------------------------------
.. _class_CollisionShape2D_property_disabled:
- :ref:`bool<class_bool>` **disabled**
+-----------+---------------------+
| *Default* | ``false`` |
+-----------+---------------------+
| *Setter* | set_disabled(value) |
+-----------+---------------------+
| *Getter* | is_disabled() |
+-----------+---------------------+
A disabled collision shape has no effect in the world. This property should be changed with :ref:`Object.set_deferred<class_Object_method_set_deferred>`.
----
.. _class_CollisionShape2D_property_one_way_collision:
- :ref:`bool<class_bool>` **one_way_collision**
+-----------+--------------------------------+
| *Default* | ``false`` |
+-----------+--------------------------------+
| *Setter* | set_one_way_collision(value) |
+-----------+--------------------------------+
| *Getter* | is_one_way_collision_enabled() |
+-----------+--------------------------------+
Establece si esta forma de colisión sólo debe detectar la colisión en un lado (superior o inferior).
----
.. _class_CollisionShape2D_property_one_way_collision_margin:
- :ref:`float<class_float>` **one_way_collision_margin**
+-----------+-------------------------------------+
| *Default* | ``1.0`` |
+-----------+-------------------------------------+
| *Setter* | set_one_way_collision_margin(value) |
+-----------+-------------------------------------+
| *Getter* | get_one_way_collision_margin() |
+-----------+-------------------------------------+
El margen utilizado para la colisión en un sentido (en píxeles). Valores más altos harán la forma más gruesa, y funcionará mejor para los colisionadores que entran en la forma a alta velocidad.
----
.. _class_CollisionShape2D_property_shape:
- :ref:`Shape2D<class_Shape2D>` **shape**
+----------+------------------+
| *Setter* | set_shape(value) |
+----------+------------------+
| *Getter* | get_shape() |
+----------+------------------+
La forma actual que posee esta forma de colisión.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`