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godot-docs-l10n/classes/es/class_audioeffectlimiter.rst
Rémi Verschelde cf78697eea Add localized class reference as pre-generated RST files
Currently including `zh_CN` and `es` which both have very high completion
ratios. Others will be added once they reach a significant percentage too.

These RST files will be used by godot-docs in place of its `classes` folder
after we sync with https://github.com/godotengine/godot-docs/pull/5458.

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- Build `godotengine/godot` in the branch we currently track (now `3.x`)
- Run `godot --doctool -l zh_CN`
- Run `cd doc && make rst LANGARG=zh_CN`
- Copy `doc/_build/rst/*` to `classes/zh_CN/` here
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2021-12-21 16:07:55 +01:00

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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the AudioEffectLimiter.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_AudioEffectLimiter:
AudioEffectLimiter
==================
**Inherits:** :ref:`AudioEffect<class_AudioEffect>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
Añade un efecto de audio limitador soft-clip a un bus de Audio.
Descripción
----------------------
Un limitador es similar a un compresor, pero es menos flexible y está diseñado para no permitir que el sonido supere un determinado umbral de dB. Siempre se recomienda añadir un limitador en el bus maestro para reducir los efectos del recorte.
El soft clipping comienza a reducir los picos un poco por debajo del nivel de umbral y aumenta progresivamente su efecto a medida que el nivel de entrada aumenta de tal manera que el umbral nunca se supera.
Propiedades
----------------------
+---------------------------+---------------------------------------------------------------------------+----------+
| :ref:`float<class_float>` | :ref:`ceiling_db<class_AudioEffectLimiter_property_ceiling_db>` | ``-0.1`` |
+---------------------------+---------------------------------------------------------------------------+----------+
| :ref:`float<class_float>` | :ref:`soft_clip_db<class_AudioEffectLimiter_property_soft_clip_db>` | ``2.0`` |
+---------------------------+---------------------------------------------------------------------------+----------+
| :ref:`float<class_float>` | :ref:`soft_clip_ratio<class_AudioEffectLimiter_property_soft_clip_ratio>` | ``10.0`` |
+---------------------------+---------------------------------------------------------------------------+----------+
| :ref:`float<class_float>` | :ref:`threshold_db<class_AudioEffectLimiter_property_threshold_db>` | ``0.0`` |
+---------------------------+---------------------------------------------------------------------------+----------+
Descripciones de Propiedades
--------------------------------------------------------
.. _class_AudioEffectLimiter_property_ceiling_db:
- :ref:`float<class_float>` **ceiling_db**
+-----------+-----------------------+
| *Default* | ``-0.1`` |
+-----------+-----------------------+
| *Setter* | set_ceiling_db(value) |
+-----------+-----------------------+
| *Getter* | get_ceiling_db() |
+-----------+-----------------------+
El valor máximo permitido de la forma de onda, en decibeles. El valor puede ir de -20 a -0,1.
----
.. _class_AudioEffectLimiter_property_soft_clip_db:
- :ref:`float<class_float>` **soft_clip_db**
+-----------+-------------------------+
| *Default* | ``2.0`` |
+-----------+-------------------------+
| *Setter* | set_soft_clip_db(value) |
+-----------+-------------------------+
| *Getter* | get_soft_clip_db() |
+-----------+-------------------------+
Aplica una ganancia a las ondas limitadas, en decibelios. El valor puede variar entre 0 y 6.
----
.. _class_AudioEffectLimiter_property_soft_clip_ratio:
- :ref:`float<class_float>` **soft_clip_ratio**
+-----------+----------------------------+
| *Default* | ``10.0`` |
+-----------+----------------------------+
| *Setter* | set_soft_clip_ratio(value) |
+-----------+----------------------------+
| *Getter* | get_soft_clip_ratio() |
+-----------+----------------------------+
----
.. _class_AudioEffectLimiter_property_threshold_db:
- :ref:`float<class_float>` **threshold_db**
+-----------+-------------------------+
| *Default* | ``0.0`` |
+-----------+-------------------------+
| *Setter* | set_threshold_db(value) |
+-----------+-------------------------+
| *Getter* | get_threshold_db() |
+-----------+-------------------------+
Umbral a partir del cual el limitador comienza a estar activo, en decibelios. El valor puede ir de -30 a 0.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`