# SOME DESCRIPTIVE TITLE. # Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # #, fuzzy msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" #: ../../docs/engine_details/development/configuring_an_ide/index.rst:6 msgid "Configuring an IDE" msgstr "" #: ../../docs/engine_details/development/configuring_an_ide/index.rst:8 msgid "We assume that you have already `cloned `_ and :ref:`compiled ` Godot." msgstr "" #: ../../docs/engine_details/development/configuring_an_ide/index.rst:11 msgid "You can easily develop Godot with any text editor and by invoking ``scons`` on the command line, but if you want to work with an IDE (Integrated Development Environment), here are setup instructions for some popular ones:" msgstr "" #: ../../docs/engine_details/development/configuring_an_ide/index.rst:29 msgid "It is possible to use other IDEs, but their setup is not documented yet." msgstr "" #: ../../docs/engine_details/development/configuring_an_ide/index.rst:31 msgid "If your editor supports the `language server protocol `__, you can use `clangd `__ for completion, diagnostics, and more. You can generate a compilation database for use with clangd one of two ways:" msgstr ""