:github_url: hide .. _class_RenderSceneBuffersConfiguration: RenderSceneBuffersConfiguration =============================== **Hereda:** :ref:`RefCounted` **<** :ref:`Object` Objeto de configuración utilizado para configurar un objeto :ref:`RenderSceneBuffers`. .. rst-class:: classref-introduction-group Descripción ---------------------- Este objeto de configuración es creado y poblado por el motor de renderizado en un cambio de viewport y se utiliza para (re)configurar un objeto :ref:`RenderSceneBuffers`. .. rst-class:: classref-reftable-group Propiedades ---------------------- .. table:: :widths: auto +----------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------+--------------------+ | :ref:`ViewportAnisotropicFiltering` | :ref:`anisotropic_filtering_level` | ``2`` | +----------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------+--------------------+ | :ref:`float` | :ref:`fsr_sharpness` | ``0.0`` | +----------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------+--------------------+ | :ref:`Vector2i` | :ref:`internal_size` | ``Vector2i(0, 0)`` | +----------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------+--------------------+ | :ref:`ViewportMSAA` | :ref:`msaa_3d` | ``0`` | +----------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------+--------------------+ | :ref:`RID` | :ref:`render_target` | ``RID()`` | +----------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------+--------------------+ | :ref:`ViewportScaling3DMode` | :ref:`scaling_3d_mode` | ``255`` | +----------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------+--------------------+ | :ref:`ViewportScreenSpaceAA` | :ref:`screen_space_aa` | ``0`` | +----------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------+--------------------+ | :ref:`Vector2i` | :ref:`target_size` | ``Vector2i(0, 0)`` | +----------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------+--------------------+ | :ref:`float` | :ref:`texture_mipmap_bias` | ``0.0`` | +----------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------+--------------------+ | :ref:`int` | :ref:`view_count` | ``1`` | +----------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------+--------------------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Descripciones de Propiedades -------------------------------------------------------- .. _class_RenderSceneBuffersConfiguration_property_anisotropic_filtering_level: .. rst-class:: classref-property :ref:`ViewportAnisotropicFiltering` **anisotropic_filtering_level** = ``2`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_anisotropic_filtering_level**\ (\ value\: :ref:`ViewportAnisotropicFiltering`\ ) - :ref:`ViewportAnisotropicFiltering` **get_anisotropic_filtering_level**\ (\ ) Nivel del filtro anisotrópico. .. rst-class:: classref-item-separator ---- .. _class_RenderSceneBuffersConfiguration_property_fsr_sharpness: .. rst-class:: classref-property :ref:`float` **fsr_sharpness** = ``0.0`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_fsr_sharpness**\ (\ value\: :ref:`float`\ ) - :ref:`float` **get_fsr_sharpness**\ (\ ) Nitidez FSR aplicable si se utiliza el escalado FSR. .. rst-class:: classref-item-separator ---- .. _class_RenderSceneBuffersConfiguration_property_internal_size: .. rst-class:: classref-property :ref:`Vector2i` **internal_size** = ``Vector2i(0, 0)`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_internal_size**\ (\ value\: :ref:`Vector2i`\ ) - :ref:`Vector2i` **get_internal_size**\ (\ ) El tamaño del búfer de renderizado 3D utilizado para el renderizado. .. rst-class:: classref-item-separator ---- .. _class_RenderSceneBuffersConfiguration_property_msaa_3d: .. rst-class:: classref-property :ref:`ViewportMSAA` **msaa_3d** = ``0`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_msaa_3d**\ (\ value\: :ref:`ViewportMSAA`\ ) - :ref:`ViewportMSAA` **get_msaa_3d**\ (\ ) El modo MSAA que estamos usando para el renderizado 3D. .. rst-class:: classref-item-separator ---- .. _class_RenderSceneBuffersConfiguration_property_render_target: .. rst-class:: classref-property :ref:`RID` **render_target** = ``RID()`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_render_target**\ (\ value\: :ref:`RID`\ ) - :ref:`RID` **get_render_target**\ (\ ) El objetivo de renderizado asociado con estos búferes. .. rst-class:: classref-item-separator ---- .. _class_RenderSceneBuffersConfiguration_property_scaling_3d_mode: .. rst-class:: classref-property :ref:`ViewportScaling3DMode` **scaling_3d_mode** = ``255`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_scaling_3d_mode**\ (\ value\: :ref:`ViewportScaling3DMode`\ ) - :ref:`ViewportScaling3DMode` **get_scaling_3d_mode**\ (\ ) El modo de escalado solicitado con el que se escala hacia arriba/abajo si :ref:`internal_size` y :ref:`target_size` no son iguales. .. rst-class:: classref-item-separator ---- .. _class_RenderSceneBuffersConfiguration_property_screen_space_aa: .. rst-class:: classref-property :ref:`ViewportScreenSpaceAA` **screen_space_aa** = ``0`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_screen_space_aa**\ (\ value\: :ref:`ViewportScreenSpaceAA`\ ) - :ref:`ViewportScreenSpaceAA` **get_screen_space_aa**\ (\ ) El AA de espacio de pantalla solicitado aplicado en el post-procesado. .. rst-class:: classref-item-separator ---- .. _class_RenderSceneBuffersConfiguration_property_target_size: .. rst-class:: classref-property :ref:`Vector2i` **target_size** = ``Vector2i(0, 0)`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_target_size**\ (\ value\: :ref:`Vector2i`\ ) - :ref:`Vector2i` **get_target_size**\ (\ ) El tamaño objetivo (de reescalado) si se utiliza el escalado. .. rst-class:: classref-item-separator ---- .. _class_RenderSceneBuffersConfiguration_property_texture_mipmap_bias: .. rst-class:: classref-property :ref:`float` **texture_mipmap_bias** = ``0.0`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_texture_mipmap_bias**\ (\ value\: :ref:`float`\ ) - :ref:`float` **get_texture_mipmap_bias**\ (\ ) Sesgo aplicado a los mipmaps. .. rst-class:: classref-item-separator ---- .. _class_RenderSceneBuffersConfiguration_property_view_count: .. rst-class:: classref-property :ref:`int` **view_count** = ``1`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_view_count**\ (\ value\: :ref:`int`\ ) - :ref:`int` **get_view_count**\ (\ ) El número de vistas que estamos renderizando. .. |virtual| replace:: :abbr:`virtual (Normalmente, este método debería ser sobreescrito por el usuario para que tenga algún efecto.)` .. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)` .. |const| replace:: :abbr:`const (Este método no tiene efectos secundarios. No modifica ninguna de las variables miembro de la instancia.)` .. |vararg| replace:: :abbr:`vararg (Este método permite agregar cualquier número de argumentos después de los descritos aquí.)` .. |constructor| replace:: :abbr:`constructor (Este método se utiliza para construir un tipo.)` .. |static| replace:: :abbr:`static (Este método no necesita una instancia para ser llamado, por lo que puede llamarse directamente utilizando el nombre de la clase.)` .. |operator| replace:: :abbr:`operator (Este método describe un operador válido para usar con este tipo como operando izquierdo.)` .. |bitfield| replace:: :abbr:`BitField (Este valor es un entero compuesto como una máscara de bits de las siguientes banderas.)` .. |void| replace:: :abbr:`void (Sin valor de retorno.)`